@Jacob16 No scramble
PtV L25: ArtofWar 1947 (Allies) vs Nikola1975 (Axis + 9)
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@ArtofWar1947 Scramble from carriers?
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 8 Purchase Units - Italians Italians buy 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Southern Italy to Iraq 1 bomber moved from Southern Italy to Iraq 1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tunisia 1 fighter and 1 tactical_bomber moved from Southern Italy to Tunisia 2 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone 2 infantry moved from 94 Sea Zone to Morocco 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria Combat - Italians British scrambles 2 units out of Gibraltar to defend against the attack in 94 Sea Zone British scrambles to create a battle in territory 94 Sea Zone Battle in 94 Sea Zone Italians attack with 2 transports Americans defend with 2 fighters Italians roll dice for 2 transports in 94 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits Americans roll dice for 2 fighters in 94 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 2 transports owned by the Italians, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in 94 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -25 Casualties for Italians: 1 artillery, 3 infantry and 2 transports Battle in Iraq Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Americans: 1 mech_infantry Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 94 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 fighter moved from 97 Sea Zone to Egypt 1 fighter moved from Iraq to Trans-Jordan 1 bomber moved from Iraq to Egypt 4 infantry moved from Egypt to Trans-Jordan 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 tactical_bomber moved from Tunisia to 97 Sea Zone 1 fighter moved from Tunisia to Malta Place Units - Italians 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Southern Italy 1 artillery and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4,4,1,5,1,4,6,2,3,6,3 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 0.33 Italians regular : -1.67 British regular : -0.33
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Bah. Two more transports stupidly gone. I lost 25 IPC in value, 5 in bonus, 2 for territories value. 32 in total.
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Easy rule to forget. You may move the two transports in SZ 94 and their troops back to the safety of an Italian port.
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@ArtofWar1947 No no, leave them. It will be easier to remember after this.
Thanks anyway.
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Game History
Round: 8 Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 65 Sea Zone to 27 Sea Zone 2 fighters moved from New Zealand to 27 Sea Zone Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 89 PUs; Germans buy 1 armour, 5 artilleries, 1 fighter, 14 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 infantry moved from Rostov to Northern Caucasus Germans take Northern Caucasus from Russians 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Russia to Komi Germans take Komi from Russians 1 infantry moved from Ukraine to Rostov Combat - Germans Non Combat Move - Germans 17 armour and 9 mech_infantrys moved from Russia to Samara 29 infantry moved from Russia to Samara 2 aaGuns moved from Russia to Samara 11 artilleries moved from Russia to Samara 1 infantry moved from Ukraine to Rostov 1 artillery and 2 infantry moved from Bessarabia to Ukraine 1 artillery and 1 infantry moved from Romania to 102 Sea Zone 1 artillery and 1 infantry moved from 102 Sea Zone to Ukraine 1 fighter and 4 tactical_bombers moved from Smolensk to Russia 1 infantry moved from Yaroslavl to Russia 1 fighter moved from Trans-Jordan to Ukraine 1 fighter moved from Southern Italy to Ukraine 1 fighter and 1 tactical_bomber moved from Western Germany to 116 Sea Zone 1 infantry moved from Northern Italy to Southern France 1 artillery and 3 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 submarine moved from 127 Sea Zone to 115 Sea Zone 1 artillery moved from Northern Italy to Southern France 2 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Place Units - Germans 1 armour and 1 mech_infantry placed in Russia 2 artilleries and 1 infantry placed in France 1 artillery and 2 infantry placed in Romania 1 artillery and 2 infantry placed in Ukraine 1 fighter placed in Western Germany 3 infantry placed in Germany 1 artillery and 5 infantry placed in Western Germany 1 infantry placed in Western Germany 1 submarine placed in 116 Sea Zone Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 80 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
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Game History
Round: 9 Combat Move - Russians 6 armour, 6 artilleries, 4 fighters, 51 infantry, 5 mech_infantrys and 3 tactical_bombers moved from Stalingrad to Northern Caucasus Combat - Russians Battle in Northern Caucasus Russians attack with 6 armour, 6 artilleries, 4 fighters, 51 infantry, 5 mech_infantrys and 3 tactical_bombers Germans defend with 1 infantry Russians roll dice for 6 armour, 6 artilleries, 4 fighters, 51 infantry, 5 mech_infantrys and 3 tactical_bombers in Northern Caucasus, round 2 : 20/75 hits, 20.17 expected hits Germans roll dice for 1 infantry in Northern Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Caucasus Russians win, taking Northern Caucasus from Germans with 6 armour, 6 artilleries, 4 fighters, 51 infantry, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Stalingrad to Northern Caucasus 4 fighters and 3 tactical_bombers moved from Northern Caucasus to Southern Persia Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 3 destroyers, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Paulau to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Japan to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 20 Sea Zone 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Shantung to 20 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from Shantung to 20 Sea Zone 2 artilleries and 8 infantry moved from 20 Sea Zone to Southern Manchuria 2 bombers moved from French Indo China to Southern Manchuria 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Southern Manchuria 1 infantry moved from Kweichow to Hunan Japanese take Hunan from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 4 fighters and 4 tactical_bombers moved from 64 Sea Zone to 55 Sea Zone 2 battleships moved from 64 Sea Zone to 55 Sea Zone 2 submarines moved from 64 Sea Zone to 55 Sea Zone 1 submarine moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from Yunnan to Kweichow 1 submarine moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 2 battleships, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 2 submarines in 55 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 7/11 hits, 6.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win, taking 55 Sea Zone from Americans with 2 battleships, 1 destroyer, 4 fighters, 2 submarines and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Southern Manchuria Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 tactical_bomber Americans defend with 1 bomber; Russians defend with 1 aaGun and 10 infantry Russians roll AA dice in Southern Manchuria : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 tactical_bomber in Southern Manchuria, round 2 : 6/16 hits, 5.50 expected hits Chinese roll dice for 1 aaGun, 1 bomber and 10 infantry in Southern Manchuria, round 2 : 1/11 hits, 3.50 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria 4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 bomber owned by the Americans lost in Southern Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 7 infantry and 1 tactical_bomber in Southern Manchuria, round 3 : 3/15 hits, 5.33 expected hits Chinese roll dice for 6 infantry in Southern Manchuria, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese lost in Southern Manchuria 3 infantry owned by the Russians lost in Southern Manchuria Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters, 5 infantry and 1 tactical_bomber in Southern Manchuria, round 4 : 3/13 hits, 5.00 expected hits Chinese roll dice for 3 infantry in Southern Manchuria, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Southern Manchuria 3 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 35 Casualties for Japanese: 4 infantry Casualties for Americans: 1 bomber Casualties for Russians: 1 aaGun and 10 infantry Non Combat Move - Japanese 1 destroyer moved from 64 Sea Zone to 50 Sea Zone 5 submarines moved from 64 Sea Zone to 55 Sea Zone 1 cruiser moved from 64 Sea Zone to 55 Sea Zone 4 carriers moved from 64 Sea Zone to 55 Sea Zone 1 fighter moved from New South Wales to Queensland 2 tactical_bombers moved from New South Wales to Queensland 5 infantry moved from New South Wales to Queensland 1 destroyer moved from 7 Sea Zone to 17 Sea Zone 1 destroyer moved from 7 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 carrier moved from 35 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone 2 fighters moved from Southern Manchuria to Jehol 2 bombers moved from Southern Manchuria to Jehol 1 destroyer moved from 35 Sea Zone to 7 Sea Zone 1 carrier moved from 38 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Malaya to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from Malaya to Shan State 3 artilleries and 1 infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from 39 Sea Zone to Burma 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 transport moved from 39 Sea Zone to 43 Sea Zone Place Units - Japanese 1 destroyer placed in 7 Sea Zone 1 destroyer placed in 64 Sea Zone 1 destroyer placed in 38 Sea Zone 1 transport placed in 7 Sea Zone 2 fighters placed in 7 Sea Zone 1 artillery and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 infantry placed in Malaya 1 artillery placed in Malaya 3 infantry placed in Japan Japanese undo move 10. 2 infantry placed in Japan 2 infantry placed in Japan 1 infantry placed in New South Wales Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -0.17 Japanese regular : -3.83 Russians AA : -0.50
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NOTE: After Germans take Stalingrad in the next round, you will have one round to take one of the victory cities in European part of the map, to stop Axis victory. Is that correct?
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Correct. I misread the BM4 rules: Revised Victory Conditions: If Germany is Allied control, an Axis victory in the Pacific requires 7 (rather than 6) Pacific VCs. If Japan is Allied control, an Axis victory in Europe requires 9 (rather than 8 ) Europe VCs. Good game. Will post later. Rematch?
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A ArtofWar1947 referenced this topic
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Yes, it was a good one. I managed to do all that I planned :)
We can play again. Bid via message?