@Tyzoq meant to leave them.
NO scramble.
In the highly unlikely event you get 1 hit still lose the sub 1st.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 5 destroyers and 2 infantry; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
If that’s not allowed then just move them back using edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 5 destroyers and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 transports moved from 11 Sea Zone to 89 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Midway
1 bomber moved from Hawaiian Islands to Midway
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
2 fighters moved from 26 Sea Zone to Midway
1 armour, 5 infantry and 4 mech_infantrys moved from Western United States to 10 Sea Zone
1 armour, 5 infantry, 4 mech_infantrys and 5 transports moved from 10 Sea Zone to 8 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
2 battleships, 3 carriers, 3 cruisers and 3 destroyers moved from 26 Sea Zone to 8 Sea Zone
1 armour, 5 infantry and 4 mech_infantrys moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 75 Sea Zone to 80 Sea Zone
Place Units - Americans
1 carrier and 5 destroyers placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 64 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier and 1 harbour; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Non Combat Move - British
1 submarine moved from 94 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Egypt to Persia
1 aaGun, 1 artillery and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 tactical_bombers and 2 transports moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers moved from 80 Sea Zone to Persia
3 infantry moved from Yunnan to Burma
2 fighters moved from Scotland to 101 Sea Zone
2 aaGuns and 5 infantry moved from Scotland to United Kingdom
1 armour and 2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Caucasus to Volgograd
Place Units - British
1 carrier placed in 80 Sea Zone
1 harbour placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
British collect 32 PUs (2 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 fighter
Combat Hit Differential Summary :
@Stucifer you’re italy right?
@Daaras Yes he is. He has not been on for about two days so I assume he is busy.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 armour moved from French West Africa to Nigeria
Italians take Nigeria from British
1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
1 armour moved from Nigeria to French Central Africa
Italians take French Central Africa from French
2 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in French Equatorial Africa
Non Combat Move - Italians
1 cruiser and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
4 mech_infantrys moved from Romania to Western Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
2 armour moved from Belarus to Western Ukraine
1 bomber moved from Belarus to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,2,6,3,4
Italians collect 15 PUs (5 lost to blockades); end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 artilleries and 3 infantry
Midway : 3 fighters
26 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag, 2 infantry
Northwest Persia : 2 infantry
68 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 51 / 61
Russians : 22 / 25
Japanese : 59 / 65
Americans : 50 / 71
Chinese : 9 / 15
British : 33 / 34
UK_Pacific : 7 / 6
Italians : 20 / 22
ANZAC : 12 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 91 times
2 was rolled 86 times
3 was rolled 85 times
4 was rolled 90 times
5 was rolled 93 times
6 was rolled 77 times
Average roll : 3.458
Median : 3.000
Variance : 0.319
Standard Deviation : 0.564
Total rolls : 522
Null / Other
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.357
Median : 3.500
Variance : 0.541
Standard Deviation : 0.736
Total rolls : 70
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 21 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.480
Median : 3.000
Variance : 0.416
Standard Deviation : 0.645
Total rolls : 150
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.394
Median : 3.000
Variance : 0.355
Standard Deviation : 0.596
Total rolls : 71
Italians Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.862
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.037
Median : 2.000
Variance : 0.827
Standard Deviation : 0.909
Total rolls : 27
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Russians Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.412
Median : 3.500
Variance : 0.343
Standard Deviation : 0.586
Total rolls : 34
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.357
Median : 3.500
Variance : 0.541
Standard Deviation : 0.736
Total rolls : 70
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 5 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 7 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 3 artilleries and 3 infantry
Midway : 3 fighters
26 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 submarine
Belgian Congo : 1 infantry
United Kingdom : 2 infantry
80 Sea Zone : 1 destroyer
Brazil : 1 flag, 2 infantry
Northwest Persia : 3 infantry
68 Sea Zone : 2 infantry and 1 transport
Production/PUs Summary :
Germans : 51 / 61
Russians : 22 / 25
Japanese : 59 / 65
Americans : 50 / 71
Chinese : 9 / 15
British : 33 / 34
UK_Pacific : 7 / 6
Italians : 20 / 22
ANZAC : 12 / 14
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 91 times
2 was rolled 86 times
3 was rolled 85 times
4 was rolled 90 times
5 was rolled 93 times
6 was rolled 77 times
Average roll : 3.458
Median : 3.000
Variance : 0.319
Standard Deviation : 0.564
Total rolls : 522
Null / Other
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.357
Median : 3.500
Variance : 0.541
Standard Deviation : 0.736
Total rolls : 70
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 21 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.480
Median : 3.000
Variance : 0.416
Standard Deviation : 0.645
Total rolls : 150
British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.394
Median : 3.000
Variance : 0.355
Standard Deviation : 0.596
Total rolls : 71
Italians Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
French Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.862
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 29
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.037
Median : 2.000
Variance : 0.827
Standard Deviation : 0.909
Total rolls : 27
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 4
Russians Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.412
Median : 3.500
Variance : 0.343
Standard Deviation : 0.586
Total rolls : 34
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.357
Median : 3.500
Variance : 0.541
Standard Deviation : 0.736
Total rolls : 70
@Stucifer The first save I sent is just for Anzac the other one is Frances. Just thought I should clarify.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Southern Italy to Egypt
Combat - Germans
Strategic bombing raid in Egypt
British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Non Combat Move - Germans
1 bomber moved from Egypt to Greece
3 fighters and 2 tactical_bombers moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
2 aaGuns, 9 artilleries and 16 infantry moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
5 armour moved from Archangel to Eastern Poland
1 armour moved from Eastern Poland to Belarus
1 aaGun, 5 artilleries and 12 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Romania to Eastern Poland
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Western Germany
1 infantry moved from Southern France to Northern Italy
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
10 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,1,3,6
Germans collect 47 PUs (5 lost to blockades); end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Ukraine to Western Ukraine
3 artilleries moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
8 infantry moved from Novosibirsk to Vologda
Combat - Russians
Battle in Western Ukraine
Russians attack with 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Italians roll AA dice in Western Ukraine : 0/4 hits, 0.67 expected hits
Russians roll dice for 3 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 6/15 hits, 5.00 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 3/12 hits, 4.33 expected hits
3 infantry owned by the Russians lost in Western Ukraine
2 aaGuns owned by the Italians and 4 infantry owned by the Italians lost in Western Ukraine
Russians roll dice for 3 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 4/12 hits, 4.50 expected hits
Italians roll dice for 2 armour, 2 artilleries and 4 mech_infantrys in Western Ukraine, round 3 : 2/8 hits, 3.00 expected hits
2 infantry owned by the Russians lost in Western Ukraine
4 mech_infantrys owned by the Italians lost in Western Ukraine
Russians roll dice for 3 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Western Ukraine, round 4 : 2/10 hits, 4.17 expected hits
Italians roll dice for 2 armour and 2 artilleries in Western Ukraine, round 4 : 3/4 hits, 1.67 expected hits
3 infantry owned by the Russians lost in Western Ukraine
2 artilleries owned by the Italians lost in Western Ukraine
Russians roll dice for 3 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 5 : 1/7 hits, 3.17 expected hits
Italians roll dice for 2 armour in Western Ukraine, round 5 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Russians lost in Western Ukraine
1 armour owned by the Italians lost in Western Ukraine
Russians roll dice for 2 artilleries, 3 fighters and 1 tactical_bomber in Western Ukraine, round 6 : 3/6 hits, 2.83 expected hits
Italians roll dice for 1 armour in Western Ukraine, round 6 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Russians: 1 artillery and 8 infantry
Casualties for Italians: 2 aaGuns, 2 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Battle in Vologda
Russians attack with 8 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 8 infantry in Vologda, round 2 : 2/8 hits, 1.33 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 8 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
3 aaGuns, 1 armour, 5 artilleries, 33 infantry and 1 mech_infantry moved from Bryansk to Russia
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns and 8 infantry moved from Timguska to Novosibirsk
3 infantry moved from Volgograd to Samara
Place Units - Russians
7 infantry placed in Russia
Russians undo move 1.
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -1.83
Russians regular : -3.00
Italians AA : -0.67
@Daaras I see it. Working.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
9 infantry moved from Amur to Buryatia
1 artillery moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
4 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 artilleries and 4 infantry moved from Malaya to Shan State
2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 artillery moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Amur to Buryatia
3 fighters moved from Japan to Chahar
Place Units - Japanese
1 airfield placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
3 artilleries placed in French Indo China
Japanese undo move 5.
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.33
@crockett36 I submerged your sub in 62 to indicate that I forgot my sub was there and was going to be forced into a combat that I didn’t want. You can accept that or not. If not, just remove the sub in 56. Interesting map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
9 infantry moved from Amur to Buryatia
1 artillery moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
4 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 artilleries and 4 infantry moved from Malaya to Shan State
2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 artillery moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Amur to Buryatia
3 fighters moved from Japan to Chahar
Place Units - Japanese
1 airfield placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
3 artilleries placed in French Indo China
Japanese undo move 5.
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.33
@crockett36 One more edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 mech_infantry moved from Suiyuyan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Suiyuyan to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Shantung to Buyant-Uhaa
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
9 infantry moved from Amur to Buryatia
1 artillery moved from Kiangsi to Kwangsi
2 fighters moved from Kiangsi to Kwangsi
2 battleships, 3 carriers and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
4 transports moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shantung to Anhwe
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Anhwe to Hopei
1 infantry moved from French Indo China to Kwangsi
5 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
4 artilleries and 4 infantry moved from Malaya to Shan State
2 bombers, 9 fighters and 5 tactical_bombers moved from French Indo China to Malaya
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 submarine
1 submarine owned by the ANZAC submerged
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Malaya
1 artillery moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Amur to Buryatia
3 fighters moved from Japan to Chahar
Place Units - Japanese
1 airfield placed in Malaya
2 armour and 1 mech_infantry placed in Shantung
1 armour and 1 mech_infantry placed in Kiangsu
1 mech_infantry placed in Kiangsu
3 artilleries placed in French Indo China
Japanese undo move 5.
1 destroyer placed in 36 Sea Zone
2 artilleries placed in French Indo China
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.33
Japanese regular : -0.33
ANZAC regular : 0.33
@crockett36 sorry. tinkering with placement this time.
I don’t play Japan that much. Having fun. We should switch sides even if just for fun. Can’t tell if I’m where I am because of the adjustment or play. What are your carefully chosen words for a midgame assessment?