Game 1 - Global 40 EXP - Alexander (Allies) vs. Panzer (Axis)


  • @barnee Neat, I’ll give it a try next turn - I think it will take a bit of time to get used to all the new unit art for the HRE!


  • @Alexander

    Yea the UHD units took me 2-3 games to get used to. But I really dig em now. They’re mostly Frostion’s with Elk doing a few and hepster, ebbe and others as well.

    Oh yea Joe Pants lol. I try to credit everyone when I can :)

    Even using them in the OOB Global makes it seem like a new game lol

    I’ll try and be a mostly silent observer :) Just stoked you checkin it out :)


  • @Alexander

    Hello,

    solid move and I see beelee is keeping an eye on it!
    We are in best hands! He brought me to the game almost 3 years ago and we have been battling for 9 games so far. Good fights!

    Here is J1, nothing too exciting.

    US and UK are up.

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 Japanese_LCV, 1 carrier, 1 elite and 2 japanese_paras; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Japanese
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Kwangsi
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 J_Rails moved from Kiangsu to Korea
            2 J_Rails and 2 infantry moved from Korea to Kwangsi
            2 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Korea to Manchuria
            1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
            1 mech_infantry moved from Jehol to Chahar
            2 infantry moved from Okinawa to 19 Sea Zone
            1 Japan_destroyer, 1 battleship, 2 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from Formosa to 20 Sea Zone
            4 infantry moved from 20 Sea Zone to Kiangsi
            1 fighter moved from Okinawa to 20 Sea Zone
            1 carrier moved from 6 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
            1 fighter moved from 6 Sea Zone to Japan
            2 tactical_bombers moved from Japan to Manchuria
            1 fighter moved from Korea to Manchuria
            1 tactical_bomber moved from Manchuria to Jehol
            1 Japan_destroyer, 1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 20 Sea Zone
            1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
    
        Place Units - Japanese
            1 Japanese_LCV, 1 elite and 2 japanese_paras placed in Japan
            1 carrier placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 38 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    game-1-alex-vs.panzer-j1.tsvg


  • @Panzerstahl-Helm Nothing too exciting to report for USA and China, Italy needs to scramble/not for SZ97 combat:

    a2c02885-5eb2-4143-95c7-05cf28ab6f0a-image.png

    Also, more generally, do I just let Triple A pick my opponent’s casualties or do we need to collaborate in those cases?

    Here’s the full details if the USA impacts your decision:

    Purchase Units
    Americans buy 2 Fortifications, 2 NavyFighters, 1 carrier, 1 cruiser, 2 destroyers and 1 elite; Remaining resources: 0 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 submarine moved from 35 Sea Zone to 23 Sea Zone
    2 infantry moved from Hawaiian Islands to 26 Sea Zone
    2 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
    1 cruiser and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
    Americans undo move 4.
    Americans undo move 3.
    Americans undo move 2.
    Americans undo move 1.
    1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    1 transport moved from 26 Sea Zone to 10 Sea Zone
    2 usa_fighters moved from Hawaiian Islands to Wake Island
    1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    1 submarine moved from 35 Sea Zone to 21 Sea Zone
    1 mech_infantry moved from Western United States to Eastern United States
    Americans undo move 9.
    1 usa_fighter moved from Western United States to Hawaiian Islands
    1 cruiser moved from 101 Sea Zone to 11 Sea Zone
    1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
    Americans undo move 12.
    Americans undo move 11.
    1 bomber moved from Central United States to Hawaiian Islands
    1 artillery moved from Eastern United States to Central United States
    1 infantry, 3 mech_infantrys and 1 usa_armour moved from Central United States to Eastern United States
    Americans undo move 12.
    1 Rail and 1 artillery moved from Eastern United States to Western United States
    2 infantry moved from Mexico to Western United States
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    1 carrier placed in 10 Sea Zone
    2 NavyFighters placed in 10 Sea Zone
    1 cruiser and 2 destroyers placed in 101 Sea Zone
    1 elite placed in Eastern United States
    2 Fortifications placed in Philippines
    Turn Complete
    Americans collect 52 PUs; end with 52 PUs
    Purchase Units
    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    3 infantry moved from Szechwan to Yunnan
    1 infantry moved from Szechwan to Yunnan
    1 fighter moved from Szechwan to Yunnan
    Combat
    Battle in Yunnan
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 fighter moved from Yunnan to Sikang
    2 infantry moved from Kweichow to Szechwan
    1 infantry moved from Shensi to Szechwan
    1 infantry moved from Suiyuyan to Shensi
    1 infantry moved from Suiyuyan to Kansu
    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    3 infantry placed in Sikang
    2 infantry placed in Szechwan
    Turn Complete
    Chinese collect 9 PUs; end with 9 PUs
    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    Purchase Units
    Trigger Seafire: buySeafire added to productionBritish
    Setting uses for triggers used this phase.
    British buy 4 Fortifications, 1 Repair_BB, 1 elite, 7 infantry, 2 mine_unarmeds and 2 transports; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    Place Units
    1 Repair_BB placed in 111 Sea Zone
    Combat Move
    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    Setting uses for triggers used this phase.
    1 unit repaired.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 infantry moved from Anglo Egyptian Sudan to Ethiopia
    1 mech_infantry moved from Egypt to Ethiopia
    1 uk_armour moved from Alexandria to 98 Sea Zone
    1 infantry moved from Alexandria to 98 Sea Zone
    1 infantry, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone
    1 infantry and 1 uk_armour moved from 76 Sea Zone to Ethiopia
    1 cruiser moved from 39 Sea Zone to 76 Sea Zone
    British undo move 6.
    British undo move 5.
    British undo move 4.
    British undo move 3.
    British undo move 1.
    British undo move 1.
    British undo move 1.
    1 cruiser moved from 39 Sea Zone to 80 Sea Zone
    1 infantry moved from Egypt to 98 Sea Zone
    British undo move 2.
    1 mech_infantry moved from Egypt to Iraq
    1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
    1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    1 uk_fighter moved from India to Iraq
    1 cruiser moved from 91 Sea Zone to 96 Sea Zone
    1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    1 uk_fighter moved from Gibraltar to 96 Sea Zone
    British undo move 9.
    1 uk_fighter moved from Malta to 97 Sea Zone
    1 uk_fighter moved from Gibraltar to 97 Sea Zone
    1 carrier moved from 98 Sea Zone to 97 Sea Zone
    1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
    1 bomber moved from United Kingdom to 97 Sea Zone
    1 uk_fighter moved from United Kingdom to 97 Sea Zone
    British undo move 10.
    1 uk_fighter moved from Gibraltar to 96 Sea Zone
    

  • Hi @Alexander

    Posting a shot of the scramble area as you did is what we usually do. Also, I will post a save of the game at that point. What you listed below works too but the save allows one to scroll through History and get the visual as well.

    Not a big deal this early in the game :)

    Normally just go with triplea for casualties and obviously take what you yourself would if roles were reversed. If unsure, you can ask for a Order Of Loss.


  • @Alexander

    no scramble, sir.

    Good n8


  • @Panzerstahl-Helm @barnee Just want to confirm, transports cannot be taken as casualties like OOB? TripleA is suggesting it can be taken first

    5f68a45d-c52a-47d8-bece-d2b16b4e853b-image.png


  • @Alexander

    Hi, transports need to be taken at last.
    This is player enforced.

    Best regards


  • @Alexander

    Screenshot_2025-10-20-07-47-45-922_com.google.android.apps.docs.jpg

    Later in the game they get to defend at “1”

    Screenshot_2025-10-20-07-50-25-028_com.google.android.apps.docs.jpg

    BR


  • @Panzerstahl-Helm Thank you, I was looking for that note!

    Here is the USA/China/UK turn. I left the game at the UK place units as I didn’t realise I had to place the bunkers in the 1st place phase. If you’re ok feel free to edit them in, otherwise I’m fine placing them next turn instead as I don’t think a G2 Sea Lion is in the cards.

    As a quick summary I got a bit greedy with allocating my hits in SZ97 and traded one more unit in that gamble than I was hoping. Otherwise, nothing too crazy.

    game-1-alex-vs.panzer-u1.tsvg

    Purchase Units
    Americans buy 2 Fortifications, 2 NavyFighters, 1 carrier, 1 cruiser, 2 destroyers and 1 elite; Remaining resources: 0 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    Combat
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 submarine moved from 35 Sea Zone to 23 Sea Zone
    2 infantry moved from Hawaiian Islands to 26 Sea Zone
    2 infantry and 1 transport moved from 26 Sea Zone to 23 Sea Zone
    1 cruiser and 1 destroyer moved from 26 Sea Zone to 23 Sea Zone
    Americans undo move 4.
    Americans undo move 3.
    Americans undo move 2.
    Americans undo move 1.
    1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    1 transport moved from 26 Sea Zone to 10 Sea Zone
    2 usa_fighters moved from Hawaiian Islands to Wake Island
    1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    1 carrier, 1 usa_fighter and 1 usa_tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
    1 submarine moved from 35 Sea Zone to 21 Sea Zone
    1 mech_infantry moved from Western United States to Eastern United States
    Americans undo move 9.
    1 usa_fighter moved from Western United States to Hawaiian Islands
    1 cruiser moved from 101 Sea Zone to 11 Sea Zone
    1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone
    Americans undo move 12.
    Americans undo move 11.
    1 bomber moved from Central United States to Hawaiian Islands
    1 artillery moved from Eastern United States to Central United States
    1 infantry, 3 mech_infantrys and 1 usa_armour moved from Central United States to Eastern United States
    Americans undo move 12.
    1 Rail and 1 artillery moved from Eastern United States to Western United States
    2 infantry moved from Mexico to Western United States
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    1 carrier placed in 10 Sea Zone
    2 NavyFighters placed in 10 Sea Zone
    1 cruiser and 2 destroyers placed in 101 Sea Zone
    1 elite placed in Eastern United States
    2 Fortifications placed in Philippines
    Turn Complete
    Americans collect 52 PUs; end with 52 PUs
    Purchase Units
    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    Chinese buy 5 infantry; Remaining resources: 0 PUs; 
    Combat Move
    Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
    Setting uses for triggers used this phase.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    3 infantry moved from Szechwan to Yunnan
    1 infantry moved from Szechwan to Yunnan
    1 fighter moved from Szechwan to Yunnan
    Combat
    Battle in Yunnan
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 fighter moved from Yunnan to Sikang
    2 infantry moved from Kweichow to Szechwan
    1 infantry moved from Shensi to Szechwan
    1 infantry moved from Suiyuyan to Shensi
    1 infantry moved from Suiyuyan to Kansu
    Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    3 infantry placed in Sikang
    2 infantry placed in Szechwan
    Turn Complete
    Chinese collect 9 PUs; end with 9 PUs
    Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
    Purchase Units
    Trigger Seafire: buySeafire added to productionBritish
    Setting uses for triggers used this phase.
    British buy 4 Fortifications, 1 Repair_BB, 1 elite, 7 infantry, 2 mine_unarmeds and 2 transports; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
    Place Units
    1 Repair_BB placed in 111 Sea Zone
    Combat Move
    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
    Setting uses for triggers used this phase.
    1 unit repaired.
    Resetting and Giving Bonus Movement to Units
    Cleaning up during movement phase
    1 infantry moved from Anglo Egyptian Sudan to Ethiopia
    1 mech_infantry moved from Egypt to Ethiopia
    1 uk_armour moved from Alexandria to 98 Sea Zone
    1 infantry moved from Alexandria to 98 Sea Zone
    1 infantry, 1 transport and 1 uk_armour moved from 98 Sea Zone to 76 Sea Zone
    1 infantry and 1 uk_armour moved from 76 Sea Zone to Ethiopia
    1 cruiser moved from 39 Sea Zone to 76 Sea Zone
    British undo move 6.
    British undo move 5.
    British undo move 4.
    British undo move 3.
    British undo move 1.
    British undo move 1.
    British undo move 1.
    1 cruiser moved from 39 Sea Zone to 80 Sea Zone
    1 infantry moved from Egypt to 98 Sea Zone
    British undo move 2.
    1 mech_infantry moved from Egypt to Iraq
    1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
    1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
    1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
    1 uk_fighter moved from India to Iraq
    1 cruiser moved from 91 Sea Zone to 96 Sea Zone
    1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    1 uk_fighter moved from Gibraltar to 96 Sea Zone
    British undo move 9.
    1 uk_fighter moved from Malta to 97 Sea Zone
    1 uk_fighter moved from Gibraltar to 97 Sea Zone
    1 carrier moved from 98 Sea Zone to 97 Sea Zone
    1 uk_tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
    1 bomber moved from United Kingdom to 97 Sea Zone
    1 uk_fighter moved from United Kingdom to 97 Sea Zone
    British undo move 10.
    1 uk_fighter moved from Gibraltar to 96 Sea Zone
    Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 111 Sea Zone
    Combat
    Battle in Iraq
    Battle in 96 Sea Zone
    Battle in 97 Sea Zone
    Recording Battle Statistics
    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    Non Combat Move
    1 infantry and 1 uk_armour moved from Quebec to 106 Sea Zone
    1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 109 Sea Zone
    1 infantry and 1 uk_armour moved from 109 Sea Zone to United Kingdom
    2 infantry moved from United Kingdom to 109 Sea Zone
    2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
    2 infantry moved from 91 Sea Zone to Gibraltar
    British undo move 6.
    British undo move 5.
    British undo move 4.
    1 transport moved from 109 Sea Zone to 106 Sea Zone
    1 destroyer moved from 106 Sea Zone to 109 Sea Zone
    1 artillery and 1 infantry moved from Ontario to Quebec
    1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
    2 infantry moved from Scotland to United Kingdom
    1 aaGun moved from Scotland to United Kingdom
    1 uk_fighter moved from Scotland to United Kingdom
    1 uk_fighter moved from Iraq to Syria
    2 infantry moved from Alexandria to Egypt
    1 uk_armour moved from Alexandria to Egypt
    1 artillery moved from Alexandria to Egypt
    1 infantry moved from Anglo Egyptian Sudan to Egypt
    1 battleship moved from 37 Sea Zone to 39 Sea Zone
    2 infantry moved from India to 39 Sea Zone
    2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
    British undo move 18.
    British undo move 17.
    1 infantry moved from India to 39 Sea Zone
    1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
    1 infantry moved from 41 Sea Zone to Sumatra
    1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    1 uk_fighter moved from Burma to Malaya
    1 uk_tactical_bomber moved from India to Malaya
    3 aaGuns moved from India to Burma
    1 artillery moved from India to Burma
    5 infantry moved from India to Burma
    1 infantry moved from West India to Eastern Persia
    1 destroyer moved from 71 Sea Zone to 81 Sea Zone
    1 uk_fighter moved from 97 Sea Zone to Malta
    1 uk_tactical_bomber moved from 97 Sea Zone to Malta
    1 bomber moved from 97 Sea Zone to Syria
    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
    Setting uses for triggers used this phase.
    Cleaning up during movement phase
    Place Units
    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
    1 transport placed in 71 Sea Zone
    1 transport placed in 39 Sea Zone
    4 infantry placed in India
    1 elite and 3 infantry placed in United Kingdom
    1 mine_unarmed placed in United Kingdom
    1 mine_unarmed placed in India
    

  • @Alexander

    Hi Alex

    A couple things with the Bunkers/Fortifications. They place in 2nd place. You placed them correctly with USA.

    However, you have to control the Territory at turn start and you have to have an equal number or greater of Infantry as the number of Fortificatons you place.
    This is Player Enforced.

    Also, only the Pacific Islands can be fortified and they count towards the 20 bucks total you get for India. So you bought a Trprt and 4 Inf for 18 bucks, plus a LM which makes 19.

    That’d leave 1 PU left for a bunker that you could place on Borneo or Fiji.
    That gives 3 that you can’t buy/place, so you’d have an extra 3 bucks to place a Inf in S AF or London or change your build :)

    Hopefully that all made sense :)


  • @barnee I am trying to place them in London but I don’t seem to be getting an option to place them for some reason. I see when I click other spots the error saying I don’t have enough INF which makes sense but nothing for London at all


  • ^^^I guess that info would have been wise to add to my other post


  • @Alexander

    heh heh no worries :) Yea you can only place in the Pacific.

    Screenshot from 2025-10-20 23-34-37.png

    Can’t place in London. Page 32 give you the full rundown. I can’t get it all in one shot :)

    Oh yea congrats if you like baseball. All my Alaska buddies bummed seattle lost lol


  • @barnee Ah, I totally missed that detail! Thank you, I’ll just wait and place them next turn then as that mistake is on me.

    @Panzerstahl-Helm feel free to continue onto Italy

    Haha, I just tuned in for today’s match - my grandmother would be the most excited of the family as she never misses their games!


  • @Alexander

    Hello sir,

    feel free to adjust your UK purchase as barnee explained and suggested. It will not affect our game if you do so afterwards. This is your first game and mistakes are to learn.

    Your boys on the AC in the Med are on fire! Oh boy, the Italian airforce got a bloody nose! At least the crew on the Italian transport were on the ball as well.
    The Med is the hot spot of round 1.

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 2 Italian_LCVs and 1 italian_para; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
            1 infantry moved from Libya to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
            2 infantry moved from 96 Sea Zone to Malta
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
            1 fighter moved from Southern Italy to 97 Sea Zone
            1 bomber moved from Northern Italy to Malta
            1 fighter moved from Southern Italy to 97 Sea Zone
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 1 carrier
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the British
                    British roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                    Italians roll dice for 1 fighter in 97 Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 97 Sea Zone
                British win with 1 carrier remaining. Battle score for attacker is -24
                Casualties for Italians: 2 fighters and 1 submarine
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber and 3 infantry
                British defend with 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                    British roll AA dice in Malta : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 3 infantry in Malta, round 2 : 1/5 hits, 1,67 expected hits
                    British roll dice for 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Malta, round 2 : 1/3 hits, 1,50 expected hits
                    1 infantry owned by the Italians lost in Malta
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Malta
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Malta, round 3 : 1/4 hits, 1,50 expected hits
                    British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in Malta, round 3 : 2/2 hits, 1,17 expected hits
                    2 infantry owned by the Italians lost in Malta
                    1 uk_tactical_bomber owned by the British lost in Malta
                    Italians roll dice for 1 artillery and 1 bomber in Malta, round 4 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 uk_fighter in Malta, round 4 : 1/1 hits, 0,67 expected hits
                    1 artillery owned by the Italians lost in Malta
                    1 uk_fighter owned by the British lost in Malta
                Italians win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 1 artillery and 3 infantry
                Casualties for British: 1 aaGun, 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
    
        Non Combat Move - Italians
            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
            1 bomber moved from Malta to Southern Italy
            1 armour moved from Northern Italy to Romania
            1 armour moved from Albania to Romania
            2 infantry moved from Albania to Yugoslavia
            2 artilleries moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            2 Italian_LCVs and 1 italian_para placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
            Italians collect 11 PUs; end with 11 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2,50
    British AA : -0,17
    British regular : 2,67
    

    game-1-alex-vs.panzer-it1.tsvg

Suggested Topics

  • 40
  • 74
  • 46
  • 87
  • 49
  • 119
  • 113
  • 94
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.8k

Users

40.5k

Topics

1.8m

Posts