TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 1 harbour and 2 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 5 infantry moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan 1 artillery and 4 infantry moved from Anhwe to Kweichow 2 bombers moved from Manchuria to Yunnan 6 fighters and 6 tactical_bombers moved from Jehol to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 armour moved from Amur to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery and 3 infantry moved from Amur to Buryatia Combat - Japanese Battle in Kweichow Japanese attack with 1 artillery and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers Chinese defend with 1 fighter and 17 infantry Japanese roll dice for 2 artilleries, 2 bombers, 9 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 2 : 15/26 hits, 13.00 expected hits Chinese roll dice for 1 fighter and 17 infantry in Yunnan, round 2 : 7/18 hits, 6.33 expected hits 5 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan 15 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 bombers, 9 fighters and 8 tactical_bombers in Yunnan, round 3 : 11/19 hits, 11.17 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 3/3 hits, 1.33 expected hits 3 fighters owned by the Japanese lost in Yunnan 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Yunnan Japanese win with 2 bombers, 6 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 artilleries, 3 fighters and 5 infantry Casualties for Chinese: 1 fighter and 17 infantry Non Combat Move - Japanese 6 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Manchuria to Anhwe 1 aaGun moved from Manchuria to Jehol 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsi to Kwangsi 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 3 infantry moved from Amur to 5 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 battleships and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 1 factory_minor placed in Kiangsu 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 36 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : 2.00 Japanese regular : 2.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




