L25 OOB booper(X) vs simon33(L+36)

  • '19 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Archangel
            1 fighter moved from Russia to Caucasus
            1 tactical_bomber moved from Bryansk to Caucasus
            2 infantry moved from Kazakhstan to Caucasus
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Rostov
            3 fighters moved from Russia to Archangel
            1 infantry moved from Bryansk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Italians
            1 armour moved from Ethiopia to Italian Somaliland
                  Russians take Italian Somaliland from Italians
            1 armour moved from Italian Somaliland to Ethiopia
            18 infantry moved from Siberia to Soviet Far East
    
        Combat - Russians
            Battle in Soviet Far East
                Russians attack with 18 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 18 infantry in Soviet Far East, round 2 : 4/18 hits, 3.00 expected hits
                    Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Soviet Far East
                Russians win, taking Soviet Far East from Japanese with 18 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Archangel
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 3 fighters and 1 infantry in Archangel, round 3 : 2/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    1 infantry owned by the Germans lost in Archangel
                Russians win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
            3 fighters moved from Archangel to Russia
            8 artilleries and 2 infantry moved from Russia to Bryansk
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            2 aaGuns moved from Siberia to Soviet Far East
            1 infantry moved from Bryansk to Russia
            1 fighter moved from Egypt to Persia
    
        Place Units - Russians
            1 armour, 1 artillery, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 27 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    Japanese regular : -0.33
    Germans regular : -0.33
    Russians regular : 0.83
    

    Savegame

  • '19 '17 '16

    The awesomeness of USSR is preventing me from surrendering this game.


  • @simon33

    You’ve done a nice job maximizing the NO income for Russia. It’s going to be tough to contend with.


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Shensi to Kweichow
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Burma
            3 artilleries moved from Yunnan to Burma
            1 infantry moved from Shan State to Burma
            2 transports moved from 35 Sea Zone to 37 Sea Zone
            4 infantry moved from Malaya to 37 Sea Zone
            4 infantry and 2 transports moved from 37 Sea Zone to 38 Sea Zone
            4 infantry moved from 38 Sea Zone to Burma
            1 armour moved from Yunnan to Szechwan
            1 artillery moved from Yunnan to Szechwan
            1 mech_infantry moved from Yunnan to Szechwan
            4 infantry moved from Yunnan to Szechwan
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 bomber moved from Hopei to Kweichow
            1 bomber, 2 fighters and 3 tactical_bombers moved from Hopei to Szechwan
            1 submarine moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 2 artilleries and 4 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 2 : 5/13 hits, 5.50 expected hits
                    Chinese roll dice for 2 artilleries and 4 infantry in Szechwan, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese lost in Szechwan
                    4 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Szechwan, round 3 : 5/10 hits, 5.00 expected hits
                    Chinese roll dice for 1 artillery in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                    1 artillery owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 4 infantry
                Casualties for Chinese: 2 artilleries and 4 infantry
            Battle in Burma
                Japanese attack with 3 artilleries and 6 infantry
                British defend with 1 armour, 1 artillery and 1 mech_infantry
                    Japanese roll dice for 3 artilleries and 6 infantry in Burma, round 2 : 1/9 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British lost in Burma
                    Japanese roll dice for 3 artilleries and 6 infantry in Burma, round 3 : 2/9 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 armour and 1 artillery in Burma, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese lost in Burma
                    1 artillery owned by the British and 1 armour owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 3 artilleries and 5 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 armour, 1 artillery and 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 infantry moved from French Indo China to Shan State
            1 artillery moved from French Indo China to Shan State
            1 bomber moved from Kweichow to Shan State
            2 fighters moved from Szechwan to Shan State
            1 bomber moved from Szechwan to Shan State
            1 tactical_bomber moved from Szechwan to Shan State
            2 tactical_bombers moved from Szechwan to Shan State
            1 artillery moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 carrier moved from 35 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
            1 fighter moved from 35 Sea Zone to 38 Sea Zone
            1 destroyer moved from 35 Sea Zone to 38 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 artillery moved from Manchuria to Jehol
            1 aaGun and 1 infantry moved from Korea to Amur
            4 artilleries and 7 infantry moved from Manchuria to Amur
            3 infantry moved from Japan to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
            2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from 6 Sea Zone to Japan
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
            1 fighter moved from Philippines to 33 Sea Zone
            1 fighter moved from Philippines to Caroline Islands
            1 tactical_bomber moved from Philippines to Caroline Islands
    
        Place Units - Japanese
            3 infantry placed in Malaya
            1 infantry placed in Japan
            1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
            1 fighter placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
            2 armour and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from Caroline Islands: 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 2 tactical_bombers
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Ukraine: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Western Germany: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Ukraine: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 tactical_bomber
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Norway: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 2.33
    Japanese regular : -1.83
    UK_Pacific regular : -1.00
    

    Savegame


  • @simon33

    Did one additional fig/tac swap in Norway/W Ger. Feel free to reverse it out if you’re not OK with it.

  • '19 '17 '16

    Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.

    Will think if I have forgotten anything a bit before posting.


  • @simon33

    Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.

  • S simon33 referenced this topic
  • '19 '17 '16

    Result posted. When you get back I will probably be interested in a rematch. Was a fun game but I think I made some mistakes due to being out of practice. Guess I’ve already said that.


  • @simon33

    Thx! Enjoyed the game, well played. Dice were unkind to you, especially the AA hits.

  • '19 '17 '16

    I noticed you left Normandy French, as I would have. Have you considered my French Rebalancer variant? This makes that move unviable.

    https://www.axisandallies.org/forums/topic/39268/global-1940-french-rebalance/44


  • @simon33

    Right, I was not a believer in leaving Normandy French, until it was forced upon me due to an extremely poor G1 round. Definitely helps Germany defend the Atlantic assault.

    Had not looked at your re-balance before, but looks interesting. I’m not too experienced playing BM, but that would certainly give Germany a strong incentive to do Vichy or at least take it for the early income.

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