TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 1 destroyer, 1 fighter, 8 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 submarine moved from 106 Sea Zone to 108 Sea Zone 3 artilleries moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 4 bombers moved from Western Germany to Syria 1 fighter and 1 tactical_bomber moved from Southern Italy to Syria 3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone Combat - Germans Battle in Holland Belgium Germans attack with 3 artilleries and 1 mech_infantry French defend with 1 infantry Germans roll dice for 3 artilleries and 1 mech_infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Holland Belgium 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for French: 1 infantry Battle in 97 Sea Zone Germans attack with 3 fighters and 3 tactical_bombers British defend with 1 cruiser and 1 destroyer Germans roll dice for 3 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Germans lost in 97 Sea Zone 1 destroyer owned by the British and 1 cruiser owned by the British lost in 97 Sea Zone Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Germans: 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 110 Sea Zone 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Syria Germans attack with 4 bombers, 1 fighter and 1 tactical_bomber British defend with 1 bomber, 1 fighter and 1 tactical_bomber Germans roll dice for 4 bombers, 1 fighter and 1 tactical_bomber in Syria, round 2 : 5/6 hits, 3.83 expected hits French roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Syria, round 2 : 2/3 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Syria 1 tactical_bomber owned by the British, 1 bomber owned by the British and 1 fighter owned by the British lost in Syria Germans win with 4 bombers remaining. Battle score for attacker is 12 Casualties for Germans: 1 fighter and 1 tactical_bomber Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber Non Combat Move - Germans 4 bombers moved from Syria to Southern Italy 2 fighters and 3 tactical_bombers moved from 97 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 transport moved from 114 Sea Zone to 112 Sea Zone 6 armour and 3 mech_infantrys moved from France to Germany 1 armour moved from Germany to Slovakia Hungary 3 armour moved from Yugoslavia to Romania 5 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania Place Units - Germans 1 destroyer and 1 submarine placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 8 infantry and 2 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 44 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
French regular : 1.33 Germans regular : 0.83 British regular : 0.83

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




