sent a chat so we don’t clutter up this thread
LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3
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Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if it’s made later. I don’t see where the rulebook specified this either, so I would think it’s immediately after the end of that roll.
That is assuming there is a choice at all. Even if fighters must actually only land on islands (I can’t imagine this is the case, but you’ve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land. -
Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.
But I never assume TripleA is correct. 😏
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Japan is the only legal landing.
Sadly, with the demise of several email pbem clubs, 20+ years of decisions, some even made by Larry Harris are GONE.
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Great, and interesting!
Does this mean stranded carriers off a coastline, like California or Kwangtung, would drown? That the rulebook is literal and correct? If so, WOW!!
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yep
Rule got changed in AAR
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Agh my hours are being grabbed from me so won’t be able to finish this afternoon
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Research Technology - Russians Purchase Units - Russians Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Sinkiang to India 1 fighter moved from Novosibirsk to India 1 armour and 2 infantry moved from Soviet Far East to Manchuria 2 infantry moved from Yakut S.S.R. to Manchuria 2 infantry moved from Sinkiang to China 1 fighter moved from Novosibirsk to China 1 fighter moved from Novosibirsk to Manchuria Combat - Russians Battle in China Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in China 1 infantry owned by the Japanese lost in China Russians win, taking China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in India Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in India Russians roll dice for 1 fighter and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India Russians win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Manchuria Russians attack with 1 armour, 1 fighter and 4 infantry Japanese defend with 4 infantry Russians roll dice for 1 armour, 1 fighter and 4 infantry in Manchuria, round 2 : 0/6 hits, 1.67 expected hits Japanese roll dice for 4 infantry in Manchuria, round 2 : 4/4 hits, 1.33 expected hits 4 infantry owned by the Russians lost in Manchuria 1 fighter owned by the Russians retreated 1 armour owned by the Russians retreated to Soviet Far East Japanese win with 4 infantry remaining. Battle score for attacker is -12 Casualties for Russians: 4 infantry Non Combat Move - Russians 1 transport moved from West Africa Sea Zone to North Sea Zone 1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone 1 aaGun moved from Novosibirsk to Sinkiang 1 aaGun moved from Russia to Novosibirsk 1 fighter moved from Manchuria to Sinkiang 1 fighter moved from India to Sinkiang 1 armour moved from Sinkiang to Novosibirsk 1 armour moved from Russia to Novosibirsk 1 infantry moved from Novosibirsk to Sinkiang 1 fighter moved from China to Novosibirsk 1 armour moved from Sinkiang to Novosibirsk Place Units - Russians 1 armour placed in Russia 7 infantry placed in Karelia S.S.R. Russians undo move 2. 3 infantry placed in Russia 4 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Japanese regular : 3.33 Russians regular : -2.67
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@The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.Fighters can land on another friendly carrier in the same sea zone or on a friendly island in the same sea zone.
That’s it.
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Fascinating!! Thanks!
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Classic
Game History
Round: 10 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Ukraine S.S.R. to Caucasus 1 armour moved from Ukraine S.S.R. to Caucasus 2 infantry moved from Germany to East Europe 3 fighters moved from West Europe to East Europe Combat - Germans Battle in Caucasus Germans attack with 1 armour and 2 infantry British defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in East Europe Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in East Europe, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Europe Germans win, taking East Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to Ukraine S.S.R. 1 fighter moved from East Europe to West Europe 2 infantry moved from Germany to West Europe Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33 British regular : -0.33
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My posting isn’t working, sometimes the site doesn’t allow it for a bit.
I’ll upload the save file now, and hopefully it will be playable going forward, but if not, worst case scenario I’ll have to re-enact the UK turn and edit for the actual dice result
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