League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower


  • @crockett36 One more edit.

  • 2025 2024 '23 '22 '19 '18

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 destroyers moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 6 Sea Zone to 7 Sea Zone
            1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                  Japanese take Tsagaan Olom from Russians
            1 artillery moved from Suiyuyan to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 mech_infantry moved from Shantung to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Shantung to Buyant-Uhaa
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            9 infantry moved from Amur to Buryatia
            1 artillery moved from Kiangsi to Kwangsi
            2 fighters moved from Kiangsi to Kwangsi
            2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
            4 transports moved from 37 Sea Zone to 20 Sea Zone
            1 infantry moved from Anhwe to Kiangsi
            3 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
            1 transport moved from 20 Sea Zone to 19 Sea Zone
            1 artillery moved from Shantung to 19 Sea Zone
            1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from French Indo China to Kwangsi
            5 infantry moved from French Indo China to Shan State
                  Japanese take Shan State from UK_Pacific
            4 artilleries and 4 infantry moved from Malaya to Shan State
            2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 62 Sea Zone
            Battle in Kwangsi
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 62 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 destroyer and 1 submarine
                1 submarine owned by the ANZAC submerged
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 62 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from Kwangsi to Malaya
            1 artillery moved from 20 Sea Zone to Kiangsi
            1 aaGun moved from Amur to Buryatia
            3 fighters moved from Japan to Chahar
    
        Place Units - Japanese
            1 airfield placed in Malaya
            2 armour and 1 mech_infantry placed in Shantung
            1 armour and 1 mech_infantry placed in Kiangsu
            1 mech_infantry placed in Kiangsu
            3 artilleries placed in French Indo China
            Japanese undo move 5.
            1 destroyer placed in 36 Sea Zone
            2 artilleries placed in French Indo China
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
            EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • @crockett36 sorry. tinkering with placement this time.

  • 2025 2024 '23 '22 '19 '18

    I don’t play Japan that much. Having fun. We should switch sides even if just for fun. Can’t tell if I’m where I am because of the adjustment or play. What are your carefully chosen words for a midgame assessment?


  • @crockett36 So just to clarify, you forgot to move the sub out the battle so you did it in non com. I’m fine with that just wanted to understand. If you still need to adjust go ahead I won’t be taking my turn till late today or early tomorrow. I’m not understanding the switch sides part could you explain more? I think Russia is under a lot of pressure if I had to summarize it. Besides that pretty even in my eyes.


  • @crockett36 Also having fun! :)


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    

    Combat Hit Differential Summary :

    Territory Summary for Americans :

    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 2 aaGuns, 1 airfield and 1 harbour
    Midway : 1 airfield and 1 bomber
    Soviet Far East : 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
    7 Sea Zone : 1 destroyer
    4 Sea Zone : 2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 tactical_bombers and 7 transports
    Central United States : 2 aaGuns, 2 artilleries, 1 factory_major and 2 infantry
    Southeast Mexico : 2 infantry
    Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
    64 Sea Zone : 1 transport
    101 Sea Zone : 2 carriers, 5 destroyers, 2 fighters and 5 transports
    71 Sea Zone : 1 destroyer and 1 submarine
    

    Production/PUs Summary :

    Germans : 52 / 57
    Russians : 25 / 24
    Japanese : 61 / 67
    Americans : 50 / 70
    Chinese : 7 / 15
    British : 33 / 34
    UK_Pacific : 6 / 6
    Italians : 17 / 22
    ANZAC : 12 / 14
    French : 2 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 93 times
            2 was rolled 90 times
            3 was rolled 93 times
            4 was rolled 95 times
            5 was rolled 98 times
            6 was rolled 92 times
        Average roll : 3.519
        Median : 4.000
        Variance : 0.067
        Standard Deviation : 0.259
        Total rolls : 561
    
    Germans Combat
            1 was rolled 24 times
            2 was rolled 24 times
            3 was rolled 31 times
            4 was rolled 21 times
            5 was rolled 27 times
            6 was rolled 23 times
        Average roll : 3.480
        Median : 3.000
        Variance : 0.416
        Standard Deviation : 0.645
        Total rolls : 150
    
    British Combat
            1 was rolled 14 times
            2 was rolled 14 times
            3 was rolled 9 times
            4 was rolled 12 times
            5 was rolled 11 times
            6 was rolled 12 times
        Average roll : 3.389
        Median : 3.000
        Variance : 0.254
        Standard Deviation : 0.504
        Total rolls : 72
    
    Italians Combat
            1 was rolled 9 times
            2 was rolled 7 times
            3 was rolled 11 times
            4 was rolled 16 times
            5 was rolled 11 times
            6 was rolled 14 times
        Average roll : 3.809
        Median : 4.000
        Variance : 0.796
        Standard Deviation : 0.892
        Total rolls : 68
    
    French Combat
            1 was rolled 2 times
            2 was rolled 5 times
            3 was rolled 5 times
            4 was rolled 6 times
            5 was rolled 5 times
            6 was rolled 6 times
        Average roll : 3.862
        Median : 4.000
        Variance : 0.387
        Standard Deviation : 0.622
        Total rolls : 29
    
    Americans Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 4 times
            4 was rolled 3 times
            5 was rolled 2 times
            6 was rolled 6 times
        Average roll : 3.636
        Median : 3.500
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 22
    
    ANZAC Combat
            1 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.500
        Median : 2.500
        Variance : 1.333
        Standard Deviation : 1.155
        Total rolls : 2
    
    Neutral_Allies Combat
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 1 times
            4 was rolled 2 times
            5 was rolled 3 times
            6 was rolled 2 times
        Average roll : 3.750
        Median : 4.000
        Variance : 0.364
        Standard Deviation : 0.603
        Total rolls : 12
    
    Chinese Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 3 times
            5 was rolled 3 times
            6 was rolled 5 times
        Average roll : 3.143
        Median : 2.500
        Variance : 0.790
        Standard Deviation : 0.889
        Total rolls : 28
    
    UK_Pacific Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.750
        Median : 4.500
        Variance : 1.111
        Standard Deviation : 1.054
        Total rolls : 4
    
    Russians Combat
            1 was rolled 17 times
            2 was rolled 12 times
            3 was rolled 18 times
            4 was rolled 15 times
            5 was rolled 19 times
            6 was rolled 11 times
        Average roll : 3.435
        Median : 3.000
        Variance : 0.586
        Standard Deviation : 0.766
        Total rolls : 92
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 1 times
            4 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.806
        Standard Deviation : 0.898
        Total rolls : 7
    
    Japanese Combat
            1 was rolled 13 times
            2 was rolled 13 times
            3 was rolled 10 times
            4 was rolled 14 times
            5 was rolled 15 times
            6 was rolled 10 times
        Average roll : 3.467
        Median : 4.000
        Variance : 0.291
        Standard Deviation : 0.539
        Total rolls : 75
    

    Savegame


  • Screenshot 2025-09-19 173452.png I forgot to move them in combat so just used edit. If it is not allowed feel free to move them back onto the transports.

  • 2025 2024 '23 '22 '19 '18

    Switch sides means that when this game is over we would switch sides and you would be the axis and we the allies


  • @crockett36 it’s okay


  • @crockett36 Got it, I like the idea, that or we switch partners. I’m a bit rusty with the Axis but not bad. Just I’m not sure if I would be a worthy Axis opponent for league players.


  • @FranceNeedsMorePower Can you upload the file please?


  • @crockett36 I did in my turn post if you look above.


  • 2025 2024 '23

    @daaras and I have been playing in person this weekend, back to our regularly scheduled programming tomorrow 🤓


  • @Stucifer take pictures!


  • @Stucifer @crockett36 @Daaras Yes take pictures! What game did you play?


  • @crockett36 Your hosting war room at BFD? I saw your name on their.


  • @FranceNeedsMorePower yes. Have to brush up. Fabulous game


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 8 Sea Zone to 7 Sea Zone
            2 fighters and 2 tactical_bombers moved from Midway to 7 Sea Zone
            1 bomber moved from Midway to 7 Sea Zone
            4 fighters moved from Midway to 7 Sea Zone
    
        Combat - Americans
            Battle in 7 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers in 7 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
                    Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 7 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            4 carriers moved from 8 Sea Zone to 4 Sea Zone
            2 battleships, 2 cruisers and 4 destroyers moved from 8 Sea Zone to 4 Sea Zone
            6 fighters and 2 tactical_bombers moved from 7 Sea Zone to 4 Sea Zone
            1 bomber moved from 7 Sea Zone to Midway
            1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys moved from Aleutian Islands to 8 Sea Zone
            1 armour, 2 artilleries, 1 cruiser, 5 infantry, 4 mech_infantrys and 7 transports moved from 8 Sea Zone to 4 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            2 infantry moved from 64 Sea Zone to Southeast Mexico
            2 transports moved from 64 Sea Zone to 101 Sea Zone
            1 destroyer and 1 submarine moved from 80 Sea Zone to 71 Sea Zone
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 carrier, 2 fighters and 3 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Changing ownership of Soviet Far East from Japanese to Russians
            EDIT: Adding units owned by Americans to Soviet Far East: 1 armour, 2 artilleries, 5 infantry and 4 mech_infantrys
            EDIT: Removing units owned by Americans from 4 Sea Zone: 1 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 7 transports
            EDIT: Adding units owned by Americans to 4 Sea Zone: 7 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hunan to Kwangsi
            1 infantry moved from Yunnan to Kwangsi
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                    Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Yunnan
            1 infantry moved from Kweichow to Yunnan
    
        Place Units - Chinese
            3 artilleries and 1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Libya to Alexandria
            2 artilleries and 4 infantry moved from Persia to 80 Sea Zone
            2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 80 Sea Zone to 98 Sea Zone
            3 submarines moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 96 Sea Zone
            3 infantry moved from Burma to India
    
        Non Combat Move - British
            2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
            1 aaGun, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
            2 infantry moved from Caucasus to Volgograd
            3 fighters moved from India to Eastern Persia
            2 tactical_bombers moved from Persia to 98 Sea Zone
            2 fighters moved from Persia to 98 Sea Zone
    
        Place Units - British
            2 fighters placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
            British collect 31 PUs (2 lost to blockades); end with 31 PUs
    
        Place Units - UK_Pacific
            1 artillery placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 2 fighters
            EDIT: Adding units owned by British to Eastern Persia: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 8 PUs
            Some Units in India change ownership: 1 artillery
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -1.33
    Japanese regular : -1.33
    

    Savegame

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