• TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - French
            1 Infantry moved from Mauritania to W.Morocco
            1 Adv.Fighter moved from Mauritania to W.Morocco
            1 Transport moved from 34 Sea Zone to 35 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in W.Morocco
                French attack with 1 Adv.Fighter and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 1 Adv.Fighter and 1 Infantry in W.Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 1 Adv.Fighter and 1 Infantry in W.Morocco, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in W.Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in W.Morocco
                    1 Infantry owned by the Italians lost in W.Morocco
                French win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            1 Adv.Fighter moved from W.Morocco to Mauritania
            2 Tanks moved from French Sudan to Mauritania
            2 Tanks moved from French Equatorial Africa to Mauritania
            2 Infantrys moved from French Equatorial Africa to French Sudan
            2 Tanks moved from Lower Egypt to Darfur
            1 AAGun moved from Lower Egypt to Cairo
            2 Tanks moved from Syria to Lower Egypt
            2 Infantrys moved from Churchill to 1 Sea Zone
            2 Infantrys and 1 Transport moved from 1 Sea Zone to 7 Sea Zone
    
        Place Units - French
            2 Tanks placed in Syria
            2 Artillerys and 1 Infantry placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    French regular : -0.33
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 Infantry moved from N.French Indochina to Yunnan
                  Yamamoto take Yunnan from Chinese
            1 Artillery moved from Java to 110 Sea Zone
            1 Tank moved from Sumatra to 110 Sea Zone
            2 Infantrys moved from Sumatra to 110 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 70 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 70 Sea Zone to New South Wales
                  Yamamoto take New South Wales from Anzac
            1 Transport moved from 85 Sea Zone to 94 Sea Zone
            1 Artillery moved from Saipan to 94 Sea Zone
            2 Infantrys moved from Kiangsi to 84 Sea Zone
            2 Infantrys and 2 T.Boats moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Iwo Jima
            1 Artillery and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            1 Artillery moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to 93 Sea Zone
            1 Bomber moved from Hong Kong to 93 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 85 Sea Zone to 102 Sea Zone
            2 Adv.Fighters moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 85 Sea Zone to 93 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 AAGun, 2 Bunkers, 1 Elite, 14 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 102 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Fighter
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 102 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Transport in 102 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Fighter in 102 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Transport in 102 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 102 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in 93 Sea Zone
                Yamamoto attack with 2 Adv.Fighters and 1 Bomber
                Americans defend with 1 Submarine
                    Yamamoto roll dice for 2 Adv.Fighters and 1 Bomber in 93 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                2 Adv.Fighters owned by the Yamamoto and 1 Bomber owned by the Yamamoto retreated
            Battle in Iwo Jima
                Yamamoto attack with 2 Adv.Fighters, 1 Artillery and 2 Infantrys
                Americans defend with 2 Infantrys
                    Yamamoto roll dice for 2 Battleships and 1 Cruiser in Iwo Jima, round 2 : 2/3 hits, 1.83 expected hits
                    2 Infantrys owned by the Americans lost in Iwo Jima
                Yamamoto winAmericans win with 1 Submarine remaining, taking Iwo Jima from Americans with 2 Adv.Fighters, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 2 Infantrys
    
        Non Combat Move - Yamamoto
            2 Adv.Fighters moved from Iwo Jima to 85 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 102 Sea Zone to 85 Sea Zone
            2 Adv.Fighters moved from 93 Sea Zone to 85 Sea Zone
            1 Bomber moved from 93 Sea Zone to Hong Kong
            1 Infantry moved from N.French Indochina to N.Thailand
            1 Infantry moved from Hunan to N.French Indochina
            1 Artillery, 1 Elite and 1 Infantry moved from Kwangsi to N.French Indochina
            1 Tank moved from Hunan to Kwangtung
            1 Infantry moved from Hunan to Shanghai
            1 Artillery and 1 Infantry moved from Hunan to Kiangsi
            2 Infantrys moved from Hong Kong to 92 Sea Zone
            1 Elite moved from Hong Kong to Kwangtung
            1 Artillery moved from Hong Kong to Kwangtung
            1 Infantry moved from Hong Kong to Kiangsi
            1 Infantry moved from Hong Kong to Kwangtung
            1 Destroyer, 2 Infantrys and 1 Transport moved from 92 Sea Zone to 110 Sea Zone
            2 Infantrys moved from 110 Sea Zone to Sumatra
            1 Fighter moved from Bangkok to 110 Sea Zone
            2 Transports moved from 85 Sea Zone to 94 Sea Zone
            1 Artillery and 1 Tank moved from Saipan to 94 Sea Zone
            1 Artillery and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            1 Tank and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Tank moved from 85 Sea Zone to Tokyo
    
        Place Units - Yamamoto
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 AAGun and 1 Bunker placed in Chubu
            1 Bunker placed in Tokyo
            3 Submarines placed in 85 Sea Zone
            1 Elite and 4 Infantrys placed in Hong Kong
            3 Infantrys placed in Kwangsi
            3 Infantrys placed in Chubu
            4 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 67 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -2.17
    Americans regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Chinese
            2 Infantrys moved from Szechwan to Yunnan
            1 Fighter moved from Hupeh to Yunnan
            3 Tanks moved from Gobi Altai to Suiyuan
            1 Artillery moved from Ningsia to Suiyuan
            3 Infantrys moved from Ningsia to Suiyuan
            1 Artillery moved from Ningsia to Suiyuan
            1 Infantry moved from Ningsia to Suiyuan
            1 Adv.Fighter moved from Hupeh to Yunnan
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 4 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Yunnan, round 2 : 1/4 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Yunnan
                Chinese win, taking Yunnan from Yamamoto with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Suiyuan
                Chinese attack with 2 Artillerys, 4 Infantrys and 3 Tanks
                Hisaichi defend with 1 Artillery and 1 Elite
                    Chinese roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Suiyuan, round 2 : 2/9 hits, 3.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 Artillerys, 4 Infantrys and 3 Tanks remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 Artillery and 1 Elite
    
        Non Combat Move - Chinese
            2 Artillerys and 7 Infantrys moved from Hupeh to Anhwei
            1 Fighter moved from Yunnan to Hupeh
            1 Adv.Fighter moved from Yunnan to Hupeh
            1 Infantry moved from Shansi to Anhwei
            1 Infantry moved from Shensi to Shansi
            1 AAGun, 1 Infantry and 4 Tanks moved from Shensi to Hupeh
            5 Tanks moved from Anhwei to Hupeh
            1 Infantry moved from E.Qinghai to Lanchow
            1 Elite moved from E.Qinghai to Lanchow
            2 Elites and 2 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys, 1 Elite and 3 Infantrys moved from Hsining to E.Qinghai
            3 Tanks moved from Urumqi to Gobi Altai
            1 Infantry moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            2 Artillerys and 4 Infantrys placed in Hsining
            3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : -1.33
    Hisaichi regular : -0.67
    

    Savegame

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Woleai to Truk
                  Hisaichi take Truk from Americans
            1 Infantry moved from Okhotsk to Kolyma
                  Hisaichi take Kolyma from Russians
            1 Infantry moved from Java to 110 Sea Zone
            1 Cruiser and 1 Infantry moved from 110 Sea Zone to 70 Sea Zone
            1 Infantry moved from 70 Sea Zone to Western Australia
                  Hisaichi take Western Australia from Anzac
            1 Tank moved from Sumatra to 110 Sea Zone
            1 Tank and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
            1 Tank moved from 70 Sea Zone to South Australia
                  Hisaichi take South Australia from Anzac
            1 Infantry moved from Sumatra to 110 Sea Zone
            1 Infantry and 1 Transport moved from 110 Sea Zone to 70 Sea Zone
            1 Infantry moved from 70 Sea Zone to Perth
                  Hisaichi take Perth from Anzac
            1 Infantry and 1 Marine moved from Banjarmasin to 110 Sea Zone
            1 Infantry, 1 Marine and 2 S.Submarines moved from 110 Sea Zone to 122 Sea Zone
            1 Infantry and 1 Marine moved from 122 Sea Zone to Canberra
            2 Bombers moved from Banjarmasin to Canberra
            1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
            1 Artillery and 1 Elite moved from Hulunbuir to Chita
            1 Artillery and 2 Infantrys moved from Heilungchiang to Ayan
            1 Fighter moved from Heilungchiang to Chita
            1 Infantry moved from Heilungchiang to Chita
            1 Tank moved from Heilungchiang to Ayan
            1 Infantry moved from Heilungchiang to Chita
            1 Adv.Fighter moved from 84 Sea Zone to 93 Sea Zone
            1 T.Boat moved from 75 Sea Zone to 76 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Destroyers, 12 Infantrys, 1 Submarine, 1 T.Boat and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 93 Sea Zone
                Hisaichi attack with 2 Adv.Fighters
                Americans defend with 1 Submarine
                    Hisaichi roll dice for 2 Adv.Fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the Americans lost in 93 Sea Zone
                Hisaichi win with 2 Adv.Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 76 Sea Zone
                Hisaichi attack with 1 T.Boat
                Americans defend with 1 Transport
                    Hisaichi roll dice for 1 T.Boat in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Transport in 76 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Americans lost in 76 Sea Zone
                Hisaichi win with 1 T.Boat remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Chita
                Hisaichi attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys
                Russians defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Chita, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in Chita, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Chita, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Chita, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Ayan
                Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ayan, round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Canberra
                Hisaichi attack with 2 Bombers, 1 Infantry and 1 Marine
                Anzac defend with 1 Bunker and 1 Factory
                    Hisaichi roll dice for 2 Bombers, 1 Infantry and 1 Marine in Canberra, round 2 : 4/4 hits, 2.00 expected hits
                    Anzac roll dice for 1 Bunker in Canberra, round 2 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Anzac lost in Canberra
                Hisaichi captures 36PUs while taking Anzac capital
                Hisaichi win, taking Canberra from Anzac with 2 Bombers, 1 Infantry and 1 Marine remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Bunker
    
        Non Combat Move - Hisaichi
            2 Bombers moved from Canberra to New South Wales
            1 Adv.Fighter and 1 Carrier moved from 110 Sea Zone to 70 Sea Zone
            1 Submarine moved from 110 Sea Zone to 70 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from Java to 110 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 110 Sea Zone to 70 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 70 Sea Zone to New South Wales
            2 Adv.Fighters moved from 93 Sea Zone to 84 Sea Zone
            1 Submarine moved from 84 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Tank moved from Chahar to Peking
            2 Infantrys moved from Chahar to Peking
            1 Fighter moved from Chita to Heilungchiang
            2 Infantrys moved from Liaoning to Heilungchiang
            2 Infantrys moved from Changchun to Kirin
            1 Infantry moved from Liaoning to Peking
            1 Infantry moved from Liaoning to Heilungchiang
            1 Transport moved from 85 Sea Zone to 94 Sea Zone
            1 Artillery and 1 Infantry moved from Saipan to 94 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 94 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Infantry moved from 85 Sea Zone to Chubu
            1 Infantry moved from Samar to Mindanao
            1 Adv.Fighter moved from Davao to 70 Sea Zone
            1 Fighter moved from Bangkok to 110 Sea Zone
    
        Place Units - Hisaichi
            1 Destroyer and 1 Transport placed in 110 Sea Zone
            2 Infantrys placed in Banjarmasin
            1 Adv.Fighter and 3 Infantrys placed in Davao
            1 Destroyer, 1 Submarine and 1 T.Boat placed in 84 Sea Zone
            3 Infantrys placed in Heilungchiang
            4 Infantrys placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Anzac regular : -0.50
    Russians regular : -1.33
    Hisaichi regular : 4.50
    

    Savegame


  • @Private-Panic I’ll choose OOL and submerge decisions for any Anzac counter…


  • @captainwalker well done on capturing Canberra. . We Forgot to tell Adan that a SS can carry one INf. He didn’t realise and I didn’t check afrer he moved . I have been too busy and Seb has been preoccupied beating up on Germany and Italy.


  • @Witt I’m hoping that evens things out in the Pac a bit…


  • @captainwalker feels worse than just „a bit“ 😱

    c56f427f-46ab-44a5-96fc-7de819afb90b-image.jpeg


  • @Witt @ Elrood Apologies for losing Canberra. What twerp decided that subs should be able to carry infantry?! Makes me worry whether my limited time allows me to spot such unexpected contingencies in this game.


  • @Private-Panic 😭

    I even sent you a direct text about it as a warning, 2 weeks ago:

    „Only his super sub can reach. Ah yes did you have a look at the available buffed units now in turn 4? Under Help / Game Notes you find a table. Super Subs are nasty… move 3 and can transport an inf“


  • @Elrood are you saying that I actually need to read your texts?


  • @Private-Panic you even replied to it!! 😛

  • 2024 '22 '19 '17 '15

    Not only reading but also memorizing would be splendid


  • @Elrood I forgot the inf bit! But this has reminded me why I dropped out of WaW ages back after a couple of tries.


  • @Private-Panic historical inaccuracy? Like Witt is also arguing about? 😀


  • @Elrood Just too many unusual / unexpected factors waiting to bite you in the butt.


  • @Private-Panic it is way more complex than G40… which is a boardgane after all. WaW would be a disaster as board game…

    But it also rewards long term planning better than G40 in my humble opinion. G40 is much more volatile and prone to bad battle dice rolls.


  • @Private-Panic it can’t be helped.
    Was my fault for not checking , after your Dutch go.
    I wasn’t happy that Thai had slipped that Dd through the Strsits, but didn’t put one and one together and make -36.


  • @Private-Panic it is historically accurate…from google-
    Japanese Submarines in WWII
    The Japanese Navy’s submarine capabilities were indeed advanced for their time, with the Type-3 Maru Yu being a notable example of a dedicated transport submarine. These submarines were designed to carry troops and supplies, making them a valuable asset in amphibious operations.


  • @captainwalker they could have e carried 30-50 Marines / soldiers . Hardly enough to capture a capital city or make an impact on a territory in a game this large though, Steve.

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