Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Belarus
1 bomber moved from Romania to Belarus
2 fighters moved from Algeria to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
British defend with 2 transports; French defend with 1 destroyer
Italians roll dice for 3 fighters in 96 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Italians lost in 96 Sea Zone
1 destroyer owned by the French lost in 96 Sea Zone
2 transports owned by the British lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 12
Casualties for Italians: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 2 transports
Battle in Belarus
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Belarus
1 bomber owned by the Italians retreated
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Belarus to Ukraine
2 armour moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
2 fighters moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians regular : -1,33
Russians regular : 0,67
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from South Australia to Northern Territory
2 fighters moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
1 marine owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Battle in Northern Territory
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 artilleries and 2 marines
ANZAC roll dice for 3 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries and 2 marines in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the ANZAC lost in Northern Territory
1 artillery owned by the Japanese lost in Northern Territory
ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 marines in Northern Territory, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the ANZAC lost in Northern Territory
1 artillery owned by the Japanese lost in Northern Territory
ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 2 marines in Northern Territory, round 4 : 0/2 hits, 0,67 expected hits
1 marine owned by the Japanese lost in Northern Territory
ANZAC roll dice for 2 fighters in Northern Territory, round 5 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 5 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Northern Territory
ANZAC win with 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 artilleries and 2 marines
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
1 aaGun moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery, 2 fighters and 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from South Australia to Northern Territory
2 fighters moved from South Australia to Northern Territory
1 fighter moved from New South Wales to Northern Territory
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
1 marine owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 marine
Battle in Northern Territory
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 2 artilleries and 2 marines
ANZAC roll dice for 3 fighters and 1 infantry in Northern Territory, round 2 : 1/4 hits, 1,67 expected hits
Japanese roll dice for 2 artilleries and 2 marines in Northern Territory, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the ANZAC lost in Northern Territory
1 artillery owned by the Japanese lost in Northern Territory
ANZAC roll dice for 3 fighters in Northern Territory, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 artillery and 2 marines in Northern Territory, round 3 : 1/3 hits, 1,00 expected hits
1 fighter owned by the ANZAC lost in Northern Territory
1 artillery owned by the Japanese lost in Northern Territory
ANZAC roll dice for 2 fighters in Northern Territory, round 4 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 2 marines in Northern Territory, round 4 : 0/2 hits, 0,67 expected hits
1 marine owned by the Japanese lost in Northern Territory
ANZAC roll dice for 2 fighters in Northern Territory, round 5 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 marine in Northern Territory, round 5 : 0/1 hits, 0,33 expected hits
1 marine owned by the Japanese lost in Northern Territory
ANZAC win with 2 fighters remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 2 artilleries and 2 marines
Non Combat Move - ANZAC
2 fighters moved from Northern Territory to New South Wales
1 aaGun moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 aaGun, 1 artillery, 2 fighters and 1 infantry
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Removing units owned by ANZAC from New South Wales: 2 fighters
EDIT: Turning off Edit Mode
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 fighter moved from Western Ukraine to Russia
2 bombers moved from Eastern Poland to Russia
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Eastern Poland to Belarus
3 armour, 3 artilleries, 12 infantry and 3 mech_infantrys moved from Ukraine to Rostov
2 fighters moved from Southern Italy to Rostov
2 fighters moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 2/3 hits, 0,67 expected hits
Defenders Fire, : 0/2 hits, 0,67 expected hits
2 fighters owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 3,7 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Belarus
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Belarus, round 2 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 1,67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Bryansk
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Rostov
Germans attack with 3 armour, 3 artilleries, 2 fighters, 12 infantry and 3 mech_infantrys
Russians defend with 5 mech_infantrys
Germans roll dice for 3 armour, 3 artilleries, 2 fighters, 12 infantry and 3 mech_infantrys in Rostov, round 2 : 7/23 hits, 6,50 expected hits
Russians roll dice for 5 mech_infantrys in Rostov, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Germans lost in Rostov
5 mech_infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 3 artilleries, 2 fighters, 11 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 infantry
Casualties for Russians: 5 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
4 infantry moved from Karelia to Novgorod
4 armour and 21 mech_infantrys moved from Eastern Poland to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
2 aaGuns moved from Eastern Poland to Western Ukraine
2 infantry moved from Bulgaria to Yugoslavia
5 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 119 Sea Zone
1 aaGun moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Southern Italy to Algeria
2 fighters moved from Rostov to Ukraine
Place Units - Germans
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Algeria: 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Algeria: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Defenders Fire, : -0,67
Attackers Fire, : 1,33
Russians regular : -0,67
Germans regular : 1,17
Russians AA : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 28 PUs;
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Smolensk to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Smolensk to Vologda
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to Samara
4 aaGuns, 2 armour, 5 artilleries and 20 infantry moved from Smolensk to Russia
14 infantry moved from Korea to Manchuria
Place Units - Russians
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry, 1 marine, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship moved from 55 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
1 fighter moved from 42 Sea Zone to Dutch New Guinea
2 infantry moved from Shan State to Burma
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from French Indo China to Korea
1 fighter moved from Japan to Korea
1 fighter moved from Japan to Korea
1 tactical_bomber moved from Japan to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 42 Sea Zone to 33 Sea Zone
1 bomber moved from Celebes to Dutch New Guinea
2 fighters moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Burma
2 fighters moved from French Indo China to Kweichow
2 tactical_bombers moved from French Indo China to Kweichow
1 fighter moved from French Indo China to Burma
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from Japan to Korea
Combat - Japanese
Air Battle in Korea
Japanese attacks with 4 units heading to Korea
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Korea
Americans roll AA dice in Korea : 0/1 hits, 0,17 expected hits
Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in 33 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 1/8 hits, 3,83 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Burma, round 3 : 2/7 hits, 3,67 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 battleship and 1 cruiser in Dutch New Guinea, round 2 : 1/2 hits, 1,17 expected hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Cleaning up after air battles
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 artillery moved from Kiangsi to Anhwe
2 infantry moved from Jehol to Anhwe
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 cruiser moved from 55 Sea Zone to 37 Sea Zone
1 carrier moved from 55 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 74 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 20 Sea Zone to 5 Sea Zone
1 bomber and 3 fighters moved from Korea to Japan
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in French Indo China
1 artillery, 1 marine and 1 mech_infantry placed in Malaya
1 submarine placed in 20 Sea Zone
2 mech_infantrys placed in Kwangtung
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 2 mech_infantrys
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Changing PUs for Japanese from 0 to 2
EDIT: Turning off Edit Mode
2 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,33
Japanese regular : -6,67
Americans AA : -0,17
ANZAC regular : -0,33
UK_Pacific regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Americans
EDIT: Changing ownership of Jehol from Americans to Chinese
EDIT: Adding units owned by Americans to Jehol: 1 infantry
EDIT: Removing units owned by Americans from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Korea
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Gibraltar to Egypt
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
3 mech_infantrys placed in Korea
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Germans regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
1 artillery and 10 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Suiyuyan, round 2 : 3/11 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese regular : 2,00
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 70 PUs;
Americans buy 1 artillery, 2 destroyers, 3 fighters, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Jehol from Japanese to Americans
EDIT: Changing ownership of Jehol from Americans to Chinese
EDIT: Adding units owned by Americans to Jehol: 1 infantry
EDIT: Removing units owned by Americans from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from British Guiana to 88 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from Marshall Islands to 32 Sea Zone
1 cruiser and 1 marine moved from 32 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Korea
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Gibraltar to Egypt
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
3 mech_infantrys placed in Korea
2 fighters placed in Western United States
1 fighter placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Americans collect 53 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
1 artillery and 10 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 artillery and 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 10 infantry in Suiyuyan, round 2 : 3/11 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Sikang
1 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Tobruk to Libya
British take Libya from Italians
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
4 fighters moved from Persia to Russia
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery moved from Tobruk to Alexandria
1 marine moved from Union of South Africa to 71 Sea Zone
1 marine and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 marine moved from 81 Sea Zone to Trans-Jordan
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from Syria to Persia
1 fighter moved from United Kingdom to Morocco
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from 98 Sea Zone to Persia
1 fighter moved from Egypt to Persia
1 fighter moved from Gibraltar to Egypt
4 mech_infantrys moved from India to West India
1 aaGun moved from India to West India
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 71 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
British collect 36 PUs (2 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 2,00
Americans regular : 0,17
Japanese regular : -1,33
Germans regular : 0,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 5/7 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 2,33
Russians regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 1 bomber and 3 mech_infantrys moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 5/7 hits, 2,67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 armour, 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Caucasus to Rostov
1 bomber moved from Caucasus to Rostov
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 fighters
EDIT: Adding units owned by Italians to France: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians regular : 2,33
Russians regular : -0,67