@AndrewAAGamer Thanks for letting me know! :)
What is the Purpose of Minor Axis Infantry in Stalingrad.
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@SuperbattleshipYamato @Imperious-Leader @barnee Yeah but how does that apply to Axis & Allies? Are they just useless? Why buy them, or why have them.
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@FranceNeedsMorePower its like France. Just something to move out of the way…in a game
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@Imperious-Leader Is there benefits in purchasing their units?
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The Internets definition is faulty. Road Apple is something you just run over, or wipe up like a stain. Its cannon fodder of dubious quality that you employ to plug up the holes in your lines. The result in combat is always clear to whom gets the better result, not unlike France in global 40, E40
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P Panther moved this topic from Other Axis & Allies Variants on
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@Imperious-Leader Ah thank you clears things up! I feel if the have no point in purchase they should cost less or something.
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@Imperious-Leader Minor Axis Units – Strategic Use Guide
Note: AI was used only to enhance and correct my wording all ideas are from me.
- Utility Roles
Minor Axis infantry are perfect for jobs you don’t want to waste German troops on:
Blockers – delay Soviet advances while your main German force positions for an attack.
Gap fillers – plug holes in your line when you’re thin on units.
Meat shields – soak up hits in battles so your higher-value German units survive longer.
Rule of thumb: let them take the hits, not your Germans.
- Extra Artillery
Minor Axis artillery are identical in stats to German artillery.
If you run out of German artillery sculpts, you can buy Minor Axis artillery to keep your combined-arms firepower going.
- For Multiplier Preservation
German infantry are the only Axis Infantry that can Multiple in the Stalingrad City board.
If you run out of German infantry sculpts outside the city, you can’t use the Multiplier via purchase.
To prevent this:
When you need more infantry for the wider map and you’re low on German sculpts, buy Minor Axis infantry instead.
This keeps German infantry sculpts in reserve for sending into Stalingrad where they can become Multiplied.
This won’t happen every game, but when it does, it can save you from a late-game sniper shortage.
Final Takeaway
Minor Axis infantry: Don’t buy them unless you’re protecting German infantry sculpts for Force Multiplying. Use the starting ones for blocking, filling, and dying in place of Germans.
Minor Axis artillery: Worth buying if you need more guns or run out of German artillery sculpts.
Treat Minor Axis as expendable auxiliaries—freeing up German units for the real work.
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You don’t buy them, they represent the Minor Axis Divisions (Romanians/Italians/etc.) that were with the 6th Army at Stalingrad. You just use the ones you get at the start of the game.
@Imperious-Leader is correct in his assessment that they are meant to be useless nuisances. They are meant to impede Germany, not to help them.
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@DoManMacgee exactly! Long time no hear from. Welcome back if that’s the case
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@Imperious-Leader I’ve been in and out on the forums but always playing. Mostly holed up in game threads and answering random questions about stuff.
Hoping you’re doing good!
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They should have not included the minor axis powers as separate. It just complicates things unnecessarily. They don’t really serve a gameplay function.
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@Faramir Incorrect. They do not get the force multiplier bonus upon entering the city, which is a minor but relevant factor for the German player to consider when picking casualties/organizing his units.
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@DoManMacgee @Faramir @Imperious-Leader @SuperbattleshipYamato After playing the game more Germany is buying units much anyway. The pieces are really not needed they could have easily tweaked a few things to get them out of the game. Or personally what I would have done is make them more useful like the French units in North Africa. The French units in North Africa are actually worth buying any are every important. The Minor Axis not so much. I will say because they have no force multiplier I usually just use them on the region board or defend areas. If they were going to have made them useful to buy in specific situations. And added Mech’s to. The Minor’s Axis’s armor definitely should warrant for a Mech some where. Probably in the North. I guess you could use them for Pro-Axis Infantry in Global :D
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@DoManMacgee @Imperious-Leader @Faramir @SuperbattleshipYamato I’ll probably house rule it and make them useful and buyable.
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That’ll be historically inaccurate.
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@SuperbattleshipYamato For what?
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@SuperbattleshipYamato Which statement of mine are you talking about?
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That’ll be historically inaccurate.
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The second one of buffing the minor Axis units. They were inferior to German ones in the area in almost every way.
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@SuperbattleshipYamato I never said I would make them more “powerful”, I was just saying I would give them a reason to be bought. Beacuse they were “bought” historically. What I mean is way more of them came later in the battle.
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Really? I’m unaware of that.
On August 21st, 1942, it seems like all the Romanian, Hungarian, and Italian units were already in the vicinity. The Battle of Voronezh already ended by the beginning of August.