@Jacob16 No scramble
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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@crockett36 One more edit.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 destroyers moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 6 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Suiyuyan to Tsagaan Olom Japanese take Tsagaan Olom from Russians 1 artillery moved from Suiyuyan to Central Mongolia Japanese take Central Mongolia from Russians 1 mech_infantry moved from Shantung to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 9 infantry moved from Amur to Buryatia 1 artillery moved from Kiangsi to Kwangsi 2 fighters moved from Kiangsi to Kwangsi 2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone 4 transports moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from Anhwe to Kiangsi 3 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Anhwe 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 artillery moved from Shantung to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from French Indo China to Kwangsi 5 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 4 artilleries and 4 infantry moved from Malaya to Shan State 2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya 1 submarine moved from 39 Sea Zone to 37 Sea Zone Combat - Japanese Japanese creates battle in territory 62 Sea Zone Battle in Kwangsi Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 destroyer and 1 submarine 1 submarine owned by the ANZAC submerged Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 2 fighters moved from Kwangsi to Malaya 1 artillery moved from 20 Sea Zone to Kiangsi 1 aaGun moved from Amur to Buryatia 3 fighters moved from Japan to Chahar Place Units - Japanese 1 airfield placed in Malaya 2 armour and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Kiangsu 1 mech_infantry placed in Kiangsu 3 artilleries placed in French Indo China Japanese undo move 5. 1 destroyer placed in 36 Sea Zone 2 artilleries placed in French Indo China 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.33 ANZAC regular : 0.33
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@crockett36 sorry. tinkering with placement this time.
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I don’t play Japan that much. Having fun. We should switch sides even if just for fun. Can’t tell if I’m where I am because of the adjustment or play. What are your carefully chosen words for a midgame assessment?
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@crockett36 So just to clarify, you forgot to move the sub out the battle so you did it in non com. I’m fine with that just wanted to understand. If you still need to adjust go ahead I won’t be taking my turn till late today or early tomorrow. I’m not understanding the switch sides part could you explain more? I think Russia is under a lot of pressure if I had to summarize it. Besides that pretty even in my eyes.
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@crockett36 Also having fun! :)
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 factory_major and 1 harbour Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour Midway : 1 airfield and 1 bomber Soviet Far East : 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys 7 Sea Zone : 1 destroyer 4 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 7 transports Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry Southeast Mexico : 2 infantry Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry 64 Sea Zone : 1 transport 101 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports 71 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 52 / 57 Russians : 25 / 24 Japanese : 61 / 67 Americans : 50 / 70 Chinese : 7 / 15 British : 33 / 34 UK_Pacific : 6 / 6 Italians : 17 / 22 ANZAC : 12 / 14 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 93 times 2 was rolled 90 times 3 was rolled 93 times 4 was rolled 95 times 5 was rolled 98 times 6 was rolled 92 times Average roll : 3.519 Median : 4.000 Variance : 0.067 Standard Deviation : 0.259 Total rolls : 561 Germans Combat 1 was rolled 24 times 2 was rolled 24 times 3 was rolled 31 times 4 was rolled 21 times 5 was rolled 27 times 6 was rolled 23 times Average roll : 3.480 Median : 3.000 Variance : 0.416 Standard Deviation : 0.645 Total rolls : 150 British Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 9 times 4 was rolled 12 times 5 was rolled 11 times 6 was rolled 12 times Average roll : 3.389 Median : 3.000 Variance : 0.254 Standard Deviation : 0.504 Total rolls : 72 Italians Combat 1 was rolled 9 times 2 was rolled 7 times 3 was rolled 11 times 4 was rolled 16 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.809 Median : 4.000 Variance : 0.796 Standard Deviation : 0.892 Total rolls : 68 French Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.862 Median : 4.000 Variance : 0.387 Standard Deviation : 0.622 Total rolls : 29 Americans Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 2 times 6 was rolled 6 times Average roll : 3.636 Median : 3.500 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 22 ANZAC Combat 1 was rolled 1 times 4 was rolled 1 times Average roll : 2.500 Median : 2.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 5 times Average roll : 3.143 Median : 2.500 Variance : 0.790 Standard Deviation : 0.889 Total rolls : 28 UK_Pacific Combat 1 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times Average roll : 3.750 Median : 4.500 Variance : 1.111 Standard Deviation : 1.054 Total rolls : 4 Russians Combat 1 was rolled 17 times 2 was rolled 12 times 3 was rolled 18 times 4 was rolled 15 times 5 was rolled 19 times 6 was rolled 11 times Average roll : 3.435 Median : 3.000 Variance : 0.586 Standard Deviation : 0.766 Total rolls : 92 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 13 times 2 was rolled 13 times 3 was rolled 10 times 4 was rolled 14 times 5 was rolled 15 times 6 was rolled 10 times Average roll : 3.467 Median : 4.000 Variance : 0.291 Standard Deviation : 0.539 Total rolls : 75
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I forgot to move them in combat so just used edit. If it is not allowed feel free to move them back onto the transports.
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Switch sides means that when this game is over we would switch sides and you would be the axis and we the allies
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@crockett36 it’s okay
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@crockett36 Got it, I like the idea, that or we switch partners. I’m a bit rusty with the Axis but not bad. Just I’m not sure if I would be a worthy Axis opponent for league players.
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@FranceNeedsMorePower Can you upload the file please?
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@crockett36 I did in my turn post if you look above.
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@daaras and I have been playing in person this weekend, back to our regularly scheduled programming tomorrow 🤓
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@Stucifer take pictures!
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@Stucifer @crockett36 @Daaras Yes take pictures! What game did you play?
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@crockett36 Your hosting war room at BFD? I saw your name on their.
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@FranceNeedsMorePower yes. Have to brush up. Fabulous game
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 8 Sea Zone to 7 Sea Zone 2 fighters and 2 tactical_bombers moved from Midway to 7 Sea Zone 1 bomber moved from Midway to 7 Sea Zone 4 fighters moved from Midway to 7 Sea Zone Combat - Americans Battle in 7 Sea Zone Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 7 Sea Zone Americans win with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 carriers moved from 8 Sea Zone to 4 Sea Zone 2 battleships, 2 cruisers and 4 destroyers moved from 8 Sea Zone to 4 Sea Zone 6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 4 Sea Zone 1 bomber moved from 7 Sea Zone to Midway 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Aleutian Islands to 8 Sea Zone 1 armour, 2 artilleries, 1 cruiser, 5 infantry, 4 mech_infantrys and 7 transports moved from 8 Sea Zone to 4 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 2 infantry moved from 64 Sea Zone to Southeast Mexico 2 transports moved from 64 Sea Zone to 101 Sea Zone 1 destroyer and 1 submarine moved from 80 Sea Zone to 71 Sea Zone 2 aaGuns moved from Western United States to Central United States Place Units - Americans 1 carrier, 2 fighters and 3 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States Turning on Edit Mode EDIT: Changing ownership of Soviet Far East from Japanese to Russians EDIT: Adding units owned by Americans to Soviet Far East: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys EDIT: Removing units owned by Americans from 4 Sea Zone: 1 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 7 transports EDIT: Adding units owned by Americans to 4 Sea Zone: 7 transports EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Libya to Alexandria 2 artilleries and 4 infantry moved from Persia to 80 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 80 Sea Zone to 98 Sea Zone 3 submarines moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 93 Sea Zone to 96 Sea Zone 3 infantry moved from Burma to India Non Combat Move - British 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt 1 aaGun, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus 2 infantry moved from Caucasus to Volgograd 3 fighters moved from India to Eastern Persia 2 tactical_bombers moved from Persia to 98 Sea Zone 2 fighters moved from Persia to 98 Sea Zone Place Units - British 2 fighters placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5 British collect 31 PUs (2 lost to blockades); end with 31 PUs Place Units - UK_Pacific 1 artillery placed in India Turning on Edit Mode EDIT: Removing units owned by British from Persia: 2 fighters EDIT: Adding units owned by British to Eastern Persia: 2 fighters EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -1.33 Japanese regular : -1.33