@cwglee51 said in cwglee51 allies+40 vs simon Axis OOB:
@simon33 no scramble
Can’t agree with that decision but the possibility of getting the Bismarck trapped in 111 does seem to be the upside.
@sunkhareb feel free to swap the us fighter for the uk or the french
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 32 PUs;
Russians buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Russia to Bessarabia
2 fighters moved from Russia to Vologda
2 fighters moved from Russia to Smolensk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Vologda
4 aaGuns, 1 armour, 18 artilleries, 26 infantry and 1 mech_infantry moved from Russia to Bryansk
2 fighters moved from Vologda to Russia
2 fighters moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
4 armour and 5 mech_infantrys moved from Volgograd to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
3 armour and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from French Indo China to Shensi
1 bomber moved from French Indo China to Shensi
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber moved from French Indo China to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from French Indo China to 44 Sea Zone
1 bomber moved from French Indo China to Celebes
2 fighters and 2 tactical_bombers moved from French Indo China to Philippines
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Philippines
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Celebes
Japanese attack with 2 bombers and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 2/4 hits, 1.67 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Shensi
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Hunan
1 armour, 1 artillery and 1 mech_infantry moved from Hunan to Yunnan
4 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 marine moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya
2 bombers moved from Celebes to Borneo
1 fighter moved from 44 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Philippines to 36 Sea Zone
2 fighters moved from Philippines to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 fighter moved from French Indo China to Shantung
1 fighter and 1 tactical_bomber moved from French Indo China to Japan
1 bomber moved from Shensi to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 fighter moved from Burma to 37 Sea Zone
1 fighter and 2 tactical_bombers moved from Burma to French Indo China
1 submarine moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 fighter placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
7 infantry placed in Japan
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
Japanese undo move 5.
Japanese undo move 4.
1 armour and 2 artilleries placed in French Indo China
2 infantry and 1 mech_infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33
Americans regular : 1.00
Japanese regular : -1.83
UK_Pacific regular : -0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 4 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Iceland to 123 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 fighters moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Norway
Battle in 6 Sea Zone
Americans attack with 1 bomber, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Battle in 97 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 112 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 112 Sea Zone
1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Germans: 1 submarine
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 105 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to Egypt
1 fighter moved from Russia to Caucasus
2 fighters moved from Eastern United States to 105 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 infantry moved from Tunisia to Algeria
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United States
4 infantry placed in Central United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Anhwe
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Hopei
1 infantry moved from Chahar to Hopei
1 fighter moved from Suiyuyan to Anhwe
Combat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Chahar
1 infantry moved from Suiyuyan to Chahar
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Purchase Units - British
British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
2 submarines moved from 81 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Ukraine to Romania
British take Romania from Germans
4 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 submarine
Germans defend with 3 fighters, 1 infantry, 1 mech_infantry and 1 transport
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 transport in 112 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
British roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone
Germans and British reach a stalemate
. Battle score for attacker is 14
Casualties for Germans: 1 infantry, 1 mech_infantry and 1 transport
Battle in Burma
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1.83 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for British: 4 infantry
Battle in 97 Sea Zone
British attack with 3 submarines
Italians defend with 1 destroyer and 1 fighter
British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 submarine owned by the British lost in 97 Sea Zone
1 destroyer owned by the Italians lost in 97 Sea Zone
Italians and British reach a stalemate
. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 fighter moved from Caucasus to Egypt
1 fighter moved from Russia to Caucasus
1 armour moved from Ukraine to Rostov
2 mech_infantrys moved from Iraq to Caucasus
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Rostov to Caucasus
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
3 infantry placed in Persia
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1,1
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67
Americans regular : 0.00
Italians regular : 0.00
Japanese regular : 1.00
Germans regular : 0.83
British regular : -2.00
dice have not been friendly to me this game lol
dice have not been friendly to me this game lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from French
2 armour and 1 mech_infantry moved from Belarus to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Romania
Italians win, taking Romania from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from France to Southern France
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.83
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Battle in 35 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 77 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 77 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
assumed submerge in philipines, let me know if you preferred the sub to stay and fight
Forgot to move Anzac cruiser to Iwo Jima sz
Will edit when I can get on the computer but if you get to G turn before I can edit, just edit then, or I can edit when I do Russia 👍
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Caroline Islands to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Paulau Island
Battle in 35 Sea Zone
ANZAC attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 3 fighters in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
ANZAC win, taking Paulau Island from Japanese, taking 35 Sea Zone from Japanese with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from South Australia to New South Wales
2 infantry moved from Trans-Jordan to Egypt
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 77 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 77 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 17 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 91 Sea Zone
2 bombers moved from Western Germany to Western Ukraine
2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 2 bombers and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
2 bombers owned by the Germans retreated
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in 115 Sea Zone
Germans attack with 3 fighters and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 3 fighters and 3 tactical_bombers in 115 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
2 bombers moved from Western Ukraine to Novgorod
3 fighters and 3 tactical_bombers moved from 115 Sea Zone to Novgorod
2 mech_infantrys moved from Eastern Poland to Romania
10 armour and 29 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from France to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Romania
2 tactical_bombers moved from France to Western Germany
3 mech_infantrys moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to France
1 infantry moved from Belarus to Baltic States
3 infantry moved from Belarus to Novgorod
3 aaGuns, 5 artilleries and 18 infantry moved from Belarus to Baltic States
1 bomber moved from 91 Sea Zone to Southern France
Place Units - Germans
1 destroyer and 1 transport placed in 115 Sea Zone
1 infantry placed in Novgorod
1 fighter placed in Western Germany
1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,5
Germans collect 42 PUs (1 lost to blockades); end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : 0.17
Germans regular : -4.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Italians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bessarabia to Eastern Poland
Russians take Eastern Poland from Germans
Combat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns and 11 infantry moved from Amur to Korea
2 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Bryansk
6 infantry moved from Novosibirsk to Vologda
1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
6 armour and 7 mech_infantrys moved from Bryansk to Ukraine
3 armour and 1 mech_infantry moved from Russia to Ukraine
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
Place Units - Russians
1 armour and 3 artilleries placed in Russia
2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
@wizmark bump!
@sunkhareb I shall surrender here…well played, just couldnt get the axis going in this game!
Good game wiz! Yeah moving the allied fighters into Russia ended up being huge… Thank you for the game, let me know if you ever want a rematch!