@captainwalker nevermind the rolls done for Anzac. I was just fooling around with Anzac after my British move and forgot I was online.
@Private-Panic Anzac is up
why does the engine here say the pacific route objective is green? Is that a bug? Do you see the same in your engine if you look at the russian NOs?
@Elrood is Japan at war with Russia ?
@MadWaldi Please lose a couple of Carriers to cheer my morose ally up!
Game History
Round: 6
Politics - Russians
Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians win, taking Rostov from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Italians: 2 armour
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
6 infantry moved from Vologda to Russia
2 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Novosibirsk to Samara
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 armour and 3 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Russians to Bryansk: 3 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 6
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
2 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 bombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Sumatra
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 6 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Java
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/7 hits, 3,00 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 3,00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Kiangsu to Kweichow
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 artillery moved from Shensi to Kansu
1 battleship and 1 carrier moved from 37 Sea Zone to 42 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,33
Japanese regular : -0,17
UK_Pacific regular : -0,33
ANZAC regular : -1,00
@Private-Panic
I am sorry, I missed your last plead.
@MadWaldi bloody Hell, did we not register any hits ?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery moved from Tunisia to Libya
Americans take Libya from Italians
1 mech_infantry moved from French Equatorial Africa to Egypt
1 mech_infantry moved from Morocco to Tunisia
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to Iraq
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 2 infantry, 1 marine and 1 mech_infantry in Caroline Islands, round 2 : 2/5 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 41 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 41 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 27
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Midway
2 carriers, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 54 Sea Zone to 57 Sea Zone
1 fighter moved from 41 Sea Zone to 57 Sea Zone
1 bomber moved from 41 Sea Zone to India
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 infantry and 2 mech_infantrys placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
Purchase Units - British
British buy 2 artilleries, 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Cyprus
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Cyprus from Italians, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
6 infantry moved from Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 fighter moved from 98 Sea Zone to Bryansk
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Alexandria to Egypt
1 transport moved from 71 Sea Zone to 81 Sea Zone
Place Units - British
2 destroyers and 1 fighter placed in 98 Sea Zone
2 artilleries and 1 infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Americans regular : 1.50
Japanese regular : -1.00
Germans regular : -0.17
British regular : 0.33
@Elrood That worked fine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 6
Combat Move - Italians
1 artillery and 1 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 fighters moved from 97 Sea Zone to Cyprus
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from Southern Italy to 99 Sea Zone
1 mech_infantry moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/4 hits, 1,67 expected hits
British roll dice for 2 infantry in Cyprus, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Cyprus
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 3 : 0/4 hits, 1,67 expected hits
British roll dice for 1 infantry in Cyprus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Cyprus
Italians roll dice for 1 artillery and 2 fighters in Cyprus, round 4 : 1/3 hits, 1,33 expected hits
British roll dice for 1 infantry in Cyprus, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Cyprus
Italians win, taking Cyprus from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 artillery
Italians roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Western Ukraine
1 artillery owned by the Russians lost in Western Ukraine
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Ukraine
1 fighter moved from 99 Sea Zone to Southern Italy
2 fighters moved from Cyprus to 97 Sea Zone
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians regular : -2,50
Russians regular : 0,67
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
4 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
2 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Ukraine to Russia
2 bombers moved from Novgorod to Russia
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/4 hits, 0,67 expected hits
Bombing raid in Russia rolls: 8,8,5,3 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in 109 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 2 bombers and 1 destroyer in 109 Sea Zone, round 3 : 0/3 hits, 1,67 expected hits
Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 bomber owned by the Germans lost in 109 Sea Zone
1 bomber owned by the Germans retreated
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -26
Casualties for Germans: 1 bomber, 1 destroyer and 1 submarine
Battle in Rostov
Germans attack with 1 fighter, 4 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Rostov, round 2 : 1/7 hits, 2,33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 4 : 1/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Western Germany to Ukraine
1 fighter and 2 tactical_bombers moved from Rostov to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
10 mech_infantrys moved from Eastern Poland to Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Ukraine to Caucasus
2 bombers moved from Russia to Ukraine
2 bombers moved from Russia to Novgorod
1 fighter moved from Western Germany to Ukraine
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
1 bomber placed in Western Germany
3 infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 2,00
Russians regular : 1,00
Germans regular : -6,67
Russians AA : -0,67
@Private-Panic reeeally unlucky in SZ109 against US, but was happy how russian batles went. :-)
America rules the British Waves. It is 1812 all over again .
@Witt I think that was the Revolution, not 1812? Needed French help too.
Probably cannot do GB until late afternoon Wednesday.
Or Russian either!
@Private-Panic when loading the game it looks like this:
and we also did not receive MARTI Emails… did you do your go locally? It really looks like it.
Next time we will not accept this… not doubting your honesty, but we probably need pain to get you to learn! :-P
Test summary from TripleA, engine version: 2.7.14929, time: 21:44:38
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First
Game History
Round: 7
Politics - Japanese
Combat Move - Japanese
1 mech_infantry moved from Kansu to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kansu to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Manchuria
1 armour and 1 mech_infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
1 infantry moved from French Indo China to Shan State
2 bombers moved from Kweichow to Manchuria
2 submarines moved from 42 Sea Zone to 57 Sea Zone
1 submarine moved from 35 Sea Zone to 57 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Japanese roll dice for 1 battleship in Celebes, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 4/6 hits, 3,00 expected hits
Americans roll dice for 2 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Celebes
2 infantry owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 1/5 hits, 2,00 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 57 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 3 submarines in 57 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 57 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 3 submarines in 57 Sea Zone, round 3 : 1/3 hits, 1,00 expected hits
1 carrier owned by the Americans lost in 57 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Manchuria
Japanese attack with 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 4/7 hits, 3,33 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Manchuria
2 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
1 fighter owned by the Americans could not land and were killed
Non Combat Move - Japanese
2 bombers moved from Manchuria to Hunan
1 aaGun moved from Kweichow to Szechwan
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Tsinghai to Suiyuyan
1 mech_infantry moved from Timguska to Suiyuyan
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Jehol
2 mech_infantrys moved from Yunnan to Hunan
1 carrier moved from 42 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 34 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 battleship and 1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 fighter moved from Borneo to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 79 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0,33
Americans regular : 0,00
Japanese regular : -1,33
UK_Pacific regular : 1,33