@SuperbattleshipYamato no thank you
G40 OOB Mike64 (axis) vs captain walker (allies +40)
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Bryansk to Russia 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 2 fighters and 2 tactical_bombers moved from Ukraine to Russia 2 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 1 bomber moved from Eastern Poland to Russia 1 bomber moved from Eastern Poland to Caucasus 1 tactical_bomber moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Caucasus Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans roll dice for 3 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Russia Germans attack with 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_major and 3 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 3 tactical_bombers in Russia, round 2 : 6/9 hits, 4.00 expected hits Russians roll dice for 3 infantry in Russia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Russia 3 infantry owned by the Russians lost in Russia Germans captures 9PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in Caucasus Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Caucasus, round 2 : 1/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Caucasus 1 infantry owned by the British lost in Caucasus 1 bomber owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Non Combat Move - Germans 4 aaGuns, 4 armour, 30 artilleries, 30 infantry and 18 mech_infantrys moved from Bryansk to Tambov 1 infantry moved from Volgograd to Rostov 8 armour and 5 mech_infantrys moved from Rostov to Tambov 3 armour and 1 mech_infantry moved from Ukraine to Tambov 1 bomber moved from Caucasus to Eastern Poland 1 bomber moved from Russia to Eastern Poland 2 fighters and 2 tactical_bombers moved from Russia to Tambov 1 tactical_bomber moved from Russia to Ukraine 1 fighter and 2 tactical_bombers moved from Caucasus to Ukraine 2 artilleries and 2 infantry moved from Bryansk to Rostov 1 armour moved from Novosibirsk to Yenisey 2 artilleries and 2 infantry moved from Bryansk to Tambov 1 infantry moved from Belarus to Smolensk 3 infantry moved from Belarus to Bryansk 6 infantry moved from Western Germany to France 2 transports moved from 115 Sea Zone to 114 Sea Zone 4 infantry moved from Germany to 114 Sea Zone 4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone 4 infantry moved from 115 Sea Zone to Novgorod 6 infantry moved from Germany to Western Germany 3 fighters moved from Holland Belgium to Western Germany 1 mech_infantry moved from Greece to Romania Place Units - Germans 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 3 artilleries placed in France 1 artillery and 9 infantry placed in Western Germany 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,3,6,5 Germans collect 62 PUs (4 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 76 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 1.33 Germans regular : -1.17 British regular : 0.00
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - Russians 2 artilleries and 3 infantry moved from Samara to Volgograd 1 infantry moved from Samara to Novosibirsk Russians take Novosibirsk from Germans 3 armour, 11 artilleries and 1 mech_infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 73 infantry moved from Samara to Kazakhstan 4 infantry moved from Samara to Kazakhstan Combat - Russians Battle in Volgograd Russians attack with 2 artilleries and 3 infantry Germans defend with 1 factory_minor and 3 infantry Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Volgograd, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Volgograd Russians roll dice for 1 artillery in Volgograd, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Volgograd, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Volgograd, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Volgograd Germans win with 2 infantry remaining. Battle score for attacker is -14 Casualties for Russians: 2 artilleries and 3 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 5 aaGuns moved from Samara to Kazakhstan Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : 2.00 Russians regular : -1.83
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from India to West India 2 bombers moved from Shan State to West India Combat - Japanese Battle in West India Japanese attack with 2 bombers and 2 infantry British defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in West India, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from West India to Shan State 1 mech_infantry moved from Burma to Kweichow 1 armour and 1 infantry moved from Shensi to Kweichow 1 infantry and 1 mech_infantry moved from Ceylon to 39 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to Burma 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 artillery and 2 infantry moved from 38 Sea Zone to Burma 1 mech_infantry moved from 38 Sea Zone to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 battleship, 2 destroyers and 2 submarines moved from 39 Sea Zone to 42 Sea Zone 1 destroyer and 2 submarines moved from 20 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to French Indo China 1 infantry moved from Manchuria to Jehol Place Units - Japanese 1 harbour placed in Java 3 artilleries placed in India 3 infantry placed in Malaya 1 submarine and 2 transports placed in 20 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 77 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 UK_Pacific regular : -0.33
-
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 cruiser, 2 destroyers, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 2 fighters moved from 110 Sea Zone to Southern France 1 fighter moved from United Kingdom to Southern France 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 artilleries and 5 infantry moved from Queensland to 54 Sea Zone 1 mech_infantry moved from Queensland to 54 Sea Zone 2 artilleries, 5 infantry, 1 mech_infantry and 4 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 16 fighters moved from 54 Sea Zone to Caroline Islands Combat - Americans Battle in Celebes Battle in Caroline Islands Americans attack with 2 artilleries, 17 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/3 hits, 0.50 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 artilleries, 17 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 15/26 hits, 11.17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Celebes from Japanese, taking Caroline Islands from Japanese with 2 artilleries, 17 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in Southern France Americans attack with 4 fighters and 2 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 3/6 hits, 2.33 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 fighter moved from Southern France to United Kingdom 2 fighters moved from Southern France to 110 Sea Zone 1 fighter moved from Southern France to Normandy Bordeaux 4 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 3 transports moved from 102 Sea Zone to 101 Sea Zone 9 carriers, 8 destroyers and 8 submarines moved from 54 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Wake Island 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 17 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone Place Units - Americans 1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux 4 infantry placed in Eastern United States 1 cruiser, 2 destroyers and 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 4.83 Italians regular : 0.67 Japanese regular : -0.67 Japanese AA : -0.50
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - British British buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 3 infantry moved from Eastern Persia to West India 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to West India Combat - British Battle in West India British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 2 : 2/8 hits, 3.50 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in West India 2 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Egypt to 81 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Iraq to Persia 1 armour moved from Egypt to Iraq 1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 6 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Persia 1 armour and 2 infantry placed in Egypt 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.33 British regular : -2.50
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - British British buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 3 infantry moved from Eastern Persia to West India 1 bomber, 2 fighters and 2 tactical_bombers moved from Persia to West India Combat - British Battle in West India British attack with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers Japanese defend with 2 infantry British roll dice for 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 2 : 2/8 hits, 3.50 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in West India 2 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Holland Belgium British attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom 1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun moved from Normandy Bordeaux to Holland Belgium 4 infantry moved from Egypt to 81 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Iraq to Persia 1 armour moved from Egypt to Iraq 1 bomber, 2 fighters and 2 tactical_bombers moved from West India to Persia 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 6 infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Persia 1 armour and 2 infantry placed in Egypt 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : -0.33 British regular : -2.50
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 bomber and 2 fighters moved from Western Germany to Southern France 1 artillery and 2 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Italians Battle in Holland Belgium Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun and 2 infantry Italians roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Italians and 3 infantry owned by the Italians retreated to France British win with 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Battle in Southern France Italians attack with 1 bomber, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France 1 infantry owned by the Americans lost in Southern France Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Southern Italy 1 bomber moved from Southern France to Western Germany 2 infantry moved from Northern Italy to France 1 infantry moved from Southern Italy to Northern Italy 2 armour and 1 mech_infantry moved from Tambov to Rostov 1 armour moved from Ukraine to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5,1,3 Italians collect 5 PUs (5 lost to blockades); end with 5 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.17 British regular : -0.67
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries and 4 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 infantry, 3 submarines and 3 transports moved from 54 Sea Zone to 33 Sea Zone 2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12 Combat Move - French Non Combat Move - French 1 infantry moved from Eastern Persia to Persia Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 16 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 fighters and 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Northern Italy to Southern France Germans take Southern France from Americans 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Vologda to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Tambov to Novosibirsk 1 fighter and 1 tactical_bomber moved from Tambov to Samara 2 bombers moved from Eastern Poland to Caucasus Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Novosibirsk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 32 artilleries and 33 infantry moved from Tambov to Volgograd 5 artilleries moved from Rostov to Volgograd 3 infantry moved from Rostov to Volgograd 3 infantry moved from Bryansk to Rostov 3 artilleries moved from Ukraine to Rostov 1 tactical_bomber moved from Ukraine to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Yugoslavia 2 bombers moved from Caucasus to Eastern Poland 3 mech_infantrys moved from Novgorod to Poland 1 fighter moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Samara to Rostov 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 2 infantry moved from Smolensk to Bryansk 5 artilleries moved from Western Germany to France 5 infantry moved from Western Germany to France 1 infantry moved from Northern Italy to France 2 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Western Germany to Germany 1 mech_infantry moved from Romania to Germany 2 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 tactical_bomber moved from Ukraine to Germany 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Germany 4 aaGuns moved from Tambov to Volgograd 11 armour and 20 mech_infantrys moved from Tambov to Volgograd 2 infantry moved from Novgorod to Baltic States Place Units - Germans 1 airfield placed in Yugoslavia 3 artilleries placed in France 10 artilleries placed in Western Germany 3 artilleries placed in Ukraine 3 infantry placed in Volgograd 1 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,6,4 Germans collect 66 PUs (5 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 71 Optional[PUs] Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -2.33 British regular : -0.33
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Combat Move - Russians 2 infantry moved from Kazakhstan to Caucasus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 2 infantry moved from Kazakhstan to Tsinghai Chinese take Tsinghai from Germans 2 infantry moved from Kazakhstan to Sikang Chinese take Sikang from Japanese 1 armour and 1 mech_infantry moved from Kazakhstan to Kansu Chinese take Kansu from Japanese Combat - Russians Battle in Caucasus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 2 armour moved from Kazakhstan to Eastern Persia 5 aaGuns and 11 artilleries moved from Kazakhstan to Turkmenistan 70 infantry moved from Kazakhstan to Turkmenistan Turn Complete - Russians
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.00
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 fighter, 11 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from India to West India 2 bombers moved from Shan State to Kansu 1 armour and 1 mech_infantry moved from Kweichow to Kansu 1 tactical_bomber moved from French Indo China to Kansu 2 fighters and 2 tactical_bombers moved from Shan State to West India 1 infantry moved from India to West India 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 3 fighters moved from 42 Sea Zone to Celebes Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in West India Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in West India, round 2 : 2/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Kansu Japanese attack with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 3/5 hits, 2.67 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Dutch New Guinea Japanese attack with 6 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 4 tactical_bombers in Dutch New Guinea, round 2 : 9/12 hits, 6.00 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 6 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Celebes Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Celebes, round 2 : 3/11 hits, 5.33 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 6 fighters and 4 tactical_bombers moved from Dutch New Guinea to 35 Sea Zone 6 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 4 submarines moved from 42 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 2 transports moved from 20 Sea Zone to 37 Sea Zone 2 fighters moved from French Indo China to Japan 1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone 1 tactical_bomber moved from Kansu to Suiyuyan 2 bombers moved from Kansu to Yunnan 1 mech_infantry moved from Burma to Kweichow 2 artilleries and 4 infantry moved from Burma to Shan State 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 mech_infantry moved from India to Shan State 2 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from French Indo China to Philippines 2 fighters moved from West India to India 2 tactical_bombers moved from West India to India 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 battleships, 10 carriers, 1 cruiser, 7 destroyers and 11 submarines moved from 42 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier placed in 37 Sea Zone 3 submarines placed in 36 Sea Zone 1 submarine placed in 20 Sea Zone 1 artillery and 1 infantry placed in Malaya 10 infantry placed in Japan Japanese undo move 5. 1 fighter and 9 infantry placed in Japan 1 infantry placed in India Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Americans regular : 0.67 Japanese regular : 0.17 ANZAC regular : 0.67 UK_Pacific regular : -0.67