No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
@Stucifer Yes, that is what I have noticed when I already clicked through. If you think it fair, swap 1 fig and 1 tac for 2 destroyers.
It is probably far from turning the game around, but we might have some fun for a round or two. I still need some luck in Pacific.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Western Germany
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
1 bomber moved from Southern France to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Western Germany, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Western Germany
1 infantry owned by the British lost in Western Germany
Italians roll dice for 2 armour and 1 bomber in Western Germany, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Germany to Northern Italy
1 aaGun, 1 bomber and 8 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 6 infantry moved from Southern France to France
Place Units - Italians
1 airfield placed in Tobruk
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 31 Sea Zone to 50 Sea Zone
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Double-check the ANZAC move, maybe you want to move the inf in Greece too?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 15 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Baltic States to Leningrad
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Northern Italy to Eastern Poland
1 artillery and 2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Leningrad
1 infantry moved from Baltic States to Leningrad
Combat - Germans
Battle in Leningrad
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Leningrad, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Romania
5 armour and 5 mech_infantrys moved from Baltic States to Romania
2 aaGuns, 18 artilleries and 44 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Germany to Western Germany
4 transports moved from 117 Sea Zone to 116 Sea Zone
1 aaGun moved from Archangel to Leningrad
3 armour and 3 mech_infantrys moved from Baltic States to Germany
10 infantry moved from Yugoslavia to Romania
2 fighters and 2 tactical_bombers moved from Tobruk to France
1 fighter moved from Tobruk to France
1 fighter and 1 tactical_bomber moved from Tobruk to Western Germany
2 transports moved from 129 Sea Zone to 130 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in France
1 fighter and 2 infantry placed in United Kingdom
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in France
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.33
@Stucifer That is fine.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 15 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Baltic States to Leningrad
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Northern Italy to Eastern Poland
1 artillery and 2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Leningrad
1 infantry moved from Baltic States to Leningrad
Combat - Germans
Battle in Leningrad
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Leningrad, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Romania
5 armour and 5 mech_infantrys moved from Baltic States to Romania
2 aaGuns, 18 artilleries and 44 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Germany to Western Germany
4 transports moved from 117 Sea Zone to 116 Sea Zone
1 aaGun moved from Archangel to Leningrad
3 armour and 3 mech_infantrys moved from Baltic States to Germany
10 infantry moved from Yugoslavia to Romania
2 fighters and 2 tactical_bombers moved from Tobruk to France
1 fighter moved from Tobruk to France
1 fighter and 1 tactical_bomber moved from Tobruk to Western Germany
2 transports moved from 129 Sea Zone to 130 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in France
1 fighter and 2 infantry placed in United Kingdom
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in France
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Greece: 2 infantry
EDIT: Adding units owned by ANZAC to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Gorky
1 infantry moved from Northern Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Northwest Persia to Southern Caucasus
1 infantry moved from Northern Caucasus to Southern Caucasus
1 artillery and 4 infantry moved from Rostov to Ukraine
2 infantry moved from Northern Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Northern Belarus to Eastern Poland
1 artillery and 3 infantry moved from Northern Belarus to Leningrad
4 fighters and 1 tactical_bomber moved from Northern Belarus to Leningrad
1 tactical_bomber moved from Northern Belarus to Leningrad
1 artillery moved from Northern Caucasus to Rostov
Combat - Russians
Battle in Leningrad
Russians attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll AA dice in Leningrad : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Leningrad, round 2 : 7/10 hits, 4.33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Leningrad, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Leningrad
1 aaGun owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Eastern Poland
2 infantry owned by the Germans lost in Eastern Poland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
4 fighters and 2 tactical_bombers moved from Leningrad to Bessarabia
1 artillery and 5 infantry moved from Smolensk to Northern Belarus
1 armour and 1 mech_infantry moved from Northern Belarus to Archangel
1 armour moved from Northern Belarus to Archangel
2 armour moved from Russia to Northern Belarus
2 artilleries and 2 infantry moved from Russia to Smolensk
1 fighter moved from Urals to Northern Belarus
1 infantry moved from Siberia to Amur
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
Place Units - Russians
1 armour placed in Stalingrad
2 artilleries and 4 infantry placed in Russia
1 artillery and 2 infantry placed in Siberia
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6,4,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,1,6
Russians collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : 0.33
Russians regular : 1.83
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone
2 fighters moved from Queensland to 50 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
3 carriers, 3 fighters and 1 tactical_bomber moved from 47 Sea Zone to 50 Sea Zone
3 fighters moved from New Guinea to 50 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 9 submarines moved from 35 Sea Zone to 50 Sea Zone
4 fighters and 4 tactical_bombers moved from Paulau to 50 Sea Zone
1 bomber moved from French Indo China to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 50 Sea Zone
1 marine moved from Brazil to 87 Sea Zone
1 cruiser and 1 marine moved from 87 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to French West Africa
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang
1 armour and 1 mech_infantry moved from Kansu to Western Sinkiang
1 artillery moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Hopei to Honan
Japanese take Honan from Chinese
Feels like there was a miscalculation in you moving to sz50, do you want to take a look?
@Stucifer Probably. I think I got around 60% in your favour.
But leave it. With some luck, I will wipe out the whole Imperial navy in a counter-attack. Not sure if that will bring much good, but let’s see.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone
2 fighters moved from Queensland to 50 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
3 carriers, 3 fighters and 1 tactical_bomber moved from 47 Sea Zone to 50 Sea Zone
3 fighters moved from New Guinea to 50 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 9 submarines moved from 35 Sea Zone to 50 Sea Zone
4 fighters and 4 tactical_bombers moved from Paulau to 50 Sea Zone
1 bomber moved from French Indo China to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 50 Sea Zone
1 marine moved from Brazil to 87 Sea Zone
1 cruiser and 1 marine moved from 87 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to French West Africa
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang
1 armour and 1 mech_infantry moved from Kansu to Western Sinkiang
1 artillery moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Hopei to Honan
Japanese take Honan from Chinese
Combat - Japanese
Battle in French West Africa
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking French West Africa from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Western Sinkiang
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Western Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Western Sinkiang
2 infantry owned by the Chinese lost in Western Sinkiang
2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Eastern Sinkiang
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
COMMENT: Turning Edit mode on for sz 50.
COMMENT: There is a bug I have seen where it disallows retreat and automatically rolls the next batch of dice.
COMMENT: But i have been unable to reproduce it so I am hoping it does not repeat. Regardless, I doubt the IJN will choose to retreat from their Kantai Kessen!
COMMENT: BANZAI!
Turning on Edit Mode
EDIT: Battle in 50 Sea Zone
EDIT: Japanese attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 4 destroyers, 18 fighters, 14 submarines and 8 tactical_bombers
EDIT: Americans defend with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 9 fighters, 18 submarines, 5 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser and 2 fighters
EDIT: 5/14 hits, 4.67 expected hits
EDIT: 15/34 hits, 18.00 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
UK_Pacific regular : 0.67
EDIT: : -2.67
A little below average round 1. But good enough.
US must choose 20 casualties, let me know your selection.
@Stucifer I can’t open the game. But go with the maximum defence/damage.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone
2 fighters moved from Queensland to 50 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
3 carriers, 3 fighters and 1 tactical_bomber moved from 47 Sea Zone to 50 Sea Zone
3 fighters moved from New Guinea to 50 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 9 submarines moved from 35 Sea Zone to 50 Sea Zone
4 fighters and 4 tactical_bombers moved from Paulau to 50 Sea Zone
1 bomber moved from French Indo China to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 50 Sea Zone
1 marine moved from Brazil to 87 Sea Zone
1 cruiser and 1 marine moved from 87 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to French West Africa
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang
1 armour and 1 mech_infantry moved from Kansu to Western Sinkiang
1 artillery moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Hopei to Honan
Japanese take Honan from Chinese
Combat - Japanese
Battle in French West Africa
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking French West Africa from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Western Sinkiang
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Western Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Western Sinkiang
2 infantry owned by the Chinese lost in Western Sinkiang
2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Eastern Sinkiang
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
COMMENT: Turning Edit mode on for sz 50.
COMMENT: There is a bug I have seen where it disallows retreat and automatically rolls the next batch of dice.
COMMENT: But i have been unable to reproduce it so I am hoping it does not repeat. Regardless, I doubt the IJN will choose to retreat from their Kantai Kessen!
COMMENT: BANZAI!
Turning on Edit Mode
EDIT: Battle in 50 Sea Zone
EDIT: Japanese attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 4 destroyers, 18 fighters, 14 submarines and 8 tactical_bombers
EDIT: Americans defend with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 9 fighters, 18 submarines, 5 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser and 2 fighters
EDIT: 5/14 hits, 4.67 expected hits
EDIT: 15/34 hits, 18.00 expected hits
EDIT: Units damaged: 8 carriers owned by the Americans
EDIT: 4/18 hits, 3.00 expected hits
EDIT: Units damaged: 4 carriers owned by the Japanese
EDIT: 17/38 hits, 16.67 expected hits
EDIT: Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
EDIT: 7 carriers owned by the Japanese and 5 submarines owned by the Japanese lost in 50 Sea Zone
EDIT: 12 submarines owned by the Americans lost in 50 Sea Zone
EDIT: 2/9 hits, 3.00 expected hits
EDIT: 18/34 hits, 18.00 expected hits
EDIT: 1/6 hits, 1.00 expected hits
EDIT: 16/38 hits, 16.67 expected hits
EDIT: Units damaged: 2 carriers owned by the Japanese
EDIT: 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 9 submarines owned by the Japanese lost in 50 Sea Zone
EDIT: 6 submarines owned by the Americans, 6 destroyers owned by the Americans and 8 carriers owned by the Americans lost in 50 Sea Zone
EDIT: 13/30 hits, 16.33 expected hits
EDIT: 12/24 hits, 13.33 expected hits
EDIT: 9 fighters owned by the Japanese, 1 bomber owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 50 Sea Zone
EDIT: 1 fighter owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 4 destroyers owned by the Americans and 5 tactical_bombers owned by the Americans lost in 50 Sea Zone
EDIT: 8/18 hits, 10.50 expected hits
EDIT: 9/11 hits, 7.33 expected hits
EDIT: 4 fighters owned by the Japanese, 3 tactical_bombers owned by the Japanese and 2 battleships owned by the Japanese lost in 50 Sea Zone
EDIT: 1 fighter owned by the ANZAC and 7 fighters owned by the Americans lost in 50 Sea Zone
EDIT: 4/9 hits, 5.17 expected hits
EDIT: 3/3 hits, 2.00 expected hits
EDIT: 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in 50 Sea Zone
EDIT: 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 50 Sea Zone
EDIT: 4 transports owned by the Americans lost in 50 Sea Zone
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 32
EDIT: Recording Battle Statistics
EDIT: Game Loaded
Non Combat Move - Japanese
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
2 submarines moved from 68 Sea Zone to 87 Sea Zone
1 carrier moved from 87 Sea Zone to 85 Sea Zone
1 artillery and 1 infantry moved from Brazil to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 85 Sea Zone
1 submarine moved from 70 Sea Zone to 84 Sea Zone
1 submarine moved from 8 Sea Zone to 5 Sea Zone
1 aaGun, 6 artilleries and 15 infantry moved from Anhwe to Honan
3 artilleries moved from Tsinghai to Honan
10 infantry moved from Tsinghai to Honan
1 infantry moved from Jehol to Anhwe
3 artilleries moved from Tsinghai to Honan
1 aaGun, 3 artilleries and 5 infantry moved from Tsinghai to Kansu
1 infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
3 transports moved from 37 Sea Zone to 132 Sea Zone
1 artillery moved from Malaya to 132 Sea Zone
1 artillery and 1 transport moved from 132 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Queensland
6 infantry moved from Malaya to 132 Sea Zone
6 infantry and 3 transports moved from 132 Sea Zone to 37 Sea Zone
6 infantry moved from 37 Sea Zone to French Indo China
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery and 5 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 55 Sea Zone
3 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
UK_Pacific regular : 0.67
EDIT: : -8.67
It’s a little hard to follow with the edits and I was curious so I reformatted it
Battle in 50 Sea Zone
ROUND ONE
Japanese attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 4 destroyers, 18 fighters, 14 submarines and 8 tactical_bombers
5/14 hits, 4.67 expected hits
15/34 hits, 18.00 expected hits
Units damaged: 8 carriers owned by the Americans
12 submarines owned by the Americans lost in 50 Sea Zone
Americans defend with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 9 fighters, 18 submarines, 5 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser and 2 fighters
4/18 hits, 3.00 expected hits
17/38 hits, 16.67 expected hits
Units damaged: 4 carriers owned by the Japanese
Units damaged: 3 carriers and 2 battleships owned by the Japanese
7 carriers and 5 submarines owned by the Japanese lost in 50 Sea Zone
ROUND TWO
–JAPAN--
2/9 hits, 3.00 expected hits
18/34 hits, 18.00 expected hits
6 submarines, 6 destroyers and 8 carriers owned by the Americans lost in 50 Sea Zone
–USA--
1/6 hits, 1.00 expected hits
16/38 hits, 16.67 expected hits
Units damaged: 2 carriers owned by the Japanese
1 tactical_bomber, 2 carriers, 3 destroyers and 9 submarines owned by the Japanese lost in 50 Sea Zone
ROUND THREE
–JAPAN--
13/30 hits, 16.33 expected hits
1 fighter AND 1 cruiser owned by the ANZAC, 4 destroyers, 2 cruisers, and 5 tactical_bombers owned by the Americans lost in 50 Sea Zone
–USA--
12/24 hits, 13.33 expected hits
9 fighters, 1 bomber, 1 destroyer and 1 cruiser owned by the Japanese lost in 50 Sea Zone
ROUND FOUR
–JAPAN--
8/18 hits, 10.50 expected hits
1 fighter owned by the ANZAC and 7 fighters owned by the Americans lost in 50 Sea Zone
–USA--
9/11 hits, 7.33 expected hits
4 fighters, 3 tactical_bombers and 2 battleships owned by the Japanese lost in 50 Sea Zone
ROUND FIVE
–JAPAN--
4/9 hits, 5.17 expected hits
2 fighters And 1 battleship owned by the Americans lost in 50 Sea Zone
–USA--
3/3 hits, 2.00 expected hits
1 tactical_bomber and 2 fighters owned by the Japanese lost in 50 Sea Zone
Japanese win
4 transports owned by the Americans lost in 50 Sea Zone
Battle casualty summary: Battle score (TUV change) for attacker is 32
Combat Hit Differential Summary :
AXIS -10.67
ALLIES 2.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
Combat - Americans
Non Combat Move - Americans
2 artilleries and 8 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Quebec
1 submarine moved from 107 Sea Zone to 112 Sea Zone
1 destroyer moved from 107 Sea Zone to 113 Sea Zone
1 artillery moved from Tunisia to Algeria
2 fighters and 2 tactical_bombers moved from Gibraltar to 113 Sea Zone
3 infantry moved from Greece to Bulgaria
1 destroyer and 9 submarines moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 51 Sea Zone to 31 Sea Zone
Place Units - Americans
2 carriers placed in 113 Sea Zone
1 artillery placed in Normandy Bordeaux
1 carrier, 1 destroyer and 2 submarines placed in 11 Sea Zone
1 fighter placed in 11 Sea Zone
1 artillery and 2 infantry placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,4
Americans collect 64 PUs (3 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shansi to Jehol
Chinese take Jehol from Japanese
28 infantry moved from Shansi to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 28 infantry
Japanese defend with 1 infantry
Chinese roll dice for 28 infantry in Chahar, round 2 : 6/28 hits, 4.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 28 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 submarines moved from 83 Sea Zone to 99 Sea Zone
1 fighter moved from Greece to 99 Sea Zone
1 tactical_bomber moved from Greece to 99 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
3 infantry moved from Eastern India to Burma
2 artilleries moved from Eastern India to Burma
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter, 2 submarines and 1 tactical_bomber
Italians defend with 2 destroyers and 1 transport
British roll dice for 2 submarines in 99 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 2 destroyers and 1 transport in 99 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
2 submarines owned by the British lost in 99 Sea Zone
1 destroyer owned by the Italians lost in 99 Sea Zone
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 destroyer and 1 transport in 99 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 2 submarines
Casualties for Italians: 2 destroyers and 1 transport
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
1 fighter moved from Southern Persia to Greece
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Shansi to Chahar
Place Units - UK_Pacific
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,5
UK_Pacific collect 6 PUs (2 lost to blockades); end with 8 PUs
Some Units in Eastern India change ownership: 1 infantry
Combat Hit Differential Summary :
Chinese regular : 1.33
Italians regular : 0.67
Japanese regular : -0.33
British regular : -1.17
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 bomber moved from Northern Italy to Southern France
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 armour moved from Holland Belgium to France
Combat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to France
1 armour moved from Western Germany to Germany
1 aaGun, 4 artilleries and 20 infantry moved from Yugoslavia to Romania
Place Units - Italians
1 fighter and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Italians regular : 0.83
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Combat Move - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@Stucifer Do you want to start playing ITA+GER one after the other? Unless you think I should move those two ANZAC units, ie. they get left behind before German attack etc.