@simon33 nvm. I see the actual game now.
League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to Central America 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to South Australia 1 infantry moved from Queensland to New South Wales 2 infantry moved from Northwest Persia to Persia Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Northwest Persia to Persia 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from Normandy Bordeaux to 97 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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made a small edit, extra inf to sydney
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs; Germans buy 4 artilleries, 1 destroyer and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to Holland Belgium 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 3 infantry moved from France to Southern France 1 bomber moved from Bulgaria to Tambov 1 tactical_bomber moved from Bulgaria to Tambov 2 infantry moved from Volgograd to Tambov 10 artilleries and 13 infantry moved from Rostov to Bryansk 3 artilleries and 5 infantry moved from Ukraine to Bryansk 2 artilleries and 2 infantry moved from Belarus to Bryansk 1 bomber moved from Poland to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 tactical_bombers moved from Yugoslavia to Southern France 2 fighters moved from Western Germany to Southern France 1 fighter moved from Yugoslavia to Southern France 1 tactical_bomber moved from Yugoslavia to 112 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 112 Sea Zone Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber British defend with 1 submarine Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the British lost in 112 Sea Zone Germans win with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Normandy Bordeaux Germans attack with 2 artilleries and 4 infantry Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux 1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Americans: 1 aaGun and 2 infantry Battle in Holland Belgium Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 15 artilleries and 20 infantry Russians defend with 1 infantry Germans roll dice for 15 artilleries and 20 infantry in Bryansk, round 2 : 7/35 hits, 10.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 15 artilleries and 19 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Tambov Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 2/8 hits, 3.33 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 2 fighters moved from Yugoslavia to Ukraine 1 aaGun moved from Ukraine to Bryansk 2 infantry moved from Novgorod to Belarus 1 bomber moved from Tambov to Ukraine 1 tactical_bomber moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 1 infantry moved from Caucasus to Rostov 1 infantry moved from Kazakhstan to Caucasus 1 aaGun moved from Kazakhstan to Volgograd 2 armour and 9 mech_infantrys moved from Kazakhstan to Rostov 2 armour and 7 mech_infantrys moved from Caucasus to Ukraine 1 armour and 3 mech_infantrys moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 4 armour and 4 mech_infantrys moved from Volgograd to Ukraine 3 mech_infantrys moved from Belarus to Ukraine 2 armour and 10 mech_infantrys moved from Yugoslavia to Eastern Poland 6 artilleries and 16 infantry moved from Bulgaria to Yugoslavia 1 transport moved from 113 Sea Zone to 112 Sea Zone 6 infantry moved from Western Germany to France 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Novgorod to Belarus 1 bomber moved from Holland Belgium to Western Germany 3 fighters moved from Southern France to Western Germany 1 fighter moved from Western Germany to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 2 tactical_bombers moved from Southern France to Northern Italy 1 tactical_bomber moved from Northern Italy to Yugoslavia 1 tactical_bomber moved from Northern Italy to Southern Italy 1 fighter moved from Bulgaria to 112 Sea Zone Place Units - Germans 3 artilleries placed in France 1 destroyer placed in 112 Sea Zone 1 artillery and 6 infantry placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Volgograd 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,5,6,1,2,5,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2 Germans collect 51 PUs (8 lost to blockades); end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.00 Russians regular : 0.33 Germans regular : -1.50
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@axis-dominion said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
made a small edit, extra inf to sydney
missed that but feel free to redo on the soviet turn
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 artilleries and 3 infantry moved from Samara to Volgograd 2 infantry moved from Samara to Tambov 2 fighters moved from Greece to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 3 artilleries and 3 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 3 artilleries and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 0.00
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casualties in stalingrad?
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@axis-dominion Max d
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so keep an inf
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 3 artilleries and 3 infantry moved from Samara to Volgograd 2 infantry moved from Samara to Tambov 2 fighters moved from Greece to Tambov 2 fighters and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Volgograd Russians attack with 3 artilleries and 3 infantry Germans defend with 1 aaGun, 1 factory_minor and 3 infantry Russians roll dice for 3 artilleries and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Volgograd 1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 3 artilleries in Volgograd, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 artilleries remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 1 aaGun, 6 artilleries and 6 infantry moved from Smolensk to Russia 1 aaGun, 2 armour and 2 infantry moved from Vologda to Russia 4 fighters and 1 tactical_bomber moved from Tambov to Russia 1 aaGun moved from Russia to Samara 14 artilleries and 26 infantry moved from Samara to Russia 1 aaGun and 8 infantry moved from Yenisey to Timguska 4 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 artilleries and 5 infantry moved from Burma to India 1 armour and 3 mech_infantrys moved from Yunnan to India 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 1 fighter and 1 tactical_bomber moved from Shan State to India 1 tactical_bomber moved from Shan State to Kweichow 2 infantry moved from Anhwe to Kweichow 3 bombers moved from French Indo China to Kweichow 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Wake Island Battle in India Japanese attack with 1 armour, 8 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 8 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 7/22 hits, 7.50 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking Wake Island from Americans, taking India from UK_Pacific with 1 armour, 8 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Midway Battle in Kweichow Japanese attack with 3 bombers, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 bombers moved from Kweichow to Japan 1 tactical_bomber moved from Kweichow to French Indo China 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 4 infantry moved from Shan State to Burma 1 armour and 2 mech_infantrys moved from French Indo China to Yunnan 2 aaGuns and 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hunan 1 aaGun moved from Anhwe to Hunan 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 armour and 2 mech_infantrys moved from Jehol to Amur 3 infantry moved from Manchuria to Amur 1 infantry moved from Soviet Far East to Siberia 1 submarine moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from 16 Sea Zone to 33 Sea Zone 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone 2 fighters placed in Japan 1 artillery and 2 infantry placed in Manchuria 3 infantry placed in French Indo China Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : -0.50 Japanese regular : -0.00 UK_Pacific regular : -0.67
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 carriers, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 2 fighters and 1 tactical_bomber moved from Greece to Northern Italy 1 bomber moved from Greece to Northern Italy 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 transport moved from 97 Sea Zone to 92 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 5 fighters and 1 transport in 25 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 25 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Midway Americans attack with 4 fighters and 2 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Midway, round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Hawaiian Islands 4 fighters moved from Midway to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 5 fighters moved from 16 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Persia to Persia
Combat Hit Differential Summary :
Americans regular : 1.17 Japanese regular : -1.17 Italians regular : 0.33
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realized i should have taken marshall as well, i was a bit distracted coming out of work meetings and forgot i needed to do that to eliminate a landing spot for your bombers. nothing to do with any rolls. lmk if it’s ok to edit that.
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@axis-dominion for sure
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thanks ! !
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 3 carriers, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 infantry moved from Greece to Bulgaria Americans take Bulgaria from Italians 1 infantry moved from Greece to Albania Americans take Albania from Italians 2 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 2 fighters and 1 tactical_bomber moved from Greece to Northern Italy 1 bomber moved from Greece to Northern Italy 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from 31 Sea Zone to Wake Island 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Midway 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 26 Sea Zone to Wake Island 2 fighters moved from 26 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 transport moved from 97 Sea Zone to 92 Sea Zone Combat - Americans Battle in Northern Italy Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Northern Italy 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 5 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 transport Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 destroyer, 5 fighters and 1 transport in 25 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 transport in 25 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Midway Americans attack with 4 fighters and 2 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 4 fighters and 2 infantry in Midway, round 2 : 1/6 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Midway Americans win, taking Midway from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Wake Island Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Marshall Islands from Japanese to Americans EDIT: Turning off Edit Mode 3 fighters moved from 25 Sea Zone to Hawaiian Islands 4 fighters moved from Midway to 26 Sea Zone 2 fighters moved from 25 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone 5 fighters moved from 16 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Northern Italy to Greece 1 bomber moved from Northern Italy to Greece 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 armour and 1 mech_infantry moved from Eastern Persia to Persia 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Place Units - Americans 1 artillery and 2 infantry placed in Greece 2 infantry placed in Central United States 3 carriers and 3 destroyers placed in 10 Sea Zone 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 artillery and 12 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 12 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 12 infantry in Kweichow, round 2 : 1/13 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 artillery and 11 infantry in Kweichow, round 3 : 2/12 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 2 infantry Casualties for Japanese: 2 infantry Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 4 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 2 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Eastern Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 tactical_bomber moved from Greece to Caucasus 1 fighter moved from Greece to Caucasus 1 bomber moved from Persia to India Combat - British British creates battle in territory 125 Sea Zone Strategic bombing raid in India Japanese roll AA dice in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in India causes 4 damage total. Battle in Caucasus British attack with 2 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Caucasus, round 2 : 2/5 hits, 2.50 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 7 infantry moved from West India to Eastern Persia 1 bomber moved from India to Persia 2 fighters and 2 tactical_bombers moved from Caucasus to Persia 1 carrier, 2 cruisers and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 1 destroyer moved from 97 Sea Zone to 81 Sea Zone 4 fighters moved from United Kingdom to Gibraltar 1 fighter moved from 97 Sea Zone to Gibraltar 1 fighter moved from Greece to 97 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone 6 infantry moved from 97 Sea Zone to Greece 2 transports moved from 97 Sea Zone to 81 Sea Zone 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Eastern Persia 1 armour moved from Eastern Persia to Persia 5 mech_infantrys moved from Eastern Persia to Persia 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 2 artilleries and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 fighter EDIT: Adding units owned by British to Gibraltar: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : -2.33 Americans regular : 1.17 Japanese regular : -1.17 Italians regular : 0.33 Japanese AA : -0.17 Germans regular : -0.33 British regular : -0.50
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria 2 infantry moved from Yugoslavia to Albania 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from Southern Italy to Northern Italy 1 bomber moved from Southern Italy to Albania Combat - Italians Battle in Northern Italy Italians attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Northern Italy, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Bulgaria Italians attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Bulgaria, round 2 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 artilleries and 2 infantry in Bulgaria, round 3 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Bulgaria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bulgaria 1 infantry owned by the Americans lost in Bulgaria Italians win, taking Bulgaria from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Battle in Albania Italians attack with 1 bomber and 2 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Albania, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Albania Italians win, taking Albania from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Albania to Southern Italy 1 bomber and 1 fighter moved from Northern Italy to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,6,5,5,4,3,6,4,6,1,6,5,5,5 Italians collect 3 PUs (10 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : -0.17
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from 26 Sea Zone to 31 Sea Zone Combat - ANZAC Battle in 31 Sea Zone Americans loiter and taunt; ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 31 Sea Zone to 26 Sea Zone 2 infantry moved from Persia to Northwest Persia 1 fighter moved from Central America to 91 Sea Zone 1 fighter moved from New South Wales to Queensland 1 infantry moved from South Australia to New South Wales 1 artillery moved from South Australia to Queensland Place Units - ANZAC 1 artillery and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 3 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 armour moved from Rostov to Volgograd 9 mech_infantrys moved from Rostov to Volgograd 2 armour and 4 mech_infantrys moved from Bryansk to Volgograd 2 infantry moved from Novgorod to Archangel 1 bomber moved from Western Germany to Archangel 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 3 infantry moved from Bryansk to Tambov 1 fighter moved from Ukraine to Tambov 1 bomber moved from Ukraine to Tambov 1 tactical_bomber moved from Rostov to Caucasus 1 fighter moved from Ukraine to Caucasus 2 infantry moved from Rostov to Caucasus Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Tambov, round 2 : 4/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 4 armour and 13 mech_infantrys Russians defend with 3 artilleries and 1 factory_minor Germans roll dice for 4 armour and 13 mech_infantrys in Volgograd, round 2 : 3/17 hits, 4.17 expected hits Russians roll dice for 3 artilleries in Volgograd, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans lost in Volgograd 3 artilleries owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 4 armour and 12 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 artilleries Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from Tambov to Rostov 3 infantry moved from Ukraine to Rostov 6 armour and 14 mech_infantrys moved from Ukraine to Romania 2 armour and 10 mech_infantrys moved from Eastern Poland to Romania 1 bomber moved from Tambov to Bulgaria 2 aaGuns, 6 artilleries, 20 infantry and 1 tactical_bomber moved from Yugoslavia to Bulgaria 1 fighter and 1 tactical_bomber moved from Caucasus to Bulgaria 1 tactical_bomber moved from Southern Italy to Bulgaria 3 fighters moved from Western Germany to Southern Italy 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Bulgaria 2 artilleries and 1 infantry moved from Bryansk to Rostov 1 infantry moved from Novgorod to Belarus 1 bomber moved from Archangel to Novgorod 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Bryansk to Belarus 1 artillery moved from Bryansk to Rostov 12 artilleries and 15 infantry moved from Bryansk to Ukraine 2 carriers, 1 cruiser, 2 destroyers, 2 submarines and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 artilleries moved from Normandy Bordeaux to France 3 infantry moved from Southern France to France 2 infantry moved from Holland Belgium to France 1 marine moved from Western Germany to 113 Sea Zone 1 marine moved from 113 Sea Zone to Norway 2 infantry moved from Norway to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Western Germany 4 infantry moved from Western Germany to France 3 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 artilleries placed in Ukraine 3 armour placed in Novgorod 3 fighters and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,6,6,3,4 Germans collect 56 PUs (3 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -1.33 Germans regular : 1.67
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 2 infantry moved from Russia to Smolensk 4 fighters and 1 tactical_bomber moved from Russia to Smolensk 10 infantry moved from Russia to Tambov 10 infantry moved from Russia to Tambov 10 artilleries moved from Russia to Tambov 5 artilleries moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 15 artilleries and 20 infantry Germans defend with 3 infantry Russians roll dice for 15 artilleries and 20 infantry in Tambov, round 2 : 10/35 hits, 10.83 expected hits Germans roll dice for 3 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Tambov 3 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 15 artilleries and 18 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Smolensk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Smolensk to Greece 2 infantry moved from Russia to Samara 2 infantry moved from Samara to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 aaGun moved from Samara to Kazakhstan 1 aaGun moved from Russia to Samara 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 aaGun and 8 infantry moved from Timguska to Novosibirsk 1 aaGun and 6 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Olgiy to Kansu 1 aaGun and 2 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 8 artilleries and 23 infantry moved from Russia to Tambov Place Units - Russians 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Greece: 3 fighters EDIT: Adding units owned by Russians to Russia: 3 fighters EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 80 PUs; 6 SuicideAttackTokens; Japanese buy 3 artilleries, 1 carrier, 2 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour moved from Buryatia to Amur 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry and 2 mech_infantrys moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 fighter moved from 33 Sea Zone to 31 Sea Zone 1 fighter moved from Caroline Islands to 32 Sea Zone 6 fighters and 3 tactical_bombers moved from 33 Sea Zone to Marshall Islands 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands 3 fighters moved from 6 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters moved from Japan to 16 Sea Zone 3 bombers moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 fighter and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 16 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 6/10 hits, 5.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 3 bombers and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 bombers in 25 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 3 bombers and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Marshall Islands Japanese attack with 6 fighters, 2 infantry and 3 tactical_bombers Americans defend with 2 infantry Japanese roll dice for 6 fighters, 2 infantry and 3 tactical_bombers in Marshall Islands, round 2 : 4/11 hits, 5.33 expected hits Americans roll dice for 2 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Marshall Islands 2 infantry owned by the Americans lost in Marshall Islands Japanese win, taking Marshall Islands from Americans with 6 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Non Combat Move - Japanese 6 fighters moved from Marshall Islands to 33 Sea Zone 3 tactical_bombers moved from Marshall Islands to 33 Sea Zone 1 fighter moved from 31 Sea Zone to 33 Sea Zone 1 fighter moved from 32 Sea Zone to Caroline Islands 3 bombers moved from 25 Sea Zone to Caroline Islands 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 3 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from 16 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to French Indo China 1 carrier and 3 transports moved from 39 Sea Zone to 36 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 armour and 3 mech_infantrys moved from India to Yunnan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hunan to Anhwe 1 aaGun moved from Hunan to Yunnan 2 aaGuns moved from Yunnan to Burma 1 infantry moved from Yunnan to Hunan 1 artillery and 4 infantry moved from Burma to Yunnan 1 armour moved from Yunnan to French Indo China 3 infantry moved from India to Burma 1 artillery moved from Manchuria to Amur 2 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier placed in 36 Sea Zone 3 infantry placed in India 2 artilleries placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 1 infantry placed in Japan 2 fighters placed in Japan 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -1.00