Unbelievable dice in Alexandria.
Wiz (X) vs Sunkhareb (L+21) BM4 G1 L25
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya Italians take Libya from Americans 2 fighters moved from Southern Italy to Normandy Bordeaux 1 bomber moved from France to Normandy Bordeaux 5 artilleries and 1 mech_infantry moved from France to Normandy Bordeaux 6 infantry moved from Southern France to Normandy Bordeaux Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Normandy Bordeaux Italians attack with 5 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry British defend with 5 aaGuns, 1 armour, 1 artillery, 1 bomber, 5 fighters, 5 infantry and 2 tactical_bombers; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 5 fighters, 1 harbour, 7 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Normandy Bordeaux : 0/3 hits, 0.50 expected hits Italians roll dice for 5 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/15 hits, 5.33 expected hits Americans roll dice for 5 aaGuns, 2 armour, 2 artilleries, 1 bomber, 10 fighters, 12 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 14/32 hits, 14.67 expected hits 1 mech_infantry owned by the Italians, 5 artilleries owned by the Italians, 2 fighters owned by the Italians and 6 infantry owned by the Italians lost in Normandy Bordeaux 5 aaGuns owned by the British lost in Normandy Bordeaux Italians roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 10 fighters, 12 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 3 : 13/32 hits, 14.67 expected hits 1 bomber owned by the Italians lost in Normandy Bordeaux 1 bomber owned by the British lost in Normandy Bordeaux Americans win, taking 97 Sea Zone from British with 2 armour, 2 artilleries, 10 fighters, 12 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -37 Casualties for Italians: 5 artilleries, 1 bomber, 2 fighters, 6 infantry and 1 mech_infantry Casualties for British: 5 aaGuns and 1 bomber Non Combat Move - Italians 3 infantry moved from Northern Italy to Southern France 2 armour and 1 mech_infantry moved from Archangel to Belarus Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Italians collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
Americans regular : -2.33 Italians regular : 0.00 British AA : -0.50
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@sunkhareb Italians caused 6 cas to the normandy stack, i just removed the best def 6 but feel free to mix up the cas’s how you want
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 artillery moved from Queensland to New South Wales 1 fighter moved from New South Wales to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 1 destroyer and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Tunisia to Algeria Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 1 artillery moved from Queensland to New South Wales 1 fighter moved from New South Wales to 33 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 cruiser, 1 destroyer and 6 submarines moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from United Kingdom to Normandy Bordeaux 2 infantry moved from Tunisia to Algeria Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 5 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 5 aaGuns EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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thank you! i swapped 5 brit inf for 5 brit AA guns. Forgot to do it on the first post but reposted with the edits so just make sure to use the 2nd post please
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Germany to Holland Belgium 1 infantry and 1 mech_infantry moved from Denmark to 113 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 6 artilleries and 6 infantry moved from France to Normandy Bordeaux 3 armour, 3 bombers, 2 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
Combat Hit Differential Summary :
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@sunkhareb scramble to sz110?
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Scramble the 1 fighter from UK and sub will fight. This is an exciting one!
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@sunkhareb hey there, I had misread the situation with the sub, thought i could ignore it even if you scrambled. I will bring a sub along with the bb in that case as they havent moved and I haven’t rolled any dice yet. Do you still want your sub to fight? and still just the 1 plane from the UK?
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Yeah I built that sub there for that reason 😃. I also didn’t build more fighters in UK thinking I can scramble the Normandy planes while also using whatever survives to defend Normandy. After you posted the turn and I did a simulation on local, then I realized that they’d get stuck in the sea zone, which is why I decided to only scramble 1.
Since dice haven’t rolled I think it’s okay if you want to bring 1 more sub. If you do that I think it makes sense for me to scramble 1 fighter from Normandy.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 fighters, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 3 mech_infantrys moved from Germany to Holland Belgium 1 infantry and 1 mech_infantry moved from Denmark to 113 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 6 artilleries and 6 infantry moved from France to Normandy Bordeaux 3 armour, 3 bombers, 2 fighters, 7 mech_infantrys and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from Germany to Normandy Bordeaux 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux 1 submarine moved from 113 Sea Zone to 110 Sea Zone Combat - Germans Americans scrambles 1 units out of Normandy Bordeaux to defend against the attack in 110 Sea Zone Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone Americans scrambles to create a battle in territory 110 Sea Zone Battle in 110 Sea Zone Germans attack with 1 battleship, 1 submarine and 1 transport British defend with 1 fighter and 1 submarine; Americans defend with 1 fighter Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone 1 submarine owned by the Germans and 1 transport owned by the Germans retreated to 112 Sea Zone British win with 2 fighters and 1 submarine remaining. Battle score for attacker is -20 Casualties for Germans: 1 battleship Battle in Normandy Bordeaux Germans attack with 3 armour, 6 artilleries, 3 bombers, 6 fighters, 6 infantry, 7 mech_infantrys and 6 tactical_bombers British defend with 5 aaGuns, 1 armour, 1 artillery, 5 fighters and 2 tactical_bombers; French defend with 1 fighter; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour, 7 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber British roll AA dice in Normandy Bordeaux : 4/15 hits, 2.50 expected hits 4 fighters owned by the Germans lost in Normandy Bordeaux Germans roll dice for 3 armour, 6 artilleries, 3 bombers, 2 fighters, 6 infantry, 7 mech_infantrys and 6 tactical_bombers in Normandy Bordeaux, round 2 : 17/33 hits, 13.50 expected hits Americans roll dice for 5 aaGuns, 2 armour, 2 artilleries, 10 fighters, 7 infantry, 1 marine, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 10/26 hits, 12.83 expected hits 1 artillery owned by the Germans, 6 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux 5 aaGuns owned by the British, 7 infantry owned by the Americans, 1 artillery owned by the Americans, 1 marine owned by the Americans, 1 artillery owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans roll dice for 3 armour, 5 artilleries, 3 bombers, 2 fighters, 4 mech_infantrys and 6 tactical_bombers in Normandy Bordeaux, round 3 : 9/23 hits, 11.33 expected hits Americans roll dice for 1 armour, 10 fighters and 3 tactical_bombers in Normandy Bordeaux, round 3 : 8/14 hits, 8.67 expected hits 5 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Normandy Bordeaux 2 tactical_bombers owned by the British, 1 tactical_bomber owned by the Americans, 1 armour owned by the Americans, 1 fighter owned by the Americans and 4 fighters owned by the British lost in Normandy Bordeaux Germans roll dice for 3 armour, 3 bombers, 2 fighters, 1 mech_infantry and 6 tactical_bombers in Normandy Bordeaux, round 4 : 11/15 hits, 8.50 expected hits Americans roll dice for 5 fighters in Normandy Bordeaux, round 4 : 4/5 hits, 3.33 expected hits 2 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux 3 fighters owned by the Americans, 1 fighter owned by the French and 1 fighter owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 75 Casualties for Germans: 2 armour, 6 artilleries, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 5 fighters and 2 tactical_bombers Casualties for Americans: 1 armour, 1 artillery, 4 fighters, 7 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Casualties for French: 1 fighter Battle in Holland Belgium Germans attack with 3 mech_infantrys Americans defend with 1 infantry Germans roll dice for 3 mech_infantrys in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Moving scrambled unit from 110 Sea Zone to United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Non Combat Move - Germans 2 fighters moved from Normandy Bordeaux to Western Germany 3 bombers moved from Normandy Bordeaux to Western Germany 2 tactical_bombers moved from Normandy Bordeaux to Western Germany 3 tactical_bombers moved from Normandy Bordeaux to France 1 aaGun moved from Denmark to Western Germany 2 aaGuns, 10 armour, 5 artilleries, 19 infantry and 32 mech_infantrys moved from Smolensk to Belarus 2 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Smolensk 1 aaGun and 1 infantry moved from Archangel to Belarus 10 armour and 32 mech_infantrys moved from Belarus to Eastern Poland 1 mech_infantry moved from Eastern Poland to Bessarabia 1 submarine moved from 113 Sea Zone to 119 Sea Zone Place Units - Germans 3 infantry placed in France 3 fighters, 2 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2,4,3,2,5,1,4 Germans collect 43 PUs (5 lost to blockades); end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans regular : -3.17 British AA : 1.50 Germans regular : 3.17 British regular : 0.50
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@sunkhareb feel free to swap the us fighter for the uk or the french
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 32 PUs; Russians buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 infantry moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 2 infantry moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Russia to Bessarabia 2 fighters moved from Russia to Vologda 2 fighters moved from Russia to Smolensk 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia 1 mech_infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 2 infantry in Vologda, round 3 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Buryatia to Amur 1 infantry moved from Ukraine to Bessarabia 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Russia to Vologda 4 aaGuns, 1 armour, 18 artilleries, 26 infantry and 1 mech_infantry moved from Russia to Bryansk 2 fighters moved from Vologda to Russia 2 fighters moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 4 armour and 5 mech_infantrys moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Ukraine to Bryansk Place Units - Russians 3 infantry placed in Ukraine 3 armour and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -2.83
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Shensi 1 infantry moved from Kweichow to Shensi 1 fighter and 1 tactical_bomber moved from French Indo China to Shensi 1 bomber moved from French Indo China to Shensi 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Celebes 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from French Indo China to 44 Sea Zone 1 bomber moved from French Indo China to Celebes 2 fighters and 2 tactical_bombers moved from French Indo China to Philippines 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 fighter and 1 tactical_bomber moved from French Indo China to Burma Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Philippines 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Celebes Japanese attack with 2 bombers and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Celebes, round 2 : 2/4 hits, 1.67 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 2/6 hits, 2.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shensi Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shensi 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Hunan 1 armour, 1 artillery and 1 mech_infantry moved from Hunan to Yunnan 4 infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 1 marine moved from Ceylon to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya 2 bombers moved from Celebes to Borneo 1 fighter moved from 44 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Philippines to 36 Sea Zone 2 fighters moved from Philippines to 36 Sea Zone 2 fighters moved from 37 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 fighter moved from French Indo China to Shantung 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 1 bomber moved from Shensi to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 fighter moved from Burma to 37 Sea Zone 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 1 submarine moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 fighter placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone 7 infantry placed in Japan 1 armour, 1 artillery and 1 mech_infantry placed in French Indo China 1 artillery and 2 infantry placed in Shantung Japanese undo move 5. Japanese undo move 4. 1 armour and 2 artilleries placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : 1.00 Japanese regular : -1.83 UK_Pacific regular : -0.67 ANZAC regular : -0.33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Iceland to 123 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 submarine moved from 16 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 3 fighters and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone 1 bomber moved from Caroline Islands to 6 Sea Zone 2 fighters moved from Hawaiian Islands to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Iwo Jima to 17 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 2 fighters moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in Norway Battle in 6 Sea Zone Americans attack with 1 bomber, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport Japanese defend with 1 destroyer and 1 submarine 1 submarine owned by the Japanese submerged Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Norway from Germans, taking 6 Sea Zone from Japanese with 1 bomber, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Battle in 97 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer and 1 fighter Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone Italians win, taking Korea from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is -12 Casualties for Americans: 2 submarines Battle in 112 Sea Zone Americans attack with 1 submarine Germans defend with 3 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 112 Sea Zone 1 submarine owned by the Germans lost in 112 Sea Zone Germans win with 3 fighters and 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 submarine Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 105 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Russia to Caucasus 2 fighters moved from Eastern United States to 105 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 infantry moved from Tunisia to Algeria 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from 6 Sea Zone to 33 Sea Zone 4 fighters moved from 6 Sea Zone to 17 Sea Zone 1 bomber moved from 6 Sea Zone to Midway 1 destroyer moved from 33 Sea Zone to 19 Sea Zone 1 destroyer moved from 33 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 fighters and 1 infantry placed in Western United States 4 infantry placed in Central United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4 Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 2 infantry moved from Chahar to Anhwe 2 infantry moved from Suiyuyan to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 fighter moved from Suiyuyan to Anhwe Combat - Chinese Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Chahar 1 infantry moved from Suiyuyan to Chahar Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Ukraine to Romania British take Romania from Germans 4 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone Battle in 112 Sea Zone British attack with 1 submarine Germans defend with 3 fighters, 1 infantry, 1 mech_infantry and 1 transport British roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 transport in 112 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits British roll dice for 1 submarine in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 transport owned by the Germans lost in 112 Sea Zone Germans and British reach a stalemate . Battle score for attacker is 14 Casualties for Germans: 1 infantry, 1 mech_infantry and 1 transport Battle in Burma British attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 : 0/6 hits, 1.83 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 0/4 hits, 1.50 expected hits Japanese roll dice for 2 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 2 infantry remaining. Battle score for attacker is -12 Casualties for British: 4 infantry Battle in 97 Sea Zone British attack with 3 submarines Italians defend with 1 destroyer and 1 fighter British roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone Italians and British reach a stalemate . Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - British 1 fighter moved from Caucasus to Egypt 1 fighter moved from Russia to Caucasus 1 armour moved from Ukraine to Rostov 2 mech_infantrys moved from Iraq to Caucasus 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to India 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 infantry moved from Trans-Jordan to Iraq 1 armour moved from Rostov to Caucasus 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports moved from 105 Sea Zone to 109 Sea Zone 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 2 infantry moved from United Kingdom to Scotland 1 aaGun moved from United Kingdom to Scotland Place Units - British 1 destroyer placed in 98 Sea Zone 2 infantry placed in Egypt 3 infantry placed in Persia 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3 British collect 34 PUs (2 lost to blockades); end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1,1 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : 0.00 Italians regular : 0.00 Japanese regular : 1.00 Germans regular : 0.83 British regular : -2.00
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dice have not been friendly to me this game lol
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dice have not been friendly to me this game lol
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from French 2 armour and 1 mech_infantry moved from Belarus to Romania Combat - Italians Battle in Romania Italians attack with 2 armour and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 2 armour and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Romania Italians win, taking Romania from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 aaGun moved from France to Southern France Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6 Italians collect 13 PUs (4 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33