sent a chat so we don’t clutter up this thread
Gamerman01 v TheGoodCaptain (+8) Loser bracket final
-
I was having issues with the Japanese infantry limit in an earlier game in this tournament, so this feature could potentially alert when both players might miss it.
I wish it would just flat out have a count for all plastic pieces in the game, and remaining count, but this is what they (VictoryFirst??) whipped up when I said I wish TripleA would track this.
-
Just noticed a 2nd folder that should go in the downloadmaps folder with the other one. Used a dropbox e-mail again. If you’re a little tech savvy and you carefully read what I wrote here, I’m quite sure you’ll be successful
-
@gamerman01 that did it.
Game History
Round: 1 Purchase Units - Germans Condition NoFactoriesGermans: Germans has their production frontier changed to: production_noFactory Germans buy 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 2 infantry moved from South Europe to Central Mediteranean Sea Zone 1 battleship, 2 infantry and 1 transport moved from Central Mediteranean Sea Zone to East Mediteranean Sea Zone 2 infantry moved from East Mediteranean Sea Zone to Anglo Sudan Egypt 1 armour moved from Algeria to French West Africa Germans take French West Africa from British 1 armour moved from French West Africa to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour and 2 infantry moved from Libya to Anglo Sudan Egypt 1 submarine moved from West Spain Sea Zone to West Mediteranean Sea Zone 1 submarine moved from Baltic Sea Zone to North Sea Zone 1 fighter moved from West Europe to West Mediteranean Sea Zone 1 fighter moved from Ukraine S.S.R. to North Sea Zone 1 fighter moved from Finland Norway to North Sea Zone 1 fighter moved from Germany to West Mediteranean Sea Zone 1 fighter moved from East Europe to North Sea Zone 1 bomber moved from Germany to East Mediteranean Sea Zone Combat - Germans Battle in East Mediteranean Sea Zone Germans attack with 1 battleship, 1 bomber and 1 transport British defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber and 1 transport in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 submarine in East Mediteranean Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Germans lost in East Mediteranean Sea Zone 1 submarine owned by the British lost in East Mediteranean Sea Zone Germans win with 1 bomber and 1 transport remaining. Battle score for attacker is -16 Casualties for Germans: 1 battleship Casualties for British: 1 submarine Battle in North Sea Zone Germans attack with 3 fighters and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in North Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters in North Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 battleship and 1 transport in North Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Germans lost in North Sea Zone 1 transport owned by the British and 1 battleship owned by the British lost in North Sea Zone Germans win with 3 fighters remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in West Mediteranean Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 battleship Germans roll dice for 1 submarine in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in West Mediteranean Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 battleship in West Mediteranean Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in West Mediteranean Sea Zone Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 24 Casualties for British: 1 battleship Battle in Anglo Sudan Egypt Germans attack with 1 armour and 4 infantry British defend with 1 armour and 1 infantry Germans roll dice for 1 armour and 4 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Anglo Sudan Egypt 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour and 2 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for British: 1 armour and 1 infantry Non Combat Move - Germans 2 infantry moved from Finland Norway to Baltic Sea Zone 2 infantry moved from Baltic Sea Zone to East Europe 2 armour and 3 infantry moved from Ukraine S.S.R. to East Europe 1 bomber moved from East Mediteranean Sea Zone to West Europe 1 infantry moved from Algeria to French Equatorial Africa 2 fighters moved from North Sea Zone to East Europe 1 fighter moved from West Mediteranean Sea Zone to East Europe 1 fighter moved from West Mediteranean Sea Zone to West Europe 1 fighter moved from North Sea Zone to West Europe 1 armour moved from South Europe to East Europe 4 infantry moved from Germany to East Europe 1 armour moved from Germany to East Europe 1 aaGun moved from South Europe to East Europe 1 armour moved from Germany to East Europe Place Units - Germans 8 infantry placed in Germany 2 infantry placed in South Europe Turn Complete - Germans Germans collect 36 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans regular : 2.33 British regular : 1.50G1.tsvg Allies: +0.21
Just FYI, @VictoryFirst if your notes for the TripleA module are correct, there are two errors in your piece count limit. There are 15 infantry for each power and only four industrial complexes available for purchase (you currently have them set for 17 infantry for each power and only three industrial complexes).
-
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: Classic League
Game History
Round: 1 Purchase Units - British Condition NoFactoriesBritish: British has their production frontier changed to: production_noFactory British buy 1 carrier and 1 transport; Remaining resources: 4 PUs; Combat Move - British 1 infantry moved from Syria Jordan to Anglo Sudan Egypt 2 infantry moved from India to Indian Ocean Sea Zone 2 infantry and 1 transport moved from Indian Ocean Sea Zone to Red Sea Zone 2 infantry moved from Red Sea Zone to Anglo Sudan Egypt 1 fighter moved from India to Anglo Sudan Egypt 1 bomber moved from United Kingdom to Anglo Sudan Egypt 2 fighters moved from United Kingdom to Baltic Sea Zone Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 3 infantry Germans defend with 1 armour and 2 infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in Anglo Sudan Egypt, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 1 armour and 2 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Anglo Sudan Egypt British win, taking Anglo Sudan Egypt from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 2 infantry Battle in Baltic Sea Zone British attack with 2 fighters Germans defend with 1 transport British roll dice for 2 fighters in Baltic Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Baltic Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Baltic Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 2 fighters in Baltic Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 transport in Baltic Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in Baltic Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Non Combat Move - British 1 infantry moved from South Africa to Kenya-Rhodesia 2 fighters moved from Baltic Sea Zone to Karelia S.S.R. 1 armour moved from East Canada to East Canada Sea Zone 1 armour and 1 transport moved from East Canada Sea Zone to North Sea Zone 1 armour moved from North Sea Zone to United Kingdom 1 bomber moved from Anglo Sudan Egypt to Italian East Africa 1 fighter moved from Anglo Sudan Egypt to Kenya-Rhodesia Place Units - British 1 carrier and 1 transport placed in North Sea Zone Turn Complete - British British collect 28 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans regular : -0.67 British regular : -0.67 -
Game History
Round: 1 Purchase Units - Japanese Condition NoFactoriesJapanese: Japanese has their production frontier changed to: production_noFactory Japanese buy 3 transports; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from French Indo China to India Japanese take India from British 2 infantry moved from Kwangtung to China 2 infantry moved from Manchuria to China 1 fighter moved from Manchuria to China 1 fighter moved from French Indo China to China 1 fighter moved from Japan to China 1 bomber moved from Japan to China Combat - Japanese Battle in China Japanese attack with 1 bomber, 3 fighters and 4 infantry Americans defend with 1 fighter and 2 infantry Japanese roll dice for 1 bomber, 3 fighters and 4 infantry in China, round 2 : 2/8 hits, 2.83 expected hits Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in China 2 infantry owned by the Americans lost in China Japanese roll dice for 1 bomber, 3 fighters and 3 infantry in China, round 3 : 2/7 hits, 2.67 expected hits Americans roll dice for 1 fighter in China, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in China 1 fighter owned by the Americans lost in China Japanese win, taking China from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Non Combat Move - Japanese 1 bomber moved from China to Manchuria 1 submarine moved from Solomon Islands Sea Zone to Japan Sea Zone 1 battleship and 1 carrier moved from Caroline Islands Sea Zone to Japan Sea Zone 2 infantry moved from Philippines to Philippines Sea Zone 2 infantry and 1 transport moved from Philippines Sea Zone to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 transport moved from Japan Sea Zone to Okinawa Sea Zone 1 infantry moved from Okinawa to Okinawa Sea Zone 1 infantry and 1 transport moved from Okinawa Sea Zone to Japan Sea Zone 1 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 3 fighters moved from China to Manchuria 1 fighter moved from Caroline Islands Sea Zone to Japan Sea Zone 1 fighter moved from Philippines to Japan Sea Zone Place Units - Japanese 3 transports placed in Japan Sea Zone Turn Complete - Japanese Japanese collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Americans regular : 0.00 Japanese regular : -1.50J1.tsvg Allies: +1.28
-
“Condition no factories”
I didn’t go through and set the game options when we started. My bad.
Fortunately, it looks like the only one that’s wrong is no new complexes.
A quick test reveals that we will just have to use edit mode to add any factory.It’s a real bummer that the infantry count was set at 17 and the factories at 3 instead of 4.
We/I can simply track the number of remaining factories in the game notes (or I’m sure you’ll track it one way or another), and if Japan goes all crazy we can watch out for the 15. I guess I’ll leave the critters alive on their islands. You’re already at 12!! I recommend you not buy a 3rd battleship, that could be a logistics nightmare 🤭
Thanks for cheerfully going along with the upgraded map. I hope at some point you think it’s a good deal
-
Hi gamer
If it’s a “map/game option” that you forgot to select at game start, you should be able to select it after a save and it’ll start working at the beginning of the next rd.
I’ll try and track down Victory’s thread at the other site and check it out. You might be able to have the limits check at turn start instead of end turn.
Not entirely sure of the rules there. Should be explained in his post.
Or maybe @VictoryFirst is done with his hiatus and is ready to jump back in :)
-
The dream is that it wouldn’t even be a purchase or placement check, but that there would be a tracker of how many different pieces are on the board, at all times. Even better would be to show the maximum, so a stats bar that says
7/10 tanks, or 3/3 bombers are currently on the board would be the optimum.
The cherry on top would be that the engine would even prevent the movement that violates the rule, but just having the feature in there at all like we do now, even with a couple errors, is very nice. Way better than nothing.Anyway, thanks!!!
-
yea that would be nice :)
You can limit the number of certain units that can be built and I would guess that’s what Victory did. If you try and over purchase it’ll let you know and it won’t wipeout your entire build anymore, which is a big improvement.
But yea, even though it keeps track, it doesn’t post that information anywhere. Would be a good Feature request. Maybe some code wizard will implement it some day.
You’d think they could work off of what’s already there, since it knows when you have too many of a certain unit.Maybe Victory is spending all his time on his java classes and will bust it out for us in the future :)
-
Sweet, thanks for the quick reply, barnee, you’re always there, like a genie. Just rub the lamp!
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 2 fighters moved from Karelia S.S.R. to East Mediteranean Sea Zone 3 armour moved from Russia to Finland Norway 3 infantry moved from Karelia S.S.R. to Finland Norway Combat - Russians Battle in East Mediteranean Sea Zone Russians attack with 2 fighters Germans defend with 1 transport Russians roll dice for 2 fighters in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 transport in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in East Mediteranean Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Battle in Finland Norway Russians attack with 3 armour and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 3 armour and 3 infantry in Finland Norway, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Finland Norway 1 infantry owned by the Germans lost in Finland Norway Russians roll dice for 3 armour and 1 infantry in Finland Norway, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour and 1 infantry in Finland Norway, round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland Norway, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 transport moved from Karelia Sea Zone to North Sea Zone 1 submarine moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from Caucasus to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Finland Norway 1 aaGun moved from Novosibirsk to Russia 2 fighters moved from East Mediteranean Sea Zone to Syria Jordan 1 armour moved from Novosibirsk to Karelia S.S.R. Place Units - Russians 1 aaGun, 1 fighter and 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.33 -
TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: Classic League
Game History
Round: 2 Purchase Units - Russians Russians buy 1 aaGun, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Karelia S.S.R. to Ukraine S.S.R. Russians take Ukraine S.S.R. from Germans 2 fighters moved from Karelia S.S.R. to East Mediteranean Sea Zone 3 armour moved from Russia to Finland Norway 3 infantry moved from Karelia S.S.R. to Finland Norway Combat - Russians Battle in East Mediteranean Sea Zone Russians attack with 2 fighters Germans defend with 1 transport Russians roll dice for 2 fighters in East Mediteranean Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 transport in East Mediteranean Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Germans lost in East Mediteranean Sea Zone Russians win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 transport Battle in Finland Norway Russians attack with 3 armour and 3 infantry Germans defend with 1 armour and 1 infantry Russians roll dice for 3 armour and 3 infantry in Finland Norway, round 2 : 1/6 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 infantry in Finland Norway, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Finland Norway 1 infantry owned by the Germans lost in Finland Norway Russians roll dice for 3 armour and 1 infantry in Finland Norway, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland Norway, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 armour and 1 infantry in Finland Norway, round 4 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Finland Norway, round 4 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Finland Norway Russians win, taking Finland Norway from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 infantry Non Combat Move - Russians 1 transport moved from Karelia Sea Zone to North Sea Zone 1 submarine moved from East Canada Sea Zone to North Sea Zone 1 infantry moved from Caucasus to Karelia S.S.R. 2 infantry moved from Yakut S.S.R. to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Finland Norway 1 aaGun moved from Novosibirsk to Russia 2 fighters moved from East Mediteranean Sea Zone to Syria Jordan 1 armour moved from Novosibirsk to Karelia S.S.R. Place Units - Russians 1 aaGun, 1 fighter and 2 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs COMMENT: No AA guns in the boxCombat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.33 -
USA and Russia bought the 3 AA guns, and I added a comment to the game log.
If one sinks on a transport, then it can be purchased again, right?
-
heh heh
actually a little red dot just shows up on my computer :) -
@gamerman01 said in Gamerman01 v TheGoodCaptain (+8) Loser bracket final:
USA and Russia bought the 3 AA guns, and I added a comment to the game log.
If one sinks on a transport, then it can be purchased again, right?
correct-o
-
Man it’s so great to have you around. I’m glad to know the rules.
Is Australia an island for purposes of landing stranded fighters?
-
Game History
Round: 2 Purchase Units - Germans Germans buy 12 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 fighters moved from East Europe to Anglo Sudan Egypt 1 armour moved from French Equatorial Africa to Congo Germans take Congo from British 1 armour moved from Congo to Anglo Sudan Egypt 1 infantry moved from French Equatorial Africa to Anglo Sudan Egypt 1 infantry moved from East Europe to Ukraine S.S.R. 2 fighters moved from West Europe to Ukraine S.S.R. 1 bomber moved from West Europe to East US Sea Zone Combat - Germans Battle in Anglo Sudan Egypt Germans attack with 1 armour, 3 fighters and 1 infantry British defend with 2 infantry Germans roll dice for 1 armour, 3 fighters and 1 infantry in Anglo Sudan Egypt, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 2 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Anglo Sudan Egypt Germans win, taking Anglo Sudan Egypt from British with 1 armour, 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Ukraine S.S.R. Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Ukraine S.S.R., round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. 2 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in East US Sea Zone Germans attack with 1 bomber Americans defend with 1 transport Germans roll dice for 1 bomber in East US Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 transport in East US Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in East US Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 transport Non Combat Move - Germans 2 fighters moved from Ukraine S.S.R. to East Europe 3 fighters moved from Anglo Sudan Egypt to Libya 1 submarine moved from West Mediteranean Sea Zone to Central Mediteranean Sea Zone 1 bomber moved from East US Sea Zone to West Europe 2 infantry moved from South Europe to West Europe 8 infantry moved from Germany to East Europe 1 aaGun moved from East Europe to South Europe Place Units - Germans 12 infantry placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 34 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Russians regular : 0.00 Germans regular : -3.33 British regular : -0.67G2.tsvg Allies: +0.83
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 8 PUs; Combat Move - British 1 fighter and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 bomber moved from Italian East Africa to Anglo Sudan Egypt 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 1 armour owned by the Germans lost in Anglo Sudan Egypt British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Non Combat Move - British COMMENT: 2 UK on Russia TP 1 armour moved from United Kingdom to North Sea Zone 1 armour, 1 carrier, 2 fighters and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa 2 infantry moved from United Kingdom to North Sea Zone 1 transport moved from Red Sea Zone to East Compass Sea Zone 1 bomber moved from Anglo Sudan Egypt to Kazakh S.S.R. 1 fighter moved from Anglo Sudan Egypt to Caucasus Place Units - British 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.33 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: Classic League
Game History
Round: 2 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 8 PUs; Combat Move - British 1 fighter and 1 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 1 bomber moved from Italian East Africa to Anglo Sudan Egypt 1 armour moved from United Kingdom to North Sea Zone 1 armour and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa British take French West Africa from Germans Combat - British Battle in Anglo Sudan Egypt British attack with 1 bomber, 1 fighter and 1 infantry Germans defend with 1 armour and 1 infantry British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour and 1 infantry in Anglo Sudan Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Anglo Sudan Egypt British roll dice for 1 bomber, 1 fighter and 1 infantry in Anglo Sudan Egypt, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Anglo Sudan Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Sudan Egypt 1 armour owned by the Germans lost in Anglo Sudan Egypt British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour and 1 infantry Casualties for British: 1 infantry Non Combat Move - British COMMENT: 2 UK on Russia TP 1 armour moved from United Kingdom to North Sea Zone 1 armour, 1 carrier, 2 fighters and 1 transport moved from North Sea Zone to West Africa Sea Zone 1 armour moved from West Africa Sea Zone to French West Africa 2 infantry moved from United Kingdom to North Sea Zone 1 transport moved from Red Sea Zone to East Compass Sea Zone 1 bomber moved from Anglo Sudan Egypt to Kazakh S.S.R. 1 fighter moved from Anglo Sudan Egypt to Caucasus Place Units - British 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 31 PUs Turning on Edit Mode EDIT: Removing units owned by British from Kazakh S.S.R.: 1 bomber EDIT: Adding units owned by British to Novosibirsk: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.00 British regular : 0.33 -
If it’s not too late… UK bomb to Nov instead of Kazakh S.S.R…
Suggested Topics




