I need to read up on this Vichy thing. Might swap out the art for a mech in France, but should not after R1.
oysteilo and mikawagunichi vs Booper and gamerman01 (allies)
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good stuff. Please check my edits. I think I did it correctly. Thank you
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@gamerman01 said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to RomaniaNo problem, I’m fine with it. I didn’t understand what you were saying initially, I just thought you wanted more units in the attack on E Poland.
Sure, no problems if you are retreating to Romania, as I had assumed in my mind that is what happened!
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@Booper said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
@gamerman01 said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to RomaniaNo problem, I’m fine with it. I didn’t understand what you were saying initially, I just thought you wanted more units in the attack on E Poland.
Sure, no problems if you are retreating to Romania, as I had assumed in my mind that is what happened!
yeah, I wanted to retreat to romania, not slovakia, but selected the wrong armor in the combat phase.
East poland is a disaster, but stays the way it is thanks to crappy dice
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Russia to Baltic States Combat - Russians Battle in Baltic States Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Baltic States 2 infantry owned by the Germans lost in Baltic States Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 1 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 submarine moved from 127 Sea Zone to 111 Sea Zone 1 armour and 1 mech_infantry moved from Russia to Belarus 2 aaGuns, 1 artillery and 2 infantry moved from Russia to Bryansk 1 infantry moved from Archangel to Belarus 2 aaGuns, 1 artillery and 4 infantry moved from Novgorod to Belarus 2 infantry moved from Bessarabia to Western Ukraine 4 infantry moved from Ukraine to Western Ukraine Place Units - Russians 1 infantry placed in Novgorod 3 artilleries placed in Ukraine 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.00
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luckily my boys put up a fight to the nastyness
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We will let you have the extra 1 IPC. :)
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@oysteilo said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):
luckily my boys put up a fight to the nastyness
You are my arch nemesis!!
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No rush guys, but waiting on J1. How are you splitting up the powers?
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Me germany and italy
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Conceptually, we have a more fluid approach with @gamerman01 covering the European theater and myself the Pacific. Either one of us could make the moves for a particular power!
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dont understand. so both of you can play any power?
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No. It’s like I play UK Europe, he plays Pacific. I play Russia Europe, he decides Siberia. I play US Europe, he Pacific. With, of course, agreement on how much to allocate to a theater
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So some of our turns will take a bit longer than if 1 player controlled all USA and all UK, but it willbe much more like 1 of us playing P40 and the other E40.
We have distinct ownership, not just putting our heads together and controlling every power concurrently, which would almost defeat the purpose of team/allied play -
I think mokawagunichi and I have conceptually similar concept. But we give more deciding power to the person controlling the power. I make wishes on what i want to achieve and vice versa
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Axis is more straightforward, as the powers mostly operate in their own theaters, with some occasional cross-over.
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@Booper Hey guys, I was out of town for the holiday weekend, back now. Should be able to do Japan by tomorrow.