1 hit in sz111, OOL?
BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 28 PUs; Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Smolensk to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 artillery and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Smolensk to Vologda 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Volgograd to Russia 1 infantry moved from Russia to Samara 4 aaGuns, 2 armour, 5 artilleries and 20 infantry moved from Smolensk to Russia 14 infantry moved from Korea to Manchuria Place Units - Russians 1 fighter and 6 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0,67 Russians regular : 1,33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 2 fighters, 1 infantry, 1 marine, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 battleship moved from 55 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea 1 fighter moved from 42 Sea Zone to Dutch New Guinea 2 infantry moved from Shan State to Burma 2 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 bomber moved from French Indo China to Korea 1 fighter moved from Japan to Korea 1 fighter moved from Japan to Korea 1 tactical_bomber moved from Japan to 33 Sea Zone 2 fighters moved from Japan to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone 1 fighter moved from 42 Sea Zone to 33 Sea Zone 1 bomber moved from Celebes to Dutch New Guinea 2 fighters moved from French Indo China to Burma 2 tactical_bombers moved from French Indo China to Burma 2 fighters moved from French Indo China to Kweichow 2 tactical_bombers moved from French Indo China to Kweichow 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from French Indo China to Burma 1 fighter moved from Japan to Korea Combat - Japanese Air Battle in Korea Japanese attacks with 4 units heading to Korea Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Korea Americans roll AA dice in Korea : 0/1 hits, 0,17 expected hits Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Korea causes 6 damage total. Battle in 33 Sea Zone Japanese attack with 4 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 33 Sea Zone Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 1/8 hits, 3,83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Burma 1 infantry owned by the British lost in Burma Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 3 : 2/7 hits, 3,67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Dutch New Guinea Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 bomber moved from Dutch New Guinea to Philippines 2 transports moved from 55 Sea Zone to 37 Sea Zone 1 battleship moved from 43 Sea Zone to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 artillery moved from Kiangsi to Anhwe 2 infantry moved from Jehol to Anhwe 2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China 1 cruiser moved from 55 Sea Zone to 37 Sea Zone 1 carrier moved from 55 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 74 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 20 Sea Zone to 5 Sea Zone 1 bomber and 3 fighters moved from Korea to Japan 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 1 tactical_bomber moved from Burma to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Burma to French Indo China Place Units - Japanese 1 infantry and 2 mech_infantrys placed in French Indo China 1 artillery, 1 marine and 1 mech_infantry placed in Malaya 1 submarine placed in 20 Sea Zone 2 mech_infantrys placed in Kwangtung 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys EDIT: Adding units owned by Japanese to French Indo China: 2 infantry EDIT: Changing PUs for Japanese from 0 to 2 EDIT: Turning off Edit Mode 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67 Americans regular : -0,33 Japanese regular : -6,67 Americans AA : -0,17 ANZAC regular : -0,33 UK_Pacific regular : 0,00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 70 PUs; Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Jehol from Japanese to Americans EDIT: Changing ownership of Jehol from Americans to Chinese EDIT: Adding units owned by Americans to Jehol: 1 infantry EDIT: Removing units owned by Americans from Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Korea 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Gibraltar to Egypt Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 3 mech_infantrys placed in Korea 2 fighters placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Americans collect 53 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,17 Germans regular : 0,83
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 1 artillery and 10 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Suiyuyan, round 2 : 3/11 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00 Japanese regular : -0,67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 70 PUs; Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone 1 submarine owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Jehol from Japanese to Americans EDIT: Changing ownership of Jehol from Americans to Chinese EDIT: Adding units owned by Americans to Jehol: 1 infantry EDIT: Removing units owned by Americans from Manchuria: 1 infantry EDIT: Turning off Edit Mode 1 carrier moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Korea 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Gibraltar to Egypt Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery placed in Western United States 3 mech_infantrys placed in Korea 2 fighters placed in Western United States 1 fighter placed in Eastern United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6 Americans collect 53 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 1 artillery and 10 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 artillery and 10 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 10 infantry in Suiyuyan, round 2 : 3/11 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Sikang 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from Tobruk to Libya British take Libya from Italians 2 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma Combat - British Battle in Burma British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Burma to India 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 4 fighters moved from Persia to Russia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery moved from Tobruk to Alexandria 1 marine moved from Union of South Africa to 71 Sea Zone 1 marine and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Trans-Jordan 1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Syria to Persia 1 fighter moved from United Kingdom to Morocco 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 fighter moved from Gibraltar to 98 Sea Zone 1 fighter moved from 98 Sea Zone to Persia 1 fighter moved from Egypt to Persia 1 fighter moved from Gibraltar to Egypt 4 mech_infantrys moved from India to West India 1 aaGun moved from India to West India Place Units - British 1 infantry and 2 mech_infantrys placed in Persia 1 fighter placed in United Kingdom 2 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer placed in 71 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3 British collect 36 PUs (2 lost to blockades); end with 36 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2,00 Americans regular : 0,17 Japanese regular : -1,33 Germans regular : 0,83 British regular : -1,00
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 5/7 hits, 2,67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 bomber moved from Caucasus to Rostov 3 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Western Ukraine to Ukraine 5 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2,33 Russians regular : -0,67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Italians Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys Russians defend with 2 infantry Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 5/7 hits, 2,67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Rostov 1 bomber moved from Caucasus to Rostov 3 mech_infantrys moved from Romania to Ukraine 3 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Western Ukraine to Ukraine 5 infantry moved from Algeria to Tunisia 1 artillery moved from Algeria to Tunisia Place Units - Italians 3 infantry placed in Southern Italy 1 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 2 fighters EDIT: Adding units owned by Italians to France: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2,33 Russians regular : -0,67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 fighter moved from New South Wales to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory ANZAC take Northern Territory from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 artillery moved from Queensland to New South Wales 1 fighter moved from New South Wales to Queensland 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 fighter placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 artilleries, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Rostov to Northwest Persia 1 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Tambov 2 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 2 infantry moved from Belarus to Smolensk 1 bomber moved from Ukraine to Vologda 1 tactical_bomber moved from Ukraine to Bryansk 1 bomber moved from Ukraine to Northwest Persia 1 tactical_bomber moved from Ukraine to Northwest Persia 1 fighter moved from Ukraine to Northwest Persia 1 fighter moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Tambov 1 tactical_bomber moved from Ukraine to Northwest Persia 1 artillery moved from Rostov to Bryansk 1 infantry moved from Rostov to Bryansk 2 infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 5 mech_infantrys moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Northwest Persia Combat - Germans Battle in Northwest Persia Germans attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 3/8 hits, 3,50 expected hits British roll dice for 3 infantry in Northwest Persia, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the ANZAC and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for ANZAC: 2 infantry Battle in Tambov Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bryansk 1 infantry owned by the Russians lost in Bryansk Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Smolensk Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Archangel to Nenetsia 7 infantry moved from Novgorod to Archangel 3 armour moved from Rostov to Caucasus 5 armour moved from Ukraine to Caucasus 17 mech_infantrys moved from Ukraine to Caucasus 2 tactical_bombers moved from Northwest Persia to Caucasus 2 fighters moved from Northwest Persia to Caucasus 1 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Western Ukraine to Rostov 1 aaGun moved from Western Ukraine to Bryansk 1 aaGun moved from Ukraine to Rostov 1 aaGun moved from Western Ukraine to Ukraine 5 mech_infantrys moved from Eastern Poland to Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Western Germany to Ukraine 1 fighter moved from Tambov to Ukraine 1 fighter moved from Smolensk to Ukraine 1 bomber moved from Vologda to Eastern Poland 1 infantry moved from Norway to Finland 1 submarine moved from 119 Sea Zone to 109 Sea Zone 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy 2 fighters moved from 112 Sea Zone to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 tactical_bomber moved from Bryansk to Caucasus 2 infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Northwest Persia to Bulgaria Place Units - Germans 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 armour and 1 mech_infantry placed in Germany 2 fighters, 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Russians regular : 0,00 Germans regular : 0,33 British regular : -1,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Caucasus: 1 mech_infantry EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 artillery EDIT: Removing units owned by Germans from Ukraine: 1 artillery EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Turning off Edit Mode Russians repair damage of 2x factory_major; Remaining resources: 29 PUs; Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 3 infantry moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 fighter and 2 infantry in Vologda, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 aaGun moved from Korea to Manchuria 3 infantry moved from Korea to Manchuria Place Units - Russians 2 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans regular : 1,00 Russians regular : 0,17