Scramble?
oysteilo and mikawagunichi vs Booper and gamerman01 (allies)
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from Hunan to Kweichow 1 fighter and 2 tactical_bombers moved from Hunan to Kweichow 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Manchuria 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 3 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from Hainan to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 battleships and 2 cruisers moved from 36 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone 1 mech_infantry moved from Hunan to Kwangtung 2 fighters and 1 tactical_bomber moved from Hunan to Kwangtung Combat - Japanese Battle in Manchuria Battle in 42 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Manchuria from Chinese, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 1 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 1 Sea Zone Japanese win, taking 1 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Jehol Japanese attack with 1 artillery and 5 infantry Russians defend with 1 infantry Japanese roll dice for 2 battleships and 2 cruisers in Jehol, round 2 : 2/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Jehol 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in 22 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 43 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 cruiser and 2 submarines Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone 1 cruiser owned by the ANZAC and 2 submarines owned by the ANZAC lost in 43 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 cruiser and 2 submarines Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 aaGun, 3 artilleries and 11 infantry moved from Hunan to Kiangsi 1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsi 2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 3 carriers and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 20 Sea Zone to 19 Sea Zone 3 carriers and 2 transports moved from 36 Sea Zone to 19 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 19 Sea Zone 4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 19 Sea Zone Place Units - Japanese 1 harbour and 1 infantry placed in Kiangsu 2 destroyers placed in 19 Sea Zone 1 factory_minor placed in Shantung 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,6 Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : 0.67 Japanese regular : -2.50 UK_Pacific regular : -0.33 ANZAC regular : 0.17 -
@Booper Assumed submerge in 22, lmk if you want to re-roll that one.
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@mikawagunichi said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
@Booper Assumed submerge in 22, lmk if you want to re-roll that one.
Nope, submerge is what I would have chosen as well - thx!
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I took 2 days to take my wife to a funeral, and recovered today, so just now starting to work with my teammate again
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Egypt to Ukraine 1 infantry and 1 mech_infantry moved from Sardinia to 95 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Korea to Manchuria 1 destroyer and 1 submarine moved from 10 Sea Zone to 1 Sea Zone Combat - Americans Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Greece Battle in Celebes Battle in Manchuria Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manchuria 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Greece from Italians, taking Celebes from Japanese, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 1 submarine moved from 22 Sea Zone to 33 Sea Zone 1 submarine moved from 35 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 bomber moved from Ukraine to Russia 1 artillery moved from Alaska to British Columbia 1 mech_infantry moved from Alaska to Western United States Place Units - Americans 2 carriers, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Americans regular : 0.33 Japanese regular : 0.33 Germans AA : -0.17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese 1 fighter moved from Yunnan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung Combat - Chinese Battle in Kwangtung Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 harbour and 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung 1 mech_infantry owned by the Japanese lost in Kwangtung Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Kwangtung to Yunnan 2 aaGuns, 5 artilleries and 15 infantry moved from Yunnan to Hunan Place Units - Chinese 5 infantry placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 0.67 -
All yours for UK and US European theater NCM.
Note 2 fighters newly built on E. US, so the other 2 can be moved.





