@captainwalker said in World at War game 23:
@Elrood I heard from Matt. He’s moved in but hasn’t set his computer up yet so he wants me to do his turn. I’ll be posting something later today.
Thanks for doing that for me. All set up now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 armour, 7 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
3 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
1 bomber moved from Java to 20 Sea Zone
1 fighter moved from Egypt to Ukraine
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Germans attack with 1 bomber; Japanese loiter and taunt
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Germans roll dice for 1 bomber in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in 20 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Americans lost in 20 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Western Ukraine, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to France
2 fighters moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 bomber moved from Smolensk to Novgorod
2 fighters moved from 125 Sea Zone to Western Germany
4 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 20 Sea Zone to Kwangsi
Place Units - Germans
3 artilleries placed in France
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
1 armour, 6 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : 0.00
Germans regular : -1.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 armour, 7 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
3 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
1 bomber moved from Java to 20 Sea Zone
1 fighter moved from Egypt to Ukraine
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Germans attack with 1 bomber; Japanese loiter and taunt
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Germans roll dice for 1 bomber in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in 20 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Americans lost in 20 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Western Ukraine, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to France
2 fighters moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 bomber moved from Smolensk to Novgorod
2 fighters moved from 125 Sea Zone to Western Germany
4 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 20 Sea Zone to Kwangsi
Place Units - Germans
3 artilleries placed in France
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
1 armour, 6 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : 0.00
Germans regular : -1.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 58 PUs;
Germans buy 1 armour, 7 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Northern Italy to Southern France
1 artillery moved from France to Southern France
2 fighters moved from Southern Italy to Southern France
3 infantry moved from Western Germany to Holland Belgium
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 fighter moved from Western Germany to 125 Sea Zone
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 fighters moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 infantry moved from Belarus to Smolensk
1 infantry moved from Archangel to Smolensk
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Denmark to Western Germany
1 infantry moved from Western Germany to Denmark
1 bomber moved from Java to 20 Sea Zone
1 fighter moved from Egypt to Ukraine
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Germans roll dice for 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 5/5 hits, 1.50 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Germans attack with 1 bomber; Japanese loiter and taunt
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans submerged
Germans roll dice for 1 bomber in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 transport in 20 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Americans lost in 20 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Western Ukraine, round 2 : 2/6 hits, 2.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
2 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Western Ukraine, round 3 : 1/4 hits, 2.00 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Smolensk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Southern France, round 2 : 1/5 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 3 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to France
2 fighters moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Ukraine
1 bomber moved from Smolensk to Novgorod
2 fighters moved from 125 Sea Zone to Western Germany
4 artilleries moved from Western Germany to France
6 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 fighter moved from Holland Belgium to 113 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 20 Sea Zone to Kwangsi
Place Units - Germans
3 artilleries placed in France
Germans undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
1 armour, 6 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Egypt: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0.83
Russians regular : 0.00
Germans regular : -1.50
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Bryansk to Caucasus
2 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery and 1 factory_minor
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Smolensk
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 artillery and 6 infantry moved from Russia to Bryansk
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Rostov to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Germans regular : 1.50
Russians regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 destroyer and 1 submarine moved from 35 Sea Zone to 34 Sea Zone
2 bombers moved from Java to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 37 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Korea to 19 Sea Zone
1 fighter moved from Japan to Shantung
1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangtung
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 61 Sea Zone
1 marine moved from 61 Sea Zone to South Australia
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in Western Australia
Battle in South Australia
Battle in 34 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking South Australia from ANZAC with 2 bombers, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 19 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 transport in 19 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 submarine owned by the Japanese lost in 19 Sea Zone
1 submarine owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
1 infantry owned by the Americans lost in Shantung
Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 20 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/5 hits, 2.33 expected hits
Americans roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
1 infantry owned by the Americans lost in Kwangtung
Japanese win, taking Kwangtung from Americans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Kwangsi
1 fighter moved from 19 Sea Zone to Korea
1 fighter moved from Shantung to Okinawa
1 fighter moved from 20 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to India
1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from 34 Sea Zone to Kwangsi
1 tactical_bomber moved from 34 Sea Zone to Philippines
1 bomber moved from 34 Sea Zone to Kwangsi
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 61 Sea Zone
2 carriers moved from 42 Sea Zone to 56 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 cruiser moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
3 fighters placed in India
3 destroyers placed in 36 Sea Zone
1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans regular : 1.33
Japanese regular : -1.17
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to France
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
3 fighters moved from Morocco to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 125 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 93 Sea Zone to Morocco
1 bomber moved from France to Morocco
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 mech_infantrys moved from 54 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 110 Sea Zone to 103 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 artillery, 4 fighters and 5 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Trans-Jordan to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
British attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from 99 Sea Zone to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
6 armour moved from Persia to Iraq
3 artilleries moved from West India to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from West India to Eastern Persia
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from West India to Iraq
3 aaGuns, 2 armour, 17 infantry and 2 mech_infantrys moved from West India to Eastern Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Trans-Jordan to Persia
2 fighters moved from Iraq to 80 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
2 transports placed in 80 Sea Zone
3 armour placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 103 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : 0.50
Japanese regular : -0.83
Germans AA : -0.17
Germans regular : -1.00
British regular : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 2 destroyers, 4 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to France
1 submarine moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to Southern France
3 fighters moved from Morocco to 93 Sea Zone
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
2 submarines moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Combat - Americans
Strategic bombing raid in France
Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Battle in 20 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
1 submarine owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport
Battle in 125 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 125 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Italians defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 93 Sea Zone
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in 34 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Americans
3 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from 93 Sea Zone to Morocco
1 bomber moved from France to Morocco
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
2 fighters moved from 125 Sea Zone to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 93 Sea Zone
6 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Eastern United States to 110 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 49 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 4 fighters, 3 infantry, 2 mech_infantrys and 3 transports moved from 49 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 mech_infantrys moved from 54 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 transport moved from 110 Sea Zone to 103 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 artillery, 4 fighters and 5 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 3 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 bomber moved from Trans-Jordan to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
British roll dice for 1 bomber in 99 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 transport in 99 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 99 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Holland Belgium
British attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from 99 Sea Zone to Trans-Jordan
3 infantry moved from Iraq to Trans-Jordan
6 armour moved from Persia to Iraq
3 artilleries moved from West India to Eastern Persia
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery moved from West India to Eastern Persia
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from West India to Eastern Persia
2 fighters and 1 tactical_bomber moved from West India to Iraq
3 aaGuns, 2 armour, 17 infantry and 2 mech_infantrys moved from West India to Eastern Persia
2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 bomber moved from Trans-Jordan to Persia
2 fighters moved from Iraq to 80 Sea Zone
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
Place Units - British
2 transports placed in 80 Sea Zone
3 armour placed in Iraq
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
British collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 103 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 2.00
Italians regular : 0.50
Japanese regular : -0.83
Germans AA : -0.17
Germans regular : -1.00
British regular : 1.33
Test summary from TripleA, engine version: 2.6.14470, time: 2:06:29 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Ukraine to Western Ukraine
1 fighter moved from Southern Italy to Egypt
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Italians
1 bomber moved from Western Ukraine to Egypt
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from Egypt to Anglo Egyptian Sudan
4 infantry moved from Egypt to Anglo Egyptian Sudan
2 aaGuns, 2 armour and 3 infantry moved from Ukraine to Bessarabia
Place Units - Italians
3 armour placed in Egypt
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 marine
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from South Australia to New South Wales
1 fighter moved from 46 Sea Zone to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
2 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia
Combat - ANZAC
Battle in South Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 marine
ANZAC roll dice for 2 fighters and 2 infantry in South Australia, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 marine in South Australia, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in South Australia
ANZAC win, taking South Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 19 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in 46 Sea Zone
ANZAC attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 cruiser, 1 destroyer and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from South Australia to New South Wales
1 fighter moved from 46 Sea Zone to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33
ANZAC regular : -0.83
Test summary from TripleA, engine version: 2.6.14470, time: 10:55:20 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 3 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 fighters moved from Ukraine to Egypt
1 fighter moved from Southern Italy to Egypt
3 fighters moved from Western Germany to Egypt
2 fighters moved from 113 Sea Zone to Holland Belgium
3 infantry moved from France to Southern France
1 artillery and 3 infantry moved from France to Holland Belgium
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
2 infantry moved from Archangel to Vologda
1 bomber moved from Novgorod to Vologda
1 bomber moved from Ukraine to Southern France
1 bomber moved from Kwangsi to Western Australia
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 3 infantry
British defend with 3 infantry
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
British roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
2 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 3 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 3 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 1 artillery, 1 bomber and 3 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 artillery, 1 bomber and 3 infantry in Vologda, round 2 : 1/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans lost in Vologda
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 3 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 4 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Southern France
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 0/4 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 bomber moved from Southern France to France
2 fighters moved from Holland Belgium to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 infantry moved from Novgorod to Archangel
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 bomber moved from Vologda to Germany
5 aaGuns, 5 artilleries, 23 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Western Germany to Southern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Northern Italy
Place Units - Germans
3 fighters placed in Western Germany
1 destroyer placed in 113 Sea Zone
3 artilleries and 4 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans regular : 0.00
Russians regular : -0.67
Germans regular : -1.00
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to Rostov
1 artillery moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Volgograd to Rostov
2 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Volgograd to Rostov
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Volgograd to Ukraine
8 infantry moved from Bryansk to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
8 artilleries and 28 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 8 artilleries and 28 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
Russians roll dice for 8 artilleries and 28 infantry in Western Ukraine, round 2 : 8/36 hits, 8.67 expected hits
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 8 artilleries and 28 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 2 artilleries and 3 infantry in Rostov, round 3 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 8 infantry in Belarus, round 2 : 2/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Vologda, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Vologda, round 3 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Vologda, round 4 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter moved from Ukraine to Russia
3 aaGuns moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Russia to Bryansk
Place Units - Russians
2 armour, 2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : -1.00
Germans regular : -2.67
Russians regular : -2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Western Australia to South Australia
1 fighter and 1 tactical_bomber moved from 61 Sea Zone to South Australia
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to South Australia
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Kwangsi to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 34 Sea Zone
1 bomber moved from Kwangsi to 34 Sea Zone
1 tactical_bomber moved from Philippines to 34 Sea Zone
1 fighter moved from Okinawa to 20 Sea Zone
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 20 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 bomber, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in South Australia
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in South Australia, round 2 : 3/10 hits, 5.33 expected hits
ANZAC roll dice for 2 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from South Australia to 61 Sea Zone
1 fighter and 1 tactical_bomber moved from South Australia to 56 Sea Zone
2 carriers moved from 56 Sea Zone to 61 Sea Zone
1 cruiser moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 56 Sea Zone
2 destroyers moved from 36 Sea Zone to 56 Sea Zone
1 carrier and 1 fighter moved from 36 Sea Zone to 56 Sea Zone
2 transports moved from 56 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 42 Sea Zone to 37 Sea Zone
4 fighters and 1 tactical_bomber moved from India to 56 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to Philippines
3 fighters moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from Kwangsi to 56 Sea Zone
2 fighters moved from Kwangsi to Western Australia
1 tactical_bomber moved from 34 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 bomber moved from 34 Sea Zone to Western Australia
1 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from Kwangtung to Kwangsi
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 aaGun and 2 infantry placed in India
1 airfield and 1 harbour placed in Western Australia
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Japanese regular : -2.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 destroyer, 2 fighters, 9 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
3 fighters moved from United Kingdom to 125 Sea Zone
3 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Southern France
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Americans take 93 Sea Zone from Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to 97 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Queensland to South Australia
4 fighters moved from 54 Sea Zone to South Australia
3 fighters moved from 54 Sea Zone to South Australia
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking Java from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Italians defend with 1 carrier and 1 submarine
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 destroyer in 97 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 97 Sea Zone
1 carrier owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Neutral with 1 bomber and 1 submarine remaining. Battle score for attacker is 14
Casualties for Italians: 1 carrier and 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 5 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 5 fighters and 3 infantry in Southern France, round 2 : 5/8 hits, 3.00 expected hits
Germans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Germans: 2 infantry
Battle in South Australia
Americans attack with 7 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 7 fighters and 2 infantry in South Australia, round 2 : 6/9 hits, 3.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in South Australia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in South Australia
Americans win, taking South Australia from Japanese with 7 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
7 fighters moved from South Australia to 54 Sea Zone
2 mech_infantrys moved from Queensland to New South Wales
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
2 transports moved from 54 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
4 fighters moved from 125 Sea Zone to 110 Sea Zone
2 fighters moved from Southern France to United Kingdom
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Morocco to United Kingdom
2 fighters moved from Morocco to Normandy Bordeaux
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 aaGun and 1 infantry moved from Morocco to Algeria
1 bomber moved from 97 Sea Zone to Algeria
4 fighters moved from Eastern United States to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 airfield and 3 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 infantry and 1 marine placed in Western United States
2 fighters placed in Western United States
3 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 infantry and 3 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Purchase Units - British
British buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Eastern Persia to West India
2 fighters moved from 80 Sea Zone to West India
1 bomber moved from Persia to West India
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour, 1 infantry and 7 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Holland Belgium
1 infantry owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 5 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Holland Belgium
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in West India
British attack with 1 bomber, 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 bomber, 2 fighters and 2 infantry in West India, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 fighter, 1 infantry and 7 mech_infantrys
Italians defend with 1 aaGun and 5 infantry
Italians roll AA dice in Anglo Egyptian Sudan : 0/1 hits, 0.17 expected hits
British roll dice for 1 armour, 1 fighter, 1 infantry and 7 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/10 hits, 2.33 expected hits
Italians roll dice for 1 aaGun and 5 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 1.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the British lost in Anglo Egyptian Sudan
1 aaGun owned by the Italians and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 fighter and 6 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/8 hits, 2.00 expected hits
Italians roll dice for 3 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour, 1 fighter and 5 mech_infantrys in Anglo Egyptian Sudan, round 4 : 2/7 hits, 1.83 expected hits
Italians roll dice for 2 infantry in Anglo Egyptian Sudan, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun and 5 infantry
Battle in 98 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians submerged
British roll dice for 1 tactical_bomber in 98 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 transport in 98 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
9 armour and 2 infantry moved from Iraq to Trans-Jordan
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
4 artilleries moved from Eastern Persia to 80 Sea Zone
4 infantry moved from Eastern Persia to 80 Sea Zone
4 artilleries and 4 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from West India to 80 Sea Zone
1 bomber moved from West India to Persia
1 fighter moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters moved from Holland Belgium to Normandy Bordeaux
2 aaGuns, 3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
Place Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans regular : 3.83
Japanese regular : -1.33
Italians regular : -0.67
Germans regular : -0.83
British regular : -1.67
Italians AA : -0.17
Test summary from TripleA, engine version: 2.6.14470, time: 12:28:50 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 5 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 7/10 hits, 4.67 expected hits
British roll dice for 1 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
5 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 5 mech_infantrys
Non Combat Move - Italians
1 bomber, 4 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Southern Italy
2 aaGuns, 2 armour and 3 infantry moved from Bessarabia to Romania
Place Units - Italians
3 armour placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians regular : 2.33
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 armour and 5 mech_infantrys
Italians roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 7/10 hits, 4.67 expected hits
British roll dice for 1 armour and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 2/6 hits, 2.17 expected hits
2 infantry owned by the Italians lost in Anglo Egyptian Sudan
5 mech_infantrys owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 artilleries, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 5 mech_infantrys
Non Combat Move - Italians
1 bomber, 4 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Southern Italy
2 aaGuns, 2 armour and 3 infantry moved from Bessarabia to Romania
Place Units - Italians
3 armour placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 12 PUs (5 lost to blockades); end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Adding units owned by Italians to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2.33
British regular : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13
Purchase Units - Germans
Combat Hit Differential Summary :