I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
If any subs survive and if they hit, the hit can only go on the cruiser. No decision to make.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 100 Sea Zone
2 submarines moved from 98 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
1 battleship moved from 98 Sea Zone to 100 Sea Zone
1 cruiser moved from 98 Sea Zone to 100 Sea Zone
4 submarines moved from 97 Sea Zone to 100 Sea Zone
1 fighter moved from Southern Italy to 100 Sea Zone
1 bomber moved from Gibraltar to 100 Sea Zone
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
Combat - Italians
Battle in 100 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 6 submarines
British defend with 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Italians roll dice for 6 submarines in 100 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
2 submarines owned by the Italians lost in 100 Sea Zone
1 destroyer owned by the British lost in 100 Sea Zone
Italians roll dice for 4 submarines in 100 Sea Zone, round 3 : 3/4 hits, 1.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits
British roll dice for 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 100 Sea Zone, round 3 : 3/7 hits, 3.17 expected hits
3 submarines owned by the Italians lost in 100 Sea Zone
1 tactical_bomber owned by the British, 1 destroyer owned by the British, 2 cruisers owned by the British and 1 carrier owned by the British lost in 100 Sea Zone
Italians roll dice for 1 submarine in 100 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 100 Sea Zone, round 4 : 2/6 hits, 3.00 expected hits
British roll dice for 1 fighter in 100 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 1 cruiser in 100 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British and 1 fighter owned by the British lost in 100 Sea Zone
Italians win, taking 100 Sea Zone from Neutral with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 55
Casualties for Italians: 5 submarines
Casualties for British: 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber
Non Combat Move - Italians
1 bomber moved from 100 Sea Zone to Southern Italy
1 fighter moved from 100 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Malta to 98 Sea Zone
1 armour moved from Malta to 98 Sea Zone
1 infantry moved from Malta to 98 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Algeria to 96 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Gibraltar
1 armour moved from 94 Sea Zone to Gibraltar
1 mech_infantry moved from 94 Sea Zone to Gibraltar
1 infantry moved from Algeria to 94 Sea Zone
1 mech_infantry moved from Romania to Ukraine
2 armour moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
Place Units - Italians
2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 carrier placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Algeria: 1 infantry
EDIT: Adding units owned by Italians to Gibraltar: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -3.67
British regular : -2.83
Oops, took the tac before the last cruiser, but since the sub didn’t hit last round, it turned out not matter.
@Booper Yeah, noticed that. I would have asked for a forum roll if the sub had hit.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Ethiopia to Italian Somaliland
ANZAC take Italian Somaliland from Italians
Combat - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Ethiopia to 78 Sea Zone
1 infantry and 1 transport moved from 78 Sea Zone to 83 Sea Zone
1 infantry moved from 83 Sea Zone to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
EDIT: 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
EDIT: ANZAC undo move 6.
1 artillery, 2 fighters and 2 infantry moved from South Australia to Queensland
1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 artillery moved from 27 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 33 Sea Zone to 27 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Fiji
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 1,4,1,4,5,3
ANZAC collect 11 PUs (1 lost to blockades); end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 78 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Is the Italian inf meant to be on the German TT.
Yes it is
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 factory_minors, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Norway to Finland
Germans take Finland from Russians
1 armour moved from Leningrad to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Leningrad
1 armour moved from Leningrad to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Leningrad
1 armour moved from Leningrad to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Leningrad
1 armour moved from Leningrad to Novgorod
Germans take Novgorod from Russians
1 armour moved from Novgorod to Leningrad
1 armour moved from Ukraine to Kursk
Germans take Kursk from Russians
1 armour moved from Kursk to Rostov
3 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
15 infantry moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Rostov
1 artillery moved from Gibraltar to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 101 Sea Zone
1 artillery moved from 101 Sea Zone to Crete
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
Combat - Germans
Battle in Crete
Battle in Rostov
Germans attack with 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys
Russians defend with 6 infantry
Germans roll dice for 4 armour, 3 artilleries, 15 infantry and 4 mech_infantrys in Rostov, round 2 : 5/26 hits, 7.33 expected hits
Russians roll dice for 6 infantry in Rostov, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Germans lost in Rostov
5 infantry owned by the Russians lost in Rostov
Germans roll dice for 4 armour, 3 artilleries, 14 infantry and 4 mech_infantrys in Rostov, round 3 : 5/25 hits, 7.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Crete from Neutral_Allies, taking Rostov from Russians with 4 armour, 3 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 aaGuns moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Southern Belarus to Leningrad
1 aaGun and 2 infantry moved from Baltic States to Leningrad
1 artillery moved from Poland to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 destroyer moved from 115 Sea Zone to 93 Sea Zone
1 destroyer moved from 128 Sea Zone to 115 Sea Zone
1 submarine moved from 115 Sea Zone to 128 Sea Zone
2 submarines moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from Malta to 94 Sea Zone
1 carrier moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from Western Germany to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Norway
1 fighter moved from Norway to Western Germany
1 fighter moved from 115 Sea Zone to Western Germany
Place Units - Germans
1 factory_minor placed in Ukraine
1 factory_minor placed in Leningrad
2 armour placed in Germany
3 infantry placed in Western Germany
2 submarines placed in 115 Sea Zone
1 transport placed in 95 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 57 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 68 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -4.50
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Karelia to Nenetsia
Russians take Archangel from Germans
1 infantry moved from Yaroslavl to Vologda
Russians take Vologda from Germans
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 artillery and 1 infantry moved from Karelia to Finland
2 fighters and 1 tactical_bomber moved from Karelia to Finland
1 infantry moved from Yaroslavl to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Smolensk to Northern Belarus
Russians take Northern Belarus from Germans
1 infantry moved from Smolensk to Southern Belarus
Russians take Southern Belarus from Germans
Combat - Russians
Battle in Finland
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Karelia to Archangel
2 fighters and 1 tactical_bomber moved from Finland to Gorky
4 infantry moved from Samara to Gorky
1 armour and 1 mech_infantry moved from Urals to Gorky
10 infantry moved from Russia to Gorky
2 aaGuns and 11 infantry moved from Yaroslavl to Smolensk
1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Urals to Samara
2 infantry moved from Stalingrad to Samara
1 infantry moved from Northwest Persia to Northeast Persia
Russians take Northeast Persia from Neutral_Allies
Place Units - Russians
3 infantry placed in Urals
3 artilleries and 7 infantry placed in Russia
1 artillery and 1 infantry placed in Siberia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.33
Russians regular : -1.33
@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
Thanks, I finally got it - you have to be in a combat or NCM phase to do it - didn’t realize that!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Inner Mongolia
1 infantry moved from Shansi to Honan
Japanese take Honan from Chinese
2 fighters moved from Anhwe to Inner Mongolia
2 tactical_bombers moved from Anhwe to Inner Mongolia
1 infantry moved from Yunnan to Shan State
2 fighters moved from Szechwan to Shan State
2 tactical_bombers moved from Szechwan to Shan State
1 marine moved from Dutch New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 50 Sea Zone
1 marine moved from 50 Sea Zone to Solomon Islands
1 artillery moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Dutch New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to New Britain
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in Inner Mongolia
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Inner Mongolia, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Inner Mongolia
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC, taking Inner Mongolia from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter moved from Anhwe to Japan
1 fighter and 1 tactical_bomber moved from Anhwe to 7 Sea Zone
1 battleship and 1 destroyer moved from 22 Sea Zone to 7 Sea Zone
1 destroyer moved from 36 Sea Zone to 49 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers moved from 36 Sea Zone to 50 Sea Zone
1 transport moved from 36 Sea Zone to 22 Sea Zone
1 infantry moved from Guam to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 transports moved from 20 Sea Zone to 7 Sea Zone
2 armour and 1 mech_infantry moved from Japan to 7 Sea Zone
3 infantry moved from Japan to 7 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 7 Sea Zone to 20 Sea Zone
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Shansi
1 infantry moved from Hopei to Szechwan
1 artillery moved from Szechwan to Hopei
2 aaGuns, 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Hopei
2 tactical_bombers moved from Inner Mongolia to Hopei
2 fighters moved from Inner Mongolia to Hopei
1 infantry moved from Jehol to Anhwe
2 artilleries and 1 infantry moved from Jehol to Shansi
2 fighters and 2 tactical_bombers moved from Shan State to Kweichow
2 bombers moved from French Indo China to Kweichow
3 infantry moved from 20 Sea Zone to Jehol
2 armour and 1 mech_infantry moved from 20 Sea Zone to Jehol
2 transports moved from 37 Sea Zone to 20 Sea Zone
4 infantry moved from Kyushu to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Jehol
1 artillery moved from Japan to Kyushu
1 artillery moved from Kwangsi to French Indo China
1 artillery moved from Kweichow to Hunan
1 infantry moved from Hunan to Kweichow
1 transport moved from 46 Sea Zone to 36 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to French Indo China
1 submarine moved from 38 Sea Zone to 55 Sea Zone
Place Units - Japanese
1 carrier and 3 submarines placed in 7 Sea Zone
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : 0.00
UK_Pacific regular : -0.33
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter, 1 submarine and 1 tactical_bomber moved from 90 Sea Zone to 93 Sea Zone
2 fighters moved from 89 Sea Zone to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
1 fighter moved from United Kingdom to 93 Sea Zone
2 fighters and 1 submarine moved from 27 Sea Zone to 49 Sea Zone
2 fighters moved from Hawaiian Islands to 49 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Hold on…
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 4 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from United Kingdom to 93 Sea Zone
1 fighter moved from 104 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 90 Sea Zone to 93 Sea Zone
2 fighters moved from 89 Sea Zone to 93 Sea Zone
1 submarine moved from 90 Sea Zone to 93 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
Scramble from Gibraltar/z94?
No scramble
Oh forgot about Japan attacks, hope I can add them here.
1inf 2ftr to Yunnan
[dice 1d6<=1]
[dice 2d6<=3]
def [dice 1d6<=2]
Rest to Shan State
[dice 14d6<=1]
[dice 9d6<=2]
[dice 1d6<=3]
def [dice 1d6<=2]
1d6<=1: 2; Hits: 0
2d6<=3: 3, 1; Hits: 2
1d6<=2: 2; Hits: 1
14d6<=1: 4, 5, 5, 3, 5, 4, 6, 2, 1, 6, 2, 6, 5, 5; Hits: 1
9d6<=2: 1, 1, 5, 3, 5, 1, 1, 6, 3; Hits: 4
1d6<=3: 4; Hits: 0
1d6<=2: 3; Hits: 0