@TheDesertFox I agree with you, and I’ve been designing my mods accordingly. My Balanced Mod for the Anniversary (ww2v3) map has three explicit Russian lend-lease objectives for Archangel, Persia, Vladivostok, and their respective sea zones, and they don’t incorporate any xenophobia that cancels the objectives if the Western Allies have boots or planes on Russian soil.
I’m expecting my latest map, WW2v3 Deluxe, to come out this weekend. It’s inspired by some of vodot’s hard copy map changes, and it includes direct ‘gifts’ of specific Russian units (artillery, tanks, and AA guns) based on control of the lend-lease routes.
More broadly, do keep in mind that the Soviet Union can’t be reliably powerful enough to beat Germany all on their own if you want a competitive game. If the Soviets are a match for the Germans, then the UK is certainly a match for Italy and the US is a match for Japan, so the Axis will lose essentially every time. The Germans have to be able to kill the Russians in most 1v1 matchups (maybe not easily, and not all the time, but at least most of the time); otherwise the game stops being balanced.