Scramble?
L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 2 armour, 6 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India 1 bomber moved from Kiangsi to Hopei 2 bombers moved from Siam to Hopei 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Chahar 1 bomber moved from Japan to Chahar 1 tactical_bomber moved from French Indo China to Hopei 1 mech_infantry moved from Yunnan to Hopei 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 4 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 33 Sea Zone Combat - Japanese Battle in 33 Sea Zone Japanese attack with 1 destroyer and 5 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in India Japanese attack with 2 armour, 6 artilleries, 7 infantry and 3 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 6 artilleries, 7 infantry and 3 mech_infantrys in India, round 2 : 7/18 hits, 5.67 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hopei Japanese attack with 3 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 3 infantry Japanese roll dice for 3 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/6 hits, 2.83 expected hits Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei 1 infantry owned by the Chinese lost in Hopei 1 tactical_bomber owned by the Japanese and 3 bombers owned by the Japanese retreated Chinese win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Chahar to Yunnan 1 bomber moved from Hopei to French Indo China 2 bombers moved from Hopei to Yunnan 1 tactical_bomber moved from Hopei to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Manchuria to Jehol 1 armour moved from Yunnan to Sikang 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Siam to French Indo China 1 battleship, 2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 2 infantry moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 6 Sea Zone 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 armour moved from Yunnan to Sikang 5 fighters moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 2 armour and 1 mech_infantry placed in Kwangtung 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 bomber, 1 infantry and 1 mech_infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser and 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 63 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 1.33 Americans regular : -0.17 Japanese regular : -2.00 UK_Pacific regular : 0.67 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 33 Sea Zone 3 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 99 Sea Zone to Greece 1 armour moved from Syria to Greece 1 bomber moved from Egypt to Greece 1 mech_infantry moved from Colombia to Peru Americans take Peru from Neutral_True Combat - AmericansCombat Hit Differential Summary :
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Scramble from the Carolines?
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No scramble
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Americans Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 30 Sea Zone to 33 Sea Zone 3 fighters moved from 54 Sea Zone to 33 Sea Zone 2 fighters moved from 55 Sea Zone to 33 Sea Zone 1 infantry moved from Syria to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 fighter moved from 99 Sea Zone to Greece 1 armour moved from Syria to Greece 1 bomber moved from Egypt to Greece 1 mech_infantry moved from Colombia to Peru Americans take Peru from Neutral_True Combat - Americans Battle in Greece Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 cruiser in Greece, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Greece 1 mech_infantry owned by the Germans lost in Greece Americans win, taking Greece from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Battle in 33 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters in 33 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 33 Sea Zone to 55 Sea Zone 4 fighters moved from 33 Sea Zone to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 2 carriers, 1 submarine and 1 transport moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 2 submarines moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Greece to Turkey 1 fighter moved from Greece to 99 Sea Zone 1 tactical_bomber moved from Gibraltar to 99 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Gibraltar to Spain 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland Place Units - Americans 1 airfield and 1 factory_minor placed in Spain 2 artilleries and 3 infantry placed in Central United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Hopei to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Hopei to Kweichow Chinese take Kweichow from Japanese Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Hopei 11 infantry moved from Suiyuyan to Hopei Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries and 5 infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Tunisia to Libya 1 bomber moved from Syria to Libya 2 fighters moved from 99 Sea Zone to Libya 1 armour moved from Eastern Persia to Afghanistan 1 fighter and 3 infantry moved from West India to Afghanistan 1 tactical_bomber moved from Northwest Persia to Afghanistan Combat - British Battle in Afghanistan British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_True defend with 4 infantry British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Afghanistan, round 2 : 4/6 hits, 2.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Afghanistan 4 infantry owned by the Neutral_True lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Neutral_True: 4 infantry Battle in Libya British attack with 3 artilleries, 1 bomber, 2 fighters and 7 infantry Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry British roll dice for 3 artilleries, 1 bomber, 2 fighters and 7 infantry in Libya, round 2 : 4/13 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 4/8 hits, 2.83 expected hits 4 infantry owned by the British lost in Libya 4 infantry owned by the Italians lost in Libya British roll dice for 3 artilleries, 1 bomber, 2 fighters and 3 infantry in Libya, round 3 : 3/9 hits, 3.67 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Libya, round 3 : 1/4 hits, 1.50 expected hits 1 infantry owned by the British lost in Libya 1 mech_infantry owned by the Italians and 2 artilleries owned by the Italians lost in Libya British roll dice for 3 artilleries, 1 bomber, 2 fighters and 2 infantry in Libya, round 4 : 1/8 hits, 3.33 expected hits Italians roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Libya British win, taking Libya from Italians with 3 artilleries, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 15 Casualties for British: 5 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - British 2 fighters moved from Libya to 99 Sea Zone 1 bomber moved from Libya to Turkey 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from Tobruk to 96 Sea Zone 2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece 1 armour, 3 artilleries and 5 infantry moved from Turkey to Greece 1 fighter and 3 infantry moved from Northwest Persia to Turkey 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry moved from Syria to Turkey 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 transport moved from 99 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 tactical_bomber moved from Afghanistan to Eastern Persia 1 aaGun and 1 infantry moved from West India to Eastern Persia 1 fighter moved from Afghanistan to Eastern Persia 1 artillery moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from British Guiana to Spain 3 fighters moved from Gibraltar to Spain 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to Spain 1 artillery and 1 infantry moved from Portugal to Spain 4 infantry moved from West India to Afghanistan 2 infantry moved from West India to Afghanistan 2 aaGuns and 9 infantry moved from West India to Eastern Persia 2 fighters moved from Turkey to Northwest Persia Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 37 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.33 Italians regular : 0.17 Japanese regular : -0.67 Germans regular : 0.67 Neutral_True regular : 0.67 British regular : -1.50 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia 1 artillery and 3 infantry moved from Yugoslavia to Romania 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3,5,3,2,5,1,1,2,2 Italians collect 0 PUs (11 lost to blockades); end with 0 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Queensland Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone 3 infantry moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 55 Sea Zone 1 artillery and 3 infantry moved from 55 Sea Zone to Northern Territory 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 3 infantry moved from Tunisia to Libya 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Bryansk Germans take Bryansk from Russians 10 infantry moved from Ukraine to Rostov 15 armour moved from Ukraine to Rostov 3 infantry moved from Ukraine to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 2 bombers moved from Western Germany to Western Ukraine 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 10 mech_infantrys moved from Ukraine to Rostov Combat - Germans Battle in Western Ukraine Germans attack with 3 bombers and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 3 bombers and 3 infantry in Western Ukraine, round 3 : 2/6 hits, 2.50 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Germans attack with 15 armour, 10 infantry and 10 mech_infantrys Russians defend with 2 infantry Germans roll dice for 15 armour, 10 infantry and 10 mech_infantrys in Rostov, round 2 : 13/35 hits, 10.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov 2 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 15 armour, 9 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Ukraine to Rostov 2 fighters moved from Western Germany to Southern Italy 2 infantry moved from Switzerland to Northern Italy 1 mech_infantry moved from Switzerland to Southern France 1 bomber moved from Western Ukraine to Western Germany 2 bombers moved from Western Ukraine to Novgorod 1 infantry moved from Archangel to Smolensk 2 infantry moved from Archangel to Nenetsia 1 artillery moved from Archangel to Nenetsia 1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy 1 tactical_bomber moved from Ukraine to Southern Italy 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany 5 mech_infantrys moved from Eastern Poland to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 2 armour and 1 mech_infantry moved from Novgorod to Nenetsia 1 infantry moved from Novgorod to Belarus 1 aaGun and 4 infantry moved from Karelia to Novgorod 1 aaGun moved from Archangel to Nenetsia 1 infantry moved from Vyborg to Novgorod 7 infantry moved from Sweden to Finland 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 1 infantry moved from Western Germany to France 1 fighter moved from Novgorod to Western Germany 1 infantry moved from Western Germany to Northern Italy Place Units - Germans 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in France 4 infantry placed in Western Germany 3 armour and 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,6,2,3,4,1,5,5,6,1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Germans collect 59 PUs (2 lost to blockades); end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Russians regular : 0.33 Germans regular : 0.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Bryansk 1 fighter and 1 infantry moved from Russia to Smolensk 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 2 fighters moved from Bryansk to Russia 1 armour and 5 mech_infantrys moved from Russia to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 fighter and 1 tactical_bomber moved from Vologda to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 18 artilleries and 20 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara 3 infantry moved from Russia to Samara Place Units - Russians 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -1.00 -
It’s your turn.
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@simon33 My bad I’ll post shortly
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Jehol to Anhwe 4 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 1 armour and 2 mech_infantrys moved from Yunnan to Anhwe 1 armour moved from Kwangtung to Anhwe 2 fighters moved from Caroline Islands to 26 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow Combat - JapaneseCombat Hit Differential Summary :
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@simon33 scramble?
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Oh bummer. Yes, scramble to z26.
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Jehol to Anhwe 4 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 1 armour and 2 mech_infantrys moved from Yunnan to Anhwe 1 armour moved from Kwangtung to Anhwe 2 fighters moved from Caroline Islands to 26 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Americans defend with 2 carriers, 1 destroyer, 2 fighters and 1 transport; ANZAC defend with 1 fighter Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hitsCombat Hit Differential Summary :
Japanese regular : 0.67 -
OOL? also would you like to dive that sub in the other sea zone?
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Yes, submerge.
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@simon33 Sorry it looks like you forgot to mention OOL, I got a hit with the first sub and I’d like to know where to assign it, as well as what you would like to do for future rounds of this battle as far as OOL.
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Oh right. Obviously I will tip a CV for the sub hit
Then tip CV, sink DD, sink CVs, anzac ftr, us ftrs.
BTW, It’s a bug that it asks for casualties for sub hits when I have a DD. I should be able to see all the dice before assigning hits.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Jehol to Anhwe 4 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 1 armour and 2 mech_infantrys moved from Yunnan to Anhwe 1 armour moved from Kwangtung to Anhwe 2 fighters moved from Caroline Islands to 26 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 26 Sea Zone 1 destroyer moved from 6 Sea Zone to 26 Sea Zone 2 battleships, 3 carriers and 2 submarines moved from 36 Sea Zone to 33 Sea Zone 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 tactical_bomber moved from Yunnan to Kweichow 1 fighter moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow 1 tactical_bomber moved from French Indo China to Kweichow Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine Americans defend with 2 carriers, 1 destroyer, 2 fighters and 1 transport; ANZAC defend with 1 fighter Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 4/6 hits, 2.83 expected hits Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 26 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits 2 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in 26 Sea Zone 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 26 Sea Zone 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese retreated to 25 Sea Zone Americans win with 3 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 bomber and 2 fighters Casualties for Americans: 2 carriers and 1 destroyer Battle in 33 Sea Zone Japanese attack with 2 battleships, 3 carriers, 3 fighters and 2 submarines Americans defend with 1 submarine 2 submarines owned by the Japanese submerged 1 submarine owned by the Americans submerged Battle in Anhwe Japanese attack with 3 armour, 5 infantry and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 armour, 5 infantry and 3 mech_infantrys in Anhwe, round 2 : 0/11 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 armour, 5 infantry and 3 mech_infantrys in Anhwe, round 3 : 2/11 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese winJapanese winJapanese win with 2 battleships, 3 carriers and 3 fighters remaining with 2 battleships, 3 carriers and 3 fighters remaining, taking Anhwe from Chinese with 3 armour, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 1 fighter, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands 2 fighters owned by the Americans forced to land in Hawaiian Islands Non Combat Move - Japanese 2 fighters moved from 33 Sea Zone to 25 Sea Zone 3 transports moved from 36 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 4 fighters moved from French Indo China to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from French Indo China to Caroline Islands 1 tactical_bomber moved from French Indo China to Caroline Islands 1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China 3 bombers moved from Yunnan to Caroline Islands 2 infantry moved from Yunnan to Burma 3 armour moved from Sikang to Yunnan 2 artilleries and 4 infantry moved from French Indo China to Yunnan 1 fighter and 3 tactical_bombers moved from Kweichow to French Indo China 1 bomber moved from French Indo China to Caroline Islands 1 tactical_bomber moved from French Indo China to Caroline Islands Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 2 armour, 1 artillery and 3 infantry placed in Japan 3 infantry placed in India 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Americans regular : 0.00 Japanese regular : -1.17





