TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer and 13 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 5 infantry moved from Bulgaria to Greece 3 armour moved from Romania to Greece 1 fighter and 1 tactical_bomber moved from Southern Italy to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone 1 bomber moved from Western Germany to 92 Sea Zone 1 bomber moved from Western Germany to 88 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 infantry moved from Northern Italy to Yugoslavia 6 armour and 3 mech_infantrys moved from France to Yugoslavia 1 tactical_bomber moved from Western Germany to Greece 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Greece 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Germans Battle in 88 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Greece Germans attack with 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Greece, round 2 : 3/10 hits, 3,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1,33 expected hits 3 infantry owned by the Germans lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Greece, round 3 : 1/7 hits, 3,00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 4 infantry Battle in Yugoslavia Germans attack with 6 armour, 1 infantry and 3 mech_infantrys Neutral_Allies defend with 3 infantry Germans roll dice for 6 armour, 1 infantry and 3 mech_infantrys in Yugoslavia, round 2 : 4/10 hits, 3,67 expected hits Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Yugoslavia 3 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 3 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/5 hits, 2,33 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 92 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers French defend with 1 cruiser and 1 destroyer Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 2/5 hits, 3,00 expected hits French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 92 Sea Zone Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Germans 1 bomber moved from 92 Sea Zone to Southern Italy 2 fighters and 2 tactical_bombers moved from 92 Sea Zone to Gibraltar 1 bomber moved from 88 Sea Zone to Gibraltar 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 2 artilleries moved from France to Western Germany 6 artilleries and 2 infantry moved from Germany to Slovakia Hungary 3 aaGuns, 3 artilleries, 14 infantry and 1 mech_infantry moved from Slovakia Hungary to Romania 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to Finland 1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 aaGun moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Greece to Southern Italy 1 submarine moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 1 armour and 9 mech_infantrys placed in Germany 4 mech_infantrys placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
French regular : -0,50 Neutral_Allies regular : 1,33 Germans regular : -3,50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




