@simon33 SZ 99 was close! Italians getting that hit round 1 almost clinched it
L25 PTV surfer (X+12) vs Simon33 (L)
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@surfer said in L25 PTV surfer (X+12) vs Simon33 (L):
@simon33
You expeditionary ANZAC units have made $$ in the middle east.Good thing too because you have squeezed anzac’s Pacific income. Sounds like it’s about to stop.
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 15 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Stalingrad to Saratov Germans take Saratov from Russians 1 armour moved from Saratov to Stalingrad 1 destroyer moved from 99 Sea Zone to 100 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to 100 Sea Zone 1 tactical_bomber moved from Greece to 100 Sea Zone 1 fighter moved from Greece to 100 Sea Zone 1 armour moved from Southern Caucasus to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Southern Caucasus Combat - Germans Germans creates battle in territory 118 Sea Zone Battle in 100 Sea Zone Germans attack with 1 destroyer, 2 fighters and 3 tactical_bombers; Italians loiter and taunt Americans defend with 1 submarine Germans roll dice for 1 destroyer, 2 fighters and 3 tactical_bombers in 100 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in 100 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 100 Sea Zone Germans win, taking 100 Sea Zone from Neutral with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Germans 2 fighters moved from 100 Sea Zone to Egypt 2 infantry moved from 100 Sea Zone to Egypt 3 tactical_bombers moved from 100 Sea Zone to Egypt 1 fighter moved from Greece to Egypt 1 infantry moved from Northern Italy to Southern Italy 3 infantry moved from Southern France to Northern Italy 1 infantry moved from Austria to Northern Italy 3 transports moved from 118 Sea Zone to 117 Sea Zone 2 artilleries and 4 infantry moved from Germany to 117 Sea Zone 6 infantry moved from Leningrad to Novgorod 2 artilleries, 4 infantry and 3 transports moved from 117 Sea Zone to 118 Sea Zone 4 infantry moved from 118 Sea Zone to Leningrad 2 artilleries moved from 118 Sea Zone to Leningrad 1 infantry moved from Germany to Austria 1 infantry moved from Germany to Western Germany 2 fighters and 1 tactical_bomber moved from Western Germany to Southern Italy 1 submarine moved from 113 Sea Zone to 127 Sea Zone 1 submarine moved from 113 Sea Zone to 116 Sea Zone 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 aaGun, 5 artilleries and 18 infantry moved from Rostov to Stalingrad 3 armour and 6 mech_infantrys moved from Northern Caucasus to Stalingrad Place Units - Germans 1 factory_minor placed in Stalingrad 3 infantry placed in Ukraine 3 infantry placed in Leningrad 1 armour, 6 infantry and 1 mech_infantry placed in Germany 2 destroyers placed in 99 Sea Zone 1 infantry placed in Yugoslavia 1 artillery and 1 infantry placed in Western Germany Germans undo move 7. 1 artillery and 1 fighter placed in France 2 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Leningrad: 1 fighter EDIT: Adding units owned by Germans to Western Germany: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,6 Germans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 79 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 81 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : -0.17 Germans regular : -1.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Komi to Urals 2 fighters moved from Russia to Kazakhstan 1 infantry moved from Samara to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Urals 1 armour moved from Northern Manchuria to Southern Manchuria Chinese take Southern Manchuria from Japanese 1 fighter moved from Northern Manchuria to Siberia 1 artillery and 1 infantry moved from Sakha to Siberia 1 armour moved from Southern Manchuria to Korea 1 artillery and 2 infantry moved from Northern Manchuria to Amur 1 artillery, 10 infantry and 1 mech_infantry moved from Northern Manchuria to Korea Combat - Russians Russians creates battle in territory 118 Sea Zone Battle in Korea Russians attack with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 10 infantry and 1 mech_infantry in Korea, round 2 : 4/13 hits, 3.00 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 armour, 1 artillery, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kazakhstan Russians attack with 2 fighters and 1 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Urals Russians win, taking Urals from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siberia Russians attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Siberia, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Siberia 1 infantry owned by the Japanese lost in Siberia Russians roll dice for 1 artillery and 1 fighter in Siberia, round 3 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Siberia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Siberia 1 artillery owned by the Japanese lost in Siberia Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Amur Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Russians roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Amur Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Russians: 1 artillery and 2 infantry Battle in 118 Sea Zone Russians attack with 1 submarine Germans defend with 1 battleship, 1 carrier, 1 cruiser and 3 transports 1 submarine owned by the Russians submerged Non Combat Move - Russians 1 fighter moved from Siberia to Buryatia 1 aaGun moved from Northern Manchuria to Buryatia 1 aaGun, 1 artillery and 43 infantry moved from Tambov to Tula 2 fighters moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Urals to Russia 4 infantry moved from Russia to Yaroslavl Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,1,5,6,6,5,3,6,6,5,5,5 Russians collect 22 PUs (3 lost to blockades); end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 2.00 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Tsinghai to Eastern Sinkiang 1 armour moved from Eastern Sinkiang to Northern Sinkiang 1 artillery moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in Southern Manchuria Battle in Soviet Far East Battle in 56 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Southern Manchuria from Chinese, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Midway Battle in Wake Island Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 destroyer owned by the British lost in 42 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Southern Manchuria 1 armour and 1 mech_infantry moved from Shantung to Southern Manchuria 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Honan 2 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 battleship moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 carrier and 1 cruiser moved from 6 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from Japan to 24 Sea Zone 1 tactical_bomber moved from Japan to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from Shan State to 43 Sea Zone 2 tactical_bombers moved from Shan State to French Indo China 1 carrier moved from 37 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Fukien to 7 Sea Zone 2 transports moved from 37 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Kwangsi to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 7 Sea Zone 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Japanese regular : -0.17 UK_Pacific regular : -0.33 British regular : 0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 11 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 24 Sea Zone 2 infantry moved from 24 Sea Zone to Wake Island 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 43 Sea Zone to 56 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Shan State 1 infantry moved from Kwangsi to Kweichow 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Hunan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Tsinghai 1 infantry moved from Tsinghai to Eastern Sinkiang 1 armour moved from Eastern Sinkiang to Northern Sinkiang 1 artillery moved from Northern Sinkiang to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in Southern Manchuria Battle in Soviet Far East Battle in 56 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Southern Manchuria from Chinese, taking Soviet Far East from Russians with 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Midway Battle in Wake Island Battle in 42 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone 1 destroyer owned by the British lost in 42 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun, 1 artillery and 6 infantry moved from Jehol to Southern Manchuria 1 armour and 1 mech_infantry moved from Shantung to Southern Manchuria 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Honan 2 infantry moved from Kwangsi to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Southern Manchuria 1 battleship moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 carrier and 1 cruiser moved from 6 Sea Zone to 24 Sea Zone 1 tactical_bomber moved from Japan to 24 Sea Zone 1 tactical_bomber moved from Japan to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 2 fighters moved from Shan State to 43 Sea Zone 2 tactical_bombers moved from Shan State to French Indo China 1 carrier moved from 37 Sea Zone to 7 Sea Zone 1 fighter and 1 tactical_bomber moved from Fukien to 7 Sea Zone 2 transports moved from 37 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from Japan to 6 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Kwangsi to French Indo China Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 fighter placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 7 Sea Zone 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Soviet Far East: 1 infantry EDIT: Adding units owned by Japanese to Midway: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.17 UK_Pacific regular : -0.33 British regular : 0.67
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Not seeing the path forward here. I think I should have moved the Brits forward to Sudan last round even though you could have killed them but it still wouldn’t have been enough. I think the game was decided when you sunk my fleet off Rome.
Will post.
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@simon33 I promise i did not leave Rome open as a trap move…just happened.