L25 BM4 Simon (L+22) v Zar (X)


  • @simon33 need to stop working and doing turns, really did not see the normandy landing coming

  • '19 '17 '16

    I only saw it around USSR. Not enough to retake it.


  • TripleA Manual Gamesave Post: Italians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 armour and 3 infantry moved from Northern Italy to France
            1 aaGun and 5 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Bulgaria to Romania
            2 aaGuns, 1 armour, 2 artilleries and 4 infantry moved from Bulgaria to Yugoslavia
            1 armour moved from Yugoslavia to Northern Italy
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Algeria to Tunisia
            1 fighter moved from France to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry moved from Italian Somaliland to 76 Sea Zone
            1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            3 fighters moved from Persia to Trans-Jordan
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 cruiser moved from 26 Sea Zone to 10 Sea Zone
    
        Place Units - ANZAC
            1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 52 PUs; 
            Germans buy 3 artilleries, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Poland
            2 bombers moved from Poland to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            1 artillery moved from Poland to Eastern Poland
            1 fighter moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Eastern Poland
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 3 artilleries
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/7 hits, 3.33 expected hits
                    Russians roll dice for 3 artilleries in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    2 artilleries owned by the Russians lost in Eastern Poland
                    Germans roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 3/7 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Russians: 3 artilleries
    
        Non Combat Move - Germans
            2 bombers, 1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
            1 infantry moved from Germany to Poland
            1 aaGun moved from Germany to Poland
            2 infantry moved from Western Germany to France
            4 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
            1 artillery and 1 marine moved from Scotland to United Kingdom
            10 armour moved from Germany to France
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            3 artilleries placed in France
            1 infantry placed in Germany
            7 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,5,3
            Germans collect 38 PUs (5 lost to blockades); end with 38 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1.33
    Germans regular : -1.67
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Bessarabia to Romania
            1 armour moved from Western Ukraine to Romania
            1 fighter moved from Russia to Romania
            2 artilleries and 2 infantry moved from Western Ukraine to Eastern Poland
    
        Combat - Russians
            Russians creates battle in territory 109 Sea Zone
            Battle in Eastern Poland
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                    1 infantry owned by the Germans lost in Eastern Poland
                1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine
                Germans win, taking 109 Sea Zone from Germans with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Romania
                Russians attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 2 infantry
                    Russians roll dice for 1 armour, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 2 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Romania
                    1 infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 armour and 1 fighter in Romania, round 3 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Romania to Bessarabia
            1 armour and 4 artilleries moved from Western Ukraine to Bessarabia
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 artillery moved from Bryansk to Western Ukraine
            6 infantry moved from Russia to Bryansk
            1 aaGun moved from Russia to Bryansk
            1 aaGun, 3 artilleries and 2 infantry moved from Novgorod to Belarus
            1 armour, 2 artilleries and 1 mech_infantry moved from Norway to Finland
            1 armour and 1 mech_infantry moved from Finland to Vyborg
    
        Place Units - Russians
            1 armour and 1 mech_infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            1 artillery and 2 infantry placed in Novgorod
            1 fighter and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
            Russians collect 43 PUs (1 lost to blockades); end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -0.83
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 infantry moved from 49 Sea Zone to Solomon Islands
            1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 49 Sea Zone
            1 marine moved from Dutch New Guinea to 45 Sea Zone
            1 cruiser and 1 marine moved from 45 Sea Zone to 47 Sea Zone
            1 marine moved from 47 Sea Zone to New Britain
            1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Philippines to 35 Sea Zone
            1 infantry and 1 transport moved from 35 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
            1 submarine moved from 75 Sea Zone to 71 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Malaya to Shan State
            1 armour, 2 artilleries and 3 infantry moved from Shensi to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
            3 fighters and 3 tactical_bombers moved from Kwangsi to Tsinghai
            1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
    
        Combat - Japanese
            Battle in New Guinea
            Battle in New Britain
            Battle in Solomon Islands
            Battle in Tsinghai
                Japanese attack with 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
                Chinese defend with 1 fighter and 9 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Tsinghai, round 2 : 8/14 hits, 6.67 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Tsinghai, round 2 : 4/10 hits, 3.67 expected hits
                    3 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
                    8 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 1 armour, 1 artillery, 4 fighters and 4 tactical_bombers in Tsinghai, round 3 : 6/10 hits, 5.50 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 2/2 hits, 1.00 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Tsinghai
                    1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry
                Casualties for Chinese: 1 fighter and 9 infantry
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from Tsinghai to Shensi
            1 infantry moved from Kwangsi to Hunan
            1 armour moved from Kwangsi to Yunnan
            1 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 armour moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            1 destroyer and 2 submarines moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 bombers moved from Caroline Islands to Kwangsi
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 armour placed in Kwangtung
            1 submarine placed in 6 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 1.83
    

    Savegame

  • '19 '17 '16

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 cruiser moved from 105 Sea Zone to 110 Sea Zone
    

    Savegame

  • '19 '17 '16

    Scramble to SZ110?

    Care to nominate an OOL? I will do the 110 battle first.


  • @simon33
    Scramble 3 fighters 110
    lose the dd first.

  • '19 '17 '16

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Combat Move - British
            1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 infantry moved from India to Burma
    

    Savegame

  • '19 '17 '16

    Intercept in London?

  • '19 '17 '16

    Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 cruiser moved from 105 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans lost in 110 Sea Zone
                    1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 fighter owned by the Germans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Germans: 1 destroyer and 3 fighters
            Battle in Southern France
                Americans attack with 1 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Western Germany
                Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
                    Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits
                    Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits
                    1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    6 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    1 mech_infantry owned by the Germans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 2 fighters and 1 mech_infantry
                Casualties for Germans: 7 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 105 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 submarines placed in 105 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            4 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 infantry moved from India to Burma
    
        Combat - British
            Air Battle in United Kingdom
                British attacks with 2 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 bomber moved from United Kingdom to Morocco
            1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria
            1 fighter moved from Burma to India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : -3.67
    Neutral_Axis regular : 0.67
    British regular : -0.17
    

    Savegame

  • '19 '17 '16

    UK can overfly Southern France because USA attacked it.

  • '19 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 carrier, 1 fighter, 5 infantry and 3 submarines; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            5 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western Germany
            1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                  Americans take Holland Belgium from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Morocco to 110 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 cruiser moved from 105 Sea Zone to 110 Sea Zone
    
        Combat - Americans
            Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Americans attack with 1 cruiser, 1 destroyer and 2 fighters
                Germans defend with 1 destroyer and 3 fighters
                    Americans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                    Americans roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 destroyer and 3 fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 cruiser owned by the Americans lost in 110 Sea Zone
                    1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 2 fighters in 110 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 fighter owned by the Germans lost in 110 Sea Zone
                    Americans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 fighter in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans lost in 110 Sea Zone
                    1 fighter owned by the Germans lost in 110 Sea Zone
                Germans win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 cruiser, 1 destroyer and 2 fighters
                Casualties for Germans: 1 destroyer and 3 fighters
            Battle in Southern France
                Americans attack with 1 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Neutral_Axis win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 1 infantry
            Battle in Western Germany
                Americans attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_major, 1 harbour and 7 mech_infantrys
                    Americans roll dice for 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 6/8 hits, 3.83 expected hits
                    Germans roll dice for 7 mech_infantrys in Western Germany, round 2 : 2/7 hits, 2.33 expected hits
                    1 fighter owned by the Americans and 1 mech_infantry owned by the Americans lost in Western Germany
                    6 mech_infantrys owned by the Germans lost in Western Germany
                    Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Western Germany, round 3 : 2/6 hits, 3.17 expected hits
                    Germans roll dice for 1 mech_infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Western Germany
                    1 mech_infantry owned by the Germans lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 2 fighters and 1 mech_infantry
                Casualties for Germans: 7 mech_infantrys
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
            3 carriers and 1 destroyer moved from 105 Sea Zone to 112 Sea Zone
            3 artilleries, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 transport moved from 87 Sea Zone to 88 Sea Zone
            1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 105 Sea Zone to 102 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            3 submarines placed in 105 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            4 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 67 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - British
            1 bomber and 1 fighter moved from Normandy Bordeaux to United Kingdom
            1 fighter, 1 infantry and 1 tactical_bomber moved from Persia to Iraq
            1 mech_infantry moved from Egypt to Iraq
            1 fighter and 1 infantry moved from India to Burma
    
        Combat - British
            Air Battle in United Kingdom
                British attacks with 2 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    Germans roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in United Kingdom causes 3 damage total. 
            Battle in Burma
                British attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Iraq
                    1 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/3 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British lost in Iraq
                    2 infantry owned by the Neutral_Axis lost in Iraq
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Neutral_Axis: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
            1 carrier moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
            1 bomber moved from United Kingdom to Morocco
            1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Algeria
            1 fighter moved from Burma to India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 6 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hawaiian Islands: 2 fighters
            EDIT: Adding units owned by Americans to Queensland: 2 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -0.67
    Germans AA : -0.17
    Germans regular : -3.67
    Neutral_Axis regular : 0.67
    British regular : -0.17
    

    Savegame

  • '19 '17 '16

    @simon33 said in L25 BM4 Simon (L+22) v Zar (X):

    Actually, I am going to assume no intercept but make a special note that if you do decide to intercept, I am losing the bomber. So the bombing raid dice are provisional on that. I don’t really think you would intercept though.

    Small edit to USA NCM. Second file please.


  • @simon33

    well, I read the game notes and there is a specific note about vichy france.

    Fly-over restrictions applicable to other Neutral territories do not apply to Vichy French territory.

    Unless I am missing something, Germany should have been able to fly over southern france. I do not see anywhere that just a US attacking SF, removes that restriction. It looks like a bug in the program unless there is a FAQ I am not aware of.

Suggested Topics

  • 14
  • 71
  • 27
  • 93
  • 191
  • 155
  • 313
  • 117
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.8k

Users

40.4k

Topics

1.8m

Posts