@simon33 Sorry. Travelling. Will continue on Sunday or Monday.
Re Nornandy. Yes, sorry, I wanted to write a note (that you edit it) with a savegame but forgot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 7 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 4 infantry moved from Burma to India
3 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 1 artillery, 3 bombers, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
British roll AA dice in India : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in India, round 2 : 3/11 hits, 4.83 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 3 infantry in India, round 2 : 0/4 hits, 1.33 expected hits
1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 3 bombers, 1 fighter, 4 infantry and 2 tactical_bombers in India, round 3 : 5/11 hits, 4.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in India
1 artillery owned by the British and 1 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 3 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 aaGun, 1 artillery and 3 infantry
Non Combat Move - Japanese
1 artillery moved from Yunnan to Burma
1 fighter and 2 tactical_bombers moved from India to Shan State
3 bombers moved from India to French Indo China
2 artilleries and 5 infantry moved from Shan State to Burma
1 infantry moved from Hunan to Kwangsi
1 artillery and 4 infantry moved from French Indo China to Shan State
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Jehol to Anhwe
2 aaGuns and 1 infantry moved from Anhwe to Hunan
1 armour and 1 mech_infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from 16 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Place Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.50
Japanese regular : -3.33
British AA : 0.50
UK_Pacific regular : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from West India to India
1 fighter moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from Persia to India
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
scramble in 112 ?
@axis-dominion no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 5 fighters, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
2 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern France
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Northern Italy
1 bomber moved from Greece to Ukraine
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
6 fighters moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Strategic bombing raid in Ukraine
Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Northern Italy
Battle in 16 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 6/8 hits, 4.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Northern Italy from Italians with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 7 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 7 fighters in 25 Sea Zone, round 2 : 2/8 hits, 3.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 7 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
7 fighters moved from 25 Sea Zone to 26 Sea Zone
7 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 26 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Morocco to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Southern France to Greece
1 bomber moved from Ukraine to Greece
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 transport moved from 93 Sea Zone to 92 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 infantry placed in Greece
2 infantry placed in Normandy Bordeaux
2 infantry placed in Central United States
2 destroyers and 1 submarine placed in 10 Sea Zone
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Turning off Edit Mode
British buy 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
4 infantry moved from West India to India
1 fighter moved from West India to India
1 tactical_bomber moved from Eastern Persia to India
1 bomber moved from Persia to India
2 fighters moved from 110 Sea Zone to 112 Sea Zone
3 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
Combat - British
Battle in 112 Sea Zone
British attack with 6 fighters and 1 submarine
Germans defend with 1 destroyer
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 112 Sea Zone
British win with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in India
British attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 0/7 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in India
British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 3 : 2/6 hits, 2.33 expected hits
Japanese roll dice for 1 artillery and 3 infantry in India, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in India
2 infantry owned by the Japanese lost in India
British roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in India, round 4 : 3/5 hits, 2.17 expected hits
Japanese roll dice for 1 artillery and 1 infantry in India, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Non Combat Move - British
3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
3 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 destroyer, 8 infantry and 4 transports moved from 81 Sea Zone to 97 Sea Zone
7 infantry moved from 97 Sea Zone to Greece
1 transport moved from 97 Sea Zone to 81 Sea Zone
2 mech_infantrys moved from Northwest Persia to Eastern Persia
1 tactical_bomber moved from India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
1 fighter moved from India to Persia
3 infantry moved from Persia to Eastern Persia
1 bomber moved from India to Persia
2 fighters moved from 112 Sea Zone to 97 Sea Zone
1 marine moved from Gibraltar to 92 Sea Zone
2 cruisers and 1 marine moved from 92 Sea Zone to 97 Sea Zone
1 marine moved from 97 Sea Zone to Greece
4 fighters moved from 112 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
1 tactical_bomber moved from Northwest Persia to Greece
1 fighter moved from 97 Sea Zone to Greece
1 carrier and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17
Americans regular : 0.17
Italians regular : -0.33
Japanese regular : -2.17
Germans AA : -0.17
Germans regular : -0.33
British regular : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
2 bombers and 1 fighter moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 2 bombers, 1 fighter and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 2 bombers, 1 fighter and 2 infantry in Northern Italy, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Northern Italy
Italians win, taking Northern Italy from Americans with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 bombers and 1 fighter moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 armour moved from Volgograd to Rostov
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,3,5,4,6,5,1,6,4,1,1
Italians collect 4 PUs (9 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Central America
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
2 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Persia
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Central America
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 infantry moved from Queensland to New South Wales
2 infantry moved from Northwest Persia to Persia
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Persia
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 97 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
made a small edit, extra inf to sydney
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Germans buy 4 artilleries, 1 destroyer and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
2 artilleries and 4 infantry moved from France to Normandy Bordeaux
3 infantry moved from France to Southern France
1 bomber moved from Bulgaria to Tambov
1 tactical_bomber moved from Bulgaria to Tambov
2 infantry moved from Volgograd to Tambov
10 artilleries and 13 infantry moved from Rostov to Bryansk
3 artilleries and 5 infantry moved from Ukraine to Bryansk
2 artilleries and 2 infantry moved from Belarus to Bryansk
1 bomber moved from Poland to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 tactical_bombers moved from Yugoslavia to Southern France
2 fighters moved from Western Germany to Southern France
1 fighter moved from Yugoslavia to Southern France
1 tactical_bomber moved from Yugoslavia to 112 Sea Zone
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 112 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the British lost in 112 Sea Zone
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 4 infantry
Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.67 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
1 aaGun owned by the Americans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for Americans: 1 aaGun and 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 15 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 15 artilleries and 20 infantry in Bryansk, round 2 : 7/35 hits, 10.83 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bryansk
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 3 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 fighters, 3 infantry and 2 tactical_bombers in Southern France, round 2 : 2/8 hits, 3.33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Yugoslavia to Ukraine
1 aaGun moved from Ukraine to Bryansk
2 infantry moved from Novgorod to Belarus
1 bomber moved from Tambov to Ukraine
1 tactical_bomber moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Kazakhstan to Volgograd
2 armour and 9 mech_infantrys moved from Kazakhstan to Rostov
2 armour and 7 mech_infantrys moved from Caucasus to Ukraine
1 armour and 3 mech_infantrys moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
4 armour and 4 mech_infantrys moved from Volgograd to Ukraine
3 mech_infantrys moved from Belarus to Ukraine
2 armour and 10 mech_infantrys moved from Yugoslavia to Eastern Poland
6 artilleries and 16 infantry moved from Bulgaria to Yugoslavia
1 transport moved from 113 Sea Zone to 112 Sea Zone
6 infantry moved from Western Germany to France
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Novgorod to Belarus
1 bomber moved from Holland Belgium to Western Germany
3 fighters moved from Southern France to Western Germany
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
2 tactical_bombers moved from Southern France to Northern Italy
1 tactical_bomber moved from Northern Italy to Yugoslavia
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Bulgaria to 112 Sea Zone
Place Units - Germans
3 artilleries placed in France
1 destroyer placed in 112 Sea Zone
1 artillery and 6 infantry placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,5,6,1,2,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 51 PUs (8 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : 0.33
Germans regular : -1.50
@axis-dominion said in League 2025 Farmboy (X) vs Axis-Dominion (L+15) BM:
made a small edit, extra inf to sydney
missed that but feel free to redo on the soviet turn
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 artilleries and 3 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Tambov
2 fighters moved from Greece to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 3 artilleries and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Combat Hit Differential Summary :
Germans regular : -0.67
Russians regular : 0.00
casualties in stalingrad?
@axis-dominion Max d
so keep an inf
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 artilleries and 3 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Tambov
2 fighters moved from Greece to Tambov
2 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/7 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Volgograd
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 aaGun, 1 factory_minor and 3 infantry
Russians roll dice for 3 artilleries and 3 infantry in Volgograd, round 2 : 3/6 hits, 2.00 expected hits
Germans roll dice for 1 aaGun and 3 infantry in Volgograd, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Volgograd
1 aaGun owned by the Germans and 2 infantry owned by the Germans lost in Volgograd
Russians roll dice for 3 artilleries in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 3 artilleries remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun and 3 infantry
Non Combat Move - Russians
1 aaGun, 6 artilleries and 6 infantry moved from Smolensk to Russia
1 aaGun, 2 armour and 2 infantry moved from Vologda to Russia
4 fighters and 1 tactical_bomber moved from Tambov to Russia
1 aaGun moved from Russia to Samara
14 artilleries and 26 infantry moved from Samara to Russia
1 aaGun and 8 infantry moved from Yenisey to Timguska
4 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans regular : 1.00
Russians regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
5 artilleries and 5 infantry moved from Burma to India
1 armour and 3 mech_infantrys moved from Yunnan to India
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Shan State to India
1 tactical_bomber moved from Shan State to Kweichow
2 infantry moved from Anhwe to Kweichow
3 bombers moved from French Indo China to Kweichow
1 infantry moved from Siberia to Amur
Japanese take Amur from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Wake Island
Battle in India
Japanese attack with 1 armour, 8 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 8 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in India, round 2 : 7/22 hits, 7.50 expected hits
UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in India
Japanese destroys 8PUs while taking UK_Pacific capital
Japanese win, taking Wake Island from Americans, taking India from UK_Pacific with 1 armour, 8 artilleries, 1 fighter, 8 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters, 2 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Midway
Battle in Kweichow
Japanese attack with 3 bombers, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/6 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Midway from Americans, taking Kweichow from Chinese with 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
3 bombers moved from Kweichow to Japan
1 tactical_bomber moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 4 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Yunnan
2 aaGuns and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone
1 armour and 2 mech_infantrys moved from Jehol to Amur
3 infantry moved from Manchuria to Amur
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to Japan
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
2 fighters placed in Japan
1 artillery and 2 infantry placed in Manchuria
3 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.50
Japanese regular : -0.00
UK_Pacific regular : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 3 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Greece to Bulgaria
Americans take Bulgaria from Italians
1 infantry moved from Greece to Albania
Americans take Albania from Italians
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 fighters and 1 tactical_bomber moved from Greece to Northern Italy
1 bomber moved from Greece to Northern Italy
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
2 infantry moved from 31 Sea Zone to Wake Island
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Midway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to Wake Island
2 fighters moved from 26 Sea Zone to Midway
1 fighter moved from 26 Sea Zone to 16 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 transport moved from 97 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Northern Italy, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Northern Italy, round 2 : 4/6 hits, 2.67 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Northern Italy
2 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 5 fighters and 1 transport in 25 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 transport in 25 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Midway
Americans attack with 4 fighters and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Midway, round 2 : 1/6 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Wake Island
Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Wake Island, round 2 : 3/6 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from 25 Sea Zone to Hawaiian Islands
4 fighters moved from Midway to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Wake Island to 26 Sea Zone
5 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Northern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
Combat Hit Differential Summary :
Americans regular : 1.17
Japanese regular : -1.17
Italians regular : 0.33
realized i should have taken marshall as well, i was a bit distracted coming out of work meetings and forgot i needed to do that to eliminate a landing spot for your bombers. nothing to do with any rolls. lmk if it’s ok to edit that.
@axis-dominion for sure