LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 12
    
        Purchase Units - Germans
            Germans buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine S.S.R. to Caucasus
                  Germans take Caucasus from Russians
            2 fighters and 28 infantry moved from Ukraine S.S.R. to Karelia S.S.R.
            11 armour and 23 infantry moved from East Europe to Karelia S.S.R.
            3 armour moved from Germany to Karelia S.S.R.
            1 fighter moved from West Europe to Karelia S.S.R.
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 14 armour, 3 fighters and 51 infantry
                British defend with 2 bombers and 16 infantry; Americans defend with 1 aaGun; Russians defend with 1 armour, 1 factory and 50 infantry
                    Americans roll AA dice in Karelia S.S.R. : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 14 armour, 3 fighters and 51 infantry in Karelia S.S.R., round 2 : 20/68 hits, 17.00 expected hits
                    Russians roll dice for 1 armour, 2 bombers and 66 infantry in Karelia S.S.R., round 2 : 13/69 hits, 22.67 expected hits
                    13 infantry owned by the Germans lost in Karelia S.S.R.
                    4 infantry owned by the Russians and 16 infantry owned by the British lost in Karelia S.S.R.
                    Germans roll dice for 14 armour, 3 fighters and 38 infantry in Karelia S.S.R., round 3 : 18/55 hits, 14.83 expected hits
                    Russians roll dice for 1 armour, 2 bombers and 46 infantry in Karelia S.S.R., round 3 : 12/49 hits, 16.00 expected hits
                    12 infantry owned by the Germans lost in Karelia S.S.R.
                    18 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 14 armour, 3 fighters and 26 infantry in Karelia S.S.R., round 4 : 8/43 hits, 12.83 expected hits
                    Russians roll dice for 1 armour, 2 bombers and 28 infantry in Karelia S.S.R., round 4 : 6/31 hits, 10.00 expected hits
                    6 infantry owned by the Germans lost in Karelia S.S.R.
                    8 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 14 armour, 3 fighters and 20 infantry in Karelia S.S.R., round 5 : 8/37 hits, 11.83 expected hits
                    Russians roll dice for 1 armour, 2 bombers and 20 infantry in Karelia S.S.R., round 5 : 9/23 hits, 7.33 expected hits
                    9 infantry owned by the Germans lost in Karelia S.S.R.
                    8 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 14 armour, 3 fighters and 11 infantry in Karelia S.S.R., round 6 : 12/28 hits, 10.33 expected hits
                    Russians roll dice for 1 armour, 2 bombers and 12 infantry in Karelia S.S.R., round 6 : 4/15 hits, 4.67 expected hits
                    4 infantry owned by the Germans lost in Karelia S.S.R.
                    12 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 14 armour, 3 fighters and 7 infantry in Karelia S.S.R., round 7 : 9/24 hits, 9.67 expected hits
                    Russians roll dice for 1 armour and 2 bombers in Karelia S.S.R., round 7 : 1/3 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Karelia S.S.R.
                    1 armour owned by the Russians and 2 bombers owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 14 armour, 3 fighters and 6 infantry remaining. Battle score for attacker is 98
                Casualties for Germans: 45 infantry
                Casualties for Russians: 1 armour and 50 infantry
                Casualties for British: 2 bombers and 16 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from East Europe to South Europe
            1 aaGun moved from Ukraine S.S.R. to East Europe
            7 infantry moved from Germany to East Europe
            2 infantry moved from Germany to East Europe
            3 infantry moved from West Europe to Germany
            1 fighter moved from Karelia S.S.R. to West Europe
            1 fighter moved from Karelia S.S.R. to Germany
            1 fighter moved from Karelia S.S.R. to East Europe
    
        Place Units - Germans
            1 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans AA : -0.50
    Russians regular : -16.33
    Germans regular : -1.50
    

    Savegame


  • You have got to be completely embarrassed by that


  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 armour and 8 infantry moved from Finland Norway to Karelia S.S.R.
            1 bomber moved from United Kingdom to Karelia S.S.R.
            3 armour and 1 infantry moved from Russia to Karelia S.S.R.
            6 infantry moved from United Kingdom to North Sea Zone
            6 infantry and 3 transports moved from North Sea Zone to Karelia Sea Zone
            6 infantry moved from Karelia Sea Zone to Karelia S.S.R.
    
        Combat - British
            Battle in Karelia S.S.R.
                British attack with 5 armour, 1 bomber and 15 infantry
                Germans defend with 1 aaGun, 14 armour, 1 factory and 6 infantry
                    Germans roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                    British roll dice for 5 armour, 1 bomber and 15 infantry in Karelia S.S.R., round 2 : 5/21 hits, 5.67 expected hits
                    Germans roll dice for 14 armour and 6 infantry in Karelia S.S.R., round 2 : 7/20 hits, 6.67 expected hits
                    7 infantry owned by the British lost in Karelia S.S.R.
                    5 infantry owned by the Germans lost in Karelia S.S.R.
                    British roll dice for 5 armour, 1 bomber and 8 infantry in Karelia S.S.R., round 3 : 5/14 hits, 4.50 expected hits
                    Germans roll dice for 14 armour and 1 infantry in Karelia S.S.R., round 3 : 2/15 hits, 5.00 expected hits
                    2 infantry owned by the British lost in Karelia S.S.R.
                    1 infantry owned by the Germans and 4 armour owned by the Germans lost in Karelia S.S.R.
                    British roll dice for 5 armour, 1 bomber and 6 infantry in Karelia S.S.R., round 4 : 4/12 hits, 4.17 expected hits
                    Germans roll dice for 10 armour in Karelia S.S.R., round 4 : 4/10 hits, 3.33 expected hits
                    4 infantry owned by the British lost in Karelia S.S.R.
                    4 armour owned by the Germans lost in Karelia S.S.R.
                    British roll dice for 5 armour, 1 bomber and 2 infantry in Karelia S.S.R., round 5 : 2/8 hits, 3.50 expected hits
                    Germans roll dice for 6 armour in Karelia S.S.R., round 5 : 1/6 hits, 2.00 expected hits
                    1 infantry owned by the British lost in Karelia S.S.R.
                    2 armour owned by the Germans lost in Karelia S.S.R.
                    British roll dice for 5 armour, 1 bomber and 1 infantry in Karelia S.S.R., round 6 : 2/7 hits, 3.33 expected hits
                    Germans roll dice for 4 armour in Karelia S.S.R., round 6 : 3/4 hits, 1.33 expected hits
                    1 infantry owned by the British and 2 armour owned by the British lost in Karelia S.S.R.
                    2 armour owned by the Germans lost in Karelia S.S.R.
                    British roll dice for 3 armour and 1 bomber in Karelia S.S.R., round 7 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Karelia S.S.R., round 7 : 0/2 hits, 0.67 expected hits
                    2 armour owned by the Germans lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 3 armour and 1 bomber remaining. Battle score for attacker is 33
                Casualties for British: 2 armour and 15 infantry
                Casualties for Germans: 14 armour and 6 infantry
    
        Non Combat Move - British
            1 aaGun moved from North Sea Zone to Finland Norway
            1 armour moved from South Africa to Congo
            1 bomber moved from Karelia S.S.R. to Russia
            2 fighters moved from Anglo Sudan Egypt to Libya
            1 fighter moved from Libya to North Sea Zone
            2 infantry moved from Anglo Sudan Egypt to French Equatorial Africa
    
        Place Units - British
            1 armour and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans AA : -0.17
    Germans regular : -2.00
    British regular : -2.33
    

    Savegame


  • ??? We are nearly back to the starting territories and incomes, going into J12. That has got to be extremely rare.


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 factories; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Manchuria to Yakut S.S.R.
            1 fighter moved from Manchuria to Yakut S.S.R.
            1 bomber moved from Japan to Yakut S.S.R.
            2 infantry moved from China to Sinkiang
            2 bombers moved from Japan to Sinkiang
            1 infantry moved from French Indo China to French Indo China Sea Zone
            1 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            1 infantry moved from Red Sea Zone to Italian East Africa
                  Japanese take Italian East Africa from British
            1 armour moved from French Indo China to French Indo China Sea Zone
            1 armour and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            1 armour moved from Red Sea Zone to Syria Jordan
            4 infantry moved from French Indo China to French Indo China Sea Zone
            4 infantry and 2 transports moved from French Indo China Sea Zone to Red Sea Zone
            4 infantry moved from Red Sea Zone to Syria Jordan
            1 armour moved from French Indo China to French Indo China Sea Zone
            1 armour and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            1 armour moved from Red Sea Zone to Syria Jordan
            1 infantry moved from French Indo China to French Indo China Sea Zone
            1 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            1 infantry moved from Red Sea Zone to Anglo Sudan Egypt
                  Japanese take Anglo Sudan Egypt from British
            2 infantry moved from French Indo China to French Indo China Sea Zone
            2 infantry and 1 transport moved from French Indo China Sea Zone to Red Sea Zone
            2 infantry moved from Red Sea Zone to Persia
            2 fighters moved from French Indo China Sea Zone to Persia
            1 battleship moved from French Indo China Sea Zone to Red Sea Zone
            1 carrier moved from French Indo China Sea Zone to Red Sea Zone
            2 armour moved from Manchuria to French Indo China
            2 infantry moved from China to Manchuria
            2 infantry moved from French Indo China to India
                  Japanese take India from British
            1 infantry moved from French Indo China to India
            1 infantry moved from French Indo China to India
            1 armour moved from French Indo China to India
    
        Combat - Japanese
            Battle in Persia
                Japanese attack with 2 fighters and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Persia, round 2 : 0/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Persia
                    Japanese roll dice for 2 fighters and 1 infantry in Persia, round 3 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Persia
                Japanese win, taking Persia from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Sinkiang
                Japanese attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Sinkiang, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Sinkiang
                Japanese win, taking Sinkiang from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Syria Jordan
                Japanese attack with 2 armour and 4 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 battleship in Syria Jordan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 armour and 4 infantry in Syria Jordan, round 2 : 2/6 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Syria Jordan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Syria Jordan
                Japanese win, taking Syria Jordan from British with 2 armour and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                Russians defend with 1 armour
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 armour
    
        Non Combat Move - Japanese
            1 fighter moved from Yakut S.S.R. to Japan
            1 bomber moved from Yakut S.S.R. to Japan
            2 bombers moved from Sinkiang to French Indo China
            2 fighters moved from Persia to Red Sea Zone
    
        Place Units - Japanese
            1 factory placed in Kwangtung
            1 factory placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.33
    Japanese regular : -1.00
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 aaGuns, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Novosibirsk to Sinkiang
            1 bomber moved from Wake Island to Sinkiang
            1 fighter moved from Novosibirsk to Sinkiang
            2 infantry moved from Russia to Caucasus
            1 armour moved from Novosibirsk to Caucasus
            4 infantry moved from Solomon Islands to Solomon Islands Sea Zone
            4 infantry and 2 transports moved from Solomon Islands Sea Zone to Philippines Sea Zone
            1 battleship moved from Solomon Islands Sea Zone to Philippines Sea Zone
            4 fighters moved from Solomon Islands Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
                Americans attack with 4 fighters
                Japanese defend with 2 infantry
                    Americans roll dice for 4 fighters in Philippines, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Philippines
                Americans win with 4 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Sinkiang
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Sinkiang, round 2 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Sinkiang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Sinkiang
                    2 infantry owned by the Japanese lost in Sinkiang
                Americans win, taking Sinkiang from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                Americans attack with 1 armour and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Philippines to Philippines Sea Zone
            2 carriers and 1 submarine moved from Solomon Islands Sea Zone to Philippines Sea Zone
            2 bombers moved from West US to Russia
            1 bomber moved from Sinkiang to Novosibirsk
            4 infantry moved from East US to East US Sea Zone
            2 transports moved from North Sea Zone to Karelia Sea Zone
            1 infantry moved from West US to West Canada
            4 infantry and 2 transports moved from East US Sea Zone to North Sea Zone
            1 infantry moved from Finland Norway to Karelia S.S.R.
            4 infantry moved from North Sea Zone to Finland Norway
            2 infantry moved from Russia to Novosibirsk
            1 fighter moved from Sinkiang to Karelia S.S.R.
            2 fighters moved from Wake Island to Australia
            2 infantry moved from Kenya-Rhodesia to Congo
    
        Place Units - Americans
            1 transport placed in West US Sea Zone
            1 aaGun, 1 bomber and 1 infantry placed in West US
            1 aaGun placed in East US
            Turning on Edit Mode
            EDIT: Changing ownership of Philippines from Japanese to Americans
            EDIT: Adding units owned by Americans to Philippines: 4 infantry
            EDIT: Removing units owned by Americans from Philippines Sea Zone: 4 infantry and 2 transports
            EDIT: Adding units owned by Americans to Philippines Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 43 PUs
            COMMENT: No AA guns in the box
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : -0.33
    Germans regular : -0.33
    

    Savegame


  • Of course I meant to unload the men onto the Philippines but failed to do it properly with the mouse and Triple A, so edited.

    I bought the last AA guns.


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Kazakh S.S.R. to Persia
            1 fighter moved from Novosibirsk to Persia
            2 fighters and 3 infantry moved from Novosibirsk to Yakut S.S.R.
    
        Combat - Russians
            Battle in Persia
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Persia
                Russians win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yakut S.S.R.
                Russians attack with 2 fighters and 3 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Yakut S.S.R., round 2 : 0/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 2 fighters and 3 infantry in Yakut S.S.R., round 3 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Russians roll dice for 2 fighters and 3 infantry in Yakut S.S.R., round 4 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            COMMENT: USA has more than 3 bombers, must stay in 3 groups
            1 aaGun moved from Novosibirsk to Yakut S.S.R.
            1 transport moved from North Sea Zone to Karelia Sea Zone
            1 fighter moved from Persia to Karelia S.S.R.
            2 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 fighter moved from Yakut S.S.R. to Novosibirsk
            1 fighter moved from Yakut S.S.R. to Novosibirsk
            1 infantry moved from Novosibirsk to Yakut S.S.R.
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 submarine moved from Solomon Islands Sea Zone to Philippines Sea Zone
    
        Place Units - Russians
            6 infantry placed in Karelia S.S.R.
            2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.00
    Russians regular : -0.33
    

    Savegame


  • @gamerman01 re last AA guns

    There are NO last anything in Classic 2nd Edition


  • @leemorrison Also, I surrender, you have too much supply advantage
    Nicely done, glade to meet you


  • I’m glad you said something right away.
    I’m looking in the rulebook again, I was sure @The_Good_Captain showed me exactly where it said that, some months ago


  • @leemorrison That was the most enjoyable and challenging Classic game in my life, not that I’ve played many against good players.

    Thank you for your sportsmanship and your excellent play.

  • G gamerman01 referenced this topic

  • The stacks rule is clearly stated in the middle of page 7 of the rulebook. You can only have 2 aircraft carrier stacks, for example.

    I’m not seeing the detailed rule about the Factories and AA guns after a quick look.

    @The_Good_Captain can you point us to the clear rule about limited Factories and AA guns if there is one, and expound a little on how the groups must stay together?

    Like if you had 3 aircraft carriers in 2 groups, could you move them in 3 different routes during the combat movement phase (say, to establish a retreat route) if you end up in 2 different locations (since you have only 2 plastic carriers)?

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