No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from Anhwe: 1 aaGun
EDIT: Adding units owned by British to Honan: 1 aaGun
EDIT: Turning off Edit Mode
Japanese buy 4 artilleries, 2 destroyers, 9 infantry and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Hunan to Hopei
1 infantry moved from Szechwan to Hopei
1 fighter moved from Eastern Sinkiang to Hopei
1 tactical_bomber moved from 20 Sea Zone to Hopei
1 bomber moved from French Indo China to Hopei
1 infantry moved from Kweichow to Hunan
1 infantry moved from Kiangsi to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Kiangsu to Kiangsi
6 artilleries and 14 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Kweichow
9 artilleries and 15 infantry moved from Szechwan to Tsinghai
1 infantry moved from Yunnan to Szechwan
1 armour and 1 mech_infantry moved from Tsinghai to Eastern Sinkiang
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Inner Mongolia to Kansu
1 artillery, 1 infantry and 1 marine moved from New Zealand to 65 Sea Zone
1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 65 Sea Zone to 87 Sea Zone
Japanese take 87 Sea Zone from British
1 artillery, 1 infantry and 1 marine moved from 87 Sea Zone to Brazil
Combat - Japanese
Battle in Brazil
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Brazil from Americans, taking Hopei from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to French Indo China
1 fighter and 1 tactical_bomber moved from Hopei to Tsinghai
1 aaGun moved from Inner Mongolia to Tsinghai
1 aaGun moved from Kiangsu to Anhwe
4 transports moved from 20 Sea Zone to 6 Sea Zone
8 infantry moved from Japan to 6 Sea Zone
8 infantry moved from 6 Sea Zone to Korea
4 infantry moved from Southern Manchuria to 20 Sea Zone
4 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 21 Sea Zone to 36 Sea Zone
2 infantry moved from Paulau to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
6 infantry moved from 37 Sea Zone to French Indo China
2 infantry moved from Queensland to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 132 Sea Zone
2 infantry moved from 132 Sea Zone to Malaya
3 infantry moved from New South Wales to Queensland
1 carrier, 1 fighter and 1 tactical_bomber moved from 65 Sea Zone to 87 Sea Zone
1 destroyer moved from 55 Sea Zone to 51 Sea Zone
1 destroyer moved from 55 Sea Zone to 50 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 65 Sea Zone to 55 Sea Zone
2 carriers moved from 55 Sea Zone to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 carrier moved from 55 Sea Zone to 47 Sea Zone
2 submarines moved from 55 Sea Zone to 68 Sea Zone
1 carrier moved from 35 Sea Zone to 55 Sea Zone
1 carrier and 1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
2 fighters moved from 35 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Paulau
2 fighters moved from 55 Sea Zone to Queensland
1 carrier moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to New Guinea
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 35 Sea Zone to Paulau
1 tactical_bomber moved from 35 Sea Zone to Paulau
1 fighter moved from New Guinea to 47 Sea Zone
1 tactical_bomber moved from New Guinea to Paulau
1 fighter moved from 47 Sea Zone to New Guinea
2 tactical_bombers moved from French Indo China to Paulau
2 fighters moved from French Indo China to Paulau
1 fighter moved from 35 Sea Zone to 47 Sea Zone
1 fighter moved from Queensland to New Guinea
2 fighters moved from Paulau to 35 Sea Zone
1 fighter moved from Southern Manchuria to Japan
1 fighter moved from Southern Manchuria to 35 Sea Zone
1 tactical_bomber moved from Paulau to 47 Sea Zone
1 submarine moved from 72 Sea Zone to 70 Sea Zone
Place Units - Japanese
3 submarines placed in 64 Sea Zone
1 destroyer and 2 submarines placed in 55 Sea Zone
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -2.00
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers moved from 107 Sea Zone to 113 Sea Zone
4 fighters and 2 tactical_bombers moved from 107 Sea Zone to 113 Sea Zone
7 destroyers and 5 submarines moved from 107 Sea Zone to 113 Sea Zone
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from Greece to 113 Sea Zone
3 artilleries, 13 infantry and 8 transports moved from 107 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery moved from Libya to Tunisia
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 artilleries and 8 infantry moved from 113 Sea Zone to Holland Belgium
1 submarine moved from 31 Sea Zone to 51 Sea Zone
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 51 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 51 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 51 Sea Zone
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 5 fighters, 5 infantry, 3 marines, 18 submarines, 1 tactical_bomber and 4 transports moved from 31 Sea Zone to 50 Sea Zone
1 artillery, 5 infantry and 3 marines moved from 50 Sea Zone to Solomon Islands
3 fighters and 1 tactical_bomber moved from 50 Sea Zone to 51 Sea Zone
@nikola1975 Scramble 113 only, max Defense!
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 infantry, 9 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 carriers moved from 107 Sea Zone to 113 Sea Zone
4 fighters and 2 tactical_bombers moved from 107 Sea Zone to 113 Sea Zone
7 destroyers and 5 submarines moved from 107 Sea Zone to 113 Sea Zone
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
2 fighters moved from Greece to 113 Sea Zone
3 artilleries, 13 infantry and 8 transports moved from 107 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Morocco to 93 Sea Zone
1 artillery moved from Libya to Tunisia
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone
2 artilleries and 4 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 infantry moved from 113 Sea Zone to Normandy Bordeaux
2 artilleries and 8 infantry moved from 113 Sea Zone to Holland Belgium
1 submarine moved from 31 Sea Zone to 51 Sea Zone
4 fighters and 2 tactical_bombers moved from 31 Sea Zone to 51 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 51 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 51 Sea Zone
1 artillery, 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 5 fighters, 5 infantry, 3 marines, 18 submarines, 1 tactical_bomber and 4 transports moved from 31 Sea Zone to 50 Sea Zone
1 artillery, 5 infantry and 3 marines moved from 50 Sea Zone to Solomon Islands
3 fighters and 1 tactical_bomber moved from 50 Sea Zone to 51 Sea Zone
Combat - Americans
Germans scrambles 3 units out of United Kingdom to defend against the attack in 113 Sea Zone
Battle in 50 Sea Zone
Americans attack with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 18 submarines and 4 transports; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 18 submarines in 50 Sea Zone, round 2 : 6/18 hits, 6.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 18 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 51 Sea Zone
Americans attack with 9 fighters, 1 submarine and 5 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 9 fighters and 5 tactical_bombers in 51 Sea Zone, round 2 : 6/14 hits, 7.83 expected hits
Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 51 Sea Zone
Americans win with 9 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Solomon Islands
Battle in 113 Sea Zone
Americans attack with 3 carriers, 8 destroyers, 6 fighters, 5 submarines, 2 tactical_bombers and 9 transports
Germans defend with 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Americans roll dice for 5 submarines in 113 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits
Units damaged: 3 carriers owned by the Germans
Americans roll dice for 3 carriers, 8 destroyers, 6 fighters, 2 tactical_bombers and 9 transports in 113 Sea Zone, round 2 : 7/16 hits, 7.00 expected hits
Units damaged: 2 battleships owned by the Germans
Germans roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 2 : 10/17 hits, 8.50 expected hits
4 submarines owned by the Americans and 3 carriers owned by the Americans lost in 113 Sea Zone
2 submarines owned by the Germans and 3 carriers owned by the Germans lost in 113 Sea Zone
Americans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 8 destroyers, 6 fighters, 2 tactical_bombers and 9 transports in 113 Sea Zone, round 3 : 11/16 hits, 7.00 expected hits
Germans roll dice for 2 battleships, 3 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 113 Sea Zone, round 3 : 9/14 hits, 8.00 expected hits
1 submarine owned by the Americans, 6 destroyers owned by the Americans and 2 fighters owned by the Americans lost in 113 Sea Zone
3 destroyers owned by the Germans, 7 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in 113 Sea Zone
Americans roll dice for 2 destroyers, 4 fighters, 2 tactical_bombers and 9 transports in 113 Sea Zone, round 4 : 2/8 hits, 4.00 expected hits
Germans roll dice for 2 battleships and 1 transport in 113 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 destroyers owned by the Americans lost in 113 Sea Zone
2 battleships owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Americans win, taking Solomon Islands from Japanese with 4 fighters, 2 tactical_bombers and 9 transports remaining. Battle score for attacker is 54
Casualties for Americans: 3 carriers, 8 destroyers, 2 fighters and 5 submarines
Casualties for Germans: 2 battleships, 3 carriers, 3 destroyers, 7 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Battle in Normandy Bordeaux
Americans attack with 2 artilleries and 6 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 artilleries and 6 infantry in Normandy Bordeaux, round 2 : 3/8 hits, 2.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Americans roll dice for 2 artilleries and 8 infantry in Holland Belgium, round 2 : 4/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
4 fighters moved from 113 Sea Zone to Gibraltar
2 tactical_bombers moved from 113 Sea Zone to Gibraltar
1 submarine moved from 94 Sea Zone to 107 Sea Zone
2 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Albania to Bulgaria
1 artillery, 1 infantry and 1 mech_infantry moved from Greece to Bulgaria
1 submarine moved from 100 Sea Zone to 83 Sea Zone
1 destroyer moved from 104 Sea Zone to 107 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Quebec
9 fighters and 5 tactical_bombers moved from 51 Sea Zone to 50 Sea Zone
4 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 11 Sea Zone
1 transport placed in 104 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 infantry placed in Greece
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Northern Sinkiang to Western Sinkiang
Combat - Chinese
Battle in Western Sinkiang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Western Sinkiang, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Western Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Western Sinkiang
Chinese roll dice for 3 infantry in Western Sinkiang, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Western Sinkiang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Western Sinkiang, round 4 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Western Sinkiang, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Sinkiang
Chinese win, taking Western Sinkiang from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
26 infantry moved from Honan to Shansi
Place Units - Chinese
2 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 107 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Western Germany
1 armour, 4 artilleries and 17 infantry moved from Albania to Bulgaria
1 submarine moved from 100 Sea Zone to 83 Sea Zone
1 submarine moved from 93 Sea Zone to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 113 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Rhodesia to Belgian Congo
Combat - British
Battle in Western Germany
British converts factory_major into different units
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Southern Persia to Greece
2 aaGuns moved from Burma to Eastern India
1 infantry moved from Burma to Eastern India
1 fighter moved from Southern Persia to Eastern India
1 aaGun moved from Honan to Shansi
Place Units - UK_Pacific
1 artillery and 1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,2
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs
Some Units in Eastern India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : 4.50
Japanese regular : 0.33
Germans regular : 2.83
@nikola1975 Ok, I guess not good enough. Maybe I selected wrong casualties at the end as well.
Now UK destroyer must defend. Twice.
@nikola1975 Went well but might have been best to save a couple destroyers there as final casualties? can swap them out, I don’t feel like it changes anything on the rest of the round.
@Stucifer Yes, that is what I have noticed when I already clicked through. If you think it fair, swap 1 fig and 1 tac for 2 destroyers.
It is probably far from turning the game around, but we might have some fun for a round or two. I still need some luck in Pacific.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Yugoslavia to Western Germany
1 armour and 1 mech_infantry moved from Northern Italy to Western Germany
1 bomber moved from Southern France to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Western Germany, round 2 : 1/4 hits, 1.83 expected hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians lost in Western Germany
1 infantry owned by the British lost in Western Germany
Italians roll dice for 2 armour and 1 bomber in Western Germany, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 2 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 bomber moved from Western Germany to Northern Italy
1 aaGun, 1 bomber and 8 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Romania
1 aaGun and 6 infantry moved from Southern France to France
Place Units - Italians
1 airfield placed in Tobruk
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.00
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 15
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 31 Sea Zone to 50 Sea Zone
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Double-check the ANZAC move, maybe you want to move the inf in Greece too?
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 15 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Baltic States to Leningrad
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Northern Italy to Eastern Poland
1 artillery and 2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Leningrad
1 infantry moved from Baltic States to Leningrad
Combat - Germans
Battle in Leningrad
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Leningrad, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Romania
5 armour and 5 mech_infantrys moved from Baltic States to Romania
2 aaGuns, 18 artilleries and 44 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Germany to Western Germany
4 transports moved from 117 Sea Zone to 116 Sea Zone
1 aaGun moved from Archangel to Leningrad
3 armour and 3 mech_infantrys moved from Baltic States to Germany
10 infantry moved from Yugoslavia to Romania
2 fighters and 2 tactical_bombers moved from Tobruk to France
1 fighter moved from Tobruk to France
1 fighter and 1 tactical_bomber moved from Tobruk to Western Germany
2 transports moved from 129 Sea Zone to 130 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in France
1 fighter and 2 infantry placed in United Kingdom
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in France
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.33
@Stucifer That is fine.
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 fighters and 15 infantry; Remaining resources: 0 PUs;
Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans
Combat Move - Germans
1 infantry moved from Vyborg to Leningrad
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 artillery moved from Baltic States to Leningrad
2 infantry moved from Baltic States to Eastern Poland
1 fighter moved from Northern Italy to Eastern Poland
1 artillery and 2 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Leningrad
1 infantry moved from Baltic States to Leningrad
Combat - Germans
Battle in Leningrad
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Leningrad, round 2 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 infantry in Leningrad, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Leningrad
Germans win, taking Leningrad from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Vologda, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Eastern Poland to Romania
5 armour and 5 mech_infantrys moved from Baltic States to Romania
2 aaGuns, 18 artilleries and 44 infantry moved from Baltic States to Poland
1 artillery and 1 infantry moved from Germany to Western Germany
4 transports moved from 117 Sea Zone to 116 Sea Zone
1 aaGun moved from Archangel to Leningrad
3 armour and 3 mech_infantrys moved from Baltic States to Germany
10 infantry moved from Yugoslavia to Romania
2 fighters and 2 tactical_bombers moved from Tobruk to France
1 fighter moved from Tobruk to France
1 fighter and 1 tactical_bomber moved from Tobruk to Western Germany
2 transports moved from 129 Sea Zone to 130 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in France
1 fighter and 2 infantry placed in United Kingdom
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 artilleries and 8 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
3 infantry placed in France
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 112 Sea Zone. Rolls: 1,6
Germans collect 48 PUs (1 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Greece: 2 infantry
EDIT: Adding units owned by ANZAC to Bulgaria: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.33
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Gorky
1 infantry moved from Northern Belarus to Baltic States
Russians take Baltic States from Germans
1 artillery moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 artillery moved from Northwest Persia to Southern Caucasus
1 infantry moved from Northern Caucasus to Southern Caucasus
1 artillery and 4 infantry moved from Rostov to Ukraine
2 infantry moved from Northern Belarus to Eastern Poland
2 fighters and 1 tactical_bomber moved from Northern Belarus to Eastern Poland
1 artillery and 3 infantry moved from Northern Belarus to Leningrad
4 fighters and 1 tactical_bomber moved from Northern Belarus to Leningrad
1 tactical_bomber moved from Northern Belarus to Leningrad
1 artillery moved from Northern Caucasus to Rostov
Combat - Russians
Battle in Leningrad
Russians attack with 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll AA dice in Leningrad : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers in Leningrad, round 2 : 7/10 hits, 4.33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 3 infantry in Leningrad, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians lost in Leningrad
1 aaGun owned by the Germans, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Leningrad
Russians win, taking Leningrad from Germans with 1 artillery, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 3 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Eastern Poland
2 infantry owned by the Germans lost in Eastern Poland
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Bessarabia
4 fighters and 2 tactical_bombers moved from Leningrad to Bessarabia
1 artillery and 5 infantry moved from Smolensk to Northern Belarus
1 armour and 1 mech_infantry moved from Northern Belarus to Archangel
1 armour moved from Northern Belarus to Archangel
2 armour moved from Russia to Northern Belarus
2 artilleries and 2 infantry moved from Russia to Smolensk
1 fighter moved from Urals to Northern Belarus
1 infantry moved from Siberia to Amur
1 infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Amur
Place Units - Russians
1 armour placed in Stalingrad
2 artilleries and 4 infantry placed in Russia
1 artillery and 2 infantry placed in Siberia
1 artillery and 1 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 5,6,4,5
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,1,6
Russians collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans AA : -0.50
Germans regular : 0.33
Russians regular : 1.83
TripleA Move Summary for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone
2 fighters moved from Queensland to 50 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
3 carriers, 3 fighters and 1 tactical_bomber moved from 47 Sea Zone to 50 Sea Zone
3 fighters moved from New Guinea to 50 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 9 submarines moved from 35 Sea Zone to 50 Sea Zone
4 fighters and 4 tactical_bombers moved from Paulau to 50 Sea Zone
1 bomber moved from French Indo China to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 50 Sea Zone
1 marine moved from Brazil to 87 Sea Zone
1 cruiser and 1 marine moved from 87 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to French West Africa
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang
1 armour and 1 mech_infantry moved from Kansu to Western Sinkiang
1 artillery moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Hopei to Honan
Japanese take Honan from Chinese
Feels like there was a miscalculation in you moving to sz50, do you want to take a look?
@Stucifer Probably. I think I got around 60% in your favour.
But leave it. With some luck, I will wipe out the whole Imperial navy in a counter-attack. Not sure if that will bring much good, but let’s see.
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 55 Sea Zone to 50 Sea Zone
2 fighters moved from Queensland to 50 Sea Zone
3 submarines moved from 64 Sea Zone to 50 Sea Zone
3 carriers, 3 fighters and 1 tactical_bomber moved from 47 Sea Zone to 50 Sea Zone
3 fighters moved from New Guinea to 50 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 9 submarines moved from 35 Sea Zone to 50 Sea Zone
4 fighters and 4 tactical_bombers moved from Paulau to 50 Sea Zone
1 bomber moved from French Indo China to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 87 Sea Zone to 50 Sea Zone
1 marine moved from Brazil to 87 Sea Zone
1 cruiser and 1 marine moved from 87 Sea Zone to 85 Sea Zone
1 marine moved from 85 Sea Zone to French West Africa
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Sinkiang to Western Sinkiang
1 armour and 1 mech_infantry moved from Kansu to Western Sinkiang
1 artillery moved from Kansu to Northern Sinkiang
Japanese take Northern Sinkiang from Chinese
1 fighter and 1 tactical_bomber moved from Tsinghai to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from Hopei to Honan
Japanese take Honan from Chinese
Combat - Japanese
Battle in French West Africa
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
1 infantry owned by the British lost in Shan State
Japanese win, taking French West Africa from British with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Western Sinkiang
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Western Sinkiang, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Western Sinkiang, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Western Sinkiang
2 infantry owned by the Chinese lost in Western Sinkiang
2 mech_infantrys owned by the Japanese and 2 armour owned by the Japanese retreated to Eastern Sinkiang
Chinese win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 2 infantry
COMMENT: Turning Edit mode on for sz 50.
COMMENT: There is a bug I have seen where it disallows retreat and automatically rolls the next batch of dice.
COMMENT: But i have been unable to reproduce it so I am hoping it does not repeat. Regardless, I doubt the IJN will choose to retreat from their Kantai Kessen!
COMMENT: BANZAI!
Turning on Edit Mode
EDIT: Battle in 50 Sea Zone
EDIT: Japanese attack with 2 battleships, 1 bomber, 9 carriers, 1 cruiser, 4 destroyers, 18 fighters, 14 submarines and 8 tactical_bombers
EDIT: Americans defend with 1 battleship, 8 carriers, 2 cruisers, 10 destroyers, 9 fighters, 18 submarines, 5 tactical_bombers and 4 transports; ANZAC defend with 1 cruiser and 2 fighters
EDIT: 5/14 hits, 4.67 expected hits
EDIT: 15/34 hits, 18.00 expected hits
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 0.33
UK_Pacific regular : 0.67
EDIT: : -2.67
A little below average round 1. But good enough.
US must choose 20 casualties, let me know your selection.