@mikawagunichi No scramble. Looks like this is going to hurt.
I’m amazed that after the first round attacks in PTV, the Axis don’t just trounce the Allies. But the map is bigger and stuff just seems to happen,.
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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@Stucifer Look, how did you tac’s get there?[Screen Recording 2025-10-19 195909.mp4](Invalid file type. Allowed types are: .png, .jpg, .bmp, .tsvg, .pdf, .gif, .txt, .aam, .xml, .xls, .doc, .ai, .psd, .apm, .cdr, .jpeg)
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@FranceNeedsMorePower Nevermind it did not show, how did you 2 tac’s from Greece get their? The only way was to put a carrier into the english channel.
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@Stucifer Yeah those 2 tac’s could have not made it from greece into the battle, you would have had to put a carrier into the English Coast.
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@Stucifer So how did those Tac’s get there if they could not reach? Is there something I’m not seeing?
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Just happened to look at this game - he bought a carrier that can built in SZ 110 where the tacs could land. If they didn’t survive the battle, he’s free to place the CV somewhere else.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 60 PUs; 0 SuicideAttackTokens; Japanese buy 6 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from India to West India Japanese take West India from UK_Pacific 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 cruiser moved from 37 Sea Zone to 38 Sea Zone Combat - Japanese Battle in Western Australia Battle in 20 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 20 Sea Zone Japanese win, taking Western Australia from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 artillery moved from 38 Sea Zone to Shan State Place Units - Japanese 3 fighters placed in French Indo China 3 fighters placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,2,4,2,4,4,4,5,3,4,5,3,3 Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : -0.33 -
@Booper Ah, I see now, thanks!
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@Booper Thanks, that’s exactly what allowed it-
@FranceNeedsMorePower It’s a bit sneaky. They got rid of in Path to Victory which is my preferred game… but makes it tricky to come back and play OOB since I forget I can do it half the time.
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@Stucifer Yeah it caught me off guard :)
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Americans :
Formosa : 1 flag Korea : 1 flag Okinawa : 1 flag Kwangtung : 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers Philippines : 1 airfield, 1 harbour and 1 mech_infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield Amur : 1 infantry Buryatia : 1 flag, 1 mech_infantry 20 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 cruisers, 1 destroyer, 4 fighters and 5 transports 19 Sea Zone : 1 flag 6 Sea Zone : 1 flag Central United States : 1 factory_major Eastern United States : 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber Morocco : 1 flag, 2 aaGuns, 3 armour, 7 artilleries and 19 infantry Algeria : 1 flag Tunisia : 1 flag 101 Sea Zone : 1 carrier, 1 destroyer and 2 transports 91 Sea Zone : 1 carrier, 8 destroyers, 1 submarine and 17 transportsProduction/PUs Summary :
Germans : 63 / 85 Russians : 8 / 0 Japanese : 44 / 47 Americans : 61 / 84 Chinese : 24 / 24 British : 34 / 34 UK_Pacific : 3 / 0 Italians : 13 / 18 ANZAC : 13 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 266 times 2 was rolled 247 times 3 was rolled 223 times 4 was rolled 260 times 5 was rolled 249 times 6 was rolled 231 times Average roll : 3.455 Median : 4.000 Variance : 0.922 Standard Deviation : 0.960 Total rolls : 1476 Null / Other 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 44 times 5 was rolled 40 times 6 was rolled 33 times Average roll : 3.435 Median : 4.000 Variance : 0.512 Standard Deviation : 0.716 Total rolls : 230 Germans Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 39 times Average roll : 3.599 Median : 4.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 227 British Combat 1 was rolled 26 times 2 was rolled 26 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 21 times 6 was rolled 20 times Average roll : 3.346 Median : 3.000 Variance : 0.568 Standard Deviation : 0.754 Total rolls : 130 Italians Combat 1 was rolled 15 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.645 Median : 4.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 107 Americans Combat 1 was rolled 27 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 25 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.469 Median : 4.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 130 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 44 times 5 was rolled 40 times 6 was rolled 33 times Average roll : 3.435 Median : 4.000 Variance : 0.512 Standard Deviation : 0.716 Total rolls : 230 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 2.917 Median : 3.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 88 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.276 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 58 Russians Combat 1 was rolled 41 times 2 was rolled 35 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 39 times 6 was rolled 29 times Average roll : 3.381 Median : 3.000 Variance : 0.415 Standard Deviation : 0.644 Total rolls : 215 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for Chinese :
Shensi : 1 infantry Yunnan : 4 infantry Kweichow : 3 infantry Anhwe : 1 infantry Burma : 1 flag, 2 aaGuns, 8 artilleries, 1 fighter and 27 infantryProduction/PUs Summary :
Germans : 63 / 85 Russians : 8 / 0 Japanese : 44 / 47 Americans : 61 / 84 Chinese : 24 / 24 British : 34 / 34 UK_Pacific : 3 / 0 Italians : 13 / 18 ANZAC : 13 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 266 times 2 was rolled 247 times 3 was rolled 223 times 4 was rolled 260 times 5 was rolled 249 times 6 was rolled 231 times Average roll : 3.455 Median : 4.000 Variance : 0.922 Standard Deviation : 0.960 Total rolls : 1476 Null / Other 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 44 times 5 was rolled 40 times 6 was rolled 33 times Average roll : 3.435 Median : 4.000 Variance : 0.512 Standard Deviation : 0.716 Total rolls : 230 Germans Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 39 times Average roll : 3.599 Median : 4.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 227 British Combat 1 was rolled 26 times 2 was rolled 26 times 3 was rolled 16 times 4 was rolled 21 times 5 was rolled 21 times 6 was rolled 20 times Average roll : 3.346 Median : 3.000 Variance : 0.568 Standard Deviation : 0.754 Total rolls : 130 Italians Combat 1 was rolled 15 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.645 Median : 4.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 107 Americans Combat 1 was rolled 27 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 25 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.469 Median : 4.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 130 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 32 times 4 was rolled 44 times 5 was rolled 40 times 6 was rolled 33 times Average roll : 3.435 Median : 4.000 Variance : 0.512 Standard Deviation : 0.716 Total rolls : 230 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 ANZAC Combat 1 was rolled 4 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 2 times Average roll : 2.917 Median : 3.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 88 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.276 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 58 Russians Combat 1 was rolled 41 times 2 was rolled 35 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 39 times 6 was rolled 29 times Average roll : 3.381 Median : 3.000 Variance : 0.415 Standard Deviation : 0.644 Total rolls : 215 -
Note to future self: move your northern units. Every turn counts.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Korea to Buryatia Americans take Buryatia from Japanese 1 infantry moved from Korea to Amur 1 destroyer and 4 fighters moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in 20 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 20 Sea Zone Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 2 carriers moved from 6 Sea Zone to 20 Sea Zone 2 battleships, 2 carriers and 3 cruisers moved from 6 Sea Zone to 20 Sea Zone 4 transports moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Okinawa to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Formosa to 20 Sea Zone 2 mech_infantrys moved from 20 Sea Zone to Kwangtung 2 fighters and 2 tactical_bombers moved from Shantung to 20 Sea Zone 1 bomber moved from Shantung to Kwangtung 2 destroyers moved from 88 Sea Zone to 91 Sea Zone 3 armour, 2 artilleries and 7 infantry moved from Central United States to 101 Sea Zone 3 armour, 2 artilleries, 7 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 3 armour, 2 artilleries and 7 infantry moved from 91 Sea Zone to Morocco 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kwangtung Place Units - Americans 1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone 3 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,5 Americans collect 59 PUs (2 lost to blockades); end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 aaGuns and 8 artilleries moved from Yunnan to Burma 1 fighter and 18 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 3 infantry moved from Shensi to Kweichow 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Anhwe Place Units - Chinese 8 infantry placed in Burma Chinese undo move 1. 8 infantry placed in Burma Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 1 PUs; Combat Move - British 1 unit repaired. 2 artilleries, 10 infantry and 4 mech_infantrys moved from Eastern Persia to West India 1 armour moved from Turkmenistan to West India 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from French West Africa to Gold Coast British take Gold Coast from Italians 1 armour and 2 mech_infantrys moved from French West Africa to French Equatorial Africa Combat - British Battle in 98 Sea Zone British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines Germans defend with 1 submarine British roll dice for 3 submarines in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in West India British attack with 1 armour, 2 artilleries, 10 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 10 infantry and 4 mech_infantrys in West India, round 2 : 3/17 hits, 3.83 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour, 2 artilleries, 10 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 6 infantry moved from Union of South Africa to 71 Sea Zone 6 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone 6 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Egypt to Iraq 3 mech_infantrys moved from Iraq to Eastern Persia 1 aaGun, 1 artillery and 4 infantry moved from Volgograd to Caucasus Place Units - British 3 infantry placed in Persia 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : -0.50 British regular : -0.83 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Vologda to Kazakhstan Italians take Kazakhstan from Russians Combat - Italians Non Combat Move - Italians 1 aaGun and 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry Sikang : 3 fighters Borneo : 1 flag, 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 1 artillery and 6 infantry Dutch New Guinea : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 3 submarines 43 Sea Zone : 1 transport 45 Sea Zone : 1 transport 33 Sea Zone : 2 transports 35 Sea Zone : 1 flag, 1 destroyer and 1 submarine 20 Sea Zone : 1 cruiser and 1 submarine 22 Sea Zone : 1 flag 62 Sea Zone : 1 destroyer and 1 submarine Morocco : 4 infantry French Equatorial Africa : 1 flag French Central Africa : 1 flag Caucasus : 2 infantry Brazil : 1 flag 91 Sea Zone : 1 transport Suriname : 1 flagProduction/PUs Summary :
Germans : 63 / 85 Russians : 7 / 0 Japanese : 38 / 47 Americans : 61 / 84 Chinese : 24 / 24 British : 35 / 41 UK_Pacific : 5 / 0 Italians : 13 / 14 ANZAC : 17 / 22 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 228 times 2 was rolled 215 times 3 was rolled 194 times 4 was rolled 219 times 5 was rolled 208 times 6 was rolled 208 times Average roll : 3.462 Median : 3.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 1272 Germans Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 39 times Average roll : 3.599 Median : 4.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 227 British Combat 1 was rolled 29 times 2 was rolled 31 times 3 was rolled 19 times 4 was rolled 22 times 5 was rolled 21 times 6 was rolled 28 times Average roll : 3.393 Median : 3.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 150 Italians Combat 1 was rolled 15 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.645 Median : 4.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 107 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 27 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 25 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.469 Median : 4.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 130 ANZAC Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 2.824 Median : 2.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 88 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.276 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 58 Russians Combat 1 was rolled 41 times 2 was rolled 35 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 39 times 6 was rolled 29 times Average roll : 3.381 Median : 3.000 Variance : 0.415 Standard Deviation : 0.644 Total rolls : 215 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 32 times 4 was rolled 46 times 5 was rolled 39 times 6 was rolled 34 times Average roll : 3.450 Median : 4.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 231 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry Sikang : 3 fighters Borneo : 1 flag, 1 infantry Queensland : 1 airfield and 1 harbour New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor and 1 harbour South Australia : 2 aaGuns, 1 artillery and 6 infantry Dutch New Guinea : 1 flag, 1 infantry 42 Sea Zone : 1 flag, 3 submarines 43 Sea Zone : 1 transport 45 Sea Zone : 1 transport 33 Sea Zone : 2 transports 35 Sea Zone : 1 flag, 1 destroyer and 1 submarine 20 Sea Zone : 1 cruiser and 1 submarine 22 Sea Zone : 1 flag 62 Sea Zone : 1 destroyer and 1 submarine Egypt : 1 infantry United Kingdom : 2 infantry Morocco : 4 infantry Caucasus : 2 infantry Brazil : 1 flag 91 Sea Zone : 1 transport Suriname : 1 flagProduction/PUs Summary :
Germans : 63 / 85 Russians : 7 / 0 Japanese : 38 / 47 Americans : 61 / 84 Chinese : 24 / 24 British : 35 / 41 UK_Pacific : 5 / 0 Italians : 13 / 14 ANZAC : 17 / 22 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0Dice Statistics:
Total 1 was rolled 228 times 2 was rolled 215 times 3 was rolled 194 times 4 was rolled 219 times 5 was rolled 208 times 6 was rolled 208 times Average roll : 3.462 Median : 3.000 Variance : 0.527 Standard Deviation : 0.726 Total rolls : 1272 Germans Combat 1 was rolled 33 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 35 times 5 was rolled 43 times 6 was rolled 39 times Average roll : 3.599 Median : 4.000 Variance : 0.322 Standard Deviation : 0.568 Total rolls : 227 British Combat 1 was rolled 29 times 2 was rolled 31 times 3 was rolled 19 times 4 was rolled 22 times 5 was rolled 21 times 6 was rolled 28 times Average roll : 3.393 Median : 3.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 150 Italians Combat 1 was rolled 15 times 2 was rolled 18 times 3 was rolled 16 times 4 was rolled 20 times 5 was rolled 17 times 6 was rolled 21 times Average roll : 3.645 Median : 4.000 Variance : 0.253 Standard Deviation : 0.503 Total rolls : 107 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.933 Median : 4.000 Variance : 0.483 Standard Deviation : 0.695 Total rolls : 30 Americans Combat 1 was rolled 27 times 2 was rolled 20 times 3 was rolled 15 times 4 was rolled 25 times 5 was rolled 19 times 6 was rolled 24 times Average roll : 3.469 Median : 4.000 Variance : 0.770 Standard Deviation : 0.878 Total rolls : 130 ANZAC Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 2 times 6 was rolled 3 times Average roll : 2.824 Median : 2.000 Variance : 0.927 Standard Deviation : 0.963 Total rolls : 17 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 16 times 2 was rolled 18 times 3 was rolled 15 times 4 was rolled 17 times 5 was rolled 13 times 6 was rolled 9 times Average roll : 3.227 Median : 3.000 Variance : 0.613 Standard Deviation : 0.783 Total rolls : 88 UK_Pacific Combat 1 was rolled 16 times 2 was rolled 6 times 3 was rolled 9 times 4 was rolled 9 times 5 was rolled 9 times 6 was rolled 9 times Average roll : 3.276 Median : 3.000 Variance : 0.971 Standard Deviation : 0.985 Total rolls : 58 Russians Combat 1 was rolled 41 times 2 was rolled 35 times 3 was rolled 37 times 4 was rolled 34 times 5 was rolled 39 times 6 was rolled 29 times Average roll : 3.381 Median : 3.000 Variance : 0.415 Standard Deviation : 0.644 Total rolls : 215 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 42 times 2 was rolled 38 times 3 was rolled 32 times 4 was rolled 46 times 5 was rolled 39 times 6 was rolled 34 times Average roll : 3.450 Median : 4.000 Variance : 0.572 Standard Deviation : 0.756 Total rolls : 231 -
@Stucifer Please refrain from taking your turn for now. I’m discussing a miscommunication error. Thanks!
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@Stucifer @crockett36 If you will allow an edit, can you land the 2 UK fighter on the egypt carrier on the USA carrier off of Gib.
If not, I think it’s gg
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@Daaras only a little better than a coin flip on 91 without the fighters, but yes I would absolutely roll the dice on it. So yes I’ll give you that edit
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@Stucifer a most gracious man





