BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Romania to Belarus
            2 fighters moved from Algeria to 96 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 3 fighters
                British defend with 2 transports; French defend with 1 destroyer
                    Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    British roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Italians lost in 96 Sea Zone
                    1 destroyer owned by the French lost in 96 Sea Zone
                    2 transports owned by the British lost in 96 Sea Zone
                Italians win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Italians: 1 fighter
                Casualties for French: 1 destroyer
                Casualties for British: 2 transports
            Battle in Belarus
                Italians attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Belarus
                1 bomber owned by the Italians retreated
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Eastern Poland to Western Ukraine
            1 bomber moved from Belarus to Ukraine
            2 armour moved from Western Ukraine to Ukraine
            3 mech_infantrys moved from Romania to Ukraine
            1 infantry moved from Northern Italy to Southern Italy
            3 mech_infantrys moved from Northern Italy to Romania
            2 fighters moved from 96 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Southern Italy
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1,33
    Russians regular : 0,67
    British regular : 0,67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from South Australia to Northern Territory
            2 fighters moved from South Australia to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    1 marine owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Northern Territory
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 2 artilleries and 2 marines
                    ANZAC roll dice for 3 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 marines in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the ANZAC lost in Northern Territory
                    1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 2 marines in Northern Territory, round 3 : 1/3 hits, 1,00 expected hits
                    1 fighter owned by the ANZAC lost in Northern Territory
                    1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 marines in Northern Territory, round 4 : 0/2 hits, 0,67 expected hits
                    1 marine owned by the Japanese lost in Northern Territory
                    ANZAC roll dice for 2 fighters in Northern Territory, round 5 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 marine in Northern Territory, round 5 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Northern Territory
                ANZAC win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 2 artilleries and 2 marines
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to New South Wales
            1 aaGun moved from South Australia to New South Wales
            1 infantry moved from New South Wales to South Australia
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery, 2 fighters and 1 infantry
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -0,83
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
            1 infantry moved from South Australia to Northern Territory
            2 fighters moved from South Australia to Northern Territory
            1 fighter moved from New South Wales to Northern Territory
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 marine
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                    1 marine owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 marine
            Battle in Northern Territory
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 2 artilleries and 2 marines
                    ANZAC roll dice for 3 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 artilleries and 2 marines in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the ANZAC lost in Northern Territory
                    1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits
                    Japanese roll dice for 1 artillery and 2 marines in Northern Territory, round 3 : 1/3 hits, 1,00 expected hits
                    1 fighter owned by the ANZAC lost in Northern Territory
                    1 artillery owned by the Japanese lost in Northern Territory
                    ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 2 marines in Northern Territory, round 4 : 0/2 hits, 0,67 expected hits
                    1 marine owned by the Japanese lost in Northern Territory
                    ANZAC roll dice for 2 fighters in Northern Territory, round 5 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 marine in Northern Territory, round 5 : 0/1 hits, 0,33 expected hits
                    1 marine owned by the Japanese lost in Northern Territory
                ANZAC win with 2 fighters remaining. Battle score for attacker is 5
                Casualties for ANZAC: 1 fighter and 1 infantry
                Casualties for Japanese: 2 artilleries and 2 marines
    
        Non Combat Move - ANZAC
            2 fighters moved from Northern Territory to New South Wales
            1 aaGun moved from South Australia to New South Wales
            1 infantry moved from New South Wales to South Australia
            2 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
            EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery, 2 fighters and 1 infantry
            EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
            EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
            EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,67
    ANZAC regular : -0,83
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 fighter moved from Western Ukraine to Russia
            2 bombers moved from Eastern Poland to Russia
            1 fighter moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Eastern Poland to Bryansk
            2 tactical_bombers moved from Eastern Poland to Belarus
            3 armour, 3 artilleries, 12 infantry and 3 mech_infantrys moved from Ukraine to Rostov
            2 fighters moved from Southern Italy to Rostov
            2 fighters moved from Western Germany to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 3 units heading to Russia
                Russians launches 2 interceptors out of Russia
                    Attackers Fire,  : 2/3 hits, 0,67 expected hits
                    Defenders Fire,  : 0/2 hits, 0,67 expected hits
                    2 fighters owned by the Russians lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
                Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
                Bombing raid in Russia causes 10 damage total. 
            Battle in Belarus
                Germans attack with 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Bryansk
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                    2 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Rostov
                Germans attack with 3 armour, 3 artilleries, 2 fighters, 12 infantry and 3 mech_infantrys
                Russians defend with 5 mech_infantrys
                    Germans roll dice for 3 armour, 3 artilleries, 2 fighters, 12 infantry and 3 mech_infantrys in Rostov, round 2 : 7/23 hits, 6,50 expected hits
                    Russians roll dice for 5 mech_infantrys in Rostov, round 2 : 1/5 hits, 1,67 expected hits
                    1 infantry owned by the Germans lost in Rostov
                    5 mech_infantrys owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 3 armour, 3 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 1 infantry
                Casualties for Russians: 5 mech_infantrys
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from Russia to Ukraine
            1 fighter moved from Russia to Ukraine
            1 fighter moved from Bryansk to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
            2 tactical_bombers moved from Belarus to Ukraine
            4 infantry moved from Karelia to Novgorod
            4 armour and 21 mech_infantrys moved from Eastern Poland to Ukraine
            1 aaGun moved from Western Ukraine to Ukraine
            2 aaGuns moved from Eastern Poland to Western Ukraine
            2 infantry moved from Bulgaria to Yugoslavia
            5 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 artillery moved from 112 Sea Zone to Norway
            2 fighters moved from 104 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 119 Sea Zone
            1 aaGun moved from Novgorod to Archangel
            1 mech_infantry moved from Baltic States to Western Ukraine
            1 tactical_bomber moved from Southern Italy to Algeria
            2 fighters moved from Rostov to Ukraine
    
        Place Units - Germans
            1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
            3 infantry placed in Novgorod
            10 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Algeria: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Algeria: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Defenders Fire,  : -0,67
    Attackers Fire,  : 1,33
    Russians regular : -0,67
    Germans regular : 1,17
    Russians AA : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Smolensk to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Smolensk to Vologda
            2 infantry moved from Volgograd to Caucasus
            1 infantry moved from Russia to Tambov
            1 mech_infantry moved from Volgograd to Russia
            1 infantry moved from Russia to Samara
            4 aaGuns, 2 armour, 5 artilleries and 20 infantry moved from Smolensk to Russia
            14 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 1,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 fighters, 1 infantry, 1 marine, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 battleship moved from 55 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
            1 fighter moved from 42 Sea Zone to Dutch New Guinea
            2 infantry moved from Shan State to Burma
            2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 bomber moved from French Indo China to Korea
            1 fighter moved from Japan to Korea
            1 fighter moved from Japan to Korea
            1 tactical_bomber moved from Japan to 33 Sea Zone
            2 fighters moved from Japan to 33 Sea Zone
            1 fighter moved from Japan to 33 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
            1 fighter moved from 42 Sea Zone to 33 Sea Zone
            1 bomber moved from Celebes to Dutch New Guinea
            2 fighters moved from French Indo China to Burma
            2 tactical_bombers moved from French Indo China to Burma
            2 fighters moved from French Indo China to Kweichow
            2 tactical_bombers moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Burma
            1 tactical_bomber moved from French Indo China to Burma
            1 fighter moved from Japan to Korea
    
        Combat - Japanese
            Air Battle in Korea
                Japanese attacks with 4 units heading to Korea
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Korea
                    Americans roll AA dice in Korea : 0/1 hits, 0,17 expected hits
                Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Korea causes 6 damage total. 
            Battle in 33 Sea Zone
                Japanese attack with 4 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
                    Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 33 Sea Zone
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 1/8 hits, 3,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 3 : 2/7 hits, 3,67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Dutch New Guinea
                Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits
                    ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            1 carrier moved from 44 Sea Zone to 45 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 bomber moved from Dutch New Guinea to Philippines
            2 transports moved from 55 Sea Zone to 37 Sea Zone
            1 battleship moved from 43 Sea Zone to 36 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 artillery moved from Kiangsi to Anhwe
            2 infantry moved from Jehol to Anhwe
            2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
            1 cruiser moved from 55 Sea Zone to 37 Sea Zone
            1 carrier moved from 55 Sea Zone to 37 Sea Zone
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 submarine moved from 39 Sea Zone to 37 Sea Zone
            4 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
            1 submarine moved from 20 Sea Zone to 5 Sea Zone
            1 bomber and 3 fighters moved from Korea to Japan
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from Burma to 37 Sea Zone
            1 tactical_bomber moved from Burma to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Burma to French Indo China
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in French Indo China
            1 artillery, 1 marine and 1 mech_infantry placed in Malaya
            1 submarine placed in 20 Sea Zone
            2 mech_infantrys placed in Kwangtung
            1 submarine placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
            EDIT: Changing PUs for Japanese from 0 to 2
            EDIT: Turning off Edit Mode
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,67
    Americans regular : -0,33
    Japanese regular : -6,67
    Americans AA : -0,17
    ANZAC regular : -0,33
    UK_Pacific regular : 0,00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 70 PUs; 
            Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Jehol from Japanese to Americans
            EDIT: Changing ownership of Jehol from Americans to Chinese
            EDIT: Adding units owned by Americans to Jehol: 1 infantry
            EDIT: Removing units owned by Americans from Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Korea
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Gibraltar to Egypt
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            3 mech_infantrys placed in Korea
            2 fighters placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
            Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,17
    Germans regular : 0,83
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            1 artillery and 10 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 10 infantry in Suiyuyan, round 2 : 3/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Sikang
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Japanese regular : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor; Remaining resources: 70 PUs; 
            Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 fighter moved from Eastern United States to 104 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing ownership of Jehol from Japanese to Americans
            EDIT: Changing ownership of Jehol from Americans to Chinese
            EDIT: Adding units owned by Americans to Jehol: 1 infantry
            EDIT: Removing units owned by Americans from Manchuria: 1 infantry
            EDIT: Turning off Edit Mode
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 aaGun moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 marine moved from Marshall Islands to 32 Sea Zone
            1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
            1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Hawaiian Islands to Korea
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Gibraltar to Egypt
    
        Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 artillery placed in Western United States
            3 mech_infantrys placed in Korea
            2 fighters placed in Western United States
            1 fighter placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
            Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter moved from Shensi to Hopei
            1 artillery and 10 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 10 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 10 infantry in Suiyuyan, round 2 : 3/11 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Shensi
            1 infantry placed in Sikang
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Tobruk to Libya
                  British take Libya from Italians
            2 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            4 fighters moved from Persia to Russia
            3 mech_infantrys moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 artillery moved from Tobruk to Alexandria
            1 marine moved from Union of South Africa to 71 Sea Zone
            1 marine and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 marine moved from 81 Sea Zone to Trans-Jordan
            1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 armour moved from Syria to Persia
            1 fighter moved from United Kingdom to Morocco
            1 mech_infantry moved from French West Africa to French Equatorial Africa
            1 fighter moved from Gibraltar to 98 Sea Zone
            1 fighter moved from 98 Sea Zone to Persia
            1 fighter moved from Egypt to Persia
            1 fighter moved from Gibraltar to Egypt
            4 mech_infantrys moved from India to West India
            1 aaGun moved from India to West India
    
        Place Units - British
            1 infantry and 2 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            2 mech_infantrys placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
            British collect 36 PUs (2 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 7 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 2,00
    Americans regular : 0,17
    Japanese regular : -1,33
    Germans regular : 0,83
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 5/7 hits, 2,67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Rostov
            3 mech_infantrys moved from Romania to Ukraine
            3 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from Western Ukraine to Ukraine
            5 infantry moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,33
    Russians regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Southern Italy to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 5/7 hits, 2,67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Rostov
            1 bomber moved from Caucasus to Rostov
            3 mech_infantrys moved from Romania to Ukraine
            3 mech_infantrys moved from Northern Italy to Romania
            1 infantry moved from Western Ukraine to Ukraine
            5 infantry moved from Algeria to Tunisia
            1 artillery moved from Algeria to Tunisia
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
            EDIT: Adding units owned by Italians to France: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 2,33
    Russians regular : -0,67
    

    Savegame

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