I think a good idea for 1914 would be to require at least 1 infantry to be stationed in every territory by the end of a power’s turn (the infantry must be from the power controlling. If they don’t, they won’t get the IPCs from this territory. Not only does it potentially make the game more historically accurate (to symbolize the need to keep civilian populations under control during wartime), but it probably also makes the game more balanced, as the Allies will probably be more burdened with this (since they have substantially larger colonial possessions).
[Global 1940] House Rule For AAA Guns
-
Hey guys! I am a newer axis and allies player and I mainly play axis and allies global 1940.
I don’t like the way AAA guns work in the rules as I feel like for 5 IPC there is no incentive to purchase more of them than what you start with. Which is surprising because of how strong air units are.
The way I play, AAA units participate in battle like every other unit. There is no limit to how many can shoot during a round of combat (so if you had 4 AAA guns and the enemy had only 1 plane you would still roll for all 4). The AAA guns can still be taken as casualties and only work on defense and only hit on a roll of a 1. Any hit by an AAA gun must be taken as a plane casualty by the attacker.
This makes AAA guns more fun in my opinion and gives more incentive to use them as counters to super strong aircraft.
Any thoughts? I haven’t had any issues playing this way but I am still new. I would love some feedback!
-
@jacobg I think that makes airplanes too vulnerable. You would need to make them cheaper.
Cheaper airplanes and more effective AA might well be more realistic, but be careful about shifting the balance.





