I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?L25 G40 OOB Simon33 (L+40) v Jacob16 (X)
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 fighters moved from United Kingdom to Spain 1 fighter moved from 92 Sea Zone to Spain 1 fighter moved from 92 Sea Zone to Spain 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 3 fighters moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in 35 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 3 artilleries, 4 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Spain, round 2 : 1/10 hits, 4.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans lost in Spain 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 4 fighters and 2 infantry in Spain, round 3 : 3/9 hits, 3.67 expected hits Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries and 4 fighters in Spain, round 4 : 4/7 hits, 3.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries and 4 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 97 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Spain to Normandy Bordeaux 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from Central United States to Eastern United States 3 fighters moved from Hawaiian Islands to Queensland 2 submarines moved from 30 Sea Zone to 54 Sea Zone 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Norway to Karelia 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 3 infantry placed in Norway 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Central United States 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1 Americans collect 60 PUs (1 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Turkey 1 bomber moved from Persia to Volgograd 6 infantry moved from Northwest Persia to Persia 1 artillery and 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Northwest Persia to Turkey Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Portugal British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Portugal, round 2 : 3/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Holland Belgium British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Southern France British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Turkey British attack with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Turkey, round 2 : 2/12 hits, 5.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 3 : 4/10 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 4/6 hits, 2.00 expected hits 3 artilleries owned by the British and 1 infantry owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Turkey, round 4 : 3/6 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 4 artilleries and 3 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry EDIT: Removing units owned by British from British Guiana: 1 infantry EDIT: Changing ownership of Venezuela from Neutral_True to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Volgograd to Persia 2 fighters moved from Turkey to Persia 2 tactical_bombers moved from Turkey to 97 Sea Zone 1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to Alexandria 1 infantry moved from British Guiana to Venezuela 1 bomber moved from Quebec to Venezuela 1 bomber moved from Venezuela to British Guiana EDIT: 6 submarines moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 2 infantry moved from Gibraltar to Spain 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 3 infantry placed in Persia 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -4.67 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -1.00 Neutral_True regular : -0.33 British regular : -2.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 fighters, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Combat Move - Americans 2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 fighters moved from United Kingdom to Spain 1 fighter moved from 92 Sea Zone to Spain 1 fighter moved from 92 Sea Zone to Spain 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 3 fighters moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in 35 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 3 fighters in 35 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 35 Sea Zone 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win, taking Java from Japanese with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 3 artilleries, 4 fighters and 3 infantry Neutral_True defend with 6 infantry Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Spain, round 2 : 1/10 hits, 4.00 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans lost in Spain 1 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries, 4 fighters and 2 infantry in Spain, round 3 : 3/9 hits, 3.67 expected hits Neutral_True roll dice for 5 infantry in Spain, round 3 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Americans lost in Spain 3 infantry owned by the Neutral_True lost in Spain Americans roll dice for 3 artilleries and 4 fighters in Spain, round 4 : 4/7 hits, 3.00 expected hits Neutral_True roll dice for 2 infantry in Spain, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 artilleries and 4 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 2 fighters moved from Spain to 97 Sea Zone 1 carrier and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from Spain to Normandy Bordeaux 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa 1 mech_infantry moved from Central United States to Eastern United States 3 fighters moved from Hawaiian Islands to Queensland 2 submarines moved from 30 Sea Zone to 54 Sea Zone 4 carriers, 2 cruisers, 1 destroyer, 1 fighter and 4 submarines moved from 33 Sea Zone to 42 Sea Zone 2 fighters moved from 35 Sea Zone to 42 Sea Zone 2 transports moved from 110 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Norway to Karelia 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 3 infantry placed in Norway 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery and 3 infantry placed in Central United States 1 destroyer and 3 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1 Americans collect 60 PUs (1 lost to blockades); end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 3 PUs Purchase Units - British British buy 1 artillery, 10 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Normandy Bordeaux to Holland Belgium 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Portugal 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Turkey 1 bomber moved from Persia to Volgograd 6 infantry moved from Northwest Persia to Persia 1 artillery and 1 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Persia 1 armour, 4 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Northwest Persia to Turkey Combat - British Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Portugal British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Portugal, round 2 : 3/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Holland Belgium British attack with 1 fighter and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship in Holland Belgium, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Holland Belgium, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Southern France British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France British roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France British win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Turkey British attack with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Neutral_True defend with 8 infantry British roll dice for 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Turkey, round 2 : 2/12 hits, 5.17 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the British lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 4 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 3 : 4/10 hits, 4.50 expected hits Neutral_True roll dice for 6 infantry in Turkey, round 3 : 4/6 hits, 2.00 expected hits 3 artilleries owned by the British and 1 infantry owned by the British lost in Turkey 4 infantry owned by the Neutral_True lost in Turkey British roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Turkey, round 4 : 3/6 hits, 3.17 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 4 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Turkey 2 infantry owned by the Neutral_True lost in Turkey British win, taking Turkey from Neutral_True with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for British: 4 artilleries and 3 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Neutral_True from Venezuela: 2 infantry EDIT: Removing units owned by British from British Guiana: 1 infantry EDIT: Changing ownership of Venezuela from Neutral_True to British EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Volgograd to Persia 2 fighters moved from Turkey to Persia 2 tactical_bombers moved from Turkey to 97 Sea Zone 1 carrier and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Egypt to Alexandria 1 infantry moved from British Guiana to Venezuela 1 bomber moved from Quebec to Venezuela 1 bomber moved from Venezuela to British Guiana EDIT: 6 submarines moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Southern France to Normandy Bordeaux 2 infantry moved from Gibraltar to Spain 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 3 infantry placed in Persia 1 artillery and 5 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by British to Persia: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -4.67 Japanese regular : 0.33 Germans AA : -0.17 Germans regular : -1.00 Neutral_True regular : -0.33 British regular : -2.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour moved from Novgorod to Archangel Combat - Italians Battle in Archangel Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Archangel 1 infantry owned by the Russians lost in Archangel Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France 1 artillery owned by the British and 1 infantry owned by the British lost in Southern France Italians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 3 infantry placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,1,4,5,5 Italians collect 12 PUs (3 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Italians regular : 1.67 Russians regular : 0.67 British regular : 1.33 -
Loving this game so far, lots going on
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from New South Wales to 42 Sea Zone 3 fighters moved from Caroline Islands to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 33 Sea Zone to 42 Sea Zone Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 50 PUs; Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 infantry moved from Volgograd to Caucasus Germans take Caucasus from Russians 1 infantry moved from Volgograd to Tambov Germans take Tambov from Russians 1 infantry moved from France to Southern France Germans take Southern France from British 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/6 hits, 2.50 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Non Combat Move - Germans 2 infantry moved from Ukraine to Bryansk 1 artillery and 1 mech_infantry moved from Ukraine to Bryansk 1 infantry moved from Belarus to Bryansk 1 armour moved from Eastern Poland to Bulgaria 1 mech_infantry moved from Germany to Romania 1 fighter moved from Holland Belgium to Southern Italy 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 4 infantry moved from Western Germany to France 1 bomber moved from Ukraine to Western Germany 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 1 artillery and 2 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5,5,3,5,3,6,4,1,2,4,3 Germans collect 49 PUs (3 lost to blockades); end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans regular : -0.50 British regular : 0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Russians Russians buy 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 5 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 5 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/7 hits, 3.33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Japanese to Russians EDIT: Turning off Edit Mode 1 infantry moved from Karelia to Finland 3 artilleries and 5 infantry moved from Sweden to Finland 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 infantry moved from Siberia to Soviet Far East 2 aaGuns and 17 infantry moved from Siberia to Amur 5 fighters and 1 tactical_bomber moved from Tambov to Russia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan Place Units - Russians 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67 -
TripleA Manual Gamesave Post: Japanese round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia 1 armour moved from Afghanistan to Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 bomber moved from French Indo China to Persia 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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Scramble? if so which planes specifically. Also what would you like the order of loss to be in the persia battle, and also in the hawaii battle?
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Scramble 1 anzac plane from Hawaii
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Better go with max D for Persia.
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Unlikely, but if you win this battle for Hawaii, you win the war most probably.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 armour, 6 artilleries and 10 infantry moved from Eastern Persia to Persia 1 armour moved from Afghanistan to Persia 1 armour and 2 mech_infantrys moved from West India to Persia 1 bomber moved from French Indo China to Persia 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai 2 infantry moved from Shensi to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Kweichow to Tsinghai 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 7 infantry moved from 26 Sea Zone to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Japan to 26 Sea Zone Combat - Japanese Americans scrambles 1 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone Americans scrambles to create a battle in territory 26 Sea Zone Battle in 26 Sea Zone Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 4 transports ANZAC defend with 1 fighter 1 submarine owned by the Japanese submerged Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports in 26 Sea Zone, round 2 : 6/10 hits, 5.17 expected hits ANZAC roll dice for 1 fighter in 26 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the ANZAC lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Battle in Hawaiian Islands Japanese attack with 1 artillery and 7 infantry Americans defend with 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry; ANZAC defend with 2 fighters Japanese roll dice for 1 artillery and 7 infantry in Hawaiian Islands, round 2 : 1/8 hits, 1.67 expected hits Americans roll dice for 1 artillery, 3 fighters and 3 infantry in Hawaiian Islands, round 2 : 1/7 hits, 3.33 expected hits 1 infantry owned by the Japanese lost in Hawaiian Islands 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 6 infantry in Hawaiian Islands, round 3 : 2/7 hits, 1.50 expected hits Americans roll dice for 1 artillery, 3 fighters and 2 infantry in Hawaiian Islands, round 3 : 3/6 hits, 3.00 expected hits 3 infantry owned by the Japanese lost in Hawaiian Islands 2 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery and 3 fighters in Hawaiian Islands, round 4 : 2/4 hits, 2.33 expected hits 2 infantry owned by the Japanese lost in Hawaiian Islands 1 artillery owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 3 fighters in Hawaiian Islands, round 5 : 3/3 hits, 2.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hawaiian Islands 1 fighter owned by the ANZAC lost in Hawaiian Islands Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery and 7 infantry Casualties for Americans: 1 artillery and 3 infantry Casualties for ANZAC: 1 fighter Battle in Tsinghai Japanese attack with 1 armour, 5 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/7 hits, 1.50 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 1 armour, 4 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/6 hits, 1.33 expected hits Chinese roll dice for 5 infantry in Tsinghai, round 3 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 5 : 1/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 5 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai 1 infantry owned by the Chinese lost in Tsinghai 1 armour owned by the Japanese retreated to Shensi Chinese win with 2 infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 5 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Persia Japanese attack with 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys British defend with 3 aaGuns, 2 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Persia : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 10 infantry and 2 mech_infantrys in Persia, round 2 : 7/23 hits, 7.67 expected hits British roll dice for 3 aaGuns, 2 artilleries, 1 bomber, 2 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 7/21 hits, 7.67 expected hits 7 infantry owned by the Japanese lost in Persia 3 aaGuns owned by the British, 1 bomber owned by the British and 3 infantry owned by the British lost in Persia Japanese roll dice for 4 armour, 6 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys in Persia, round 3 : 4/16 hits, 6.33 expected hits British roll dice for 2 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber in Persia, round 3 : 8/17 hits, 6.50 expected hits 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Persia 4 infantry owned by the British lost in Persia 1 bomber owned by the Japanese retreated 3 artilleries owned by the Japanese and 4 armour owned by the Japanese retreated to Eastern Persia British win with 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 3 artilleries, 10 infantry and 2 mech_infantrys Casualties for British: 3 aaGuns, 1 bomber and 7 infantry Non Combat Move - Japanese 1 bomber moved from Persia to Eastern Persia 4 infantry moved from Afghanistan to Eastern Persia 3 infantry moved from Chahar to Suiyuyan 1 aaGun moved from Kansu to Shensi 2 armour moved from French Indo China to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 armour, 2 infantry and 2 transports moved from 36 Sea Zone to 6 Sea Zone 2 armour and 2 infantry moved from 6 Sea Zone to Japan 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to French Indo China 1 fighter moved from Japan to French Indo China 1 armour and 2 mech_infantrys moved from Kwangtung to French Indo China 1 fighter moved from Japan to French Indo China 1 armour moved from Burma to India 2 mech_infantrys moved from Yunnan to India 1 mech_infantry moved from Yunnan to Shensi 2 infantry moved from West India to Eastern Persia Place Units - Japanese 3 infantry placed in India 1 mech_infantry placed in French Indo China 1 artillery and 1 infantry placed in Japan 2 destroyers, 5 submarines and 1 transport placed in 6 Sea Zone 1 submarine placed in 20 Sea Zone Japanese undo move 2. Japanese undo move 1. 1 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.67 Japanese regular : -3.33 British AA : -0.17 ANZAC regular : 0.33 British regular : 0.83 -
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Americans Americans buy 3 artilleries, 1 factory_minor, 4 fighters and 5 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 65 Sea Zone 1 artillery and 1 infantry moved from 65 Sea Zone to Chile 2 fighters moved from 97 Sea Zone to Bulgaria 2 fighters and 1 infantry moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines Combat - Americans Battle in Philippines Battle in Chile Americans attack with 1 artillery and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Chile, round 2 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 2 infantry in Chile, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans roll dice for 1 artillery and 1 infantry in Chile, round 3 : 0/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Chile, round 4 : 1/2 hits, 0.67 expected hits Neutral_True roll dice for 1 infantry in Chile, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Chile Americans win, taking Philippines from Japanese, taking Chile from Neutral_True with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Battle in Bulgaria Americans attack with 2 fighters Germans defend with 1 armour Americans roll dice for 2 fighters in Bulgaria, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 armour in Bulgaria, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Bulgaria 1 armour owned by the Germans lost in Bulgaria Americans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for Americans: 1 fighter Casualties for Germans: 1 armour Battle in Southern France Americans attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters and 1 infantry in Southern France, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France 1 infantry owned by the Germans lost in Southern France Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Normandy Bordeaux 3 artilleries moved from Spain to Normandy Bordeaux 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 fighter moved from Bulgaria to 100 Sea Zone 1 carrier and 1 destroyer moved from 97 Sea Zone to 100 Sea Zone 4 carriers, 2 cruisers, 1 destroyer, 4 fighters and 4 submarines moved from 42 Sea Zone to 35 Sea Zone 3 fighters moved from Queensland to 35 Sea Zone 2 submarines moved from 54 Sea Zone to 35 Sea Zone 2 infantry moved from French West Africa to Nigeria 1 armour and 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 transport moved from 87 Sea Zone to 82 Sea Zone 1 transport moved from 87 Sea Zone to 89 Sea Zone 1 artillery and 3 infantry moved from Central United States to Southeast Mexico 1 infantry and 1 mech_infantry moved from Eastern United States to Quebec 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour moved from Karelia to Norway 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 5 submarines moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 27 Sea Zone Place Units - Americans 1 factory_minor placed in Spain 1 artillery and 2 infantry placed in Norway 1 artillery and 2 infantry placed in Normandy Bordeaux 1 artillery, 4 fighters and 1 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 1,5,2,6,3,3,4,2,5,6,3,5,2,3,4,2 Americans collect 64 PUs (1 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 3 artilleries, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Spain to Southern France British take Southern France from Germans 1 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 armour moved from Turkey to Greece British take Greece from Italians 1 armour moved from Greece to Turkey 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 armour and 3 infantry moved from 80 Sea Zone to Eastern Persia 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from British Guiana to France Combat - British Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in France causes 4 damage total. Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Eastern Persia British attack with 1 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 4 armour, 3 artilleries, 1 bomber and 6 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 2 : 6/17 hits, 5.00 expected hits Japanese roll dice for 4 armour, 3 artilleries, 1 bomber and 6 infantry in Eastern Persia, round 2 : 3/14 hits, 5.17 expected hits 3 infantry owned by the British lost in Eastern Persia 5 infantry owned by the Japanese and 1 bomber owned by the Japanese lost in Eastern Persia British roll dice for 1 armour, 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 3 : 3/14 hits, 4.50 expected hits Japanese roll dice for 4 armour, 3 artilleries and 1 infantry in Eastern Persia, round 3 : 5/8 hits, 3.33 expected hits 5 infantry owned by the British lost in Eastern Persia 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Eastern Persia British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Persia, round 4 : 1/9 hits, 3.67 expected hits Japanese roll dice for 4 armour and 1 artillery in Eastern Persia, round 4 : 3/5 hits, 2.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia 1 artillery owned by the Japanese lost in Eastern Persia British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Persia, round 5 : 6/6 hits, 2.83 expected hits Japanese roll dice for 4 armour in Eastern Persia, round 5 : 2/4 hits, 2.00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Eastern Persia 4 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24 Casualties for British: 2 artilleries, 10 infantry and 1 mech_infantry Casualties for Japanese: 4 armour, 3 artilleries, 1 bomber and 6 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Eastern Persia to Turkey 1 infantry moved from Iraq to Turkey 2 mech_infantrys moved from Egypt to Iraq 1 carrier, 1 destroyer and 1 tactical_bomber moved from 97 Sea Zone to 100 Sea Zone 1 bomber moved from France to Normandy Bordeaux 1 fighter moved from Holland Belgium to United Kingdom 2 fighters moved from Holland Belgium to Normandy Bordeaux 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 armour and 1 mech_infantry moved from Portugal to Normandy Bordeaux 1 artillery and 1 infantry moved from Portugal to Spain 1 infantry moved from Spain to Normandy Bordeaux 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Venezuela to Brazil 1 tactical_bomber moved from 100 Sea Zone to Turkey 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Turkey 1 artillery and 2 infantry placed in Persia 2 artilleries, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 46 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : 0.17 Germans AA : -0.17 Germans regular : 0.17 Neutral_True regular : -1.33 British regular : 0.33 -
I assumed max D in Persia. You didn’t get the dice you wanted in your attack on Persia.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 fighter and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia 7 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern France to Western Germany 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 2 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,3,4,2,6,1,2 Italians collect 3 PUs (13 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsCombat Hit Differential Summary :
Italians regular : 1.17 British regular : -0.33 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from 35 Sea Zone to Celebes 2 fighters moved from 42 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery, 4 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 4 fighters and 1 infantry in Celebes, round 2 : 2/6 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Celebes to 35 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 62 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.67 -
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 55 PUs; Germans buy 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Bryansk to Vologda Germans take Smolensk from Russians Germans take Vologda from Russians 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Bryansk to Archangel Germans take Archangel from Russians 1 infantry moved from Volgograd to Samara Germans take Samara from Russians 1 infantry moved from Volgograd to Tambov 1 infantry moved from Caucasus to Turkey 1 infantry moved from Caucasus to Turkey 1 fighter moved from Southern Italy to Turkey 2 fighters and 1 tactical_bomber moved from Western Germany to Turkey 1 artillery moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 artillery moved from Volgograd to Tambov 1 mech_infantry moved from Romania to Greece Germans take Greece from British 1 bomber moved from Western Germany to Turkey Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tambov Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Turkey Germans attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber British defend with 1 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Turkey, round 2 : 6/7 hits, 3.17 expected hits British roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in Turkey, round 2 : 1/6 hits, 3.17 expected hits 1 infantry owned by the Germans lost in Turkey 2 tactical_bombers owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in Turkey Germans win, taking Turkey from British with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 48 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers Non Combat Move - Germans 1 fighter moved from Turkey to Ukraine 1 bomber moved from Turkey to Southern Italy 2 fighters and 1 tactical_bomber moved from Turkey to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 6 armour moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 1 mech_infantry moved from Bryansk to Caucasus 5 armour, 11 artilleries, 18 infantry and 6 mech_infantrys moved from Bryansk to Ukraine 2 mech_infantrys moved from Western Germany to Germany 1 aaGun moved from Germany to Western Germany 2 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Rostov to Ukraine Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 1 infantry and 1 mech_infantry placed in Germany 3 infantry placed in France 7 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,6,3,2,2,4,5,4 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 2.83 British regular : -2.50 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Samara 2 fighters and 1 infantry moved from Russia to Tambov 2 armour, 16 artilleries, 46 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 infantry moved from Amur to Korea Russians take Korea from Japanese 16 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Bryansk Russians attack with 2 armour, 16 artilleries, 46 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 16 artilleries, 46 infantry and 2 mech_infantrys in Bryansk, round 2 : 15/66 hits, 17.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 16 artilleries, 46 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 fighter owned by the Russians retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Tambov Russians attack with 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 2 fighters and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Vologda to Russia 2 fighters moved from Tambov to Russia 4 aaGuns moved from Russia to Bryansk 3 artilleries and 6 infantry moved from Finland to Karelia 1 tactical_bomber moved from Vologda to Russia 1 submarine moved from 92 Sea Zone to 99 Sea Zone 2 aaGuns moved from Amur to Manchuria 1 infantry moved from Soviet Far East to Siberia 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,6,3,2,5,2,5,6,2,5,5,6,1,1,4,1,4,3,4,3,5,3,6,3 Russians collect 26 PUs (3 lost to blockades); end with 26 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans regular : -2.17 Russians regular : -4.17 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers and 3 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 4 armour and 6 mech_infantrys moved from India to Eastern Persia 4 fighters and 5 tactical_bombers moved from French Indo China to 35 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 35 Sea Zone 1 bomber moved from Japan to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 bomber, 1 carrier, 3 destroyers, 5 fighters, 10 submarines, 6 tactical_bombers and 3 transports Americans defend with 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 4 fighters Japanese roll dice for 10 submarines in 35 Sea Zone, round 2 : 2/10 hits, 3.33 expected hitsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : -0.67





