I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L25 G40 OOB Simon33 (L+40) v Jacob16 (X)
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Oh shoot I didn’t mean to do that, okay with you if a just edit them out, obviously they have no strategic value there.
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Yes…
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 4 armour and 6 mech_infantrys moved from India to Eastern Persia 4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 8 submarines owned by the Japanese lost in 35 Sea Zone 6 submarines owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 10/12 hits, 7.00 expected hits Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 3 : 7/19 hits, 9.83 expected hits 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 4 carriers owned by the Americans lost in 35 Sea Zone 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated 3 transports owned by the Japanese retreated to 20 Sea Zone Americans win with 9 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 10 submarines and 3 tactical_bombers Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer and 6 submarines Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer Battle in Eastern Persia Japanese attack with 4 armour and 6 mech_infantrys British defend with 1 armour Japanese roll dice for 4 armour and 6 mech_infantrys in Eastern Persia, round 2 : 2/10 hits, 3.00 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour 4 fighters owned by the ANZAC and 5 fighters owned by the Americans forced to land in Philippines Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from India to West India 1 mech_infantry moved from Shensi to Tsinghai 1 aaGun moved from Shensi to Tsinghai 3 infantry moved from Suiyuyan to Shensi 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 armour and 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone EDIT: 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 transport moved from 26 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to French Indo China 1 bomber moved from 35 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo China 2 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 2 transports moved from 26 Sea Zone to 16 Sea Zone Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 fighter placed in Japan 1 fighter placed in French Indo China Japanese undo move 4. Japanese undo move 3. 2 fighters placed in French Indo China Japanese undo move 3. 1 fighter placed in Japan 1 fighter placed in French Indo China Japanese undo move 4. 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 1.67 British regular : -0.50 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 4 armour and 6 mech_infantrys moved from India to Eastern Persia 4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits Units damaged: 1 carrier owned by the ANZAC and 1 carrier owned by the Americans Japanese roll dice for 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 2 : 9/15 hits, 8.00 expected hits Units damaged: 3 carriers owned by the Americans Americans roll dice for 6 submarines in 35 Sea Zone, round 2 : 0/6 hits, 1.00 expected hits Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 2 : 13/19 hits, 9.83 expected hits 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 8 submarines owned by the Japanese lost in 35 Sea Zone 6 submarines owned by the Americans lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 5 fighters, 6 tactical_bombers and 3 transports in 35 Sea Zone, round 3 : 10/12 hits, 7.00 expected hits Americans roll dice for 5 carriers, 3 cruisers, 2 destroyers, 9 fighters and 1 transport in 35 Sea Zone, round 3 : 7/19 hits, 9.83 expected hits 2 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 1 destroyer owned by the ANZAC, 1 destroyer owned by the Americans and 4 carriers owned by the Americans lost in 35 Sea Zone 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated 3 transports owned by the Japanese retreated to 20 Sea Zone Americans win with 9 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters, 10 submarines and 3 tactical_bombers Casualties for Americans: 4 carriers, 2 cruisers, 1 destroyer and 6 submarines Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer Battle in Eastern Persia Japanese attack with 4 armour and 6 mech_infantrys British defend with 1 armour Japanese roll dice for 4 armour and 6 mech_infantrys in Eastern Persia, round 2 : 2/10 hits, 3.00 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 4 armour and 6 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour 4 fighters owned by the ANZAC and 5 fighters owned by the Americans forced to land in Philippines Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 3 transports EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from India to West India 1 mech_infantry moved from Shensi to Tsinghai 1 aaGun moved from Shensi to Tsinghai 3 infantry moved from Suiyuyan to Shensi 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone 2 armour and 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone EDIT: 2 armour, 1 artillery, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 16 Sea Zone 1 transport moved from 26 Sea Zone to 16 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to French Indo China 1 bomber moved from 35 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to French Indo China 2 armour moved from French Indo China to Burma 1 mech_infantry moved from French Indo China to Burma 2 transports moved from 26 Sea Zone to 16 Sea Zone Place Units - Japanese 1 carrier and 3 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 1 fighter placed in Japan 1 fighter placed in French Indo China Japanese undo move 4. Japanese undo move 3. 2 fighters placed in French Indo China Japanese undo move 3. 1 fighter placed in Japan 1 fighter placed in French Indo China Japanese undo move 4. 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans regular : -1.00 Japanese regular : 1.67 British regular : -0.50 -
shoot I meant to non-combat 2 of those transports into SZ 24. Would you be able to do that for me? Thanks, it was a non-com so it shouldn’t affect anything.
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 3 carriers, 1 destroyer and 6 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery, 1 fighter and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery, 1 fighter and 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Chile to Bolivia Americans take Bolivia from Neutral_True Combat - Americans Battle in Kiangsu Battle in Holland Belgium Americans attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium Americans win, taking Kiangsu from Japanese, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Southern France Americans attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 1 fighter moved from Southern France to Normandy Bordeaux 1 fighter moved from Holland Belgium to 105 Sea Zone 1 fighter moved from 105 Sea Zone to Normandy Bordeaux 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Norway to 112 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom 1 artillery and 3 infantry moved from Norway to Finland 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 infantry moved from Nigeria to 82 Sea Zone 1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt 2 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 5 fighters moved from Philippines to Queensland 2 fighters moved from Western United States to 10 Sea Zone 3 fighters moved from Hawaiian Islands to 10 Sea Zone 1 submarine moved from 27 Sea Zone to 10 Sea Zone 1 submarine moved from 9 Sea Zone to 10 Sea Zone 2 infantry moved from Southeast Mexico to Central America 1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil 1 transport moved from 65 Sea Zone to 89 Sea Zone Place Units - Americans 3 carriers and 1 destroyer placed in 10 Sea Zone 1 artillery and 2 infantry placed in Spain 2 artilleries and 1 infantry placed in Normandy Bordeaux Americans undo move 3. 3 artilleries placed in Normandy Bordeaux 3 infantry placed in Norway 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,6,2,1,6,4,2,5,2,4,6,6,4 Americans collect 70 PUs (1 lost to blockades); end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 bomber, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Normandy Bordeaux to Turkey 2 mech_infantrys moved from Iraq to Turkey Combat - British Battle in Turkey British attack with 1 bomber and 2 mech_infantrys Germans defend with 1 factory_minor and 1 infantry British roll dice for 1 bomber and 2 mech_infantrys in Turkey, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Turkey 1 infantry owned by the Germans lost in Turkey British win, taking Turkey from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Turkey to Iraq 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Persia to Iraq 2 transports moved from 80 Sea Zone to 72 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 1 submarine moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Place Units - British 1 transport placed in 71 Sea Zone 2 submarines placed in 80 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 bomber placed in Quebec 1 artillery and 3 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : -1.00 Germans regular : -0.33 British regular : 0.00 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Italians Italians buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 fighter moved from Western Germany to Ukraine 1 aaGun moved from Western Germany to France 2 infantry moved from Northern Italy to France 1 infantry moved from Yugoslavia to Northern Italy 2 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 artilleries placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,4,6,6,5,4,3,6,4 Italians collect 10 PUs (3 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Sumatra Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Alexandria to Egypt 1 carrier moved from 55 Sea Zone to 54 Sea Zone 2 fighters moved from Philippines to Queensland 2 fighters moved from Philippines to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone EDIT: 2 transports moved from 16 Sea Zone to 24 Sea Zone 1 fighter moved from Hawaiian Islands to Western United States Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs Combat Move - French 2 infantry moved from Alexandria to Egypt Non Combat Move - French 1 cruiser moved from 81 Sea Zone to 76 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@Jacob16 said in L25 G40 OOB Simon33 (L+40) v Jacob16 (X):
shoot I meant to non-combat 2 of those transports into SZ 24. Would you be able to do that for me? Thanks, it was a non-com so it shouldn’t affect anything.
Done…
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 artillery moved from France to Holland Belgium 1 bomber moved from Southern Italy to Southern France 1 artillery moved from France to Southern France 1 infantry moved from France to Southern France 2 infantry moved from Volgograd to Tambov 1 armour moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Greece to Turkey 1 fighter moved from Ukraine to Tambov 1 fighter moved from Caucasus to Tambov 1 fighter and 1 tactical_bomber moved from Caucasus to Turkey 1 mech_infantry moved from Caucasus to Turkey 1 infantry moved from Samara to Novosibirsk Germans take Novosibirsk from Russians Combat - Germans Battle in Turkey Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 3/4 hits, 1.50 expected hits British roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Turkey 1 mech_infantry owned by the British lost in Turkey Germans win, taking Turkey from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Tambov Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Tambov, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 3 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Germans 1 bomber moved from Southern France to Western Germany 1 mech_infantry moved from Archangel to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from Volgograd to Rostov 5 armour and 6 mech_infantrys moved from Caucasus to Ukraine 1 fighter and 1 tactical_bomber moved from Turkey to Ukraine 2 fighters moved from Tambov to Ukraine 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 2 infantry moved from Germany to Poland 1 infantry moved from Western Germany to France 1 infantry moved from Germany to Poland Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in France 10 infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,5,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,2,3,6,3,6,2,6,4 Germans collect 52 PUs (5 lost to blockades); end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : -0.67 Russians regular : 1.33 Germans regular : 5.00 British regular : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 3 artilleries and 6 infantry moved from Karelia to Novgorod Russians take Novgorod from Italians 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Bryansk 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Vologda to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Rostov Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Germans lost in Novosibirsk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 2 fighters moved from Tambov to Russia 2 fighters moved from Rostov to Russia 2 aaGuns and 15 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Amur 1 infantry moved from Siberia to Amur 9 artilleries moved from Russia to Bryansk Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,4,4,4 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 1.33 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 3 artilleries and 6 infantry moved from Karelia to Novgorod Russians take Novgorod from Italians 1 armour moved from Bryansk to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Bryansk 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 1 infantry moved from Bryansk to Rostov 1 infantry moved from Bryansk to Tambov 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Vologda to Novosibirsk 1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk 2 fighters moved from Russia to Tambov 2 fighters moved from Russia to Rostov Combat - Russians Battle in Novosibirsk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 infantry owned by the Germans lost in Novosibirsk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Rostov, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia 2 fighters moved from Tambov to Russia 2 fighters moved from Rostov to Russia 2 aaGuns and 15 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Amur 1 infantry moved from Siberia to Amur 9 artilleries moved from Russia to Bryansk Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,2,2,4,4,4 Russians collect 31 PUs (3 lost to blockades); end with 31 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Alexandria: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Trans-Jordan: 1 armour and 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 2.00 Russians regular : 1.33 -
A reminder that it’s your turn.
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Yes sorry, this is a turn that could decide the game so I’ve taken quite a bit of time on it, I will post tomorrow.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from French Indo China to Kiangsu 1 tactical_bomber moved from French Indo China to Kiangsu 1 fighter moved from 6 Sea Zone to 19 Sea Zone 1 mech_infantry moved from Eastern Persia to Persia Japanese take Persia from British 1 armour moved from Eastern Persia to Turkmenistan Japanese take Turkmenistan from Russians 1 armour moved from Turkmenistan to Kazakhstan 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 6 Sea Zone to Kiangsu 1 fighter moved from French Indo China to Kiangsu Combat - Japanese Battle in Hawaiian Islands Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Hawaiian Islands from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kiangsu Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Kiangsu, round 2 : 4/4 hits, 2.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Kiangsu 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Kiangsu Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber moved from Kiangsu to French Indo China 1 fighter and 1 tactical_bomber moved from Kiangsu to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 3 destroyers moved from 6 Sea Zone to 26 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 13 Sea Zone 1 destroyer moved from 26 Sea Zone to 12 Sea Zone 1 destroyer moved from 26 Sea Zone to 27 Sea Zone 2 transports moved from 24 Sea Zone to 6 Sea Zone 2 transports moved from 16 Sea Zone to 6 Sea Zone 2 armour and 1 mech_infantry moved from Burma to Hunan 1 mech_infantry moved from French Indo China to Hunan 2 infantry moved from West India to India 2 armour moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan 1 aaGun moved from Tsinghai to Kazakhstan 1 armour moved from Turkmenistan to Kazakhstan 1 mech_infantry moved from Turkmenistan to Kazakhstan 3 infantry moved from Shensi to Kweichow 1 armour and 1 mech_infantry moved from Tsinghai to Kweichow 1 mech_infantry moved from Eastern Persia to Kazakhstan 2 mech_infantrys moved from Eastern Persia to India 1 mech_infantry moved from Eastern Persia to India Place Units - Japanese 3 armour, 1 artillery and 4 infantry placed in Japan 1 transport placed in 36 Sea Zone 1 artillery and 1 fighter placed in French Indo China 1 mech_infantry placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2,1,5 Japanese collect 47 PUs (2 lost to blockades); end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : 1.67 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 4 artilleries, 7 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 13 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone 1 fighter moved from 10 Sea Zone to 13 Sea Zone 2 fighters moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 13 Sea Zone 1 fighter moved from 100 Sea Zone to Persia 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 2 armour, 8 artilleries, 2 fighters and 6 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 2 infantry moved from Spain to Southern France 1 artillery and 1 infantry moved from Bolivia to Argentina 1 artillery and 1 infantry moved from Brazil to Argentina Combat - Americans Battle in Persia Americans attack with 1 fighter and 2 infantry Japanese defend with 1 factory_minor and 1 mech_infantry Americans roll dice for 1 fighter and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Persia Americans win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Southern France Americans attack with 2 armour, 9 artilleries, 2 fighters and 8 infantry Germans defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 2 armour, 9 artilleries, 2 fighters and 8 infantry in Southern France, round 2 : 8/21 hits, 7.67 expected hits Germans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 2 armour, 9 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Argentina Americans attack with 2 artilleries and 2 infantry Neutral_True defend with 4 infantry Americans roll dice for 2 artilleries and 2 infantry in Argentina, round 2 : 2/4 hits, 1.33 expected hits Neutral_True roll dice for 4 infantry in Argentina, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Americans lost in Argentina 2 infantry owned by the Neutral_True lost in Argentina Americans roll dice for 2 artilleries in Argentina, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Argentina, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Americans lost in Argentina 1 artillery owned by the Americans retreated to Brazil Neutral_True win with 2 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 2 infantry Casualties for Neutral_True: 2 infantry Battle in 13 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 13 Sea Zone Americans roll dice for 2 fighters in 13 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 13 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 27 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 27 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 12 Sea Zone 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 27 Sea Zone to 10 Sea Zone 2 fighters moved from 12 Sea Zone to 10 Sea Zone 2 fighters moved from 13 Sea Zone to 10 Sea Zone 2 infantry moved from Central America to 89 Sea Zone 2 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 2 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from Persia to Iraq EDIT: 1 armour and 2 mech_infantrys moved from Alexandria to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 transport moved from 109 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - Americans 1 airfield, 1 artillery and 2 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Spain 3 infantry placed in Norway 3 submarines, 1 tactical_bomber and 2 transports placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Americans undo move 4. 1 tactical_bomber placed in Western United States 3 submarines and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 9 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Sikang to Shensi Chinese take Shensi from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese Combat - Chinese Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 11 PUs; end with 20 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 2 infantry moved from Brazil to Argentina 1 artillery, 1 bomber and 1 infantry moved from Iraq to Northwest Persia Combat - British Battle in Holland Belgium British attack with 1 artillery, 2 fighters and 2 infantry Germans defend with 1 artillery and 2 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Argentina British attack with 1 artillery and 2 infantry Neutral_True defend with 2 infantry British roll dice for 1 artillery and 2 infantry in Argentina, round 2 : 1/3 hits, 0.83 expected hits Neutral_True roll dice for 2 infantry in Argentina, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Argentina 1 infantry owned by the Neutral_True lost in Argentina British roll dice for 1 artillery and 1 infantry in Argentina, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Argentina, round 4 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Argentina, round 5 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Argentina, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Argentina British win, taking Argentina from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Northwest Persia British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 armour British roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Northwest Persia 1 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 armour Non Combat Move - British 1 bomber moved from Northwest Persia to Iraq 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 artillery and 6 infantry moved from Alexandria to Egypt 2 fighters moved from Normandy Bordeaux to 100 Sea Zone 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 artilleries moved from Normandy Bordeaux to Southern France 2 transports moved from 72 Sea Zone to 71 Sea Zone 2 submarines moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from Quebec to United Kingdom Place Units - British 1 armour, 1 artillery and 1 infantry placed in Union of South Africa 2 artilleries, 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -0.50 Japanese regular : 0.33 Germans regular : 0.17 Neutral_True regular : 0.33 British regular : -0.67 -
I hesitated to bring those Soviet troops down through Manchuria but I think it will save the game for me.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk Combat - Italians Non Combat Move - Italians 1 fighter moved from Ukraine to Kazakhstan 2 artilleries moved from Northern Italy to France 5 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,5,4,6,6,1,4 Italians collect 5 PUs (6 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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@simon33 It made me have to think a lot more, thats for sure.
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 carrier, 1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone 1 carrier and 2 fighters moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory 2 fighters moved from Queensland to 55 Sea Zone 2 infantry moved from New Guinea to Dutch New Guinea 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Non Combat Move - French 3 infantry moved from Algeria to Tunisia Turn Complete - FrenchCombat Hit Differential Summary :





