@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
League G40 Team Game - Stucifer/Crockett36 v Daaras/FranceNeedsMorePower
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@Daaras @crockett36 @Stucifer Alright so I’m using a different computer cause I had to ship my other one off for repair. What is the forum ID?
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@Daaras @crockett36 @Stucifer Alright my stuff is a little “jacked” up so here is a screen recording of what’s going on. I will post it right after this post.
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@Daaras @crockett36 @Stucifer Never mind was able to fix it on my own.
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@Stucifer @crockett36 @Daaras Just waiting for Daaras to answer my question in our Allied Chat Room then I will send my turn.
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
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@crockett36 @Daaras @Stucifer Germany 2 is up.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer and 14 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 7 infantry moved from Finland to Karelia Germans take Karelia from Russians 5 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from France to Southern France 2 artilleries moved from France to Normandy Bordeaux 2 fighters and 2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Southern France 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Western Germany to Greece 1 armour moved from Romania to Greece 1 bomber moved from Western Germany to Greece 1 armour moved from Romania to Greece 1 infantry moved from Romania to Bessarabia Combat - Germans Battle in Greece Germans attack with 2 armour, 2 bombers and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 2 armour, 2 bombers and 5 infantry in Greece, round 2 : 3/9 hits, 3.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Greece 3 infantry owned by the Neutral_Allies lost in Greece Germans roll dice for 2 armour, 2 bombers and 4 infantry in Greece, round 3 : 3/8 hits, 3.00 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 2 armour, 2 bombers and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Southern France Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/4 hits, 1.83 expected hits French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Southern France Germans win, taking Southern France from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 2 tactical_bombers French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 2 : 4/6 hits, 3.00 expected hits French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the French and 2 artilleries owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for French: 2 artilleries and 1 infantry Non Combat Move - Germans 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Holland Belgium to Western Germany 6 armour and 4 mech_infantrys moved from France to Germany 3 artilleries and 6 infantry moved from Germany to Poland 1 aaGun and 2 infantry moved from Poland to Baltic States 1 artillery moved from Poland to Eastern Poland 2 aaGuns moved from Slovakia Hungary to Eastern Poland 2 artilleries and 12 infantry moved from Poland to Eastern Poland 2 artilleries and 5 infantry moved from Romania to Eastern Poland 2 bombers moved from Greece to Southern Italy 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Southern Italy 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 aaGun moved from Holland Belgium to Normandy Bordeaux Place Units - Germans 1 destroyer placed in 113 Sea Zone 4 artilleries and 6 infantry placed in Germany 8 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
French regular : -1.33 Neutral_Allies regular : -0.67 Germans regular : 1.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Belarus to Baltic States 3 fighters and 1 tactical_bomber moved from Ukraine to Baltic States 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 aaGun and 3 infantry Germans roll AA dice in Baltic States : 0/3 hits, 0.50 expected hits Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 aaGun and 3 infantry in Baltic States, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Baltic States 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 3/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Baltic States 2 infantry owned by the Germans lost in Baltic States Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 3 infantry Casualties for Germans: 1 aaGun and 3 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Baltic States to Novgorod 1 aaGun and 2 infantry moved from Belarus to Novgorod 1 aaGun, 1 artillery and 6 infantry moved from Belarus to Bryansk 2 infantry moved from Western Ukraine to Bryansk 2 armour, 1 artillery and 2 mech_infantrys moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 1 artillery and 8 infantry moved from Russia to Bryansk Place Units - Russians 1 infantry placed in Novgorod 1 artillery and 9 infantry placed in Russia 1 infantry placed in Ukraine Turning on Edit Mode EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 6 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun EDIT: Adding units owned by Russians to Yenisey: 6 infantry EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans AA : -0.50 Germans regular : 1.33 Russians regular : 0.00
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@Daaras traveling for the holiday after working today might be a bit
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@crockett36 No worries! Take your time! :)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter, 3 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese 1 armour moved from Japan to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 armour moved from 4 Sea Zone to Soviet Far East 10 infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 mech_infantry moved from Chahar to Manchuria 1 artillery moved from Jehol to Manchuria 1 artillery moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol 3 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 2 artilleries, 2 battleships, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 36 Sea Zone to 37 Sea Zone 3 fighters and 7 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 bombers moved from Kwangsi to Caroline Islands 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 artillery moved from Anhwe to Kiangsi 1 infantry moved from Kiangsi to Hunan 1 fighter moved from Jehol to Manchuria Combat - Japanese Battle in Soviet Far East Battle in Yunnan Japanese attack with 3 fighters and 7 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 fighters and 7 tactical_bombers in Yunnan, round 2 : 6/10 hits, 5.50 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1.67 expected hits 3 tactical_bombers owned by the Japanese lost in Yunnan 5 infantry owned by the Chinese lost in Yunnan Japanese win, taking Soviet Far East from Russians with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -18 Casualties for Japanese: 3 tactical_bombers Casualties for Chinese: 5 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 2 infantry placed in Kiangsu 1 factory_minor placed in Shantung 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 0.50
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Hit Differential Summary :
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry Guam : 1 airfield Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys Hawaiian Islands : 2 aaGuns, 1 airfield, 1 bomber, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber Midway : 1 airfield 41 Sea Zone : 1 destroyer and 1 submarine 26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 submarine and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports Central United States : 1 factory_minor and 1 infantry Eastern United States : 1 airfield, 1 factory_minor and 1 harbour 101 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 47 / 51 Russians : 32 / 39 Japanese : 33 / 34 Americans : 52 / 52 Chinese : 9 / 16 British : 30 / 37 UK_Pacific : 17 / 19 Italians : 13 / 17 ANZAC : 10 / 10 French : 7 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 46 times 2 was rolled 53 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 55 times 6 was rolled 50 times Average roll : 3.533 Median : 3.500 Variance : 0.230 Standard Deviation : 0.480 Total rolls : 302 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 19 times Average roll : 3.537 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 123 British Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.179 Median : 3.000 Variance : 0.355 Standard Deviation : 0.596 Total rolls : 39 Italians Combat 1 was rolled 3 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.923 Median : 4.000 Variance : 1.413 Standard Deviation : 1.189 Total rolls : 26 French Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 4.000 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 2.920 Median : 2.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 25 Russians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.000 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 5 times Average roll : 3.487 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 39
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Hit Differential Summary :
Territory Summary for Chinese :
Kweichow : 2 aaGuns, 1 fighter and 15 infantry
Production/PUs Summary :
Germans : 47 / 51 Russians : 32 / 39 Japanese : 33 / 34 Americans : 52 / 52 Chinese : 9 / 16 British : 30 / 37 UK_Pacific : 17 / 19 Italians : 13 / 17 ANZAC : 10 / 10 French : 7 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 46 times 2 was rolled 53 times 3 was rolled 52 times 4 was rolled 46 times 5 was rolled 55 times 6 was rolled 50 times Average roll : 3.533 Median : 3.500 Variance : 0.230 Standard Deviation : 0.480 Total rolls : 302 Germans Combat 1 was rolled 17 times 2 was rolled 21 times 3 was rolled 25 times 4 was rolled 18 times 5 was rolled 23 times 6 was rolled 19 times Average roll : 3.537 Median : 3.000 Variance : 0.389 Standard Deviation : 0.624 Total rolls : 123 British Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.179 Median : 3.000 Variance : 0.355 Standard Deviation : 0.596 Total rolls : 39 Italians Combat 1 was rolled 3 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.923 Median : 4.000 Variance : 1.413 Standard Deviation : 1.189 Total rolls : 26 French Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 5 times 4 was rolled 6 times 5 was rolled 4 times 6 was rolled 6 times Average roll : 4.000 Median : 4.000 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 2 times Average roll : 3.750 Median : 4.000 Variance : 0.364 Standard Deviation : 0.603 Total rolls : 12 Chinese Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 2.920 Median : 2.000 Variance : 1.201 Standard Deviation : 1.096 Total rolls : 25 Russians Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 3 times 5 was rolled 2 times 6 was rolled 4 times Average roll : 4.000 Median : 4.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 7 times 5 was rolled 10 times 6 was rolled 5 times Average roll : 3.487 Median : 4.000 Variance : 0.987 Standard Deviation : 0.993 Total rolls : 39
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 11 Sea Zone to 10 Sea Zone 1 infantry moved from Central United States to Western United States 2 aaGuns moved from Central United States to Western United States 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 cruiser and 1 destroyer moved from 11 Sea Zone to 26 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Guam to 26 Sea Zone 1 artillery moved from Central United States to Western United States Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 aaGuns, 1 fighter and 10 infantry moved from Shensi to Kweichow Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 4 infantry moved from Persia to Iraq 1 mech_infantry moved from Ethiopia to Egypt 1 artillery and 2 infantry moved from Ethiopia to Kenya 1 fighter moved from 81 Sea Zone to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Eastern Persia to 80 Sea Zone 1 transport moved from 76 Sea Zone to 71 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 2 fighters and 1 tactical_bomber moved from India to Persia 3 infantry moved from Shan State to Burma 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 tactical_bomber moved from Anglo Egyptian Sudan to Kenya Combat - British Battle in Italian Somaliland Battle in Kenya British attack with 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Italian Somaliland from Italians, taking Kenya from Italians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 fighter and 4 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 fighter and 4 infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 3 infantry in Iraq, round 4 : 2/5 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter moved from Iraq to 98 Sea Zone 1 tactical_bomber moved from Kenya to 98 Sea Zone EDIT: 2 infantry moved from Bryansk to Novgorod 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 armour and 1 infantry moved from 88 Sea Zone to French Guiana 1 aaGun, 2 artilleries and 5 infantry moved from Egypt to Trans-Jordan Place Units - British 1 factory_minor placed in Persia 3 submarines placed in 98 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
Italians regular : -0.33 Neutral_Axis regular : -0.33 British regular : -2.00
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@Daaras @crockett36 @Stucifer I forgot to do something with my American turn so hopefully you don’t mind me editing 2 Non comb moves. If you do mind you can just use Daaras file.
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@FranceNeedsMorePower should be fine
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@Stucifer Just use this FixedMyNonComs.tsvg I moved the Tac from Peral into the adjacent sea zone. And I moved the American ships closer to Persia (the sub and destroyer).
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@FranceNeedsMorePower I believe moving the US ships “off” the Pacific board (to sz 79) is not legal. @gamerman01 plays this a lot and might be able to chime in?
I don’t care either way, but since it’s a team game I’ll let @crockett36 make a final decision there if it is ambiguous
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That is a pretty impressive catch, Stu
Indeed, if the USA is not at war with Germany or Italy, any USA ship on the Europe map has to border a US controlled territory except for zone 102.
Zone 79 is on the Europe map as are the other zones numbered in the 70’s. USA ships can’t go there until at war with Germany/Italy
A bit of a technicality in a friendly tournament, so if the Axis players allow it, it is fine