@kenny Scout cars never need supplies. If the defender want to defend against them all units that require supplies must use them to defend against the scout car. I do believe the scout car is required to leave that zone, or it can just not capture it. I assume @Panther would know. Re-thinking I do believe it can stay in that zone as long as it is neutral or friendly.
Which new features are important to explain to "inexperienced" A&A players?
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Hi!
I have finally arranged a day with this game, together with 3 other players. All have played Global before, two of them are still what I would call “inexperienced” in the depth of the rules.
Most often when the four of us have played, the two are experienced on each side.However, they are not completely new either, and these are small things we need to “fix” when we play the Global version.
So my question is, which new features are the most important to explain in relation to the rules, and possibly show examples of before we start?
I think myself
- Convoy attacks, and protection
- Malta rules
- Supply, how they are used and when. As well as splitting up.
- Flank attacks
- Miners
- Scout Cars, desert movement, Coastal Road.
- Stagging territories
Is there anything else that is important to show? The rules have been sent to them, and they read them beforehand. But my own experience is that it is significantly easier to understand when you are sitting with the game in front of you.