@SuperbattleshipYamato us-uk-turn-1-complete-global-1940-game-37.tsvg
how do you get dice stats?
2d10<=3: 9, 8; Hits: 0
Use this file. I meant to have the UK attack from Desert Zone G and edited the German inf.
Game History
Round: 6
Purchase Units - Germans
Germans buy 14 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 infantry moved from Silesia to Berlin
1 infantry moved from Ruhr to Alsace
1 transport moved from SZ 11 to SZ 12
2 artilleries moved from Poland to SZ 12
2 artilleries and 1 transport moved from SZ 12 to SZ 11
2 artilleries moved from SZ 11 to Berlin
4 artilleries and 10 infantry moved from Poland to Silesia
3 artilleries and 9 infantry moved from Ukraine to Poland
1 infantry moved from Karelia to Finland
9 infantry and 3 tanks moved from Kiel to Ruhr
1 fighter moved from Silesia to Ruhr
1 fighter moved from Poland to Hanover
1 infantry moved from Berlin to Hanover
1 artillery, 13 infantry and 1 tank moved from Berlin to Kiel
Combat Move - Germans
Place Units - Germans
14 infantry placed in Berlin
Turn Complete - Germans
Germans collect 44 PUs; end with 46 PUs
@Ragnell804 said in North Africa, Ragnell804 (Allies) vs TGC (Axis):
Malta Convoy Zone
[dice 2d10<=3]
I think you did this bc my german subs moved through that zone? If that is the case, they did not move through that zone and went around using all four movement.
flanking infantry [dice 2d10]
flanking artillery [dice 1d10]
frontal artillery [dice 1d10]
armor [dice 3d10]
fighters [dice 2d10]
bombers [dice 2d10]
2d10: 5, 4
1d10: 10
1d10: 1
3d10: 8, 9, 7
2d10: 8, 10
2d10: 7, 10
rerolling flanking artillery [dice 1d10]
1d10: 5
all british infantry [dice 8d10]
8d10: 10, 4, 3, 7, 9, 7, 9, 8
flanking infantry [dice 1d10]
flanking artillery [dice 2d10]
armor [dice 3d10]
fighters [dice 2d10]
bombers [dice 2d10]
1d10: 4
2d10: 1, 1
3d10: 10, 8, 3
2d10: 1, 6
2d10: 5, 7
7d10: 10, 8, 3, 3, 1, 4, 10