@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 armour, 3 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Germans
        3 mech_infantrys moved from Rostov to Northwest Persia
        1 infantry moved from Ukraine to Bryansk
        2 infantry moved from Rostov to Tambov
        2 infantry moved from Archangel to Vologda
        1 infantry moved from Archangel to Nenetsia
              Germans take Nenetsia from Russians
        2 infantry moved from Belarus to Smolensk
        1 bomber moved from Ukraine to Vologda
        1 tactical_bomber moved from Ukraine to Bryansk
        1 bomber moved from Ukraine to Northwest Persia
        1 tactical_bomber moved from Ukraine to Northwest Persia
        1 fighter moved from Ukraine to Northwest Persia
        1 fighter moved from Ukraine to Smolensk
        1 fighter moved from Ukraine to Tambov
        1 tactical_bomber moved from Ukraine to Northwest Persia
        1 artillery moved from Rostov to Bryansk
        1 infantry moved from Rostov to Bryansk
        2 infantry moved from Rostov to Volgograd
              Germans take Volgograd from Russians
        5 mech_infantrys moved from Ukraine to Volgograd
        1 fighter moved from Ukraine to Northwest Persia
    Combat - Germans
        Battle in Northwest Persia
            Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
            British defend with 1 infantry; ANZAC defend with 2 infantry
                Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 3/8 hits, 3,50 expected hits
                British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Northwest Persia
            Germans win, taking Northwest Persia from British with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for British: 1 infantry
            Casualties for ANZAC: 2 infantry
        Battle in Tambov
            Germans attack with 1 fighter and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Tambov
                1 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Bryansk
            Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,33 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Germans lost in Bryansk
                1 infantry owned by the Russians lost in Bryansk
                Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1,17 expected hits
                Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Russians lost in Bryansk
            Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 artillery and 1 infantry
        Battle in Smolensk
            Germans attack with 1 fighter and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Vologda
            Germans attack with 1 bomber and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        1 aaGun moved from Archangel to Nenetsia
        7 infantry moved from Novgorod to Archangel
        3 armour moved from Rostov to Caucasus
        5 armour moved from Ukraine to Caucasus
        17 mech_infantrys moved from Ukraine to Caucasus
        2 tactical_bombers moved from Northwest Persia to Caucasus
        2 fighters moved from Northwest Persia to Caucasus
        1 infantry moved from Rostov to Volgograd
        1 mech_infantry moved from Western Ukraine to Rostov
        1 aaGun moved from Western Ukraine to Bryansk
        1 aaGun moved from Ukraine to Rostov
        1 aaGun moved from Western Ukraine to Ukraine
        5 mech_infantrys moved from Eastern Poland to Ukraine
        10 mech_infantrys moved from Germany to Eastern Poland
        1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine
        1 fighter moved from Tambov to Ukraine
        1 fighter moved from Smolensk to Ukraine
        1 bomber moved from Vologda to Eastern Poland
        1 infantry moved from Norway to Finland
        1 submarine moved from 119 Sea Zone to 109 Sea Zone
        1 submarine moved from 125 Sea Zone to 119 Sea Zone
        1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy
        2 fighters moved from 112 Sea Zone to Southern Italy
        1 aaGun moved from Northern Italy to Southern Italy
        1 tactical_bomber moved from Bryansk to Caucasus
        2 infantry moved from Yugoslavia to Bulgaria
        1 bomber moved from Northwest Persia to Bulgaria
    Place Units - Germans
        3 artilleries placed in Ukraine
        3 infantry placed in Novgorod
        1 armour and 1 mech_infantry placed in Germany
        2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany
    Turn Complete - Germans
        Germans collect 59 PUs; end with 59 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 0,00
Germans regular : 0,33
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry
        EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry
        EDIT: Removing units owned by Germans from Novgorod: 1 infantry
        EDIT: Adding units owned by Germans to Novgorod: 1 artillery
        EDIT: Removing units owned by Germans from Ukraine: 1 artillery
        EDIT: Adding units owned by Germans to Ukraine: 1 infantry
        EDIT: Turning off Edit Mode
        Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; 
        Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 fighter and 3 infantry moved from Russia to Vologda
    Combat - Russians
        Battle in Vologda
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 2 infantry
                Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits, 1,00 expected hits
                Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Russians lost in Vologda
                1 infantry owned by the Germans lost in Vologda
                Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Vologda
                1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 2 infantry
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        1 fighter moved from Vologda to Russia
        1 aaGun moved from Korea to Manchuria
        3 infantry moved from Korea to Manchuria
    Place Units - Russians
        2 artilleries and 7 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 17 PUs; end with 17 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 1 carrier, 2 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 unit repaired.
        2 infantry moved from Dutch New Guinea to New Guinea
              Japanese take New Guinea from ANZAC
        2 infantry moved from Yunnan to Burma
        1 infantry moved from Kweichow to Hopei
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Anhwe to Jehol
        1 bomber moved from Japan to Korea
        2 fighters moved from Japan to Jehol
        3 fighters moved from Japan to Korea
        2 fighters moved from French Indo China to Burma
        2 tactical_bombers moved from French Indo China to Burma
        1 fighter moved from French Indo China to Hopei
        1 tactical_bomber moved from French Indo China to Hopei
        1 bomber moved from Philippines to Jehol
        1 fighter moved from French Indo China to Hopei
        1 tactical_bomber moved from French Indo China to Hopei
        1 tactical_bomber moved from 37 Sea Zone to Burma
        1 marine moved from Philippines to 35 Sea Zone
        1 battleship, 1 carrier, 2 destroyers and 1 marine moved from 35 Sea Zone to 46 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 45 Sea Zone to 46 Sea Zone
        1 marine moved from 46 Sea Zone to New Guinea
        1 marine moved from Malaya to 37 Sea Zone
        1 carrier, 1 cruiser, 1 fighter, 1 marine and 1 submarine moved from 37 Sea Zone to 46 Sea Zone
        1 marine moved from 46 Sea Zone to New Guinea
        4 fighters moved from Caroline Islands to 46 Sea Zone
        1 tactical_bomber moved from 45 Sea Zone to French Indo China
        1 destroyer moved from 35 Sea Zone to 55 Sea Zone
        1 submarine moved from 74 Sea Zone to 41 Sea Zone
        1 submarine moved from 20 Sea Zone to 42 Sea Zone
        1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 armour and 2 mech_infantrys moved from Hunan to Kweichow
        2 mech_infantrys moved from Kwangtung to Hunan
        3 infantry moved from French Indo China to Yunnan
        1 mech_infantry moved from Malaya to Yunnan
        1 artillery moved from Malaya to 37 Sea Zone
        1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        1 infantry moved from Borneo to 43 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
        1 transport moved from 37 Sea Zone to 36 Sea Zone
    Combat - Japanese
        Air Battle in Korea
            Japanese attacks with 4 units heading to Korea
            Americans launches 2 interceptors out of Korea
                Attackers Fire,  : 1/4 hits, 1,17 expected hits
                Defenders Fire,  : 0/2 hits, 0,67 expected hits
                1 fighter owned by the Americans lost in Korea
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Korea
                Americans roll AA dice in Korea : 1/1 hits, 0,17 expected hits
            1 bomber owned by the Japanese killed by AA in Korea
            Bombing raid in Korea causes 0 damage total. 
        Battle in Hopei
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hopei, round 2 : 3/6 hits, 2,67 expected hits
                Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Burma
            Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
            British defend with 2 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 4/7 hits, 3,17 expected hits
                UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in Jehol
            Japanese attack with 1 bomber, 2 fighters and 1 infantry
            Americans defend with 1 infantry
                Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Jehol, round 2 : 0/4 hits, 1,83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Jehol, round 3 : 1/4 hits, 1,83 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Jehol
            Japanese win, taking Jehol from Chinese with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Cleaning up after air battles
    Non Combat Move - Japanese
        3 fighters moved from Korea to Japan
        2 fighters moved from Jehol to 6 Sea Zone
        1 bomber moved from Jehol to 19 Sea Zone
        1 bomber moved from 19 Sea Zone to Guam
        1 artillery moved from 20 Sea Zone to Kiangsi
        1 infantry moved from 20 Sea Zone to Kiangsi
        2 fighters moved from Hopei to Anhwe
        2 tactical_bombers moved from Hopei to Anhwe
        1 aaGun moved from Yunnan to Kweichow
        2 fighters and 3 tactical_bombers moved from Burma to French Indo China
        2 tactical_bombers moved from Caroline Islands to French Indo China
    Place Units - Japanese
        1 carrier and 2 destroyers placed in 6 Sea Zone
        1 infantry and 2 mech_infantrys placed in French Indo China
        2 infantry and 1 mech_infantry placed in Malaya
        3 mech_infantrys placed in Kwangtung
    Turn Complete - Japanese
        Japanese collect 54 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -1,50
Americans AA : 0,83
Defenders Fire,  : -0,67
UK_Pacific regular : -0,67
Attackers Fire,  : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour moved from Gibraltar to 91 Sea Zone
        1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
        1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
        2 infantry moved from Morocco to Algeria
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
        2 infantry moved from Manchuria to Jehol
        1 fighter and 1 tactical_bomber moved from Korea to Jehol
        2 fighters moved from 91 Sea Zone to Tunisia
        1 fighter moved from 91 Sea Zone to Algeria
        1 bomber moved from Egypt to Tunisia
    Combat - Americans
        Battle in Jehol
            Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Jehol
                1 infantry owned by the Japanese lost in Jehol
            Americans win, taking Jehol from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Iwo Jima
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Iwo Jima
                1 infantry owned by the Japanese lost in Iwo Jima
            Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Algeria
            Americans attack with 1 fighter and 2 infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits
                Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Algeria
                Americans roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
                Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Algeria
            Americans win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in Tunisia
            Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
            Italians defend with 1 artillery and 5 infantry
                Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3,33 expected hits
                Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 1/6 hits, 2,00 expected hits
                1 infantry owned by the Americans lost in Tunisia
                4 infantry owned by the Italians lost in Tunisia
                Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/8 hits, 3,17 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Italians lost in Tunisia
                Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 4 : 5/8 hits, 3,17 expected hits
                Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 artillery and 5 infantry
    Non Combat Move - Americans
        2 carriers moved from 91 Sea Zone to 94 Sea Zone
        1 fighter moved from Algeria to 94 Sea Zone
        2 fighters moved from Tunisia to 94 Sea Zone
        1 bomber moved from Tunisia to Gibraltar
        1 aaGun moved from Morocco to Algeria
        1 fighter moved from Eastern United States to Gibraltar
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from Jehol to Korea
        1 artillery moved from Western United States to 10 Sea Zone
        1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from Western United States to Hawaiian Islands
        1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to Korea
        1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        3 mech_infantrys placed in Korea
        1 carrier and 1 destroyer placed in 10 Sea Zone
        2 destroyers and 2 submarines placed in 101 Sea Zone
        1 fighter placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,2,2,6
        Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : -1,67
Japanese regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 10 PUs; 
    Combat Move - Chinese
        3 infantry moved from Suiyuyan to Chahar
        2 infantry moved from Suiyuyan to Hopei
        1 fighter moved from Kansu to Hopei
        1 infantry moved from Suiyuyan to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Japanese lost in Hopei
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 7 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 8 : 2/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Chahar
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Japanese regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour moved from Gibraltar to 91 Sea Zone
        1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
        1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 94 Sea Zone
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
        2 infantry moved from Morocco to Algeria
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
        2 infantry moved from Manchuria to Jehol
        1 fighter and 1 tactical_bomber moved from Korea to Jehol
        2 fighters moved from 91 Sea Zone to Tunisia
        1 fighter moved from 91 Sea Zone to Algeria
        1 bomber moved from Egypt to Tunisia
    Combat - Americans
        Battle in Jehol
            Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Jehol, round 2 : 1/4 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Jehol
                1 infantry owned by the Japanese lost in Jehol
            Americans win, taking Jehol from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Iwo Jima
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Iwo Jima
                1 infantry owned by the Japanese lost in Iwo Jima
            Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Algeria
            Americans attack with 1 fighter and 2 infantry
            Italians defend with 1 infantry
                Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 0/3 hits, 0,83 expected hits
                Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Algeria
                Americans roll dice for 1 fighter and 1 infantry in Algeria, round 3 : 1/2 hits, 0,67 expected hits
                Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Italians lost in Algeria
            Americans win, taking Algeria from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 infantry
        Battle in Tunisia
            Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
            Italians defend with 1 artillery and 5 infantry
                Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 4/9 hits, 3,33 expected hits
                Italians roll dice for 1 artillery and 5 infantry in Tunisia, round 2 : 1/6 hits, 2,00 expected hits
                1 infantry owned by the Americans lost in Tunisia
                4 infantry owned by the Italians lost in Tunisia
                Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 3 : 1/8 hits, 3,17 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 3 : 0/2 hits, 0,67 expected hits
                1 infantry owned by the Italians lost in Tunisia
                Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Tunisia, round 4 : 5/8 hits, 3,17 expected hits
                Italians roll dice for 1 artillery in Tunisia, round 4 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Italians lost in Tunisia
            Americans win, taking Tunisia from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
            Casualties for Americans: 1 infantry
            Casualties for Italians: 1 artillery and 5 infantry
    Non Combat Move - Americans
        2 carriers moved from 91 Sea Zone to 94 Sea Zone
        1 fighter moved from Algeria to 94 Sea Zone
        2 fighters moved from Tunisia to 94 Sea Zone
        1 bomber moved from Tunisia to Gibraltar
        1 aaGun moved from Morocco to Algeria
        1 fighter moved from Eastern United States to Gibraltar
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 fighter and 1 tactical_bomber moved from Jehol to Korea
        1 artillery moved from Western United States to 10 Sea Zone
        1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery moved from 26 Sea Zone to Hawaiian Islands
        2 fighters moved from Western United States to Hawaiian Islands
        1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 26 Sea Zone
        1 fighter moved from Hawaiian Islands to Korea
        1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        3 mech_infantrys placed in Korea
        1 carrier and 1 destroyer placed in 10 Sea Zone
        2 destroyers and 2 submarines placed in 101 Sea Zone
        1 fighter placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,1,2,2,6
        Americans collect 56 PUs (3 lost to blockades); end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy nothing; Remaining resources: 10 PUs; 
    Combat Move - Chinese
        3 infantry moved from Suiyuyan to Chahar
        2 infantry moved from Suiyuyan to Hopei
        1 fighter moved from Kansu to Hopei
        1 infantry moved from Suiyuyan to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 3 infantry
            Japanese defend with 2 infantry
                Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Japanese lost in Hopei
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Hopei
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 2 infantry
            Casualties for Japanese: 2 infantry
        Battle in Chahar
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 5 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 6 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 7 : 0/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 7 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 3 infantry in Chahar, round 8 : 2/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Chahar, round 8 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Chahar
                1 infantry owned by the Japanese lost in Chahar
            Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Suiyuyan
    Turn Complete - Chinese
        Chinese collect 11 PUs; end with 21 PUs
    Purchase Units - British
        British buy 1 aaGun, 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 3 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 infantry moved from Persia to Northwest Persia
        2 mech_infantrys moved from Iraq to Northwest Persia
        2 fighters moved from Persia to Northwest Persia
        1 bomber moved from Egypt to Northwest Persia
        1 fighter and 1 tactical_bomber moved from India to Burma
        3 infantry moved from India to Burma
        1 fighter moved from Egypt to Northwest Persia
    Combat - British
        Battle in Burma
            British attack with 1 fighter, 3 infantry and 1 tactical_bomber
            Japanese defend with 2 infantry
                British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 1,67 expected hits
                Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Burma
                British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the British lost in Burma
                1 infantry owned by the Japanese lost in Burma
                British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 4 : 1/3 hits, 1,33 expected hits
                Japanese roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for British: 2 infantry
            Casualties for Japanese: 2 infantry
        Battle in Northwest Persia
            British attack with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys
            Germans defend with 3 mech_infantrys
                British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 2/7 hits, 2,67 expected hits
                Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                2 mech_infantrys owned by the Germans lost in Northwest Persia
                British roll dice for 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys in Northwest Persia, round 3 : 2/7 hits, 2,67 expected hits
                Germans roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Northwest Persia
            British win, taking Northwest Persia from Germans with 1 bomber, 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
            Casualties for Germans: 3 mech_infantrys
    Non Combat Move - British
        1 destroyer moved from 71 Sea Zone to 77 Sea Zone
        2 mech_infantrys moved from Union of South Africa to Belgian Congo
        1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
        1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
        1 armour moved from Persia to Eastern Persia
        2 mech_infantrys moved from Persia to Eastern Persia
        1 artillery moved from Alexandria to Egypt
        1 armour moved from Libya to Alexandria
        1 mech_infantry moved from French Equatorial Africa to Egypt
        1 mech_infantry moved from Iraq to Eastern Persia
        1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
        1 destroyer moved from 81 Sea Zone to 94 Sea Zone
        1 submarine moved from 81 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from India to West India
        1 aaGun and 4 mech_infantrys moved from West India to Eastern Persia
        1 battleship moved from 98 Sea Zone to 81 Sea Zone
        1 bomber moved from Northwest Persia to Egypt
        1 fighter moved from Northwest Persia to Eastern Persia
        4 fighters moved from Russia to Eastern Persia
        2 fighters moved from Northwest Persia to Eastern Persia
        1 fighter moved from Morocco to 94 Sea Zone
        1 carrier moved from 98 Sea Zone to 81 Sea Zone
        1 battleship moved from 81 Sea Zone to 80 Sea Zone
        1 fighter moved from United Kingdom to Gibraltar
        1 fighter and 1 tactical_bomber moved from Burma to India
    Place Units - British
        1 aaGun and 2 infantry placed in Persia
        1 artillery and 1 infantry placed in Union of South Africa
        1 transport placed in 71 Sea Zone
        1 destroyer placed in 106 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
        British collect 35 PUs (3 lost to blockades); end with 38 PUs
    Place Units - UK_Pacific
        1 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : -0,33
Italians regular : -1,67
Japanese regular : 1,33
Germans regular : -1,33
British regular : -3,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - Italians
        Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Italians To War With Chinese
            Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    Combat Move - Italians
        1 armour moved from Caucasus to Novosibirsk
              Italians take Kazakhstan from Russians
              Italians take Novosibirsk from Russians
        1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
        1 bomber moved from Rostov to Northwest Persia
        1 fighter moved from Rostov to Northwest Persia
        1 fighter moved from Ukraine to Northwest Persia
        1 fighter moved from Ukraine to Northwest Persia
    Combat - Italians
        Battle in Northwest Persia
            Italians attack with 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys
            British defend with 1 infantry and 2 mech_infantrys
                Italians roll dice for 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys in Northwest Persia, round 2 : 6/8 hits, 3,17 expected hits
                British roll dice for 1 infantry and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits
                2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Northwest Persia
            Italians win, taking Northwest Persia from British with 1 armour, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 11
            Casualties for British: 1 infantry and 2 mech_infantrys
    Non Combat Move - Italians
        3 mech_infantrys moved from Ukraine to Caucasus
        1 infantry moved from Ukraine to Rostov
        3 mech_infantrys moved from Romania to Ukraine
        2 mech_infantrys moved from Northern Italy to Romania
        1 infantry moved from Northern Italy to Southern Italy
        1 bomber moved from Northwest Persia to Caucasus
        1 fighter moved from Northwest Persia to Volgograd
        2 fighters moved from Northwest Persia to Caucasus
    Place Units - Italians
        3 mech_infantrys placed in Northern Italy
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
        Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Queensland to 55 Sea Zone
    Combat - ANZAC
        Battle in 55 Sea Zone
            ANZAC attack with 3 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            ANZAC win with 3 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        3 fighters moved from 55 Sea Zone to New South Wales
        1 aaGun moved from Queensland to New South Wales
        1 infantry moved from Northern Territory to South Australia
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone
        1 infantry moved from 29 Sea Zone to Line Islands
    Place Units - ANZAC
        1 armour and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
    Purchase Units - ANZAC
        ANZAC buy 1 armour and 2 infantry; Remaining resources: 3 PUs; 
    Combat Move - ANZAC
        3 fighters moved from Queensland to 55 Sea Zone
    Combat - ANZAC
        Battle in 55 Sea Zone
            ANZAC attack with 3 fighters
            Japanese defend with 1 destroyer
                ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                1 destroyer owned by the Japanese lost in 55 Sea Zone
            ANZAC win with 3 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
    Non Combat Move - ANZAC
        3 fighters moved from 55 Sea Zone to New South Wales
        1 aaGun moved from Queensland to New South Wales
        1 infantry moved from Northern Territory to South Australia
        1 transport moved from 62 Sea Zone to 63 Sea Zone
        1 infantry moved from New Zealand to 63 Sea Zone
        1 infantry and 1 transport moved from 63 Sea Zone to 29 Sea Zone
        1 infantry moved from 29 Sea Zone to Line Islands
    Place Units - ANZAC
        1 armour and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 13 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 7 artilleries, 1 bomber, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Germans To War With Chinese
            Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    Combat Move - Germans
        1 infantry moved from Western Germany to 112 Sea Zone
        1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
        1 infantry moved from 111 Sea Zone to Scotland
        1 cruiser moved from 112 Sea Zone to 111 Sea Zone
        1 submarine moved from 109 Sea Zone to 111 Sea Zone
        1 submarine moved from 119 Sea Zone to 111 Sea Zone
        1 carrier moved from 112 Sea Zone to 111 Sea Zone
        1 destroyer moved from 112 Sea Zone to 111 Sea Zone
        1 fighter moved from Western Germany to 111 Sea Zone
        2 fighters moved from Ukraine to Russia
        1 bomber moved from Eastern Poland to Russia
        1 bomber moved from Bulgaria to Russia
        2 mech_infantrys moved from Volgograd to Sikang
        1 mech_infantry moved from Volgograd to Tsinghai
              Germans take Tsinghai from Chinese
        1 tactical_bomber moved from Caucasus to Sikang
        1 mech_infantry moved from Caucasus to Iraq
              Germans take Iraq from British
        2 armour moved from Caucasus to Persia
        2 mech_infantrys moved from Caucasus to Persia
        1 fighter moved from Caucasus to Sikang
        1 tactical_bomber moved from Caucasus to Sikang
        1 tactical_bomber moved from Caucasus to Samara
        1 fighter moved from Caucasus to Samara
        1 fighter moved from Ukraine to Vologda
        1 tactical_bomber moved from Ukraine to Vologda
        1 infantry moved from Nenetsia to Urals
              Germans take Urals from Russians
        2 infantry moved from Archangel to Vologda
        1 infantry moved from Tambov to Samara
        1 infantry moved from Volgograd to Samara
    Combat - Germans
        Air Battle in Russia
            Germans attacks with 4 units heading to Russia
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in Russia
                Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
            Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory_major
            Bombing raid in Russia causes 11 damage total. 
        Battle in Scotland
        Battle in Persia
            Germans attack with 2 armour and 2 mech_infantrys
            British defend with 1 aaGun, 1 factory_minor and 2 infantry
                Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 0/4 hits, 1,33 expected hits
                British roll dice for 1 aaGun and 2 infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                1 mech_infantry owned by the Germans lost in Persia
                Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1,17 expected hits
                British roll dice for 1 aaGun and 2 infantry in Persia, round 3 : 0/2 hits, 0,67 expected hits
                1 aaGun owned by the British and 1 infantry owned by the British lost in Persia
                Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 4 : 1/3 hits, 1,17 expected hits
                British roll dice for 1 infantry in Persia, round 4 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Persia
            Germans win, taking Scotland from British, taking Persia from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
            Casualties for Germans: 1 mech_infantry
            Casualties for British: 1 aaGun and 2 infantry
        Battle in Vologda
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1,50 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Samara
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,50 expected hits
                Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Samara
            Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Sikang
            Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
            Chinese defend with 1 infantry
                Germans roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Sikang, round 2 : 2/5 hits, 2,00 expected hits
                Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Sikang
            Germans win, taking Sikang from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Cleaning up after air battles
    Non Combat Move - Germans
        2 bombers moved from Russia to Ukraine
        1 tactical_bomber moved from Samara to Caucasus
        2 tactical_bombers moved from Sikang to Caucasus
        1 fighter moved from Samara to Volgograd
        1 fighter moved from Sikang to Volgograd
        1 fighter moved from Vologda to Novosibirsk
        1 tactical_bomber moved from Vologda to Novosibirsk
        1 aaGun moved from Nenetsia to Urals
        5 infantry moved from Archangel to Nenetsia
        2 artilleries moved from Ukraine to Rostov
        3 mech_infantrys moved from Volgograd to Novosibirsk
        3 mech_infantrys moved from Caucasus to Northwest Persia
        2 mech_infantrys moved from Caucasus to Northwest Persia
        2 mech_infantrys moved from Caucasus to Novosibirsk
        1 mech_infantry moved from Caucasus to Novosibirsk
        1 mech_infantry moved from Rostov to Caucasus
        5 mech_infantrys moved from Ukraine to Caucasus
        1 artillery moved from Bryansk to Rostov
        1 aaGun moved from Bryansk to Rostov
        1 infantry moved from Bryansk to Rostov
        1 infantry moved from Smolensk to Bryansk
        1 artillery moved from Novgorod to Archangel
        2 infantry moved from Novgorod to Belarus
        10 mech_infantrys moved from Eastern Poland to Ukraine
        1 aaGun moved from Ukraine to Rostov
        1 aaGun moved from Rostov to Caucasus
        1 infantry moved from Ukraine to Rostov
        1 infantry moved from Volgograd to Kazakhstan
        1 infantry moved from Volgograd to Kazakhstan
        1 armour and 1 mech_infantry moved from Germany to Eastern Poland
        2 infantry moved from Bulgaria to Yugoslavia
        3 mech_infantrys moved from Western Germany to Yugoslavia
        2 artilleries and 3 infantry moved from France to Northern Italy
        1 aaGun moved from Southern Italy to Northern Italy
        1 tactical_bomber moved from Southern Italy to Caucasus
        2 fighters moved from Russia to Ukraine
        1 artillery and 1 infantry moved from Finland to Norway
        1 mech_infantry moved from Caucasus to Northwest Persia
    Place Units - Germans
        2 artilleries and 1 infantry placed in Volgograd
        2 artilleries and 1 infantry placed in Novgorod
        3 artilleries placed in Ukraine
        1 bomber placed in Western Germany
        8 mech_infantrys placed in Germany
        1 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
        Germans collect 67 PUs (2 lost to blockades); end with 67 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
        Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Russians regular : -0,67
Germans regular : 0,33
British regular : -0,67
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Rostov: 1 infantry
        EDIT: Adding units owned by Germans to Tambov: 1 infantry
        EDIT: Turning off Edit Mode
        Russians repair damage of 6x factory_major; Remaining resources: 13 PUs; 
        Russians buy 4 infantry; Remaining resources: 1 PUs; 
    Combat Move - Russians
        1 artillery and 1 infantry moved from Russia to Smolensk
        1 infantry moved from Russia to Tambov
        1 fighter moved from Russia to Tambov
        1 artillery and 1 infantry moved from Russia to Bryansk
    Combat - Russians
        Battle in Bryansk
            Russians attack with 1 artillery and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Germans lost in Bryansk
            Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Tambov
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Tambov
            1 fighter owned by the Russians retreated
            Germans win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Russians attack with 1 artillery and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Smolensk
                1 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 fighter moved from Tambov to Russia
    Place Units - Russians
        4 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 14 PUs; end with 15 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans regular : 1,00
Russians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 1 carrier, 1 fighter, 6 infantry, 1 marine, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 artillery moved from Kiangsi to 20 Sea Zone
        1 artillery and 1 transport moved from 20 Sea Zone to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
        1 infantry moved from 17 Sea Zone to Iwo Jima
        1 artillery moved from 17 Sea Zone to Iwo Jima
        1 bomber moved from Guam to Iwo Jima
        1 fighter moved from Anhwe to Jehol
        1 tactical_bomber moved from Anhwe to Jehol
        1 fighter moved from Anhwe to Hopei
        1 tactical_bomber moved from Anhwe to Hopei
        1 fighter moved from Japan to Chahar
        1 fighter moved from 6 Sea Zone to 17 Sea Zone
        1 tactical_bomber moved from French Indo China to Chahar
        1 tactical_bomber moved from French Indo China to Shensi
        1 infantry moved from Szechwan to Shensi
        1 infantry moved from Anhwe to Jehol
        1 artillery moved from Anhwe to Chahar
        1 infantry moved from Anhwe to Chahar
        1 mech_infantry moved from Hunan to Hopei
        1 mech_infantry moved from Yunnan to Szechwan
        1 fighter moved from French Indo China to Chahar
        1 fighter moved from French Indo China to Shensi
        4 tactical_bombers moved from French Indo China to Burma
        2 infantry moved from Yunnan to Burma
    Combat - Japanese
        Battle in 17 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 17 Sea Zone
            Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Iwo Jima
            Japanese attack with 1 artillery, 1 bomber and 1 infantry
            Americans defend with 1 artillery
                Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 2/3 hits, 1,33 expected hits
                Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Iwo Jima
                1 artillery owned by the Americans lost in Iwo Jima
            Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 artillery
        Battle in Jehol
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Americans defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 1/3 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Americans lost in Jehol
            Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Chahar
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 4/5 hits, 2,33 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                1 infantry owned by the Japanese lost in Chahar
                2 infantry owned by the Chinese lost in Chahar
            Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
        Battle in Hopei
            Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Shensi
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1,33 expected hits
                Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Burma
            Japanese attack with 2 infantry and 4 tactical_bombers
            British defend with 1 infantry
                Japanese roll dice for 2 infantry and 4 tactical_bombers in Burma, round 2 : 2/6 hits, 2,33 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
    Non Combat Move - Japanese
        1 bomber moved from Iwo Jima to Japan
        1 fighter moved from 6 Sea Zone to Japan
        1 fighter moved from 17 Sea Zone to Japan
        1 fighter moved from Jehol to Japan
        1 tactical_bomber moved from Jehol to Japan
        2 marines moved from New Guinea to 46 Sea Zone
        1 transport moved from 46 Sea Zone to 33 Sea Zone
        2 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
        2 infantry moved from 34 Sea Zone to Paulau Island
        2 infantry moved from New Guinea to Dutch New Guinea
        1 infantry moved from Yunnan to Kweichow
        1 artillery moved from Yunnan to Kweichow
        1 artillery moved from Yunnan to Kweichow
        1 mech_infantry moved from Hunan to Kweichow
        1 infantry moved from Kiangsi to Anhwe
        3 mech_infantrys moved from Kwangtung to Hunan
        2 mech_infantrys moved from French Indo China to Hunan
        1 infantry moved from French Indo China to Yunnan
        2 infantry moved from Malaya to Shan State
        1 artillery moved from Yunnan to Kweichow
        1 mech_infantry moved from Malaya to Yunnan
        1 aaGun moved from Kweichow to Anhwe
        4 tactical_bombers moved from Burma to French Indo China
        1 transport moved from 36 Sea Zone to 20 Sea Zone
        1 submarine moved from 42 Sea Zone to 39 Sea Zone
        1 submarine moved from 41 Sea Zone to 74 Sea Zone
        1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
        3 fighters moved from 46 Sea Zone to 35 Sea Zone
        1 fighter moved from 46 Sea Zone to 35 Sea Zone
        2 fighters moved from 46 Sea Zone to French Indo China
        1 fighter moved from Hopei to French Indo China
        1 tactical_bomber moved from Hopei to French Indo China
        1 fighter moved from Shensi to Anhwe
        1 tactical_bomber moved from Shensi to Anhwe
        1 fighter moved from Chahar to Anhwe
        1 fighter moved from Chahar to Anhwe
        1 tactical_bomber moved from Chahar to Anhwe
        1 submarine moved from 46 Sea Zone to 62 Sea Zone
        1 submarine moved from 35 Sea Zone to 37 Sea Zone
        2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 2 marines moved from 46 Sea Zone to 35 Sea Zone
        2 marines moved from 35 Sea Zone to Philippines
    Place Units - Japanese
        1 carrier placed in 37 Sea Zone
        2 infantry placed in Malaya
        3 infantry placed in French Indo China
        Japanese undo move 3.
        1 mech_infantry placed in French Indo China
        1 mech_infantry placed in Kwangtung
        2 infantry placed in Kwangtung
        2 infantry placed in French Indo China
        1 submarine placed in 6 Sea Zone
        1 fighter and 1 marine placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese regular : -1,33
Americans regular : 0,67
Japanese regular : -1,67
UK_Pacific regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 mech_infantrys moved from Korea to Jehol
        1 fighter and 1 tactical_bomber moved from Korea to Jehol
        1 fighter moved from Korea to 17 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    Combat - Americans
        Battle in 17 Sea Zone
            Americans attack with 1 fighter and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 17 Sea Zone
            Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Jehol
            Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Jehol
            Americans win, taking Jehol from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Iwo Jima
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Iwo Jima
            Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Americans
        1 fighter moved from 17 Sea Zone to Korea
        1 fighter and 1 tactical_bomber moved from Jehol to Korea
        5 fighters moved from 26 Sea Zone to Korea
        2 fighters moved from Hawaiian Islands to Korea
        1 destroyer moved from 10 Sea Zone to 8 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from Algeria to 94 Sea Zone
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
        1 armour, 1 artillery, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 bomber and 1 fighter moved from Gibraltar to Egypt
        2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 airfield and 3 mech_infantrys placed in Korea
        1 infantry placed in Central United States
        1 transport placed in 101 Sea Zone
        1 destroyer and 1 transport placed in 10 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        1 infantry placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
        Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans regular : 1,83
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 15 PUs; 
    Combat Move - Chinese
        3 infantry moved from Suiyuyan to Shensi
        2 infantry moved from Suiyuyan to Hopei
        1 fighter moved from Suiyuyan to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Manchuria
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese regular : -0,17
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 airfield, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        2 mech_infantrys moved from Korea to Jehol
        1 fighter and 1 tactical_bomber moved from Korea to Jehol
        1 fighter moved from Korea to 17 Sea Zone
        1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    Combat - Americans
        Battle in 17 Sea Zone
            Americans attack with 1 fighter and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 17 Sea Zone
            Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Jehol
            Americans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
            Japanese defend with 1 infantry
                Americans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/4 hits, 1,50 expected hits
                Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Japanese lost in Jehol
            Americans win, taking Jehol from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Iwo Jima
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 artillery
                Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
                Japanese roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Japanese lost in Iwo Jima
            Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - Americans
        1 fighter moved from 17 Sea Zone to Korea
        1 fighter and 1 tactical_bomber moved from Jehol to Korea
        5 fighters moved from 26 Sea Zone to Korea
        2 fighters moved from Hawaiian Islands to Korea
        1 destroyer moved from 10 Sea Zone to 8 Sea Zone
        1 carrier moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from Algeria to 94 Sea Zone
        1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone
        1 armour, 1 artillery, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 94 Sea Zone to 98 Sea Zone
        1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 bomber and 1 fighter moved from Gibraltar to Egypt
        2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Western United States to Hawaiian Islands
        1 mech_infantry moved from Central United States to Western United States
    Place Units - Americans
        1 airfield and 3 mech_infantrys placed in Korea
        1 infantry placed in Central United States
        1 transport placed in 101 Sea Zone
        1 destroyer and 1 transport placed in 10 Sea Zone
        1 carrier placed in 101 Sea Zone
        1 fighter placed in Eastern United States
        1 infantry placed in Western United States
    Turn Complete - Americans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
        Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 15 PUs; 
    Combat Move - Chinese
        3 infantry moved from Suiyuyan to Shensi
        2 infantry moved from Suiyuyan to Hopei
        1 fighter moved from Suiyuyan to Hopei
    Combat - Chinese
        Battle in Hopei
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 mech_infantry
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0,83 expected hits
                Japanese roll dice for 1 mech_infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Hopei to Manchuria
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 8 PUs; end with 23 PUs
    Purchase Units - British
        British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - British
        2 infantry moved from United Kingdom to Scotland
        1 fighter moved from Gibraltar to Scotland
        1 infantry moved from Trans-Jordan to Iraq
        1 mech_infantry moved from Egypt to Iraq
        1 fighter moved from 98 Sea Zone to Iraq
        1 infantry moved from Eastern Persia to Persia
        1 transport moved from 80 Sea Zone to 79 Sea Zone
        1 infantry moved from West India to 79 Sea Zone
        1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
        1 infantry moved from 80 Sea Zone to Persia
        1 mech_infantry moved from Eastern Persia to Persia
        1 destroyer moved from 77 Sea Zone to 74 Sea Zone
        2 infantry moved from India to Burma
        1 fighter and 1 tactical_bomber moved from India to Burma
        1 fighter and 1 tactical_bomber moved from Egypt to Iraq
        4 fighters moved from Eastern Persia to Persia
        1 fighter moved from Eastern Persia to Persia
        2 fighters moved from Eastern Persia to Persia
        1 bomber moved from Egypt to Persia
    Combat - British
        Battle in 74 Sea Zone
            British attack with 1 destroyer
            Japanese defend with 1 submarine
                British roll dice for 1 destroyer in 74 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                1 destroyer owned by the British lost in 74 Sea Zone
            Japanese win with 1 submarine remaining. Battle score for attacker is -8
            Casualties for British: 1 destroyer
        Battle in Burma
            British attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Japanese defend with 2 infantry
                British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1,50 expected hits
                Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Japanese lost in Burma
            British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
        Battle in Persia
            British attack with 1 bomber, 7 fighters, 2 infantry and 1 mech_infantry
            Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                British roll dice for 1 battleship in Persia, round 2 : 0/1 hits, 0,67 expected hits
                British roll dice for 1 bomber, 7 fighters, 2 infantry and 1 mech_infantry in Persia, round 2 : 4/11 hits, 4,67 expected hits
                Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 1/3 hits, 1,33 expected hits
                1 infantry owned by the British lost in Persia
                2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Persia
            British win, taking Persia from Germans with 1 bomber, 7 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
            Casualties for British: 1 infantry
            Casualties for Germans: 2 armour and 1 mech_infantry
        Battle in Scotland
            British attack with 1 fighter and 2 infantry
            Germans defend with 1 airfield and 1 infantry
                British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the British lost in Scotland
                1 infantry owned by the Germans lost in Scotland
            British win, taking Scotland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Iraq
            British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Germans defend with 1 mech_infantry
                British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2,00 expected hits
                Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Germans lost in Iraq
            British win, taking Iraq from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - British
        1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
        1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
        1 transport moved from 81 Sea Zone to 71 Sea Zone
        1 armour moved from Alexandria to Trans-Jordan
        1 artillery moved from Egypt to Trans-Jordan
        1 battleship moved from 81 Sea Zone to 98 Sea Zone
        1 carrier moved from 81 Sea Zone to 98 Sea Zone
        1 destroyer moved from 94 Sea Zone to 98 Sea Zone
        5 fighters moved from Persia to Eastern Persia
        1 bomber moved from Persia to Egypt
        1 fighter moved from Persia to Eastern Persia
        1 fighter moved from Persia to Eastern Persia
        1 artillery moved from West India to Eastern Persia
        1 mech_infantry moved from India to Eastern Persia
        1 fighter and 1 tactical_bomber moved from Burma to India
        1 artillery and 1 infantry moved from India to West India
        2 mech_infantrys moved from Belgian Congo to Egypt
        1 fighter moved from Scotland to United Kingdom
        1 fighter moved from Iraq to Eastern Persia
        1 fighter moved from Iraq to Eastern Persia
        1 tactical_bomber moved from Iraq to Egypt
    Place Units - British
        1 transport placed in 106 Sea Zone
        1 submarine placed in 106 Sea Zone
        1 destroyer placed in 71 Sea Zone
        1 artillery and 1 infantry placed in Union of South Africa
        1 fighter placed in United Kingdom
    Turn Complete - British
        British collect 38 PUs; end with 38 PUs
    Place Units - UK_Pacific
        2 mech_infantrys placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 1
            Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
        UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs
        Some Units in India change ownership: 2 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 1,83
Japanese regular : -0,50
Germans regular : 0,00
British regular : -0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - Italians
        Italians buy 5 mech_infantrys; Remaining resources: 1 PUs; 
    Combat Move - Italians
        1 armour moved from Novosibirsk to Kansu
              Italians take Kansu from Chinese
        1 armour moved from Kansu to Timguska
              Italians take Timguska from Russians
        1 armour and 3 mech_infantrys moved from Northwest Persia to Iraq
        1 bomber moved from Caucasus to Persia
        1 fighter moved from Caucasus to Persia
        1 fighter moved from Caucasus to Iraq
        1 fighter moved from Volgograd to Iraq
        3 mech_infantrys moved from Caucasus to Persia
    Combat - Italians
        Battle in Persia
            Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
            British defend with 1 factory_minor, 1 infantry and 1 mech_infantry
                Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Persia, round 2 : 0/5 hits, 1,67 expected hits
                British roll dice for 1 infantry and 1 mech_infantry in Persia, round 2 : 1/2 hits, 0,67 expected hits
                1 mech_infantry owned by the Italians lost in Persia
                Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Persia, round 3 : 2/4 hits, 1,50 expected hits
                British roll dice for 1 infantry and 1 mech_infantry in Persia, round 3 : 0/2 hits, 0,67 expected hits
                1 mech_infantry owned by the British and 1 infantry owned by the British lost in Persia
            Italians win, taking Persia from British with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Italians: 1 mech_infantry
            Casualties for British: 1 infantry and 1 mech_infantry
        Battle in Iraq
            Italians attack with 1 armour, 2 fighters and 3 mech_infantrys
            British defend with 1 infantry and 1 mech_infantry
                Italians roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Iraq, round 2 : 2/6 hits, 2,00 expected hits
                British roll dice for 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/2 hits, 0,67 expected hits
                1 mech_infantry owned by the Italians lost in Iraq
                1 mech_infantry owned by the British and 1 infantry owned by the British lost in Iraq
            Italians win, taking Iraq from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Italians: 1 mech_infantry
            Casualties for British: 1 infantry and 1 mech_infantry
    Non Combat Move - Italians
        1 fighter moved from Iraq to Caucasus
        1 fighter moved from Iraq to Northwest Persia
        1 fighter moved from Persia to Caucasus
        1 bomber moved from Persia to Ukraine
        3 mech_infantrys moved from Ukraine to Caucasus
        2 mech_infantrys moved from Romania to Ukraine
        3 mech_infantrys moved from Northern Italy to Romania
    Place Units - Italians
        5 mech_infantrys placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 5
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
        Italians collect 19 PUs (5 lost to blockades); end with 20 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -1,17
British regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 aaGun, 1 armour, 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland
        1 infantry moved from South Australia to Queensland
        1 infantry moved from Line Islands to 29 Sea Zone
        1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
        ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 aaGun, 1 armour, 1 artillery, 4 fighters and 4 infantry moved from New South Wales to Queensland
        1 infantry moved from South Australia to Queensland
        1 infantry moved from Line Islands to 29 Sea Zone
        1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
    Turn Complete - ANZAC
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,3
        ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
    Purchase Units - Russians
        Turning on Edit Mode
        EDIT: Removing units owned by Germans from Volgograd: 1 fighter
        EDIT: Adding units owned by Germans to Caucasus: 1 fighter
        EDIT: Turning off Edit Mode
        Russians repair damage of 1x factory_major; Remaining resources: 17 PUs; 
        Russians buy 5 infantry; Remaining resources: 2 PUs; 
    Combat Move - Russians
        2 infantry moved from Russia to Samara
        1 fighter moved from Russia to Samara
        3 artilleries and 20 infantry moved from Russia to Vologda
    Combat - Russians
        Battle in Samara
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0,83 expected hits
                Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Samara
                1 infantry owned by the Germans lost in Samara
            Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Vologda
            Russians attack with 3 artilleries and 20 infantry
            Germans defend with 1 infantry
                Russians roll dice for 3 artilleries and 20 infantry in Vologda, round 2 : 2/23 hits, 4,83 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                1 infantry owned by the Russians lost in Vologda
                1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 3 artilleries and 19 infantry remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 infantry moved from Russia to Vologda
        2 aaGuns moved from Russia to Vologda
        1 fighter moved from Samara to Russia
    Place Units - Russians
        5 infantry placed in Russia
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to Jehol: 1 aaGun and 18 infantry
        EDIT: Removing units owned by Russians from Manchuria: 1 aaGun and 18 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to Manchuria: 1 aaGun and 18 infantry
        EDIT: Removing units owned by Russians from Jehol: 1 aaGun and 18 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Russians
        Russians collect 11 PUs; end with 13 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans regular : 1,33
Russians regular : -2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
    Purchase Units - Japanese
        Japanese buy 2 fighters, 4 infantry, 1 marine, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 infantry moved from Yunnan to Burma
        2 infantry moved from Shan State to Burma
        1 artillery moved from Chahar to Jehol
        1 infantry moved from Anhwe to Chahar
        1 mech_infantry moved from Hunan to Jehol
        1 infantry moved from Kweichow to Hopei
        1 mech_infantry moved from Kweichow to Hopei
        1 tactical_bomber moved from Japan to Jehol
        1 fighter moved from Anhwe to Jehol
        1 tactical_bomber moved from Anhwe to Shensi
        1 fighter moved from Anhwe to Hopei
        1 fighter moved from Anhwe to Shensi
        1 submarine moved from 6 Sea Zone to 8 Sea Zone
        1 bomber moved from Japan to 8 Sea Zone
        1 fighter moved from Japan to 17 Sea Zone
        3 artilleries moved from Kweichow to Hopei
        1 armour moved from Kweichow to Hopei
        2 mech_infantrys moved from Kweichow to Shensi
        1 artillery moved from Anhwe to Hopei
        1 mech_infantry moved from Hunan to Hopei
        1 mech_infantry moved from Kwangtung to Anhwe
        1 mech_infantry moved from Hunan to Hopei
        1 mech_infantry moved from Hunan to Hopei
        1 mech_infantry moved from Hunan to Hopei
        1 mech_infantry moved from French Indo China to Hunan
        1 mech_infantry moved from Yunnan to Kweichow
        1 infantry moved from French Indo China to Yunnan
        2 infantry moved from Kwangtung to Kiangsi
        2 infantry moved from Malaya to Shan State
        1 infantry moved from French Indo China to Yunnan
        1 tactical_bomber moved from French Indo China to Burma
        1 fighter moved from French Indo China to Burma
        1 fighter moved from Japan to Jehol
        1 tactical_bomber moved from French Indo China to Burma
        1 fighter moved from French Indo China to Burma
        1 tactical_bomber moved from French Indo China to Japan
        1 fighter moved from 35 Sea Zone to Japan
        1 tactical_bomber moved from French Indo China to 35 Sea Zone
        1 fighter moved from French Indo China to 35 Sea Zone
        1 fighter moved from Hopei to Shensi
        1 tactical_bomber moved from French Indo China to Burma
        1 submarine moved from 74 Sea Zone to 73 Sea Zone
        1 submarine moved from 37 Sea Zone to 74 Sea Zone
        1 carrier moved from 37 Sea Zone to 35 Sea Zone
        1 tactical_bomber moved from Anhwe to Shensi
        1 transport moved from 20 Sea Zone to 34 Sea Zone
        2 infantry moved from Paulau Island to 34 Sea Zone
        2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
        1 transport moved from 34 Sea Zone to 35 Sea Zone
    Combat - Japanese
        Japanese creates battle in territory 62 Sea Zone
        Battle in 17 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 17 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 62 Sea Zone
            Japanese attack with 1 submarine
            ANZAC defend with 2 destroyers
                Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                1 submarine owned by the Japanese lost in 62 Sea Zone
            ANZAC win with 2 destroyers remaining. Battle score for attacker is -6
            Casualties for Japanese: 1 submarine
        Battle in Shensi
            Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/6 hits, 2,67 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0,67 expected hits
                2 mech_infantrys owned by the Japanese lost in Shensi
                2 infantry owned by the Chinese lost in Shensi
            Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
            Casualties for Japanese: 2 mech_infantrys
            Casualties for Chinese: 2 infantry
        Battle in 8 Sea Zone
            Japanese attack with 1 bomber and 1 submarine
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese roll dice for 1 bomber in 8 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                1 submarine owned by the Japanese lost in 8 Sea Zone
                1 destroyer owned by the Americans lost in 8 Sea Zone
            Japanese win with 1 bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
        Battle in Hopei
            Japanese attack with 1 armour, 4 artilleries, 1 infantry and 5 mech_infantrys
            Chinese defend with 2 infantry
                Japanese roll dice for 1 armour, 4 artilleries, 1 infantry and 5 mech_infantrys in Hopei, round 2 : 3/11 hits, 3,50 expected hits
                Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the Chinese lost in Hopei
            Japanese win, taking Hopei from Chinese with 1 armour, 4 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Battle in Jehol
            Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
            Americans defend with 2 mech_infantrys
                Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2,33 expected hits
                Chinese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0,67 expected hits
                1 mech_infantry owned by the Japanese lost in Jehol
                2 mech_infantrys owned by the Americans lost in Jehol
            Japanese win, taking Jehol from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
            Casualties for Americans: 2 mech_infantrys
        Battle in Burma
            Japanese attack with 2 fighters, 3 infantry and 3 tactical_bombers
            British defend with 2 infantry
                Japanese roll dice for 2 fighters, 3 infantry and 3 tactical_bombers in Burma, round 2 : 5/8 hits, 3,33 expected hits
                UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                2 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 infantry and 1 transport
        EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
        EDIT: Turning off Edit Mode
        2 fighters moved from Shensi to Anhwe
        2 tactical_bombers moved from Shensi to Anhwe
        1 fighter moved from Jehol to Japan
        1 fighter moved from Jehol to Anhwe
        1 tactical_bomber moved from Jehol to Anhwe
        3 tactical_bombers moved from Burma to French Indo China
        2 fighters moved from Burma to French Indo China
        1 fighter moved from 17 Sea Zone to Japan
        1 bomber moved from 8 Sea Zone to Japan
        1 aaGun moved from Anhwe to Hopei
    Place Units - Japanese
        2 fighters and 1 marine placed in Japan
        3 infantry placed in Malaya
        3 mech_infantrys placed in Kwangtung
        1 infantry and 2 mech_infantrys placed in French Indo China
        Turning on Edit Mode
        EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
        EDIT: Turning off Edit Mode
        1 submarine placed in 6 Sea Zone
    Turn Complete - Japanese
        Japanese collect 53 PUs; end with 53 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 1,00
Americans regular : 0,67
Japanese regular : 0,83
UK_Pacific regular : -0,67
ANZAC regular : 1,33