@Jacob16 No scramble
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
-
@crockett36 So just to clarify, you forgot to move the sub out the battle so you did it in non com. I’m fine with that just wanted to understand. If you still need to adjust go ahead I won’t be taking my turn till late today or early tomorrow. I’m not understanding the switch sides part could you explain more? I think Russia is under a lot of pressure if I had to summarize it. Besides that pretty even in my eyes.
-
@crockett36 Also having fun! :)
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield and 1 bomber Soviet Far East : 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys 7 Sea Zone : 1 destroyer 4 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 7 transports Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry Southeast Mexico : 2 infantry Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry 64 Sea Zone : 1 transport 101 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports 71 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 52 / 57 Russians : 25 / 24 Japanese : 61 / 67 Americans : 50 / 70 Chinese : 7 / 15 British : 33 / 34 UK_Pacific : 6 / 6 Italians : 17 / 22 ANZAC : 12 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 93 times 2 was rolled 90 times 3 was rolled 93 times 4 was rolled 95 times 5 was rolled 98 times 6 was rolled 92 times Average roll : 3.519 Median : 4.000 Variance : 0.067 Standard Deviation : 0.259 Total rolls : 561 Germans Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 21 times 5 was rolled 27 times 6 was rolled 23 times Average roll : 3.480 Median : 3.000 Variance : 0.416 Standard Deviation : 0.645 Total rolls : 150 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 9 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.389 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 72 Italians Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.809 Median : 4.000 Variance : 0.796 Standard Deviation : 0.892 Total rolls : 68 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.862 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 29 Americans Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 6 times Average roll : 3.636 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 22 ANZAC Combat 1 was rolled 1 times 4 was rolled 1 times Average roll : 2.500 Median : 2.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.143 Median : 2.500 Variance : 0.790 Standard Deviation : 0.889 Total rolls : 28 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Russians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 19 times 6 was rolled 11 times Average roll : 3.435 Median : 3.000 Variance : 0.586 Standard Deviation : 0.766 Total rolls : 92 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 10 times 4 was rolled 14 times 5 was rolled 15 times 6 was rolled 10 times Average roll : 3.467 Median : 4.000 Variance : 0.291 Standard Deviation : 0.539 Total rolls : 75
-
I forgot to move them in combat so just used edit. If it is not allowed feel free to move them back onto the transports.
-
Switch sides means that when this game is over we would switch sides and you would be the axis and we the allies
-
@crockett36 it’s okay
-
@crockett36 Got it, I like the idea, that or we switch partners. I’m a bit rusty with the Axis but not bad. Just I’m not sure if I would be a worthy Axis opponent for league players.
-
@FranceNeedsMorePower Can you upload the file please?
-
@crockett36 I did in my turn post if you look above.
-
-
@daaras and I have been playing in person this weekend, back to our regularly scheduled programming tomorrow 🤓
-
@Stucifer take pictures!
-
@Stucifer @crockett36 @Daaras Yes take pictures! What game did you play?
-
@crockett36 Your hosting war room at BFD? I saw your name on their.
-
@FranceNeedsMorePower yes. Have to brush up. Fabulous game
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from Midway to 7 Sea Zone 1 bomber moved from Midway to 7 Sea Zone 4 fighters moved from Midway to 7 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 carriers moved from 8 Sea Zone to 4 Sea Zone 2 battleships, 2 cruisers and 4 destroyers moved from 8 Sea Zone to 4 Sea Zone 6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 4 Sea Zone 1 bomber moved from 7 Sea Zone to Midway 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Aleutian Islands to 8 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 5 infantry, 4 mech_infantrys and 7 transports moved from 8 Sea Zone to 4 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 2 transports moved from 64 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 80 Sea Zone to 71 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 carrier, 2 fighters and 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Japanese to Russians EDIT: Adding units owned by Americans to Soviet Far East: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys EDIT: Removing units owned by Americans from 4 Sea Zone: 1 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 7 transports EDIT: Adding units owned by Americans to 4 Sea Zone: 7 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Libya to Alexandria 2 artilleries and 4 infantry moved from Persia to 80 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 80 Sea Zone to 98 Sea Zone 3 submarines moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 3 infantry moved from Burma to India Non Combat Move - British 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Caucasus to Volgograd 3 fighters moved from India to Eastern Persia 2 tactical_bombers moved from Persia to 98 Sea Zone 2 fighters moved from Persia to 98 Sea Zone Place Units - British 2 fighters placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery placed in India Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 fighters EDIT: Adding units owned by British to Eastern Persia: 2 fighters EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.33 Japanese regular : -1.33
-
@crockett36 Cool! :)
-
@Daaras @crockett36 @Stucifer Daaras must have forgotten, I told him to put the U.K. troops in D.C. on one of my transports. Can I edit that or no?
-
Or who ever is next can edit it?
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 bomber and 3 fighters moved from Southern Italy to 96 Sea Zone 1 armour moved from French Central Africa to Gold Coast Italians take Gold Coast from British Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer and 3 fighters British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 3 fighters in 96 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2 Casualties for Italians: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Italians 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 battleship and 2 cruisers moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from 96 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Belarus 1 infantry and 1 mech_infantry moved from French Equatorial Africa to French Central Africa 1 transport moved from 82 Sea Zone to 84 Sea Zone 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians regular : 1.50 British regular : 0.83