@Titus thank you so much!
[AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!
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I’ve included a full PDF of various rules I’ve made for my “Deluxe AA50”. Noted below is the section regarding setup changes for this specific set of overlays.
Axis & Allies House Optional Rules - AA50.pdfMap overlays have been added in the following areas:
- Australia - split into two territories +1 UK. (Units placed during setups on East Australia).
- United Kingdom - Scotland added.
- Borneo/East Indies - Borneo has been split into Celebs and Borneo, East indies split into Java and Sumatra +4 UK.
(1941 Setup - no units) (1942 Setup - 1 UK Infantry on Borneo +3 UK, 1 JPN Control Marker on Java, Sumatra, Celebes. 1 JPN Infantry on Java, Sumatra, Celebes +1 JPN). - French Indo China - Malaya has been added (Singapore Victory City Added) +2 UK.
(1941 Setup - 1 Infantry) (1942 Setup - 2 Infantry). - India - Ceylon added +1 UK. (1941 Setup - no units added) (1942 Setup - 1 Infantry).
- South Africa - Cape Town Victory City added.
- Brazil - Rio Victory City added.
- Italian Africa - Swapped to Italian East Africa under Italian control +1 ITL -1 UK.
(1941 Setup - 1 Infantry) (1942 Setup - 1 Infantry). - Italy/Balkans - Sicily, Sardinia, Greece added +3 ITL.
(1941 Setup - 1 Infantry on Greece) (1942 Setup - 1 Infantry on Greece, 1 Infantry on Sicily). - Morocco/Algeria - Countries split into Morocco and Algeria +1 GER. Units from Morocco/Algeria moved
in setup to Algeria (1941 Setup - 1 Infantry on Morocco) (1942 Setup - 1 Infantry on Morocco). - Egypt - Cairo Victory City added.
- China - Chinghai split into Xinjiang and Tibet, Chinghai added +2 Territories CHI
(1941 setup using optional setup on “China Power Level Change” optional rule add 1 infantry unit to each new territory) (1942 Setup - Same as 1941 setup). - Soviet Far East - Siberia replaces SFE which is moved to the right +1 RUS.
All units to be placed in SFE are moved to Siberia (1941 Setup - 1 Infantry) (1942 Setup - 1 Infantry). - Yakut - Irkutsk added +1 RUS. (1941 Setup - 1 Infantry) (1942 Setup - 1 Infantry).
- Alaska - Aleutians added, no units for setup.
- Midway - 1 IPC value added +1 US.
- Wake Island - 1 IPC value added +1 US.
- Japan - Hokkaido added +1 JPN (1941 Setup - 1 Infantry) (1942 Setup - 1 Infantry, 1 AAA gun).
- Caroline Islands - 1 IPC value added +1 JPN.
- Iwo Jima - 1 IPC value added +1 JPN.
- Manchuria - Jehol added +1 JPN. (1941 Setup - 1 Infantry) (1942 Setup - 2 Infantry).
1941 Setup: 1942 Setup: UK +8 UK +7 US +2 US +1 RUS +2 RUS +2 ITL +4 ITL +4 GER +1 GER +1 JPN +4 JPN +6 Allies Total +12 Allies Total +10 Axis Total +9 Axis Total +11 -
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Addition of Anhwei (1) split off from Suiyuan (1) and Jehol Recolor (previous upload had Jehol and other Japanese-occupied Chinese TTs colored orange like Tjoek’s source img):


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@vodot Sweet! Jehol recolor is awesome!! Scotland looks great too! Thank you for all your hard work.
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@vodot would you be able to do a Scotland 0 ipc value variant? Thank you!
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@Titus When you cut out the overlay, just cut off the 2 :)
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@vodot You are a smarter man than me. XD
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@vodot So far in our testing game its been really great with the overlays. The Hokkaido landing zone is a great threat for Japan as they actually need to keep navy near japan instead of running away south. The Island splits on Borneo and East indies make the play there much more dynamic as the uk has more opportunities to recapture/harass Japan. Chinas extra territories work well and my updated rules to add artillery have balanced them out well I think. I would be super stoked if someone else would play with the ruleset as I find it much more fun than the OOB game. The extra money and strategy from the oil rules is super fun.
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@Titus said
…The Hokkaido landing zone is a great threat for Japan as they actually need to keep navy near japan instead of running away south.
Really glad it’s working well for you guys!
The Aluetians should present a corresponding (and historical!) problem for the US as well, should they go KGF crazy- a couple transports with light cover can shuck a pretty large Japanese force into Canada by turn 4-5 if the US doesn’t maintain west-coast assets to scare them off…
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@vodot I have combined your overlays onto the Tojak map. I think it turned out great! I’m planning on getting it printed soon. I uploaded it here but at horrible quality as the site limits are extremely low. I have it in full quality if anyone wants it.

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@vodot missed that one! Totally knew I’d miss something.
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@vodot said in [AA50/Anniversary] Modular Map Overlays - Splitting Australia, the Balkans, and Sea Zones; adding Cairo, Malaya, Singapore, Rio, Cape Town, Recruitment Centers and tons more!:
@Panther, would you be willing to move Titus’ post above and this reply over to my (confusingly similar) AA50 Overlays thread?
Done. :-)
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Need to add Azores, Malta, Maldives
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@Imperious-Leader I’ve drawn up Malta; it’s especially hard in AA50 because of geographical arrangement of the OOB board. Physical space in the Med is really tight, even on an enlarged map.
That being said, I’m working in it, and the Azores too :) Maldives I haven’t started yet.
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@vodot I think the AA50 map is already at its limit for territories mostly. Too much more and it might as well be g40
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@Titus The whole premise of this project is that it’s possible and useful to add a few more carefully chosen territories to create a middle ground between AA50 and Global.
Global is very careless and generous with its placement of territories – there are dozens of territories in Siberia, western China, west Africa, the southeast Pacific, south America, etc. that essentially see zero combat and are worth either 0 or 1 IPCs each. 99.9% of games would play exactly the same if they deleted Samoa or Uruguay or Tsagaan Olom. Heck, there are even plenty of impassible territories – sometimes they split the impassible territories into two, just for fun. It would make absolutely no difference to gameplay in literally 100% of games if they merged, e.g., Sierra Leone and Liberia, because nobody is ever allowed to enter either of them.
There are literally 100 more territories in Global than in AA50. Vodot and I think it’s possible to add something like 15 extra territories to AA50 and get good results.
That said, not every request to add territories to AA50 will make sense. I personally don’t see any need for the Maldives or the Azores in a game at this scale, but Vodot is too much of a softie to tell Imperious-Leader no, so instead Vodot will just do hours of free graphic design labor and give Imperious-Leader what he wants, regardless of whether Vodot agrees with the request.
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@Argothair I think Vodot likes making the overlays/modifications hahaha. I agree with your premise about the extra territories being useful to a point. He’s done a lot of really good ones in relevant combat zones including china, south pacific, and the med which has worked really well in actual games I’ve been playing on the map.
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