LeeMorrison (+6) v Gamerman01 (Allies) Classic Tourn Loser bracket round 3


  • Also! I am unclear on whether this decision is made immediately after the battle (it IS my last combat roll anyway) or if it’s made later. I don’t see where the rulebook specified this either, so I would think it’s immediately after the end of that roll.
    That is assuming there is a choice at all. Even if fighters must actually only land on islands (I can’t imagine this is the case, but you’ve clarified stranger things before) there would definitely be a choice in the case of multinational carriers, so there must be some specific point in time a defender must decide where widowed planes land.


  • Oh, and interesting that TripleA landed the fighter on Japan right now and did not give a choice.

    But I never assume TripleA is correct. 😏


  • @gamerman01

    Japan is the only legal landing.

    Sadly, with the demise of several email pbem clubs, 20+ years of decisions, some even made by Larry Harris are GONE.


  • Great, and interesting!

    Does this mean stranded carriers off a coastline, like California or Kwangtung, would drown? That the rulebook is literal and correct? If so, WOW!!


  • yep

    Rule got changed in AAR


  • Agh my hours are being grabbed from me so won’t be able to finish this afternoon


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 10
    
        Research Technology - Russians
    
        Purchase Units - Russians
            Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Sinkiang to India
            1 fighter moved from Novosibirsk to India
            1 armour and 2 infantry moved from Soviet Far East to Manchuria
            2 infantry moved from Yakut S.S.R. to Manchuria
            2 infantry moved from Sinkiang to China
            1 fighter moved from Novosibirsk to China
            1 fighter moved from Novosibirsk to Manchuria
    
        Combat - Russians
            Battle in China
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in China
                    1 infantry owned by the Japanese lost in China
                Russians win, taking China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in India
                Russians attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in India
                    Russians roll dice for 1 fighter and 1 infantry in India, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in India, round 4 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in India
                Russians win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Manchuria
                Russians attack with 1 armour, 1 fighter and 4 infantry
                Japanese defend with 4 infantry
                    Russians roll dice for 1 armour, 1 fighter and 4 infantry in Manchuria, round 2 : 0/6 hits, 1.67 expected hits
                    Japanese roll dice for 4 infantry in Manchuria, round 2 : 4/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians lost in Manchuria
                1 fighter owned by the Russians retreated
                1 armour owned by the Russians retreated to Soviet Far East
                Japanese win with 4 infantry remaining. Battle score for attacker is -12
                Casualties for Russians: 4 infantry
    
        Non Combat Move - Russians
            1 transport moved from West Africa Sea Zone to North Sea Zone
            1 submarine moved from West US Sea Zone to Solomon Islands Sea Zone
            1 aaGun moved from Novosibirsk to Sinkiang
            1 aaGun moved from Russia to Novosibirsk
            1 fighter moved from Manchuria to Sinkiang
            1 fighter moved from India to Sinkiang
            1 armour moved from Sinkiang to Novosibirsk
            1 armour moved from Russia to Novosibirsk
            1 infantry moved from Novosibirsk to Sinkiang
            1 fighter moved from China to Novosibirsk
            1 armour moved from Sinkiang to Novosibirsk
    
        Place Units - Russians
            1 armour placed in Russia
            7 infantry placed in Karelia S.S.R.
            Russians undo move 2.
            3 infantry placed in Russia
            4 infantry placed in Karelia S.S.R.
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 3.33
    Russians regular : -2.67
    

    Savegame


  • @The_Good_Captain I suspect @leemorrison wants to land on Japan and not Manchuria anyway.
    The question is, has this rule ever been officially clarified to correct it from “islands” to “adjacent land territory”? I don’t see it in the rules clarification either.

    Fighters can land on another friendly carrier in the same sea zone or on a friendly island in the same sea zone.

    That’s it.


  • Fascinating!! Thanks!


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Classic

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Ukraine S.S.R. to Caucasus
            1 armour moved from Ukraine S.S.R. to Caucasus
            2 infantry moved from Germany to East Europe
            3 fighters moved from West Europe to East Europe
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 1 armour and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in East Europe
                Germans attack with 3 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in East Europe, round 2 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in East Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in East Europe
                Germans win, taking East Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from East Europe to Ukraine S.S.R.
            1 fighter moved from East Europe to Ukraine S.S.R.
            1 fighter moved from East Europe to West Europe
            2 infantry moved from Germany to West Europe
    
        Place Units - Germans
            9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : 1.33
    British regular : -0.33
    

    Savegame


  • My posting isn’t working, sometimes the site doesn’t allow it for a bit.

    I’ll upload the save file now, and hopefully it will be playable going forward, but if not, worst case scenario I’ll have to re-enact the UK turn and edit for the actual dice result

    triplea_41948_10uk.tsvg

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