Global 1942 Test Games (Daaras, Mikawa, Stu)

  • 2025 2024 '23

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by French from 83 Sea Zone: 1 cruiser
            EDIT: Adding units owned by French to 91 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 95 Sea Zone
    
        Combat - Americans
            Battle in 95 Sea Zone
                Americans attack with 1 bomber
                Italians defend with 1 battleship
                    Americans roll dice for 1 bomber in 95 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship in 95 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Italians lost in 95 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 20
                Casualties for Italians: 1 battleship
    
        Non Combat Move - Americans
            1 bomber moved from 95 Sea Zone to Algeria
            1 infantry moved from Morocco to Algeria
            1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
            3 infantry moved from Brazil to French Guiana
            1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from 91 Sea Zone to Morocco
            1 armour and 2 infantry moved from Central United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 battleship and 1 cruiser moved from 89 Sea Zone to 91 Sea Zone
            1 fighter moved from Western United States to 91 Sea Zone
            1 destroyer moved from 107 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 armour moved from Morocco to Algeria
            1 aaGun moved from Central United States to Western United States
            1 infantry moved from British Columbia to Western United States
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Italians regular : -0.67
    

    Savegame

  • 2025 2024 '23

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            2 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.67
    

    Savegame


  • 2025 2024 '23


  • 2025 2024 '23


  • 2025 2024 '23


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