L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2

  • '19 '17 '16

    Assumed you would lose the AA Gun in Shensi. If not, I’ll have to review NCM on Anzac.


  • I actually would’ve lost the infantry knowing that whatever units you leave there I would easily kill as I have extra planes within range, how would you like to proceed?


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Yugoslavia
            1 aaGun moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,6,5,2,4,1,6,5
            Italians collect 8 PUs (4 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Here’s Italy as it doesn’t affect China or Japan and has no combat moves. We could just delete the infantry and switch it out for an AA gun, but let me know what you want to do.

  • '19 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Hopei: 1 infantry
            EDIT: Changing ownership of Hopei from Japanese to Chinese
            EDIT: Changing PUs for Chinese from 6 to 7
            EDIT: Turning off Edit Mode
            EDIT: 3 infantry moved from Suiyuyan to Hopei
            EDIT: 1 fighter and 1 tactical_bomber moved from Suiyuyan to Northwest Persia
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 carrier moved from 62 Sea Zone to 55 Sea Zone
            2 fighters moved from Queensland to 55 Sea Zone
            1 fighter moved from Hawaiian Islands to Queensland
            4 infantry moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 81 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @Jacob16 said in L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2:

    I actually would’ve lost the infantry knowing that whatever units you leave there I would easily kill as I have extra planes within range, how would you like to proceed?

    Just a couple of changes but it did deny me the retreat option so no more dice.


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Germans
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from British
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 mech_infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Ukraine to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 aaGun and 3 infantry moved from Novgorod to Archangel
            1 artillery moved from Belarus to Archangel
            1 infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Archangel
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Finland to Sweden
                  Germans take Sweden from Neutral_True
            1 aaGun and 4 infantry moved from Finland to Karelia
            1 infantry moved from Germany to Western Germany
            3 artilleries and 5 infantry moved from France to Southern France
            1 aaGun moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Southern France
            4 infantry moved from Northern Italy to Southern Italy
            1 mech_infantry moved from Western Germany to Switzerland
                  Germans take Switzerland from Neutral_True
            1 fighter and 2 tactical_bombers moved from Rostov to Novgorod
            5 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Bessarabia to Ukraine
            10 armour and 9 mech_infantrys moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine
            1 fighter moved from Romania to Western Germany
            1 tactical_bomber moved from Romania to Ukraine
            1 fighter and 1 tactical_bomber moved from Romania to Ukraine
            1 bomber moved from Rostov to Eastern Poland
            1 fighter moved from Western Germany to Novgorod
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 bomber moved from Southern Italy to Western Germany
            1 infantry moved from Northern Italy to Southern France
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 infantry placed in Western Germany
            1 bomber placed in Western Germany
            4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5,1,4,3,6,2,4,1,1,2,4,4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,4,4,3,4,2,4,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
    
        Combat Move - Russians
            1 fighter and 1 infantry moved from Russia to Smolensk
            1 fighter and 1 infantry moved from Bryansk to Belarus
            2 infantry moved from Bryansk to Rostov
            1 fighter moved from Russia to Rostov
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Rostov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    1 mech_infantry owned by the Germans lost in Smolensk
                Russians win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Italian Somaliland from Italians to Russians
            EDIT: Turning off Edit Mode
            1 fighter moved from Smolensk to Russia
            3 artilleries and 1 infantry moved from Vologda to Russia
            1 fighter moved from Rostov to Russia
            1 fighter moved from Belarus to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            4 mech_infantrys moved from Volgograd to Russia
            4 aaGuns, 1 armour, 12 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Russia
            1 armour moved from Tobruk to Egypt
            1 mech_infantry moved from Ethiopia to Italian Somaliland
    
        Place Units - Russians
            3 artilleries, 1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 bomber, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
            Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
    
        Combat Move - Japanese
            2 armour, 6 artilleries, 7 infantry and 3 mech_infantrys moved from Burma to India
            1 bomber moved from Kiangsi to Hopei
            2 bombers moved from Siam to Hopei
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 bomber moved from Japan to Chahar
            1 tactical_bomber moved from French Indo China to Hopei
            1 mech_infantry moved from Yunnan to Hopei
            1 armour moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            4 fighters moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from 6 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in 33 Sea Zone
                Japanese attack with 1 destroyer and 5 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 5 fighters in 33 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in India
                Japanese attack with 2 armour, 6 artilleries, 7 infantry and 3 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 2 armour, 6 artilleries, 7 infantry and 3 mech_infantrys in India, round 2 : 7/18 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                    1 infantry owned by the British lost in India
                Japanese captures 5PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 2 armour, 6 artilleries, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 3 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/6 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hopei
                    1 infantry owned by the Chinese lost in Hopei
                1 tactical_bomber owned by the Japanese and 3 bombers owned by the Japanese retreated
                Chinese win with 2 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 infantry and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Chahar to Yunnan
            1 bomber moved from Hopei to French Indo China
            2 bombers moved from Hopei to Yunnan
            1 tactical_bomber moved from Hopei to Yunnan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Manchuria to Jehol
            1 armour moved from Yunnan to Sikang
            1 submarine moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Siam to French Indo China
            1 battleship, 2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            4 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
            2 infantry moved from French Indo China to Yunnan
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 armour moved from Yunnan to Sikang
            5 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in Kwangtung
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 bomber, 1 infantry and 1 mech_infantry placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser and 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Americans regular : -0.17
    Japanese regular : -2.00
    UK_Pacific regular : 0.67
    

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 airfield, 2 artilleries, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 30 Sea Zone to 33 Sea Zone
            3 fighters moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from 55 Sea Zone to 33 Sea Zone
            1 infantry moved from Syria to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 fighter moved from 99 Sea Zone to Greece
            1 armour moved from Syria to Greece
            1 bomber moved from Egypt to Greece
            1 mech_infantry moved from Colombia to Peru
                  Americans take Peru from Neutral_True
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble from the Carolines?


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