Do you scramble to SZ35?
42106 OOB Round 01 - Japan - combat.tsvg
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@Daaras Full scramble fighters from S Italy + Greece
@Stucifer Wonder where Daaras is…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 6 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 7 Sea Zone
6 fighters and 2 tactical_bombers moved from 4 Sea Zone to 7 Sea Zone
1 destroyer moved from 4 Sea Zone to 7 Sea Zone
2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Soviet Far East to Amur
Russians take Amur from Japanese
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 2 carriers, 5 destroyers, 4 fighters, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Morocco
Battle in Gibraltar
Americans attack with 1 armour, 2 artilleries and 3 infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Gibraltar, round 2 : 1/6 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Gibraltar
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 2 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Gibraltar
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Morocco from Italians, taking Gibraltar from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is -2
Casualties for Americans: 3 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 5 Sea Zone
Americans attack with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports in 5 Sea Zone, round 2 : 3/8 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win with 2 battleships, 4 carriers, 3 cruisers, 3 destroyers and 7 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 7 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 battleship
Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits
Japanese roll dice for 1 battleship in 7 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
1 battleship owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 5 Sea Zone
4 mech_infantrys moved from Soviet Far East to Amur
2 artilleries and 4 infantry moved from Soviet Far East to Siberia
1 bomber moved from 7 Sea Zone to Midway
2 infantry moved from Southeast Mexico to 64 Sea Zone
2 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone
2 infantry moved from 101 Sea Zone to Eastern United States
1 destroyer and 1 submarine moved from 71 Sea Zone to 83 Sea Zone
Place Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Central United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Yunnan to Hunan
5 infantry moved from Yunnan to Kweichow
6 artilleries moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 6 artilleries and 6 infantry
Japanese defend with 2 armour, 1 infantry and 1 mech_infantry
Chinese roll dice for 6 artilleries and 6 infantry in Kweichow, round 2 : 3/12 hits, 4.00 expected hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/4 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Kweichow
Chinese roll dice for 6 artilleries and 4 infantry in Kweichow, round 3 : 3/10 hits, 3.33 expected hits
Japanese roll dice for 1 armour in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 6 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 3 infantry
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Battle in Hunan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Hunan, round 3 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 4 infantry in Szechwan, round 2 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 artillery and 3 infantry in Szechwan, round 3 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Sikang
2 aaGuns moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 25 PUs;
British buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - British
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Persia to 97 Sea Zone
2 fighters moved from 91 Sea Zone to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Greece to defend against the attack in 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Germans defend with 5 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Italians
British roll dice for 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 7/13 hits, 6.67 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 8 fighters and 1 transport in 97 Sea Zone, round 2 : 7/13 hits, 7.67 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
3 submarines owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits
Italians roll dice for 1 battleship, 7 fighters and 1 transport in 97 Sea Zone, round 3 : 5/8 hits, 5.33 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
1 transport owned by the Italians, 5 fighters owned by the Germans, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 71
Casualties for British: 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Casualties for Germans: 5 fighters
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Cyprus
2 artilleries and 4 infantry moved from Egypt to 98 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries, 4 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
5 fighters moved from Eastern Persia to India
1 mech_infantry moved from Alexandria to Trans-Jordan
1 aaGun, 1 artillery and 3 infantry moved from Caucasus to Volgograd
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : -1.67
Japanese regular : 0.50
Italians regular : 0.83
British regular : 4.67
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 97 Sea Zone, round 3 : 11/13 hits, 6.67 expected hits
Oof
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
1 bomber moved from 99 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians roll dice for 1 bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry and 1 mech_infantry moved from French Central Africa to French West Africa
1 armour moved from Gold Coast to French West Africa
1 mech_infantry moved from Belarus to Bryansk
Place Units - Italians
2 fighters and 1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2,2,5,5
Italians collect 12 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
French regular : -0.33
Italians regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
India : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 3 artilleries and 3 infantry
Midway : 3 fighters
30 Sea Zone : 2 submarines
26 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 submarines
Nigeria : 2 infantry
United Kingdom : 2 infantry
French Central Africa : 1 infantry
Volgograd : 1 infantry
Caucasus : 2 infantry
84 Sea Zone : 1 transport
Brazil : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 22 / 21
Japanese : 60 / 71
Americans : 51 / 71
Chinese : 7 / 15
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 14 / 12
ANZAC : 14 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 139 times
2 was rolled 132 times
3 was rolled 135 times
4 was rolled 133 times
5 was rolled 141 times
6 was rolled 131 times
Average roll : 3.491
Median : 3.000
Variance : 0.100
Standard Deviation : 0.316
Total rolls : 811
Germans Combat
1 was rolled 27 times
2 was rolled 28 times
3 was rolled 32 times
4 was rolled 22 times
5 was rolled 34 times
6 was rolled 29 times
Average roll : 3.552
Median : 3.000
Variance : 0.511
Standard Deviation : 0.715
Total rolls : 172
British Combat
1 was rolled 20 times
2 was rolled 24 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 16 times
Average roll : 3.304
Median : 3.000
Variance : 0.990
Standard Deviation : 0.995
Total rolls : 102
Italians Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.606
Median : 4.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 99
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.933
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.588
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 51
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.274
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 84
UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.167
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 13 times
Average roll : 3.438
Median : 3.000
Variance : 0.877
Standard Deviation : 0.936
Total rolls : 112
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 25 times
2 was rolled 17 times
3 was rolled 20 times
4 was rolled 25 times
5 was rolled 22 times
6 was rolled 20 times
Average roll : 3.481
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 129
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
7 armour and 9 mech_infantrys moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Rostov
Germans attack with 7 armour, 1 infantry and 10 mech_infantrys
British defend with 1 infantry
Germans roll dice for 7 armour, 1 infantry and 10 mech_infantrys in Rostov, round 2 : 6/18 hits, 5.33 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 7 armour and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 aaGun, 5 artilleries and 13 infantry moved from Western Ukraine to Bryansk
2 artilleries and 8 infantry moved from Belarus to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 artillery and 1 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber and 1 tactical_bomber moved from Belarus to Greece
1 bomber and 1 fighter moved from Western Germany to Greece
1 artillery and 1 infantry moved from France to Northern Italy
1 submarine moved from 109 Sea Zone to 124 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 fighters placed in Novgorod
1 artillery and 6 infantry placed in Western Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,4,3,1,1
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 16 infantry moved from Samara to Volgograd
3 aaGuns, 2 armour, 9 artilleries, 2 fighters, 54 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Samara
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Samara to Volgograd
Place Units - Russians
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
My posting may be slow/nonexistent until after Oct 12- have a trip this weekend and then family coming to town for a wedding on the 12th
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Buryatia to Japan
6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Shantung
5 artilleries moved from Shan State to 37 Sea Zone
5 infantry moved from Shan State to 37 Sea Zone
5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to India
1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India
3 tactical_bombers moved from French Indo China to India
2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Combat Hit Differential Summary :
scramble?
@crockett36 no thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Buryatia to Japan
6 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Chahar to Jehol
1 mech_infantry moved from Kiangsu to Shantung
5 artilleries moved from Shan State to 37 Sea Zone
5 infantry moved from Shan State to 37 Sea Zone
5 artilleries, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 infantry, 1 submarine and 5 transports moved from 37 Sea Zone to 39 Sea Zone
5 artilleries and 5 infantry moved from 39 Sea Zone to India
1 bomber, 13 fighters and 5 tactical_bombers moved from Shan State to India
3 tactical_bombers moved from French Indo China to India
2 artilleries, 13 infantry and 1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Battle in India
Japanese attack with 5 artilleries, 1 bomber, 13 fighters, 5 infantry and 8 tactical_bombers
British defend with 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
British roll AA dice in India : 3/9 hits, 1.50 expected hits
3 fighters owned by the Japanese lost in India
Japanese roll dice for 1 battleship and 2 cruisers in India, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 5 artilleries, 1 bomber, 10 fighters, 5 infantry and 8 tactical_bombers in India, round 2 : 16/29 hits, 14.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 5 fighters and 21 infantry in India, round 2 : 14/29 hits, 11.33 expected hits
2 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 5 infantry owned by the Japanese and 5 artilleries owned by the Japanese lost in India
1 infantry owned by the ANZAC, 3 aaGuns owned by the British and 14 infantry owned by the British lost in India
Japanese roll dice for 1 bomber, 8 fighters and 6 tactical_bombers in India, round 3 : 7/15 hits, 8.67 expected hits
UK_Pacific roll dice for 3 artilleries, 5 fighters and 6 infantry in India, round 3 : 5/14 hits, 6.33 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese lost in India
1 artillery owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 5 fighters and 5 tactical_bombers in India, round 4 : 6/10 hits, 5.83 expected hits
UK_Pacific roll dice for 2 artilleries and 5 fighters in India, round 4 : 5/7 hits, 4.00 expected hits
2 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese lost in India
2 artilleries owned by the British and 4 fighters owned by the British lost in India
Japanese roll dice for 3 fighters and 2 tactical_bombers in India, round 5 : 1/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 fighter in India, round 5 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in India
1 fighter owned by the British lost in India
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -83
Casualties for Japanese: 5 artilleries, 1 bomber, 11 fighters, 5 infantry and 6 tactical_bombers
Casualties for British: 3 aaGuns, 3 artilleries, 5 fighters and 20 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from India to 39 Sea Zone
2 fighters moved from India to 39 Sea Zone
1 aaGun moved from Yakut S.S.R. to Yenisey
1 submarine moved from 56 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan
Japanese undo move 1.
2 bombers placed in French Indo China
Japanese undo move 1.
2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
Japanese undo move 1.
2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers placed in Japan
Japanese undo move 1.
2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
3 infantry placed in Shantung
2 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
3 infantry placed in Kiangsu
2 infantry placed in Shantung
Japanese undo move 2.
Japanese undo move 1.
1 infantry and 2 tactical_bombers placed in Shantung
Japanese undo move 1.
2 infantry placed in Shantung
3 infantry placed in Kiangsu
2 bombers, 1 fighter and 2 tactical_bombers placed in Japan
Japanese undo move 3.
1 fighter and 2 tactical_bombers placed in Japan
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Japanese regular : -1.33
British AA : 1.50
UK_Pacific regular : 2.67
Re-taking my turn so may be till tomorrow or not.
@crockett36 Do you want to use kamikazes. JapanKamQ.tsvg
@FranceNeedsMorePower For future reference, you could’ve only moved your transports into SZ19 since he has no scramble opportunity. and then noncombat move the rest in. That way he wouldnt have the opportunity to kamikaze you.
@Daaras @crockett36 Yeah I’m doing that.
@Daaras @crockett36 I will just say no to it and say no to BB, instead of retaking the whole turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 destroyers, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Shantung : 1 infantry and 2 mech_infantrys
Kiangsu : 2 mech_infantrys
Jehol : 2 artilleries
Manchuria : 1 armour and 1 infantry
Kweichow : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield
19 Sea Zone : 1 flag, 2 battleships, 4 carriers, 3 cruisers, 3 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
6 Sea Zone : 1 flag
Central United States : 2 aaGuns, 1 factory_major and 6 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Morocco : 1 flag, 2 artilleries and 8 infantry
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag, 2 artilleries
Norway : 1 flag, 1 armour and 1 infantry
112 Sea Zone : 1 transport
84 Sea Zone : 1 submarine
94 Sea Zone : 1 carrier, 2 destroyers and 2 transports
101 Sea Zone : 4 destroyers and 3 transports
91 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 6 transports
88 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 56 / 67
Russians : 17 / 20
Japanese : 54 / 68
Americans : 56 / 76
Chinese : 16 / 15
British : 33 / 30
UK_Pacific : 5 / 6
Italians : 12 / 12
ANZAC : 14 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 174 times
2 was rolled 160 times
3 was rolled 158 times
4 was rolled 169 times
5 was rolled 172 times
6 was rolled 154 times
Average roll : 3.473
Median : 4.000
Variance : 0.344
Standard Deviation : 0.587
Total rolls : 987
Germans Combat
1 was rolled 29 times
2 was rolled 33 times
3 was rolled 34 times
4 was rolled 26 times
5 was rolled 36 times
6 was rolled 32 times
Average roll : 3.542
Median : 3.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 190
British Combat
1 was rolled 23 times
2 was rolled 24 times
3 was rolled 12 times
4 was rolled 17 times
5 was rolled 18 times
6 was rolled 17 times
Average roll : 3.306
Median : 3.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 111
Italians Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 16 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.606
Median : 4.000
Variance : 0.179
Standard Deviation : 0.423
Total rolls : 99
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.933
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30
Americans Combat
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.558
Median : 4.000
Variance : 0.300
Standard Deviation : 0.548
Total rolls : 77
ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 15 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3.274
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 84
UK_Pacific Combat
1 was rolled 16 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.263
Median : 3.000
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 57
Russians Combat
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 23 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 13 times
Average roll : 3.425
Median : 3.000
Variance : 0.811
Standard Deviation : 0.901
Total rolls : 113
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 37 times
2 was rolled 29 times
3 was rolled 29 times
4 was rolled 41 times
5 was rolled 36 times
6 was rolled 28 times
Average roll : 3.470
Median : 4.000
Variance : 0.730
Standard Deviation : 0.855
Total rolls : 200
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :