@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul you want action, you’ll get action ;-)
Turn complete!
:O
Let s rock and roll xD
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
2 bombers moved from Caroline Islands to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
2 bombers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 carriers moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
4 tactical_bombers moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
2 infantry moved from French Indo China to Kwangsi
4 infantry moved from Hunan to Kwangsi
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
7 infantry moved from Amur to Manchuria
1 armour moved from Soviet Far East to 4 Sea Zone
1 armour and 1 transport moved from 4 Sea Zone to 8 Sea Zone
1 armour moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Japan to Chahar
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
1 artillery moved from Manchuria to Jehol
Combat - Japanese
Battle in Java
Battle in Borneo
Battle in Aleutian Islands
Battle in Sumatra
Battle in Celebes
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 7/9 hits, 4.67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kwangtung
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 6/10 hits, 4.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Chahar to Manchuria
1 fighter moved from Chahar to Jehol
1 tactical_bomber moved from Philippines to 35 Sea Zone
5 fighters moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Kwangsi
3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
EDIT: 1 submarine moved from 39 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
3 infantry placed in Kiangsu
2 infantry placed in Shantung
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : 3.33
UK_Pacific regular : 0.33
How’s the other game going?
Looks like they just finished round 1.
https://www.axisandallies.org/forums/post/1771699
G1 on Russia! Unfortunately dice in E. Poland were somewhat rough for him but the perfect drive-by through Yugoslavia should salve that wound a little.
UK obliterated the Italian navy at Taranto (excellent choice given the G1 into Russia), Regia Marina hit back some, but is certainly living on borrowed time
@crockett36 I think it’s your turn.
@Stucifer @crockett36 @Daaras Never mind, I did not see the new page. Btw when it’s my turn can you @ me?
@Stucifer @crockett36 @Daaras I’ll have to use edit, I’m at war with Japan but my factories did not upgrade automatically.
@FranceNeedsMorePower the factories should upgrade automatically, but it doesn’t happen until after Politics I think. So it says you can only place 9 units but you’ll be good to place all
@FranceNeedsMorePower what does @FranceNeedsMorePower do?
@Stucifer Thanks for letting me know
@crockett36 I’m not understanding the question.
@Stucifer I will need to re do some of my turn because I did not have this info yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 infantry and 5 transports; Remaining resources: 3 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 5 infantry and 4 mech_infantrys
Aleutian Islands : 2 artilleries
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
11 Sea Zone : 2 transports
10 Sea Zone : 1 destroyer and 6 transports
8 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
59 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Production/PUs Summary :
Germans : 48 / 55
Russians : 28 / 31
Japanese : 56 / 62
Americans : 50 / 73
Chinese : 9 / 16
British : 33 / 38
UK_Pacific : 10 / 17
Italians : 14 / 20
ANZAC : 12 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 60 times
2 was rolled 70 times
3 was rolled 70 times
4 was rolled 67 times
5 was rolled 67 times
6 was rolled 63 times
Average roll : 3.504
Median : 3.000
Variance : 0.199
Standard Deviation : 0.446
Total rolls : 397
Germans Combat
1 was rolled 17 times
2 was rolled 22 times
3 was rolled 28 times
4 was rolled 18 times
5 was rolled 25 times
6 was rolled 19 times
Average roll : 3.535
Median : 3.000
Variance : 0.730
Standard Deviation : 0.855
Total rolls : 129
British Combat
1 was rolled 12 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.311
Median : 3.000
Variance : 0.347
Standard Deviation : 0.589
Total rolls : 61
Italians Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.727
Median : 4.000
Variance : 1.047
Standard Deviation : 1.023
Total rolls : 33
French Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.964
Median : 4.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 28
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Chinese Combat
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.037
Median : 2.000
Variance : 0.827
Standard Deviation : 0.909
Total rolls : 27
UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 2
Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.667
Median : 3.500
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 7
Japanese Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.397
Median : 4.000
Variance : 0.587
Standard Deviation : 0.766
Total rolls : 68
You can check these boxes when posting your savegame

the other ones are fine if you want to, but these are what most league players post
@Stucifer Oh I clicked all of them expect save game. Thanks for letting me know.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 infantry and 5 transports; Remaining resources: 3 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber and 3 fighters moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Aleutian Islands
Americans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Aleutian Islands, round 2 : 0/5 hits, 1.83 expected hits
Japanese roll dice for 1 armour in Aleutian Islands, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Aleutian Islands, round 3 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Aleutian Islands, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Americans lost in Aleutian Islands
1 armour owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from 16 Sea Zone to 8 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United States
2 transports moved from 101 Sea Zone to 11 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
Place Units - Americans
1 destroyer and 5 transports placed in 10 Sea Zone
2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 aaGuns, 1 fighter and 14 infantry moved from Kweichow to Yunnan
Place Units - Chinese
4 artilleries placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 32 PUs;
British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 98 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
Combat - British
Battle in 94 Sea Zone
British attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 94 Sea Zone
British win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 125 Sea Zone
British attack with 3 fighters
Germans defend with 1 destroyer
British roll dice for 3 fighters in 125 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 fighters in 125 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the British lost in 125 Sea Zone
1 destroyer owned by the Germans lost in 125 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 1 destroyer
Non Combat Move - British
2 fighters moved from 125 Sea Zone to Scotland
2 aaGuns moved from United Kingdom to Scotland
5 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to 98 Sea Zone
1 fighter moved from Persia to Egypt
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour and 2 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 aaGun, 1 artillery and 3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from Quebec to Eastern United States
Place Units - British
1 carrier and 1 submarine placed in 98 Sea Zone
1 fighter placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : -0.50
Japanese regular : 1.67
Germans regular : 0.33
British regular : -1.83
@Stucifer Hold off on your turn for a quick sec I think I skipped China’s mobilize/purchase or maybe Daaras did it.
@Stucifer Never mind go ahead Daaras covered China for me.
@FranceNeedsMorePower did you want to move the US units in 59
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 cruiser moved from 92 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Greece to Russia
Combat - Italians
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in French West Africa
Italians attack with 1 armour and 1 infantry
French defend with 1 fighter
Italians roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
French roll dice for 1 fighter in French West Africa, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in French West Africa
1 fighter owned by the French lost in French West Africa
Italians win, taking French West Africa from French with 1 armour remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for French: 1 fighter
Non Combat Move - Italians
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
4 mech_infantrys moved from Northern Italy to Romania
2 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry moved from Romania to Eastern Poland
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Russia to Belarus
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Morocco
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : 0.50
Russians AA : -0.17
@Stucifer Yes can I use edit or is it to late. I forgot they were down there.