oysteilo and mikawagunichi vs Booper and gamerman01 (allies)


  • good stuff. Please check my edits. I think I did it correctly. Thank you


  • @gamerman01 said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):

    I looked.
    There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
    Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
    @Booper can jump in and protest if he wants
    I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania

    No problem, I’m fine with it. I didn’t understand what you were saying initially, I just thought you wanted more units in the attack on E Poland.

    Sure, no problems if you are retreating to Romania, as I had assumed in my mind that is what happened!


  • @Booper said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):

    @gamerman01 said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):

    I looked.
    There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
    Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
    @Booper can jump in and protest if he wants
    I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania

    No problem, I’m fine with it. I didn’t understand what you were saying initially, I just thought you wanted more units in the attack on E Poland.

    Sure, no problems if you are retreating to Romania, as I had assumed in my mind that is what happened!

    yeah, I wanted to retreat to romania, not slovakia, but selected the wrong armor in the combat phase.

    East poland is a disaster, but stays the way it is thanks to crappy dice


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Baltic States
            1 fighter and 1 tactical_bomber moved from Russia to Baltic States
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                    2 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Baltic States to Novgorod
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            1 infantry moved from Caucasus to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 submarine moved from 127 Sea Zone to 111 Sea Zone
            1 armour and 1 mech_infantry moved from Russia to Belarus
            2 aaGuns, 1 artillery and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Archangel to Belarus
            2 aaGuns, 1 artillery and 4 infantry moved from Novgorod to Belarus
            2 infantry moved from Bessarabia to Western Ukraine
            4 infantry moved from Ukraine to Western Ukraine
    
        Place Units - Russians
            1 infantry placed in Novgorod
            3 artilleries placed in Ukraine
            1 artillery and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.00
    

    Savegame


  • luckily my boys put up a fight to the nastyness


  • @oysteilo

    We will let you have the extra 1 IPC. :)


  • @oysteilo said in oysteilo and mikawagunichi vs Booper and gamerman01 (allies):

    luckily my boys put up a fight to the nastyness

    You are my arch nemesis!!


  • @oysteilo @mikawagunichi

    No rush guys, but waiting on J1. How are you splitting up the powers?


  • Me germany and italy


  • @oysteilo

    Conceptually, we have a more fluid approach with @gamerman01 covering the European theater and myself the Pacific. Either one of us could make the moves for a particular power!


  • dont understand. so both of you can play any power?


  • No. It’s like I play UK Europe, he plays Pacific. I play Russia Europe, he decides Siberia. I play US Europe, he Pacific. With, of course, agreement on how much to allocate to a theater


  • So some of our turns will take a bit longer than if 1 player controlled all USA and all UK, but it willbe much more like 1 of us playing P40 and the other E40.
    We have distinct ownership, not just putting our heads together and controlling every power concurrently, which would almost defeat the purpose of team/allied play


  • I think mokawagunichi and I have conceptually similar concept. But we give more deciding power to the person controlling the power. I make wishes on what i want to achieve and vice versa


  • @oysteilo

    Axis is more straightforward, as the powers mostly operate in their own theaters, with some occasional cross-over.


  • @Booper Hey guys, I was out of town for the holiday weekend, back now. Should be able to do Japan by tomorrow.


  • I’m glad for the small delay. No worries from me, and thanks for the timeline

  • 2025 2024

    TripleA Manual Gamesave Post: Japanese round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 2 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 aaGun and 2 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 aaGun and 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the Chinese lost in Hunan
                    Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 3 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 aaGun and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese lost in Yunnan
                    3 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 3 : 2/5 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 4 infantry
            Battle in Anhwe
                Japanese attack with 2 artilleries and 6 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 6 infantry in Anhwe, round 2 : 2/8 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            1 fighter moved from Okinawa to Kwangsi
            2 fighters and 2 tactical_bombers moved from Manchuria to Kwangsi
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Korea to Japan
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            2 submarines and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 30 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            1 fighter moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Kweichow to Szechwan
            1 aaGun and 1 infantry moved from Shensi to Szechwan
            1 infantry moved from Hopei to Shensi
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 0.33
    

    Savegame


  • @oysteilo

    We are under way! Should be Italy’s turn later today, though there could be scramble decisions first… :)

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