@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 5 infantry; Remaining resources: 1 PUs; 
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kweichow : 2 aaGuns, 1 fighter and 15 infantry
Production/PUs Summary :
Germans : 47 / 51
Russians : 32 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 9 / 16
British : 30 / 37
UK_Pacific : 17 / 19
Italians : 13 / 17
ANZAC : 10 / 10
French : 7 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
        1 was rolled 46 times
        2 was rolled 53 times
        3 was rolled 52 times
        4 was rolled 46 times
        5 was rolled 55 times
        6 was rolled 50 times
    Average roll : 3.533
    Median : 3.500
    Variance : 0.230
    Standard Deviation : 0.480
    Total rolls : 302
Germans Combat
        1 was rolled 17 times
        2 was rolled 21 times
        3 was rolled 25 times
        4 was rolled 18 times
        5 was rolled 23 times
        6 was rolled 19 times
    Average roll : 3.537
    Median : 3.000
    Variance : 0.389
    Standard Deviation : 0.624
    Total rolls : 123
British Combat
        1 was rolled 9 times
        2 was rolled 8 times
        3 was rolled 5 times
        4 was rolled 6 times
        5 was rolled 6 times
        6 was rolled 5 times
    Average roll : 3.179
    Median : 3.000
    Variance : 0.355
    Standard Deviation : 0.596
    Total rolls : 39
Italians Combat
        1 was rolled 3 times
        3 was rolled 8 times
        4 was rolled 5 times
        5 was rolled 5 times
        6 was rolled 5 times
    Average roll : 3.923
    Median : 4.000
    Variance : 1.413
    Standard Deviation : 1.189
    Total rolls : 26
French Combat
        1 was rolled 1 times
        2 was rolled 4 times
        3 was rolled 5 times
        4 was rolled 6 times
        5 was rolled 4 times
        6 was rolled 6 times
    Average roll : 4.000
    Median : 4.000
    Variance : 0.693
    Standard Deviation : 0.833
    Total rolls : 26
Neutral_Allies Combat
        1 was rolled 1 times
        2 was rolled 3 times
        3 was rolled 1 times
        4 was rolled 2 times
        5 was rolled 3 times
        6 was rolled 2 times
    Average roll : 3.750
    Median : 4.000
    Variance : 0.364
    Standard Deviation : 0.603
    Total rolls : 12
Chinese Combat
        1 was rolled 6 times
        2 was rolled 8 times
        3 was rolled 3 times
        4 was rolled 2 times
        5 was rolled 2 times
        6 was rolled 4 times
    Average roll : 2.920
    Median : 2.000
    Variance : 1.201
    Standard Deviation : 1.096
    Total rolls : 25
Russians Combat
        1 was rolled 1 times
        2 was rolled 2 times
        3 was rolled 3 times
        5 was rolled 2 times
        6 was rolled 4 times
    Average roll : 4.000
    Median : 4.000
    Variance : 0.909
    Standard Deviation : 0.953
    Total rolls : 12
Japanese Combat
        1 was rolled 8 times
        2 was rolled 7 times
        3 was rolled 2 times
        4 was rolled 7 times
        5 was rolled 10 times
        6 was rolled 5 times
    Average roll : 3.487
    Median : 4.000
    Variance : 0.987
    Standard Deviation : 0.993
    Total rolls : 39
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
    Non Combat Move - Americans
        1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 transport moved from 11 Sea Zone to 10 Sea Zone
        1 infantry moved from Central United States to Western United States
        2 aaGuns moved from Central United States to Western United States
        1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone
        1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
        1 fighter moved from Guam to 26 Sea Zone
        1 artillery moved from Central United States to Western United States
    Place Units - Americans
        1 carrier and 1 destroyer placed in 10 Sea Zone
        1 tactical_bomber placed in 10 Sea Zone
        2 transports placed in 101 Sea Zone
        1 infantry placed in Central United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
        Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
    Non Combat Move - Chinese
        2 aaGuns, 1 fighter and 10 infantry moved from Shensi to Kweichow
    Place Units - Chinese
        5 infantry placed in Kweichow
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        4 infantry moved from Persia to Iraq
        1 mech_infantry moved from Ethiopia to Egypt
        1 artillery and 2 infantry moved from Ethiopia to Kenya
        1 fighter moved from 81 Sea Zone to Iraq
        1 armour moved from Egypt to Iraq
        1 infantry moved from Eastern Persia to 80 Sea Zone
        1 transport moved from 76 Sea Zone to 71 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
        1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
        1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
        1 infantry moved from 76 Sea Zone to Italian Somaliland
        2 fighters and 1 tactical_bomber moved from India to Persia
        3 infantry moved from Shan State to Burma
        1 battleship moved from 39 Sea Zone to 76 Sea Zone
        1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya
    Combat - British
        Battle in Italian Somaliland
        Battle in Kenya
            British attack with 1 artillery, 2 infantry and 1 tactical_bomber
            Italians defend with 1 infantry
                British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 1.33 expected hits
                Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Kenya
            British win, taking Italian Somaliland from Italians, taking Kenya from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
        Battle in Iraq
            British attack with 1 armour, 1 fighter and 4 infantry
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 armour, 1 fighter and 4 infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the British lost in Iraq
                1 infantry owned by the Neutral_Axis lost in Iraq
                British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits
                Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits
                British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 4 : 2/5 hits, 1.50 expected hits
                Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the British lost in Iraq
                2 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 2 infantry
            Casualties for Neutral_Axis: 3 infantry
    Non Combat Move - British
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter moved from Iraq to 98 Sea Zone
        1 tactical_bomber moved from Kenya to 98 Sea Zone
        EDIT: 2 infantry moved from Bryansk to Novgorod
        1 armour and 1 infantry moved from Quebec to 106 Sea Zone
        1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
        1 armour and 1 infantry moved from 88 Sea Zone to French Guiana
        1 aaGun, 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
    Place Units - British
        1 factory_minor placed in Persia
        3 submarines placed in 98 Sea Zone
        1 artillery and 1 infantry placed in Union of South Africa
    Turn Complete - British
        British collect 33 PUs; end with 33 PUs
        Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    Place Units - UK_Pacific
        1 fighter and 3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 17 PUs; end with 17 PUs
        Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.33
Neutral_Axis regular : -0.33
British regular : -2.00
@Daaras @crockett36 @Stucifer I forgot to do something with my American turn so hopefully you don’t mind me editing 2 Non comb moves. If you do mind you can just use Daaras file.
@FranceNeedsMorePower should be fine
@Stucifer Just use this FixedMyNonComs.tsvg I moved the Tac from Peral into the adjacent sea zone. And I moved the American ships closer to Persia (the sub and destroyer).
@FranceNeedsMorePower I believe moving the US ships “off” the Pacific board (to sz 79) is not legal. @gamerman01 plays this a lot and might be able to chime in?
I don’t care either way, but since it’s a team game I’ll let @crockett36 make a final decision there if it is ambiguous
That is a pretty impressive catch, Stu
Indeed, if the USA is not at war with Germany or Italy, any USA ship on the Europe map has to border a US controlled territory except for zone 102.
Zone 79 is on the Europe map as are the other zones numbered in the 70’s. USA ships can’t go there until at war with Germany/Italy
A bit of a technicality in a friendly tournament, so if the Axis players allow it, it is fine
tend toward disallowing it.
@crockett36 @Stucifer @Daaras Alright I’m fine can you edit it on your turn and move it south? Please move it to 59 and edit it on your turn. I’m not sure if the file I sent works but you can edit that and then the Tac on Peral move to the Carrier in the sea zone right there using Daaras file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 4 mech_infantrys; Remaining resources: 1 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    Combat Move - Italians
        1 unit repaired.
        1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
        1 battleship and 2 cruisers moved from 93 Sea Zone to 92 Sea Zone
        1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
        1 artillery moved from 92 Sea Zone to Morocco
        2 infantry moved from 92 Sea Zone to Gibraltar
        1 infantry moved from 92 Sea Zone to Morocco
        1 bomber moved from Southern Italy to Egypt
    Combat - Italians
        Strategic bombing raid in Egypt
                British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits
            Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
            Bombing raid in Egypt causes 6 damage total. 
        Battle in Gibraltar
        Battle in Morocco
            Italians attack with 1 artillery and 1 infantry
            French defend with 1 infantry
                Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1.17 expected hits
                French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the French lost in Morocco
            Italians win, taking Gibraltar from British, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for French: 1 infantry
        Battle in Algeria
            Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
            French defend with 1 infantry
                Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits
                French roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Italians lost in Algeria
                1 infantry owned by the French lost in Algeria
            Italians win, taking Algeria from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for Italians: 1 infantry
            Casualties for French: 1 infantry
    Non Combat Move - Italians
        1 destroyer moved from 93 Sea Zone to 94 Sea Zone
        1 submarine moved from 95 Sea Zone to 94 Sea Zone
        2 aaGuns, 2 armour, 2 artilleries and 4 infantry moved from Yugoslavia to Romania
        2 armour moved from Romania to Eastern Poland
        1 mech_infantry moved from Northern Italy to Romania
        1 infantry moved from Northern Italy to Southern Italy
        1 infantry moved from Northern Italy to Southern France
        1 bomber moved from Egypt to Greece
    Place Units - Italians
        4 mech_infantrys placed in Northern Italy
    Turn Complete - Italians
        Italians collect 14 PUs; end with 15 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
French regular : 0.33
Italians regular : 0.50
British AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 5 infantry
New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
26 Sea Zone : 1 cruiser and 1 destroyer
86 Sea Zone : 1 transport
Iraq : 2 infantry
Brazil : 1 flag, 4 infantry
Production/PUs Summary :
Germans : 47 / 51
Russians : 32 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 9 / 16
British : 33 / 38
UK_Pacific : 17 / 17
Italians : 14 / 20
ANZAC : 12 / 12
French : 5 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
        1 was rolled 52 times
        2 was rolled 60 times
        3 was rolled 56 times
        4 was rolled 54 times
        5 was rolled 59 times
        6 was rolled 58 times
    Average roll : 3.537
    Median : 4.000
    Variance : 0.141
    Standard Deviation : 0.375
    Total rolls : 339
Germans Combat
        1 was rolled 17 times
        2 was rolled 21 times
        3 was rolled 25 times
        4 was rolled 18 times
        5 was rolled 23 times
        6 was rolled 19 times
    Average roll : 3.537
    Median : 3.000
    Variance : 0.389
    Standard Deviation : 0.624
    Total rolls : 123
British Combat
        1 was rolled 12 times
        2 was rolled 12 times
        3 was rolled 8 times
        4 was rolled 10 times
        5 was rolled 8 times
        6 was rolled 10 times
    Average roll : 3.333
    Median : 3.000
    Variance : 0.271
    Standard Deviation : 0.521
    Total rolls : 60
Italians Combat
        1 was rolled 5 times
        2 was rolled 1 times
        3 was rolled 8 times
        4 was rolled 8 times
        5 was rolled 6 times
        6 was rolled 5 times
    Average roll : 3.727
    Median : 4.000
    Variance : 1.047
    Standard Deviation : 1.023
    Total rolls : 33
French Combat
        1 was rolled 1 times
        2 was rolled 5 times
        3 was rolled 5 times
        4 was rolled 6 times
        5 was rolled 5 times
        6 was rolled 6 times
    Average roll : 3.964
    Median : 4.000
    Variance : 0.642
    Standard Deviation : 0.801
    Total rolls : 28
Neutral_Allies Combat
        1 was rolled 1 times
        2 was rolled 3 times
        3 was rolled 1 times
        4 was rolled 2 times
        5 was rolled 3 times
        6 was rolled 2 times
    Average roll : 3.750
    Median : 4.000
    Variance : 0.364
    Standard Deviation : 0.603
    Total rolls : 12
Chinese Combat
        1 was rolled 6 times
        2 was rolled 8 times
        3 was rolled 3 times
        4 was rolled 2 times
        5 was rolled 2 times
        6 was rolled 4 times
    Average roll : 2.920
    Median : 2.000
    Variance : 1.201
    Standard Deviation : 1.096
    Total rolls : 25
Russians Combat
        1 was rolled 1 times
        2 was rolled 2 times
        3 was rolled 3 times
        5 was rolled 2 times
        6 was rolled 4 times
    Average roll : 4.000
    Median : 4.000
    Variance : 0.909
    Standard Deviation : 0.953
    Total rolls : 12
Neutral_Axis Combat
        1 was rolled 1 times
        2 was rolled 1 times
        3 was rolled 1 times
        4 was rolled 1 times
        6 was rolled 3 times
    Average roll : 4.000
    Median : 4.000
    Variance : 0.806
    Standard Deviation : 0.898
    Total rolls : 7
Japanese Combat
        1 was rolled 8 times
        2 was rolled 7 times
        3 was rolled 2 times
        4 was rolled 7 times
        5 was rolled 10 times
        6 was rolled 5 times
    Average roll : 3.487
    Median : 4.000
    Variance : 0.987
    Standard Deviation : 0.993
    Total rolls : 39
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Burma : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 5 infantry
New Zealand : 1 airfield, 3 fighters, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
26 Sea Zone : 1 cruiser and 1 destroyer
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
French West Africa : 1 fighter
86 Sea Zone : 1 transport
Iraq : 3 infantry
Brazil : 1 flag, 4 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 51
Russians : 32 / 39
Japanese : 33 / 34
Americans : 52 / 52
Chinese : 9 / 16
British : 33 / 38
UK_Pacific : 17 / 17
Italians : 14 / 20
ANZAC : 12 / 12
French : 5 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
        1 was rolled 52 times
        2 was rolled 60 times
        3 was rolled 56 times
        4 was rolled 54 times
        5 was rolled 59 times
        6 was rolled 58 times
    Average roll : 3.537
    Median : 4.000
    Variance : 0.141
    Standard Deviation : 0.375
    Total rolls : 339
Germans Combat
        1 was rolled 17 times
        2 was rolled 21 times
        3 was rolled 25 times
        4 was rolled 18 times
        5 was rolled 23 times
        6 was rolled 19 times
    Average roll : 3.537
    Median : 3.000
    Variance : 0.389
    Standard Deviation : 0.624
    Total rolls : 123
British Combat
        1 was rolled 12 times
        2 was rolled 12 times
        3 was rolled 8 times
        4 was rolled 10 times
        5 was rolled 8 times
        6 was rolled 10 times
    Average roll : 3.333
    Median : 3.000
    Variance : 0.271
    Standard Deviation : 0.521
    Total rolls : 60
Italians Combat
        1 was rolled 5 times
        2 was rolled 1 times
        3 was rolled 8 times
        4 was rolled 8 times
        5 was rolled 6 times
        6 was rolled 5 times
    Average roll : 3.727
    Median : 4.000
    Variance : 1.047
    Standard Deviation : 1.023
    Total rolls : 33
French Combat
        1 was rolled 1 times
        2 was rolled 5 times
        3 was rolled 5 times
        4 was rolled 6 times
        5 was rolled 5 times
        6 was rolled 6 times
    Average roll : 3.964
    Median : 4.000
    Variance : 0.642
    Standard Deviation : 0.801
    Total rolls : 28
Neutral_Allies Combat
        1 was rolled 1 times
        2 was rolled 3 times
        3 was rolled 1 times
        4 was rolled 2 times
        5 was rolled 3 times
        6 was rolled 2 times
    Average roll : 3.750
    Median : 4.000
    Variance : 0.364
    Standard Deviation : 0.603
    Total rolls : 12
Chinese Combat
        1 was rolled 6 times
        2 was rolled 8 times
        3 was rolled 3 times
        4 was rolled 2 times
        5 was rolled 2 times
        6 was rolled 4 times
    Average roll : 2.920
    Median : 2.000
    Variance : 1.201
    Standard Deviation : 1.096
    Total rolls : 25
Russians Combat
        1 was rolled 1 times
        2 was rolled 2 times
        3 was rolled 3 times
        5 was rolled 2 times
        6 was rolled 4 times
    Average roll : 4.000
    Median : 4.000
    Variance : 0.909
    Standard Deviation : 0.953
    Total rolls : 12
Neutral_Axis Combat
        1 was rolled 1 times
        2 was rolled 1 times
        3 was rolled 1 times
        4 was rolled 1 times
        6 was rolled 3 times
    Average roll : 4.000
    Median : 4.000
    Variance : 0.806
    Standard Deviation : 0.898
    Total rolls : 7
Japanese Combat
        1 was rolled 8 times
        2 was rolled 7 times
        3 was rolled 2 times
        4 was rolled 7 times
        5 was rolled 10 times
        6 was rolled 5 times
    Average roll : 3.487
    Median : 4.000
    Variance : 0.987
    Standard Deviation : 0.993
    Total rolls : 39
@FranceNeedsMorePower Are you playing France too? any moves or should I go forward with G3
NVM, looks like I downloaded the wrong file.
@Stucifer Yes I’m also France. I thought I sent you France maybe you got the wrong file?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 artilleries, 1 fighter, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 destroyer moved from 113 Sea Zone to 125 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
        2 bombers moved from Southern Italy to 88 Sea Zone
        1 infantry moved from Eastern Poland to Belarus
              Germans take Belarus from Russians
        1 armour moved from Eastern Poland to Western Ukraine
              Germans take Western Ukraine from Russians
        1 armour moved from Western Ukraine to Bessarabia
    Combat - Germans
        Battle in 88 Sea Zone
            Germans attack with 2 bombers
            British defend with 1 destroyer and 1 transport
                Germans roll dice for 2 bombers in 88 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                British roll dice for 1 destroyer and 1 transport in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 bomber owned by the Germans lost in 88 Sea Zone
                1 destroyer owned by the British lost in 88 Sea Zone
                1 transport owned by the British lost in 88 Sea Zone
            Germans win with 1 bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 bomber
            Casualties for British: 1 destroyer and 1 transport
        Battle in 125 Sea Zone
            Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
            Russians defend with 1 submarine
                Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Russians lost in 125 Sea Zone
            Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
    Non Combat Move - Germans
        1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
        1 transport moved from 113 Sea Zone to 110 Sea Zone
        1 artillery moved from Normandy Bordeaux to 110 Sea Zone
        1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
        1 infantry moved from Western Germany to 112 Sea Zone
        1 artillery and 1 infantry moved from 112 Sea Zone to Norway
        1 bomber moved from 88 Sea Zone to Gibraltar
        1 fighter moved from Western Germany to Greece
        2 tactical_bombers moved from Southern Italy to Greece
        2 armour moved from Greece to Romania
        1 infantry moved from Greece to Bulgaria
        10 infantry moved from Eastern Poland to Bessarabia
        5 artilleries moved from Eastern Poland to Bessarabia
        3 artilleries and 6 infantry moved from Poland to Baltic States
        2 aaGuns moved from Eastern Poland to Bessarabia
        7 infantry moved from Eastern Poland to Baltic States
        6 armour and 4 mech_infantrys moved from Germany to Eastern Poland
        4 artilleries and 6 infantry moved from Germany to Poland
        7 infantry moved from Karelia to Finland
        7 infantry moved from Western Germany to Germany
        1 aaGun moved from Western Germany to Germany
        2 aaGuns and 1 artillery moved from Normandy Bordeaux to Southern France
        1 artillery and 1 infantry moved from Southern France to Northern Italy
    Place Units - Germans
        1 submarine placed in 110 Sea Zone
        5 artilleries and 5 infantry placed in Germany
        1 fighter placed in Western Germany
    Turn Complete - Germans
        Germans collect 50 PUs; end with 50 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : -0.83
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 6 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Russians
        2 armour and 2 mech_infantrys moved from Bryansk to Western Ukraine
              Russians take Western Ukraine from Germans
        2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
        3 fighters, 1 infantry and 1 tactical_bomber moved from Novgorod to Belarus
    Combat - Russians
        Battle in Belarus
            Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.33 expected hits
                Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
                1 infantry owned by the Germans lost in Belarus
            Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        Turning on Edit Mode
        EDIT: Changing ownership of Chahar from Japanese to Chinese
        EDIT: Turning off Edit Mode
        3 fighters and 1 tactical_bomber moved from Belarus to Ukraine
        2 aaGuns moved from Bryansk to Ukraine
        1 aaGun and 9 infantry moved from Novgorod to Archangel
        1 artillery and 9 infantry moved from Russia to Bryansk
        2 infantry moved from Olgiy to Timguska
        1 infantry moved from Dzavhan to Olgiy
        6 infantry moved from Yenisey to Timguska
        2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
        1 infantry moved from Ulaanbaatar to Yakut S.S.R.
        2 infantry moved from Buyant-Uhaa to Chahar
        18 infantry moved from Bryansk to Ukraine
        3 artilleries moved from Bryansk to Ukraine
        5 infantry moved from Ukraine to Bryansk
    Place Units - Russians
        3 artilleries placed in Ukraine
        3 artilleries and 5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    Politics - Japanese
        Japanese takes Political Action: Political Action Japanese To War With Allies
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Japanese
        Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
        2 bombers moved from Caroline Islands to 35 Sea Zone
        5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
        2 bombers, 5 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
        2 infantry moved from Kiangsu to 19 Sea Zone
        2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
        2 infantry moved from 35 Sea Zone to Philippines
        3 carriers moved from 33 Sea Zone to 35 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
        1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
        2 battleships moved from 37 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from Kiangsi to Kwangtung
        4 tactical_bombers moved from Kwangsi to Kwangtung
        3 fighters moved from Kwangsi to Kwangtung
        2 infantry moved from French Indo China to Kwangsi
        4 infantry moved from Hunan to Kwangsi
        1 cruiser moved from 37 Sea Zone to 41 Sea Zone
        1 destroyer moved from 37 Sea Zone to 41 Sea Zone
        1 submarine moved from 37 Sea Zone to 39 Sea Zone
        1 artillery and 1 infantry moved from Jehol to Chahar
        1 fighter moved from Manchuria to Chahar
        1 mech_infantry moved from Manchuria to Chahar
        1 infantry moved from Amur to Buryatia
              Japanese take Buryatia from Russians
        1 infantry moved from Amur to Sakha
              Japanese take Sakha from Russians
        1 infantry moved from Amur to Siberia
              Japanese take Siberia from Russians
        7 infantry moved from Amur to Manchuria
        1 armour moved from Soviet Far East to 4 Sea Zone
        1 armour and 1 transport moved from 4 Sea Zone to 8 Sea Zone
        1 armour moved from 8 Sea Zone to Aleutian Islands
        1 fighter moved from Japan to Chahar
        1 submarine moved from 33 Sea Zone to 62 Sea Zone
        1 destroyer moved from 33 Sea Zone to 20 Sea Zone
        1 destroyer moved from 33 Sea Zone to 20 Sea Zone
        1 cruiser moved from 33 Sea Zone to 42 Sea Zone
        1 artillery moved from Manchuria to Jehol
    Combat - Japanese
        Battle in Java
        Battle in Borneo
        Battle in Aleutian Islands
        Battle in Sumatra
        Battle in Celebes
        Battle in Kwangtung
            Japanese attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers
            British defend with 2 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Kwangtung, round 2 : 7/9 hits, 4.67 expected hits
                UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Kwangtung
                2 infantry owned by the British lost in Kwangtung
            Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Aleutian Islands from Americans, taking Sumatra from Dutch, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Philippines
            Japanese attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
            Americans defend with 1 airfield, 1 harbour and 2 infantry
                Japanese roll dice for 2 battleships in Philippines, round 2 : 1/2 hits, 1.33 expected hits
                Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 6/10 hits, 4.83 expected hits
                Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Philippines
                2 infantry owned by the Americans lost in Philippines
            Japanese win, taking Philippines from Americans with 2 bombers, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 2 infantry
        Battle in Chahar
            Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
            Russians defend with 2 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/5 hits, 1.83 expected hits
                Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Chahar
            Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 fighter moved from Chahar to Manchuria
        1 fighter moved from Chahar to Jehol
        1 tactical_bomber moved from Philippines to 35 Sea Zone
        5 fighters moved from Philippines to 35 Sea Zone
        2 bombers moved from Philippines to Kwangsi
        3 fighters and 4 tactical_bombers moved from Kwangtung to Kwangsi
        EDIT: 1 submarine moved from 39 Sea Zone to 41 Sea Zone
    Place Units - Japanese
        1 destroyer placed in 19 Sea Zone
        3 infantry placed in Kiangsu
        2 infantry placed in Shantung
        1 fighter placed in Japan
    Turn Complete - Japanese
        Japanese collect 56 PUs; end with 57 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 0.33
Japanese regular : 3.33
UK_Pacific regular : 0.33
How’s the other game going?
Looks like they just finished round 1.
https://www.axisandallies.org/forums/post/1771699
G1 on Russia! Unfortunately dice in E. Poland were somewhat rough for him but the perfect drive-by through Yugoslavia should salve that wound a little.
UK obliterated the Italian navy at Taranto (excellent choice given the G1 into Russia), Regia Marina hit back some, but is certainly living on borrowed time