Hey folks, anyone know of a standing live game in the greater Washington DC area for experienced players? My brother and I have been playing 1940 2nd edition a couple times a year for the last decade. Never thought to reach out on this forum, but it looks like a good group of folks.
[Global 1940] House Rule For AAA Guns
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Hey guys! I am a newer axis and allies player and I mainly play axis and allies global 1940.
I don’t like the way AAA guns work in the rules as I feel like for 5 IPC there is no incentive to purchase more of them than what you start with. Which is surprising because of how strong air units are.
The way I play, AAA units participate in battle like every other unit. There is no limit to how many can shoot during a round of combat (so if you had 4 AAA guns and the enemy had only 1 plane you would still roll for all 4). The AAA guns can still be taken as casualties and only work on defense and only hit on a roll of a 1. Any hit by an AAA gun must be taken as a plane casualty by the attacker.
This makes AAA guns more fun in my opinion and gives more incentive to use them as counters to super strong aircraft.
Any thoughts? I haven’t had any issues playing this way but I am still new. I would love some feedback!
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@jacobg I think that makes airplanes too vulnerable. You would need to make them cheaper.
Cheaper airplanes and more effective AA might well be more realistic, but be careful about shifting the balance.