@jacobg I think that makes airplanes too vulnerable. You would need to make them cheaper.
Cheaper airplanes and more effective AA might well be more realistic, but be careful about shifting the balance.
Hi all, just getting ready to try my first game with the HRE (limiting to just the first two new sections to start) and had the following two questions (apologies if these are very basic):
Hi Alexander. Cool you giving it a try ! You gonna dig it :)
For The Paras getting shot at by AA, the defender declares what units are being targeted before the dice are rolled.
So, 2 AA shots at the Ftrs and 1 at the Paras for example. You would roll them separate.
For the Pacific Islands, you don’t get a boost until you take over a Island.
So, JPN takes PHI, their income goes up an additional 3 for a total of 5 and USA would go down the equal amount.
If USA liberates PHI, they would go up 5 bucks and JPN down 5 bucks. Basically you only get the bonus if you take your enemies Islands or lose your own.
Dutch Islands apply for everyone.
Rules Clarification:
Concerning islands in the Pacific Ocean with increased IPC values:
The starting IPC level for each Nation is the same as OOB. The increased IPC values on the islands in the Pacific Ocean has no influence at the Starting Income from game start.
When an islands is captured by the enemy it goes like this:
If Philippines Islands is recaptured by Allied forces, the US IPC level is increased with 5 IPC - and the Japanese IPC level is decreased with 5 IPC.
The same rule aplies when Dutch islands are taken over by either Axis or Allied forces.
The Air Fleet Commander rules have 1 minor change:
This change only concerns the air units that can be part of an Air Fleet.
Oh I missed this. so Ftr Aces no longer can be part of Air Fleets. Well that was always Player enforced for triplea anyway, but I’ll need to update the Game Notes.
Have you and the guys ever considered adding the P-47 ? Maybe Late 1943 ? A4D4
Just a thought :)
Concerning Type XXI U-boats or any U-boat actually, if they move out of there Pens and the SZ they move into has a blocker, they would have to stop in that SZ and offer battle ?
Example
5 Type XXI U-boats are in 2 Pens in W GER/SZ 112 . There is an Allied Escort in 112.
The U-boats can leave there Pens but would have to stop in 112 because of the Escort ? Is that right ?
Thanks
All rules concerning Submarine (and U-Boat) units vs. Destroyer (and Escort since an Escort has some similar abilities as a Destroyer) units are OOB.
So, in your example the Combat Movement and Combat phases etc. are resolved according to the OOB rules.
Remember:
When a U-Boat unit is inside a U-Boat Pen unit - the U-Boat unit is still in that Sea Zone. The only difference is, that enemy Destroyer units cannot attack a U-Boat unit when it is protected by the Pen unit.
so the U-boats aren’t blocked then ?
Edit
Ok they are in the SZ even though they are in the Pen, so they can move out of the SZ and then retreat and move back into the Pen if they don’t kill the escort ? The XXIs
In your example, the enemy Escort unit must be regarded in the same way as an enemy Destroyer unit concerning blocking the movement of U-Boats.
So, if I understand correctly - on Germanys turn during Combat Movement the German U-Boat unit leaves the sea zone with an enemy Escort unit and launches an attack in an adjacent sea zone?
If the German U-Boat unit survives the attack and wants to retreat to the sea zone from where it came, this sea zone must be clear of any Escort and/or Destroyer units - since these units both block the movement of Submarines.
Once the German U-Boat unit has retreated to the sea zone from where it came (this sea zone must be clear of any enemy Escort/Destroyer units) - the German player can announce that the German U-Boat is inside the Pen.
We have developed and attached the G40 IPC Tracking Chart to the first post in this thread (see pg. 1 in this thread).
The G40 IPC Tracking Chart is used during all Tournaments - including all Axis & Allies Wiking-Con events.
We advice all players to use the G40 IPC Tracking Chart during any game.
@The-Captain Good morning Mr. Cap. Just have a question of curiosity. Germany, Soviet Union, and Britain all had phenomenal historically exceptional spies operating during WWII. Have you guys ever considered a House Rule for that? I wouldn’t even know what to suggest for how that would operate, and maybe the OOB accounts for that through the Tech Research that no good players ever bother to use. Anyway, just a Monday morning thought to pass your way for potential contemplation.
Hi Trout,
Thanks for your comment.
During the early stages of G40 HRE development we came up with some rules for Intelligence - which in other words reflected spying.
Players would have to roll a dice at a cost of 5 IPC - and if a “6” was achieved you could pay further IPC’s to Sabotage a certain number of enemy units by reducing their attack or defense factor in one round of combat - or Sabotage production (Factory).
As multiple new units were also developed - especially Paratrooper, Soviet Guards, US Marines and Waffen-SS units the Intelligence rule was simply “overrun” and no players ever used it on a regular basis.
The feedback from players showed that Intelligence had too little effect on the overall game - and that any IPC were much more needed for unit production rather than risking the loss of these much needed IPC.
During any rules developement it is crucial to note that the side which produces most units and captures most territories will eventually win the game.
This is also the case with the Axis & Allies Global 1940 House Rules Expansion.
As we continue to develope the G40 HRE by adding more Optional Rules we advice players to become familiar with these Optional Rules and to practice Strategic Planning for 3-6 rounds of play for each Major Power.