Scramble if the French attack z99.
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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tend toward disallowing it.
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@crockett36 @Stucifer @Daaras Alright I’m fine can you edit it on your turn and move it south? Please move it to 59 and edit it on your turn. I’m not sure if the file I sent works but you can edit that and then the Tac on Peral move to the Carrier in the sea zone right there using Daaras file.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 4 mech_infantrys; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 unit repaired. 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria 1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in Gibraltar Battle in Morocco Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Morocco Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Algeria Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Algeria 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 destroyer moved from 93 Sea Zone to 94 Sea Zone 1 submarine moved from 95 Sea Zone to 94 Sea Zone 2 aaGuns, 2 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania 2 armour moved from Romania to Eastern Poland 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern France 1 bomber moved from Egypt to Greece Place Units - Italians 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 15 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.33 Italians regular : 0.50 British AA : -0.17
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 5 infantry New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry 26 Sea Zone : 1 cruiser and 1 destroyer 86 Sea Zone : 1 transport Iraq : 2 infantry Brazil : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 47 / 51 Russians : 32 / 39 Japanese : 33 / 34 Americans : 52 / 52 Chinese : 9 / 16 British : 33 / 38 UK_Pacific : 17 / 17 Italians : 14 / 20 ANZAC : 12 / 12 French : 5 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 52 times 2 was rolled 60 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 59 times 6 was rolled 58 times Average roll : 3.537 Median : 4.000 Variance : 0.141 Standard Deviation : 0.375 Total rolls : 339 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 19 times Average roll : 3.537 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 123 British Combat 1 was rolled 12 times 2 was rolled 12 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.333 Median : 3.000 Variance : 0.271 Standard Deviation : 0.521 Total rolls : 60 Italians Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.727 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 French Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.964 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 28 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 2.920 Median : 2.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 25 Russians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.000 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 5 times Average roll : 3.487 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 39
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 5 infantry New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry 26 Sea Zone : 1 cruiser and 1 destroyer United Kingdom : 2 infantry French Equatorial Africa : 1 infantry French West Africa : 1 fighter 86 Sea Zone : 1 transport Iraq : 3 infantry Brazil : 1 flag, 4 infantry 98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 51 Russians : 32 / 39 Japanese : 33 / 34 Americans : 52 / 52 Chinese : 9 / 16 British : 33 / 38 UK_Pacific : 17 / 17 Italians : 14 / 20 ANZAC : 12 / 12 French : 5 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 52 times 2 was rolled 60 times 3 was rolled 56 times 4 was rolled 54 times 5 was rolled 59 times 6 was rolled 58 times Average roll : 3.537 Median : 4.000 Variance : 0.141 Standard Deviation : 0.375 Total rolls : 339 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 19 times Average roll : 3.537 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 123 British Combat 1 was rolled 12 times 2 was rolled 12 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3.333 Median : 3.000 Variance : 0.271 Standard Deviation : 0.521 Total rolls : 60 Italians Combat 1 was rolled 5 times 2 was rolled 1 times 3 was rolled 8 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.727 Median : 4.000 Variance : 1.047 Standard Deviation : 1.023 Total rolls : 33 French Combat 1 was rolled 1 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.964 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 28 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 2.920 Median : 2.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 25 Russians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.000 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 1 times 6 was rolled 3 times Average roll : 4.000 Median : 4.000 Variance : 0.806 Standard Deviation : 0.898 Total rolls : 7 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 5 times Average roll : 3.487 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 39
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@FranceNeedsMorePower Are you playing France too? any moves or should I go forward with G3
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NVM, looks like I downloaded the wrong file.
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@Stucifer Yes I’m also France. I thought I sent you France maybe you got the wrong file?
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 2 bombers moved from Southern Italy to 88 Sea Zone 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Bessarabia Combat - Germans Battle in 88 Sea Zone Germans attack with 2 bombers British defend with 1 destroyer and 1 transport Germans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer and 1 transport in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Germans lost in 88 Sea Zone 1 destroyer owned by the British lost in 88 Sea Zone 1 transport owned by the British lost in 88 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 bomber Casualties for British: 1 destroyer and 1 transport Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 artillery moved from Normandy Bordeaux to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 bomber moved from 88 Sea Zone to Gibraltar 1 fighter moved from Western Germany to Greece 2 tactical_bombers moved from Southern Italy to Greece 2 armour moved from Greece to Romania 1 infantry moved from Greece to Bulgaria 10 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Eastern Poland to Bessarabia 3 artilleries and 6 infantry moved from Poland to Baltic States 2 aaGuns moved from Eastern Poland to Bessarabia 7 infantry moved from Eastern Poland to Baltic States 6 armour and 4 mech_infantrys moved from Germany to Eastern Poland 4 artilleries and 6 infantry moved from Germany to Poland 7 infantry moved from Karelia to Finland 7 infantry moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 2 aaGuns and 1 artillery moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from Southern France to Northern Italy Place Units - Germans 1 submarine placed in 110 Sea Zone 5 artilleries and 5 infantry placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.17 Germans regular : -0.83 British regular : 0.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 armour and 2 mech_infantrys moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 3 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus Combat - Russians Battle in Belarus Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus 1 infantry owned by the Germans lost in Belarus Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Chahar from Japanese to Chinese EDIT: Turning off Edit Mode 3 fighters and 1 tactical_bomber moved from Belarus to Ukraine 2 aaGuns moved from Bryansk to Ukraine 1 aaGun and 9 infantry moved from Novgorod to Archangel 1 artillery and 9 infantry moved from Russia to Bryansk 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Olgiy 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Chahar 18 infantry moved from Bryansk to Ukraine 3 artilleries moved from Bryansk to Ukraine 5 infantry moved from Ukraine to Bryansk Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 Russians regular : 0.67
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 bombers moved from Caroline Islands to 35 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 2 bombers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 3 carriers moved from 33 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 battleships moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 4 tactical_bombers moved from Kwangsi to Kwangtung 3 fighters moved from Kwangsi to Kwangtung 2 infantry moved from French Indo China to Kwangsi 4 infantry moved from Hunan to Kwangsi 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Jehol to Chahar 1 fighter moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Chahar 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 7 infantry moved from Amur to Manchuria 1 armour moved from Soviet Far East to 4 Sea Zone 1 armour and 1 transport moved from 4 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Japan to Chahar 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 destroyer moved from 33 Sea Zone to 20 Sea Zone 1 cruiser moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from Manchuria to Jehol Combat - Japanese Battle in Java Battle in Borneo Battle in Aleutian Islands Battle in Sumatra Battle in Celebes Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 7/9 hits, 4.67 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung 2 infantry owned by the British lost in Kwangtung Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 6/10 hits, 4.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Chahar Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Chahar to Manchuria 1 fighter moved from Chahar to Jehol 1 tactical_bomber moved from Philippines to 35 Sea Zone 5 fighters moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kwangsi 3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi EDIT: 1 submarine moved from 39 Sea Zone to 41 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 3 infantry placed in Kiangsu 2 infantry placed in Shantung 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Americans regular : 0.33 Japanese regular : 3.33 UK_Pacific regular : 0.33
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How’s the other game going?
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Looks like they just finished round 1.
https://www.axisandallies.org/forums/post/1771699
G1 on Russia! Unfortunately dice in E. Poland were somewhat rough for him but the perfect drive-by through Yugoslavia should salve that wound a little.
UK obliterated the Italian navy at Taranto (excellent choice given the G1 into Russia), Regia Marina hit back some, but is certainly living on borrowed time
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@crockett36 I think it’s your turn.
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@Stucifer @crockett36 @Daaras Never mind, I did not see the new page. Btw when it’s my turn can you @ me?
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@Stucifer @crockett36 @Daaras I’ll have to use edit, I’m at war with Japan but my factories did not upgrade automatically.
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@FranceNeedsMorePower the factories should upgrade automatically, but it doesn’t happen until after Politics I think. So it says you can only place 9 units but you’ll be good to place all
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@FranceNeedsMorePower what does @FranceNeedsMorePower do?
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@Stucifer Thanks for letting me know
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@crockett36 I’m not understanding the question.