@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
Soviet Far East : 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
7 Sea Zone : 1 destroyer
4 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
Southeast Mexico : 2 infantry
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
64 Sea Zone : 1 transport
101 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports
71 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 52 / 57
Russians : 25 / 24
Japanese : 61 / 67
Americans : 50 / 70
Chinese : 7 / 15
British : 33 / 34
UK_Pacific : 6 / 6
Italians : 17 / 22
ANZAC : 12 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 93 times
2 was rolled 90 times
3 was rolled 93 times
4 was rolled 95 times
5 was rolled 98 times
6 was rolled 92 times
Average roll : 3.519
Median : 4.000
Variance : 0.067
Standard Deviation : 0.259
Total rolls : 561
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 21 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.480
Median : 3.000
Variance : 0.416
Standard Deviation : 0.645
Total rolls : 150
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.389
Median : 3.000
Variance : 0.254
Standard Deviation : 0.504
Total rolls : 72
Italians Combat
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.809
Median : 4.000
Variance : 0.796
Standard Deviation : 0.892
Total rolls : 68
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.862
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.636
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 22
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.143
Median : 2.500
Variance : 0.790
Standard Deviation : 0.889
Total rolls : 28
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Russians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 11 times
Average roll : 3.435
Median : 3.000
Variance : 0.586
Standard Deviation : 0.766
Total rolls : 92
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.467
Median : 4.000
Variance : 0.291
Standard Deviation : 0.539
Total rolls : 75
I forgot to move them in combat so just used edit. If it is not allowed feel free to move them back onto the transports.
Switch sides means that when this game is over we would switch sides and you would be the axis and we the allies
@crockett36 it’s okay
@crockett36 Got it, I like the idea, that or we switch partners. I’m a bit rusty with the Axis but not bad. Just I’m not sure if I would be a worthy Axis opponent for league players.
@FranceNeedsMorePower Can you upload the file please?
@crockett36 I did in my turn post if you look above.
@daaras and I have been playing in person this weekend, back to our regularly scheduled programming tomorrow 🤓
@Stucifer take pictures!
@Stucifer @crockett36 @Daaras Yes take pictures! What game did you play?
@crockett36 Your hosting war room at BFD? I saw your name on their.
@FranceNeedsMorePower yes. Have to brush up. Fabulous game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
2 fighters and 2 tactical_bombers moved from Midway to 7 Sea Zone
1 bomber moved from Midway to 7 Sea Zone
4 fighters moved from Midway to 7 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 carriers moved from 8 Sea Zone to 4 Sea Zone
2 battleships, 2 cruisers and 4 destroyers moved from 8 Sea Zone to 4 Sea Zone
6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 4 Sea Zone
1 bomber moved from 7 Sea Zone to Midway
1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
1 armour, 2 artilleries, 1 cruiser, 5 infantry, 4 mech_infantrys and 7 transports moved from 8 Sea Zone to 4 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
2 infantry moved from 64 Sea Zone to Southeast Mexico
2 transports moved from 64 Sea Zone to 101 Sea Zone
1 destroyer and 1 submarine moved from 80 Sea Zone to 71 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
1 carrier, 2 fighters and 3 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
Turning on Edit Mode
EDIT: Changing ownership of Soviet Far East from Japanese to Russians
EDIT: Adding units owned by Americans to Soviet Far East: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
EDIT: Removing units owned by Americans from 4 Sea Zone: 1 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 7 transports
EDIT: Adding units owned by Americans to 4 Sea Zone: 7 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Libya to Alexandria
2 artilleries and 4 infantry moved from Persia to 80 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 80 Sea Zone to 98 Sea Zone
3 submarines moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 96 Sea Zone
3 infantry moved from Burma to India
Non Combat Move - British
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 aaGun, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Caucasus to Volgograd
3 fighters moved from India to Eastern Persia
2 tactical_bombers moved from Persia to 98 Sea Zone
2 fighters moved from Persia to 98 Sea Zone
Place Units - British
2 fighters placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 fighters
EDIT: Adding units owned by British to Eastern Persia: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : -1.33
Japanese regular : -1.33
@crockett36 Cool! :)
@Daaras @crockett36 @Stucifer Daaras must have forgotten, I told him to put the U.K. troops in D.C. on one of my transports. Can I edit that or no?
Or who ever is next can edit it?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone
1 armour moved from French Central Africa to Gold Coast
Italians take Gold Coast from British
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
British defend with 1 submarine
Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 submarine owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Italians
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Southern Italy
1 mech_infantry moved from Romania to Belarus
1 infantry and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
1 transport moved from 82 Sea Zone to 84 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.50
British regular : 0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 2 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 artilleries and 3 infantry
Midway : 3 fighters
30 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 2 submarines
Brazil : 1 flag, 2 infantry
Northwest Persia : 2 infantry
68 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 52 / 57
Russians : 25 / 24
Japanese : 60 / 67
Americans : 50 / 70
Chinese : 8 / 14
British : 32 / 31
UK_Pacific : 6 / 8
Italians : 18 / 23
ANZAC : 12 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 98 times
2 was rolled 92 times
3 was rolled 97 times
4 was rolled 98 times
5 was rolled 99 times
6 was rolled 92 times
Average roll : 3.493
Median : 4.000
Variance : 0.087
Standard Deviation : 0.295
Total rolls : 576
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 21 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.480
Median : 3.000
Variance : 0.416
Standard Deviation : 0.645
Total rolls : 150
British Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.356
Median : 3.000
Variance : 0.317
Standard Deviation : 0.563
Total rolls : 73
Italians Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 17 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.671
Median : 4.000
Variance : 0.650
Standard Deviation : 0.807
Total rolls : 73
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.862
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.636
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 22
ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.118
Median : 3.000
Variance : 0.586
Standard Deviation : 0.765
Total rolls : 34
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Russians Combat
1 was rolled 17 times
2 was rolled 12 times
3 was rolled 18 times
4 was rolled 15 times
5 was rolled 19 times
6 was rolled 11 times
Average roll : 3.435
Median : 3.000
Variance : 0.586
Standard Deviation : 0.766
Total rolls : 92
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 13 times
2 was rolled 13 times
3 was rolled 12 times
4 was rolled 15 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.462
Median : 4.000
Variance : 0.234
Standard Deviation : 0.483
Total rolls : 78
Don’t use that one, use this one I will send.